[Gameday VII] GM Zoomba's Assault on Absalom **1-2 Tier** (Inactive)

Game Master Zoomba

Map/Handouts

Earned rewards:
Your teams efforts, as well as the efforts of all the assembled Pathfinders, have been able to bring a variety of resources to bear in the city’s defense. Remember you have these boons in play:

Once this adventure:
*When facing one or more constructs, the party can get +4 to all your initiatives
*You can force one enemy’s attack to be re-rolled
*You can force all undead creatures in a fight to be confused for a round, and if they strike you in that state their attacks are restricted

Once per each of you:
*Grab a +1 ban ammunition of your choice (The Balrog already taken his)
*Re-roll an initiative (this one is you only, but each can re-roll once


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Blooming Catastrophe Return to Grave

Discussion Thread. Have all your OOC chat and questions in here.

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Table switch! Okay, no problem.

Maybe someday he'll have his wings, Improved Whip Mastery, and Advanced Weapon Training. For now, Balrog has his whip or sword, Arcane Strike, a bunch of skills, and a bit of bardic performance.

His stinky cheese trick could be Firesight, with smokesticks and the Spark cantrip (because smokesticks actually need to be lit, not just thrown). Haven't used it yet, but will get some smokesticks just in case.

Personality-wise, he's a cocky, hedonistic Calistrian, easily recruited into the Dark Archives by Zarta Dralneen with the most perfunctory of flirtation. Appealing to Balrog's pride or greed are good ways to manipulate him into doing good and noble things. (He's also got a good grasp on gluttony, sloth, wrath, envy, and lust.)

Since I haven't played him at Level 2, I still have the chance to change things. I am considering taking the Mostly Human alternate racial trait so he can benefit from Enlarge Person (the Efreeti Magic alternate racial trait doesn't seem to work on the ifrit himself unless he counts as humanoid). Aesthetically, Mostly Human is all wrong for him. I guess he could use Disguise to look like a 'real' ifrit, or I could just say he's about as ifrit-looking as you can get while still being humanoid type.

Paizo Employee

Female Human Inquisitor (spell breaker) 2 | HP: 15/15 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+4 R:+2 W:+6 | Init +5* | Perc +8, SM +9, Diplo/Intim +5 | Speed 30 ft. | Spells: 1st: 2/2 | Caging Strike:6/6, Judgement: 1/1 | Active Conditions: None

Yeah, talk about confusing. I've got to try to get removed from that other Assault on Absalom thread I already checked into. Haha.

Well, now I'm here! Still interested in playing. I'll be bringing my Abadaran inquisitor! Oh, yeah!


GM Zoomba! Thank you for inviting me to join from the waitlist! I appreciate it! I will figure out which of my 1-2's will do best here and dot in.

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

I'll be bringing my Battle Host Occultist! I think that class should do pretty well in a Special.


Blooming Catastrophe Return to Grave

Slide with maps (when they come) and handouts is posted at the top of the campaign and in my profile.

Can each of you also on that second slide add a token for you, as well as fill in your character info and [dice] tags for your Perception and Initiative when you have a chance.

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

Craft (Traps): 1d20 + 10 ⇒ (20) + 10 = 30 Lol, alright.

I'll get my picture up there tonight.

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Perform (Act): 1d20 + 6 ⇒ (20) + 6 = 26 Another 20!
Also going to spend 40 gp for 2 smokesticks.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***Token #5***

Passing Aid Token to: GM Zoomba
Current Boosts: None

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

Craft Gemcutting: 1d20 + 11 ⇒ (20) + 11 = 31
Buying a Glaive +1, a Breastplate a wand of cure light wounds and wand of heighten awerness.

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

Wow, another Occultist! I've only ever seen one other, and here we have two in one game! Fabulous!

Also, let's hope these Discussion thread Nat 20's hold out for our Boons.

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Team "Day Job". Who knows if we can hold our own in a fight, but we can cobble and basketweave like you wouldn't believe!


Blooming Catastrophe Return to Grave

Our first combat!

Given the format of PbP, to keep things moving along I am fine with characters acting slightly out of exact initiative order as long as their in the same 'block' (all going before the next enemy/hazard/thing). So if you're Bold in the initiative order, feel free to post your action even if other Bold people are above you.

If you have any other questions, or issues with the map, let me know!

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

Do we only have four players?

Also, we should use that token this fight so we can move it on!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

That's an excellent idea, Gerald! Please do use it and pass it on soon :)

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:
GM Dennis wrote:

***Token #5***

Passing Aid Token to: GM Zoomba
Current Boosts: None

Passing Aid Token

Allied Offensive Boost: 1d20 + 5 ⇒ (4) + 5 = 9

Darn, failed on aid boost.


Blooming Catastrophe Return to Grave

I've contacted everyone. One has indicated they're unable to participate, and between this and the other tables the waitlist is empty. Lienna I'm not sure what happened to: hopefully just a brief unexpected RL thing that'll be resolved soon, but I haven't heard anything from her in a few days.

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

If she doesn't show, do we switch to a 4-player adjustment?

Dark Archive

F Sylph Arcanist 1 | HP 7/7 |AC 14, T 14/FF 14 | F+0 R+3 W+1 | Init+5 Per+4 Darkvisn 60' Spd 30' | Arcane Reservoir 3/4

Hi everyone, I'm very sorry - GM Zoomba was right, there was some RL stuff, but it's now resolved so I'm good to go!


Blooming Catastrophe Return to Grave

As your pre/mid-mustering activites and the Society's faction successes are granting special resources and boons for you to call on, I've added your current ones to the top of the campaing under the 'Earned Rewards' spoiler. The latest one: the retrieval of the codebook is allowing Zarta and her assistants to send counter signals to the invading undead of the Black Echelon. At any one time, you can have all the undead you're facing be confused for a round.

Also, Gerald, Lienna, Sirius and Nuethro can you each let me know what type of +1 bane ammunition you would like to have grabbed from the armory. (1 piece of ammo of your choice, for the type and weapon of your choice)

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Nuethro will grab a Demon Bane Bolt.

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

I'll take an undead bane sling stone!


Blooming Catastrophe Return to Grave

Since once Sirius reads out the proclamation the mission will be over (and successful), which mission would you like to attempt next?

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Hmmm.... How about Sovereign Court?

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Sure. As a player, I have no preference.
In character, The Balrog is happy to do that mission not because he cares about Taldor or nobility, but because he thinks Gloriana Morilla is kind of hot (though she's no Zarta Dralneen).

This will also be his rationale for doing the Silver Crusade mission.

Grand Lodge appeals to his Pride (doing work for them seems the best way to get recognized in the Society), while Exchange and Scarab Sages appeal to his Greed (he thinks they will pay the best).


Blooming Catastrophe Return to Grave

As seen in the Overseer announcement, The Society has helped the Exchange 'convince' many of the city's Black Market arms dealers to patriotically chip in, and a new cache of pristine and deadly armaments becomes available.

At the beginning of one encounter, your party can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter (if your weapon is non-magical, it becomes a +2 weapon, but +1 weapons become +3 for that fight!).

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

I just realized Balrog wasn't a magus. lol.

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |
Gerald Spalding wrote:
I just realized Balrog wasn't a magus. lol.

I knew I wanted Mutation Warrior to get the wings eventually. That's the main class.

But the 1-level dip was a real tough call between Kensai Magus and Arcane Duelist.

Both get the whip. Kensai gets WF, and bard gets Arcane Strike (both of which I want).

Kensai has that awesome True-Strike-Whip Trip/Disarm as a full-round action. But only 1/day (+1 for each Pearl of Power you get).

Arcane Duelist can counter fear effects by being even scarier (Rallying Cry). And can Inspire Courage. And has more skills, better skills, CLW (to be a team player despite his cockiness), and is Charisma-based which seemed more fitting than Int-based for the character.

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

Are we using the four player modifiers?


Blooming Catastrophe Return to Grave

This special does not technically have an official 4-player adjustment.

I’ve brought this up in the GM chain for this special. The overseer and us are considering how to move forwards. Based on all the examples of adjustments I have several ideas and thoughts on how to modify coming encounters if Sirius’ RL delays/absence continues. This particular mission is one that’s trickier, so as you can see I am for now boting as needed (Sirius is fairly diplomatic)

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

The Balrog has decent enough Diplomacy for this level (+6, as well as +6 Bluff and +7 Intimidate) but I didn't want to monopolize that portion of the game.

However, if needed he can step up, behave himself, and try to persuade nobles.

(Also: he's kind of a goofy gimmick character with an outsized personality, so if it is grating or annoying to any of you, feel free to ask me to tone it down.)

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

I like the Balrog! Lots of fun. And thank you, the botting is a perfect solution for these diplomacy encounters.

Dark Archive

F Sylph Arcanist 1 | HP 7/7 |AC 14, T 14/FF 14 | F+0 R+3 W+1 | Init+5 Per+4 Darkvisn 60' Spd 30' | Arcane Reservoir 3/4

Sorry, I got caught up in the game and completely forgot about this thread! Lienna will take a +1 construct bane crossbow bolt (that we can get an initiative bonus against them has me slightly concerned).


Blooming Catastrophe Return to Grave

Since forum bugs are preventing me from actually editing the campaign right now, here's the full list of potential bonuses your scouting/the Society's factions have entitled you to:

Once this adventure:
*When facing one or more constructs, the party can get +4 to all your initiatives
*You can force one enemy’s attack to be re-rolled
*Get a free burst of healing of 1d6 hp back to all of you The Silver Crusade has rescued trapped Sarenrae clerics who are happy to help
*Have an attack deal an extra +1d8x1.5 damage, and hit or miss the enemy is considered flanked for a round. The Scarab Sages found themselves a giant construct somehow, and its been shooting all sorts of lasers blasts from its arcane cannon
*Get a +1 Inspire courage bonus for 3 rounds The nobles of Absalom are assisting with the fights and directing their forces to shore up the defense
*You can force all undead creatures in a fight to be confused for a round, and if they strike you in that state their attacks are restricted Zarta's codebreakers are disrupting the Black Echelon's signals
*Begin an encounter with 6 temp hp (as the Grand Lodge's retaking of Fort Tempest has emboldened everyone)
*Begin an encounter with all of your weapons' enchantment bounses being 2 higher The Exchange got some choice black market supplies
*For one encounter, treat all your speeds as 10 higher As freed slaves aid the defense effort (yeah I don't really get the connection here either)

Once per each of you:
*Re-roll an initiative (this one is you only, but each can re-roll once)

Dark Archive

F Sylph Arcanist 1 | HP 7/7 |AC 14, T 14/FF 14 | F+0 R+3 W+1 | Init+5 Per+4 Darkvisn 60' Spd 30' | Arcane Reservoir 3/4

I'm so sorry, everyone, I don't know what happened this weekend... it shouldn't've happened, but thanks for botting me anyway. Sorry again!


Blooming Catastrophe Return to Grave

It happens. Though buckle in, cause this next one's a bit of a doozy:


Blooming Catastrophe Return to Grave

Perfect timing: both of those boons were necessary to finish the job that round :)

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

NO FREAKING WAY. I'm SO excited for this fight. Time to kick some high-tier butts.

Grand Lodge

Curse of the Crimson Throne | Loot

*** Token #1 ***
Passing Aid Token to
: GM Zoomba
Current Boosts: Provide Knowledge (Easy, c/o Sirettis)

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Passing Token. (Offensive Aid): 1d20 + 5 ⇒ (11) + 5 = 16


Blooming Catastrophe Return to Grave

Hey all,

As we're about to reach the conclusion of this defense of the city, a few things to make sure you're chronicles and reporting is all set as quickly as possible.

First, check and make sure your PFS# info is accurate on the Google Doc slide with it. Lienna: I think I'm still waiting on yours.

Second, as this is a Gameday game, there's a chance of boons! Everyone please roll a d20, like so:

boon?: 1d20 ⇒ 19
If you get a 19 or 20, also roll a d4
which boon?: 1d4 ⇒ 1

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

Boon?: 1d20 ⇒ 16

Dark Archive

F Sylph Arcanist 1 | HP 7/7 |AC 14, T 14/FF 14 | F+0 R+3 W+1 | Init+5 Per+4 Darkvisn 60' Spd 30' | Arcane Reservoir 3/4

boon?: 1d20 ⇒ 2

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Boon: 1d20 ⇒ 6

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

..............Boon?: 1d20 ⇒ 12


Blooming Catastrophe Return to Grave

Thank you all!

With the Society's success at driving off this dual invasion of the Black Echelon and the Fiendflesh army, the people of Absalom have witnessed and will not soon forget your courage. What’s more, the various factions of the Society have also shown that they can band together to accomplish wonders.

Each of you can choose TWO of the below rewards. Due to both your and the rest of the Society’s success, all of these potential rewards are available to pick for you, and you do not need either of your choices to be your own faction.

Dark Archive:
Wise Quarter Warden (Dark Archive): Several librarians of the Forae Logos owe you their lives, and scholars across Absalom are willing to assist you. You gain a +2 bonus on all skill checks while adventuring in the Arcanamirium, Blakros Museum, and Forae Logos. While in a city of at least 5,000 people, you can check the box that precedes this boon to acquire one single-use magic item or wand worth no more than 100 gp × your level. You may acquire a partially charged wand with this boon. The item has a resale value of 0 gp.

Exchange:
The Coins Custodian (The Exchange): You ensured that greed would not lay Absalom low in its time of need. While in a city of at least 5,000 people, you can check the box that precedes this boon to borrow any one magic item worth no more than 2,500 gp × your level for the duration of the adventure. The item cannot use charges or be otherwise expendable.

Grand Lodge:
Tempest Guardian (Grand Lodge): You led the Muckruckers to victory in reclaiming Fort Tempest, which also salvaged some of the fort’s besmirched reputation. The militia makes you an honorary Muckrucker, teaching you or a protégé some of their favorite tricks. You can check the box that precedes this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: fast-talker, resilient, or suspicious. Alternatively, you can gain the trait.

Liberty’s Edge:
Maestro of Manumission (Liberty’s Edge): You oversaw the manumission of hundreds of Absalom’s slaves, which might mark the end of slavery in the city and recruit new talent to the Society. You can check this box when creating a new character to begin that character at 2nd level with 3 XP, 1,500 gp, and 6 Prestige Points.

Scarab Sages:
Eldritch Artillerist (Scarab Sages): You revived an ancient guardian construct that was able to channel arcane energy in a previously unseen way—and you parse how to replicate it. You can check the box that precedes this boon when building a new character to grant that character access to the spellslinger archetype from Pathfinder RPG Ultimate Combat as if it appeared on the Additional Resources page.

Silver Crusade:
Anointed Champion (Silver Crusade): Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. You can check the box that precedes this boon when expending Prestige Points for a spellcasting service to reduce the Prestige Point cost by 25% (rounding the discount up, minimum cost 1, a maximum discount of 35%).

Sovereign Court:
Noble Heir (Sovereign Court): You rallied several of Absalom’s noble houses, all of which distinguished themselves during the siege. All four are eager to recruit new talent into their hierarchy, and they have each invited you to become a lord or lady bearing their respective family name. Choose the al-Hadir, Arpador, Caperina, or Tullian family. You are a lord or lady of that family whose noble status is recognized in most realms. You also gain a signet ring and one bejeweled bauble for each character level you have. You can pry the gem out of a bauble to use in place of an expensive material component requiring gemstone dust, and each bauble’s gem is worth 100 gp.

Dark Archive

M CN Ifrit Ftr2/Brd1 | HP 24/24 | AC 19, T 13, FF 16, CMD 17 | F +6 R +6 W +3 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Those are some nice rewards!

Lord Balrog does have a nice ring to it. I think I will take Noble Heir (Tullian) and Tempest Guardian (Resilient).

Thanks for running!

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Hmmm...

I'll take these two:

The Coins Custodian (The Exchange)
Anointed Champion (Silver Crusade)

Dark Archive

Male Half - Elf Occultist 4
Stats:
hp 31/31AC 16|T 10 |FF 16, F +6|R +1|W +7, Init +0, Per +12

I would like to take
Tempest Guardian
Maestro of Manumission

Dark Archive

M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice]

I'll take the following, please:

Tempest Guardian (Grand Lodge)
Noble Heir (Sovereign Court)

Thank you for such a fun game, Zoomba!!! Specials are so crazy and you did an AMAZING job running us through it! What a breakneck pace, and you constantly had amazing and descriptive posts!

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