Raheli |
Looks like we have a cadre of magic ladies!
...and Valeros.
So no weapons, and ALL of the weapons.
As for me, I'll be doing Raheli (Witch CD + Ultimate Equipment) and I'll be all about the items.
Until I get into 3/4 (which isn't happening soon), I'll pick cohorts based on the scenario we are doing.
Looking forward to it!
RotRL Lini |
I'll be playing the Rise of the Runelords Lini using the Druid Class Deck (boo) and the Ultimate Magic Addon deck (Yay).
Because Lini always starts with an animal ally and she can reveal that animal to add 1d4 +2 to her rolls she has a chance to pass most checks and does well at all but the toughest combats.
Lini isn't really set up for team play but I do have a few things that can help the party.
2 Cures.
A Binder's Tome which I reveal to add 1d4 and the Mental trait (So useless vs undead) to any combat check at my location or any charisma based non combat check. (Like recharging spells if you are a charisma based caster.)
And blessings of course.
Lini is good at Survival which I'm told is useful in Skull & Shackles so hopefully will be good here.
As for desired upgrades, Between my poor options at this tier and the kindness of my usual table, The only upgrade left for me is Blessing B which we should have plenty of.
RotRL Lini |
I think I misunderstood something. I thought the special was 1 scenario. It seems to be 3. Not a big issue but I will have to think about how many of these I want to count towards advancement.
Btw this is a great site to use while playing. https://anydice.com/
If a roll matters I try to get it to at least 85% chance of success.
BR Yewstance |
I think I misunderstood something. I thought the special was 1 scenario. It seems to be 3. Not a big issue but I will have to think about how many of these I want to count towards advancement.
It's kind of 4 scenarios, and you pretty much continue playing and recording successes until the event is over; it's more about the timer than about standard measures of completion.
A lot of it you'll discover as you play; it's gonna be a bit different!
RotRL Lini |
Actually I was avoiding the Marionette spell because it has the Mental tag but I just noticed it explicitly ignores immunities and gets boosted vs most of the monsters in Mummy's Mask so hopefully we can find a spell 2 in one of these.
What tier are you Rahali? Me and Valeros are tier 2.
Raheli |
I’m a lowly 1 fresh off the turnip truck so I’m glad there are 2s in the mix.
RotRL Lini |
Healing could be an issue. Seoni can't heal at all afaik. You have to include a Cure and use the divine cohort to do any healing and that may not be the best option. Valeros has a Staff of Minor Healing.
And there is no trader to grab an extra Cure from. So we will have to be a little conservative. I have a boon that let's me draw a spell from the box, If I start at the same location as one of the arcane casters I can pass it on my first turn if it isn't divine.
I'm almost tempted to play a new Grazzle. He would only be tier 1 of course but we wouldn't have any issues with healing.
It would also allow me to take full credit for all of the scenarios.
Hmm... Will have to think on it.
BR Yewstance |
As a matter of opinion, I would usually encourage players not to take Tier Progression rewards from the special. You don't lose any of the Assault on Absalom rewards by not tiering-up, and Tiering up represent a finite amount of scenarios you can play with a PFSACG character.
That said, if you want to use this as an excuse to 'level up' a character you may want to use in the future for a higher-tier scenario, then you're absolutely welcome to.
I also personally feel that the table is exceptionally well-rounded. A dedicated Arcane/Charisma user, a more-or-less dedicated Divine/Wisdom user, a dedicated Melee/Strength fighter and a versatile Item-oriented Dexterity user with versatile magical options. Some aspects of the event (note the referenced "Reinforcements" card) do rather help round out teams if necessary.
Raheli |
Your Lini has two Cures right? I think that should be enough. Val doesn’t tend towards losing a lot of cards, right? Seoni and I are squishier but have some mitigation. For instance if I see that I’m likely to take some damage, in many cases I’ll be able to recharge a lot of my hand during a Combat check and lose the damage on a small or empty hand.
I tend to think of a PACG party with one person with one or two Cures as enough. But do whatever you are excited to do!
RotRL Lini |
Well another of my boons just came through. Sea Legs which can help here. I'll apply it to Lini and if it goes unused it is not a big loss.
Sea Legs: If I fail a combat check against a bane with the aquatic trait I can reroll the dice and add a d6.
And I don't need to tier up so I'll just take the rewards.
Raheli |
I will also be advancing. I'm taking Hawk's suggestion and running a character devoted to Specials.
My deck is pretty versatile and I'm taking different Cohorts based on the scenario. Only other notable things: 6 items! No BotGs (2 BotQs and 1 BoE) so I'm typically recharging blessings for a die.
RotRL Lini |
Seoni don't forget to change the settings in your deck handler so that anyone with the link can view your deck.
BR Yewstance |
More details will be forthcoming as they are available, but I am proud to announce that we are one of the 1/3rd of PACG tables to start with the Support card Reinforcements displayed.
Reinforcements 2/5
During This Scenario:
On your check, after the roll, you may bury this card to add 1d8.
You may bury this card; each character shuffles a random card from his discard pile into his deck.
You may bury this card to shuffle 1d4+1 random cards from your discard pile into your deck.
At the end of the scenario, give this card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.
--------
As you can see, it provides a series of potential benefits; adding 1d8 after failing a much-needed roll, giving a heal to everyone or a powerful heal to yourself. At the end of the scenario, you will have to give it up, however.
Additionally, do note this aspect of the Adventure Rule.
[...]
Any character may bury a card that has the Healing trait, an ally, or a blessing to give a displayed or buried Reinforcements support card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.
Mid-scenario you may hand off the Reinforcements to another table, and they can do the same to you, even if you've already buried it. If a buried Reinforcements card is handed to another table, they get to Display it, which encourages tables to hand them back and forth frequently and as needed.
The Box Runners for this event will be tracking which table has a need for these Reinforcements, and will distribute them as required whenever they are handed off. As a result, you are always free to let me know if this table requests one - you can even hold off from continuing with the game and send out a request for a Reinforcements from another table if so desired.
I encourage you to hand off the Reinforcements as soon as you think it's fair to do so. You're certainly allowed to bury it for a heal and then bury another card to pass it on with the Adventure Rule!
Raheli |
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Excited! So there's even a little bit of the game that the BRs are playing a level above us. Pretty cool!
Raheli |
My vote is "Scenario 9-00A - A CITY IN CHAOS" first. Since two of us are baseline characters, it will help to get some early Upgrades. I'm okay with doing 9-00B first too since the benefit is more universal, but still vote A.
Within A, my inclination is to do Scarab Sages or Sovereign Court first (leaning towards Sages though)
RotRL Lini |
I agree with Scenario 9-00A for the extra upgrades.
I actually like The Exchange mission because me and Valeros are both good at acquiring weapons and a way to close locations early can speed us towards starting part B and more rewards.
RotRL Lini |
Sounds like A then with a slight lean towards Sovereign Court.
If Valeros posts before we start it might change the faction.
@EmpTyger: If you don't get your UM deck I recommend Jinx Eater over Turtle. The Turtle does nothing special while exploring and only prevents 1 type of dmg if you keep it in your hand. Jinx Eater has a minor bonus when you use it to explore and it can potentially save a lot of resources by turning a loss into a win.
Btw what upgrades are we all hoping for?
I'm hoping for spell 2 for Marionette but since a spell 2 can be a spell 1 for Seoni or Raheli I will probably pass on it until we get you two set up with better spells. (You can grab a spell 2 for your upgrade, It just downgrades to a spell 1 for you.)
I'm also looking for blessings to upgrade to Gorum and/or Pharasma but those are at 0, 1, and 2 so I'll just grab them after everyone picks what they want.
Raheli |
Item 1: Staff of Cackling Wrath
Spell 1: Life Drain
Ally 1: Majordomo
Item B: Staff of Minor Healing
My prios may change, but these mostly help me to be a bit more self sufficient.
EmpTyger |
Since Seoni is a new character, I’m going to be a bit flexible with upgrades. I will want to get an Ally B early on, for Surgeon to provide a touch of healing.
Raheli |
If we are playing for Tier Advancement and we repeat scenarios with different objectives, do the repeated scenarios count towards Tier Advancement?
BR Yewstance |
If we are playing for Tier Advancement and we repeat scenarios with different objectives, do the repeated scenarios count towards Tier Advancement?
No, I'm afraid they don't. There will be (contrary to what it appears) 5 possible Tier-up scenarios to complete, however; 'standard' Adventure length.
Grazzle the Grubmaster |
I think I want to play a new character for this. Lini would just be passing on nearly upgrade and not gaining XP but a new character would benefit from the upgrades and the xp.
As for why Grazzle, I only own 2 class decks and I already have an Alahazra.
So brand new character. Grazzle from the class deck combined with Ultimate Magic. #145373-1006
And while he has options for every upgrade slot but weapon, I like getting bad cards out of my deck asap so preferred upgrades are spell 1 or 0 and item 1.
Grazzle the Grubmaster |
What rules are in effect during this? Are we on a ship? Will there be curses?
BR Yewstance |
What rules are in effect during this? Are we on a ship? Will there be curses?
During this adventure, you will encounter some Ships. You will not, however, be Commanding Ships yourself, at least not in the typical sense, with Ship-based movement rules or anything like that.
Besides certain additions (mostly locations) from Skull & Shackles as well as special-specific proxy cards, the cards are from the Mummy's Mask base set, so yes there will be curses.
Valeros Z. |
Hi everyone, sorry to be slow to join the conversation. I'll be playing Valeros - he's my first PACG character and although I'm starting to get the hang of it (I've been playing PbP with him for a few months now, with Yewstance as the BR and Lini as another of the players), there are still a variety of ways that I'm a newb, so please bear with me if I have questions sometimes.
I was curious to see how PACG plays when you don't have a ton of healing (the party I've been playing with has a Grazzle, and some more healing as well), but I guess that's moot now that we have a Grazzle too. I do tend to go through a lot of cards, not usually from losing them in combat, but by discarding blessings and allies to explore.
If I have an ally in hand, I provide +1d6+1 to your combat checks at my location, so I often try to stick together with at least one other PC so they can take advantage of that.
Re starting this scenario: I'll be skipping the tier advancement. I'm fine with starting with 9-00A. And happy to do any of the faction objectives first - it sounds like the group was leaning towards Sovereign Court - I'm fine with that.
Grazzle the Grubmaster |
Grazzle the Grubmaster wrote:What rules are in effect during this? Are we on a ship? Will there be curses?During this adventure, you will encounter some Ships. You will not, however, be Commanding Ships yourself, at least not in the typical sense, with Ship-based movement rules or anything like that.
Besides certain additions (mostly locations) from Skull & Shackles as well as special-specific proxy cards, the cards are from the Mummy's Mask base set, so yes there will be curses.
Probably a good idea to have one Remove Curse in the party then. I can replace my Fire Snake with a Remove Curse unless Seoni has a free spell slot to spare.
Assuming EmpTyger gets UM in time.I was curious to see how PACG plays when you don't have a ton of healing (the party I've been playing with has a Grazzle, and some more healing as well), but I guess that's moot now that we have a Grazzle too. I do tend to go through a lot of cards, not usually from losing them in combat, but by discarding blessings and allies to explore.
I've actually only played at 1 table that didn't have Grazzle. I was playing S&S Alahazra with 2 cures in the deck, The ability to get a Cure into my hand every turn, Only 1 other player, And we still came close to both of us running out of cards once.
Grazzle would get far more out of playing this then Lini would and of course Grazzle is a dedicated healer. But if the rest of the table prefers Lini I can play her. Though since she isn't new I can't add Remove Curse to her deck.
Raheli |
I've done many many many games with no healers in Pathfinder Adventures. I've taken party of 5 with no spells through RotR. And it actually works fine, you just adjust your tactics accordingly.
I actually find a "healer" less important than coverings skill checks and card types. The former to get through scenarios and the latter so that you're not all competing for upgrades.
I played through WotR with a Kyra that almost never healed other people. Instead, the player spent all cures on himself and used blessings on everyone's checks liberally, which made it so that folks didn't often actually need healing.
Valeros Z. |
Grazzle/Lini, I'm fine with you playing whatever you want - I wasn't complaining - just observing that I'm probably getting a skewed idea of how PACG works because of how much healing our other group has. So far I've learned how to play Valeros in a way that burns through a lot of cards so it'll be interesting when I play in a less healing-focused group at some point. But I definitely think you should play this special with a character that will benefit from it (and the idea of having a PC that is just designed to play in Specials that someone else mentioned seems like a fun idea too).
Grazzle the Grubmaster |
Grazzle it is then. And I added the Remove Curse to my deck.
Grazzle the Grubmaster |
Not much going on yet so I thought I would be more detailed on the upgrades I'm hoping for in approximately the order I want them.
Out: Bestiary of Garund
In: Binder's Tome (item 1)
Out: Viper Strike
In: Pyrotechnic Blast (spell 1) or Holy Light (spell 0)
Out: Fireblade
In: Whichever spell I didn't get the first time
Out: Blessing of the Spellbound x2
In: Blessing of Abadar (blessing 1), Blessing of Sivanah (blessing 1)
Out: Magical Child
In: Druid of the Flame (ally 1)
Out: Crocodile Skin Armor
In: Armor of the Sands (armor 0)
Out: Tussah Silk Coat
In: Elven Chain Shirt (armor 1)
Out: Heavy Pick
In: Djinni Quarterstaff (weapon 1)
Grazzle the Grubmaster |
I already linked https://anydice.com/
But http://pacg.wikia.com/wiki/Pathfinder_Adventure_Card_Game_Wiki has been greatly improved recently and now lists nearly every card and deck.
Valeros Z. |
For planning card upgrades, will we only be seeing 0 and 1 cards, or are there also 2 cards in the mix?
Grazzle the Grubmaster |
This is tier 2 so it could be. But everyone but Valeros is tier 1 so can't upgrade to tier 2 cards.
Valeros Z. |
Huh, so does that mean that everyone but me is playing "up"? And if that's the case, shouldn't we be playing tier 1?
Grazzle the Grubmaster |
Yes everyone else is playing up. I think the only options are tier 2 and tier 5.
BR Yewstance |
Correct; the Special has a Tier 2 and Tier 5 variants (so technically every character could participate without having to make too many variants of the same scenario). As a result, all characters but Valeros are going to be encountering rather harder banes/boons than usual.
Tier 1 characters can choose AD2 deck upgrades, but they cannot add AD2 cards to their deck. However, because of the rules of taking deck upgrades you can still use them to add a card type of an equal or lower AD# to your deck, so they may still be helpful.
For example, if the team acquires a Spell 2 and no Spell 1 cards, Grazzle could take the Spell 2 deck upgrade and use it to put in a Spell 1 card.
Grazzle the Grubmaster |
Presumably the chart will be available during play but if you haven't played Mummy's Mask here are the curses we can run into with our d6 scourge die.
Scourge B
Traits
Curse
Poison
Check
None
Powers
While displayed, after you reset your hand, recharge a random card.
Scourge B
Traits
Curse
Check
None
Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
You may only have 1 copy of this card displayed.
Scourge B
Traits
Curse
Undead
Check
None
Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.
You may only have 1 copy of this card displayed.
Scourge 1
Traits
Curse
Check
None
Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items
You may only have 1 copy of this card displayed.
Scourge 2
Traits
Curse
Check
None
Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.
You may only have 1 copy of this card displayed.
There is also a card called Rule of Law that is a scourge that is displayed.
Feel free to use Remove Curse on the laws or any of the higher curses. We should probably just keep the lower curses since there is currently just the one Remove Curse.
BR Yewstance |
We'll be starting within the next 12 hours, most likely; just waiting on confirmation of a couple of details.
I will also add the Scourge Table to the header of the campaign, along with any summonable banes/henchmen once the first scenario is set up.
Is there a preference on player turn order for the table? If there is not, we'll be going with...
1. Raheli
2. Seoni
3. Valeros
4. Grazzle
Valeros Z. |
me too. Should we go ahead and draw our hands or wait?
Raheli |
I'll try to run interference on Conflagrations for Seoni (and possibly Valeros, I'd suggest Val starts at the Smoking Den as well).
Also, I'm planning to Give Card: Frilled Lizard to Seoni, I'll stay at this location and ask Seoni to Give Card: Blast Stone to me. Similarly if anyone has items to spare, I'll always take a Give Card. Each Item represents an additional d4 to defeat banes.
Valeros Z. |
Also, I'm planning to Give Card: Frilled Lizard to Seoni, I'll stay at this location and ask Seoni to Give Card: Blast Stone to me. Similarly if anyone has items to spare, I'll always take a Give Card. Each Item represents an additional d4 to defeat banes.
Sorry, I'm not quite getting this - can you pls explain? Thx!