Wrath of the Righteous

Game Master Kevin O'Rourke 440

Current Fight

The Divine Treasury


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Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

Fredric glares at the traitorous Staunton.

"Ragathiel orders otherwise, traitor!", Fredric growls, as a magical arrow appears in one hand, and is then thrown at the dwarf!

Move into the line next to Kaeldron, and throw an arrow of law at Staunton. 2nd level 0/2

2d8 damage if chaotic, half if not chaotic, none if lawful, 2d10 if chaotic outsider and dazed for 1 round. Will Save DC 15 for half damage and no daze.

Arrow of Law:
You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

"Yoo leave her alone!" Focusing his attacks, Sariel looses another volley of arrows at Vhane.

Attacking Vhane With smite evil v. vhane and IC. Burn another MP for distant barrage.

longbow, deadly aim, rapid shot: 1d20 + 18 - 3 - 2 + 2 + 3 ⇒ (14) + 18 - 3 - 2 + 2 + 3 = 32
magical dmg: 1d8 + 1 + 6 + 2 + 8 ⇒ (8) + 1 + 6 + 2 + 8 = 25
manyshot dmg: 1d8 + 1 + 6 + 2 + 8 ⇒ (6) + 1 + 6 + 2 + 8 = 23 If Vhane is is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, add 8 dmg.

iterative: 1d20 + 13 - 3 - 2 + 2 + 3 ⇒ (8) + 13 - 3 - 2 + 2 + 3 = 21
magical dmg: 1d8 + 1 + 6 + 2 + 8 ⇒ (7) + 1 + 6 + 2 + 8 = 24

rapid shot bonus: 1d20 + 18 - 3 - 2 + 2 + 3 ⇒ (17) + 18 - 3 - 2 + 2 + 3 = 35
magical dmg: 1d8 + 1 + 6 + 2 + 8 ⇒ (4) + 1 + 6 + 2 + 8 = 21

mythic rapid shot bonus: 1d20 + 18 - 3 - 2 + 2 + 3 ⇒ (1) + 18 - 3 - 2 + 2 + 3 = 19
magical dmg: 1d8 + 1 + 6 + 2 + 8 ⇒ (8) + 1 + 6 + 2 + 8 = 25

distant barrage, deadly aim, rapid shot: 1d20 + 18 - 3 - 2 + 2 + 3 ⇒ (17) + 18 - 3 - 2 + 2 + 3 = 35
magical dmg, bypass all DR: 1d8 + 1 + 6 + 2 + 8 ⇒ (2) + 1 + 6 + 2 + 8 = 19

Per Aura of Care allies within 10' of me don't create cover.


| HP: 81/81 | Resistance: Acid 5, Cold 5, Electricity 4, Fire 4 | AC 22 (T13, FF 20) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +11 CMD: 23 (21 vs. dirty tricks) | F:+14* R:+11 W:+14* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +19, Intimidate +5 | Spells: 2nd: 2/2, 1st: 2/2 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 8/8, Lay on Hands 7/9, Protection from Evil 1/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/3 | Mythic Power: 8/9 | Active Conditions: Contingent Channel

"OW!" Claire shrieks, taking a five-foot step back. She pulls out and drinks a potion.

Cure Serious Wounds: 3d8 + 5 ⇒ (4, 3, 8) + 5 = 20


Half-orc Cleric (evangelist) 5 ~ AC 17 (t 11, ff 16) | F+8, R+4, W+10 | Init +3 | Per +4 Channel 2/4 | ToG 1/7 | S.P. 1/7 | HP 47/47

"He has nowhere left to go, heroes! Hold fast!" Draghis declares as she moves forward and grants Davok a Touch of Good.

Continuing inspire courage +2


Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66

Seeing Vhane's attack against Claire, Davok growls a command at Anaba, who hunkers down in readiness. The half-orc times his swing for the traitor's next attack. Not at the man, but at his weapon.

Anaba - Aid Another action: 1d20 + 12 ⇒ (11) + 12 = 23 <--+2 to Davok's AC

Davok - Readied attack to try a Disarm maneuver: 1d20 + 2 + 2 + 14 + 1 ⇒ (19) + 2 + 2 + 14 + 1 = 38
Surge, if necessary: 2d6 ⇒ (2, 2) = 4 <--+2


Kaeldron moved forward, drawing something similar to a dagger. Balanced perfectly for throwing, the weapon began to glow with a golden light. ”Your evil ends here!” Two were thrown through the entry and at Vhane, but he was no Sariel.

"OW!" Claire shrieks, taking a five-foot step back. She pulls out and drinks a potion.

Fredric glares at the traitorous Staunton.

"Ragathiel orders otherwise, traitor!", Fredric growls, as a magical arrow appears in one hand, and is then thrown at the dwarf!
Will Save: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage... halved: 2d8 ⇒ (1, 2) = 3

"He has nowhere left to go, heroes! Hold fast!" Draghis declares as she moves forward and grants Davok a Touch of Good.

Seeing Vhane's attack against Claire, Davok growls a command at Anaba, who hunkers down in readiness. The half-orc times his swing for the traitor's next attack. Not at the man, but at his weapon.

"Yoo leave her alone!" Focusing his attacks, Sariel looses another volley of arrows at Vhane.

The dwarven villain coughs up some blood and takes a shaky step forward but the leg gives as he collapses to the floor.

The three minotaurs unleash fell magics to lay you low.
To Overcome Frederics Spell Resistance: 1d20 + 6 ⇒ (5) + 6 = 11
DC14 Will Save Everyone to Half...except Frederic: 3d6 ⇒ (1, 3, 6) = 10
To Overcome Frederics Spell Resistance: 1d20 + 6 ⇒ (4) + 6 = 10
DC 14 Will Save Everyone to Half... except Frederic: 3d6 ⇒ (2, 6, 4) = 12
To Overcome Frederics Spell Resistance: 1d20 + 6 ⇒ (13) + 6 = 19
DC 14 Will Save Everyone to Half: 3d6 ⇒ (2, 6, 3) = 11
Anyone who fails one of the saves above is sickened for 1d4 rounds

Kaeldron
Claire
Fredric
Davok
Sariel

Staunton Vhane and Friends


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

Fredric closes his eyes, prayers to Ragathiel playing on his lips.

The creature's fell magics break against his form like soft waves.

His eyes open.

His blade is raised, crimson and gold waves of power now visible along the cold iron.

"Prepare for your end.", he says with an otherworldly, cold fury.

Divine Bond: +1 enhancement bonus and Holy weapon ability for 8 minutes


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

What's the DC for those will saves?

Will: 1d20 + 11 ⇒ (14) + 11 = 25
Will: 1d20 + 11 ⇒ (6) + 11 = 17
Will: 1d20 + 11 ⇒ (2) + 11 = 13


14, sorry


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Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66

If the demon-taurs' magics are charm or fear effects, everyone gets a +2 from the ongoing inspire courage.

Draghis Will: 1d20 + 10 ⇒ (10) + 10 = 20
Draghis Will: 1d20 + 10 ⇒ (16) + 10 = 26
Draghis Will: 1d20 + 10 ⇒ (8) + 10 = 18

Anaba Will: 1d20 + 4 ⇒ (20) + 4 = 24
Anaba Will: 1d20 + 4 ⇒ (11) + 4 = 15
Anaba Will: 1d20 + 4 ⇒ (9) + 4 = 13

Davok Will: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Davok Will: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Davok Will: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

Will: 1d20 + 12 ⇒ (6) + 12 = 18
Will: 1d20 + 12 ⇒ (12) + 12 = 24
Will: 1d20 + 12 ⇒ (4) + 12 = 16

”Good work, Sariel! If they do not come to us, they will surely fall to your arrows.” He kept throwing, even as the fel magic washed over him.

Hit, with heroism, inspire courage, and Sariel’s aura: 1d20 + 14 ⇒ (9) + 14 = 23
Cold Iron Chakram: 1d8 + 10 ⇒ (4) + 10 = 14

Hit, with heroism, inspire courage, and Sariel’s aura: 1d20 + 9 ⇒ (13) + 9 = 22
Cold Iron Chakram: 1d8 + 10 ⇒ (8) + 10 = 18


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

Sickened for 1d4 ⇒ 1 rounds.

Sariel dry heaves and wipes his runny eyes before half-heartedly reaching for more arrows. "Oi, dat stinks."

longbow, deadly aim, rapid shot: 1d20 + 18 - 3 - 2 - 2 ⇒ (7) + 18 - 3 - 2 - 2 = 18
magical dmg: 1d8 + 1 + 6 - 2 ⇒ (2) + 1 + 6 - 2 = 7
manyshot dmg: 1d8 + 1 + 6 - 2 ⇒ (1) + 1 + 6 - 2 = 6

iterative: 1d20 + 13 - 3 - 2 ⇒ (12) + 13 - 3 - 2 = 20
magical dmg: 1d8 + 1 + 6 - 2 ⇒ (1) + 1 + 6 - 2 = 6

rapid shot bonus: 1d20 + 18 - 3 - 2 - 2 ⇒ (17) + 18 - 3 - 2 - 2 = 28
magical dmg: 1d8 + 1 + 6 - 2 ⇒ (5) + 1 + 6 - 2 = 10

mythic rapid shot bonus: 1d20 + 18 - 3 - 2 - 2 ⇒ (1) + 18 - 3 - 2 - 2 = 12
magical dmg: 1d8 + 1 + 6 - 2 ⇒ (7) + 1 + 6 - 2 = 12


| HP: 81/81 | Resistance: Acid 5, Cold 5, Electricity 4, Fire 4 | AC 22 (T13, FF 20) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +11 CMD: 23 (21 vs. dirty tricks) | F:+14* R:+11 W:+14* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +19, Intimidate +5 | Spells: 2nd: 2/2, 1st: 2/2 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 8/8, Lay on Hands 7/9, Protection from Evil 1/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/3 | Mythic Power: 8/9 | Active Conditions: Contingent Channel

Will: 1d20 + 14 ⇒ (14) + 14 = 28
Will: 1d20 + 14 ⇒ (9) + 14 = 23
Will: 1d20 + 14 ⇒ (7) + 14 = 21

Alistair Will: 1d20 + 8 ⇒ (10) + 8 = 18
Alistair Will: 1d20 + 8 ⇒ (3) + 8 = 11
Alistair Will: 1d20 + 8 ⇒ (1) + 8 = 9

"Ow! That's like, SUPER rude! Cut it out!"

Claire pulls out and drinks another potion.

Cure Serious Wounds: 3d8 + 5 ⇒ (7, 3, 3) + 5 = 18


Male Caypup Emissary of Cayden Cailean | HP: 38/40 | AC 18, T11, FF18 | CMB: +8 CMD: 18 | F:+8 R:+2* W:+8 | Init +4 | Perc +5, SM +2, Diplomacy +9, Intimidate -2 | Speed 30 ft., Fly 50 ft. (+15) | Religion +10 | Elysium's Call 1/1, Share Will 1/1, Thunderous Growl 2/3 | Knock: 3/3, Open/Close: 3/3, Stabilize: 3/3, Dimension Door: 1/1 | Active Conditions: None

Alistair heaves all over the floor.


It's actually evocation

”Good work, Sariel! If they do not come to us, they will surely fall to your arrows.” He kept throwing, even as the fel magic washed over him.

"Ow! That's like, SUPER rude! Cut it out!"

Claire pulls out and drinks another potion.

Alistair heaves all over the floor.

Fredric closes his eyes, prayers to Ragathiel playing on his lips.

The creature's fell magics break against his form like soft waves.

His eyes open.

His blade is raised, crimson and gold waves of power now visible along the cold iron.

"Prepare for your end.", he says with an otherworldly, cold fury.

Sariel dry heaves and wipes his runny eyes before half-heartedly reaching for more arrows. "Oi, dat stinks."

Turning it's head to the side as the minotaur lowers it's horns to get through the door. As it comes to it's full mighty height Davok knocks the axe out of it's hands.

The two minotaur in the previous room both cast darkness targeting your area. Darkness surrounds you... but the growing light of Fredrics blade shines against it...
So normal light to dim light and then down to darkness... Frederic brings it back up to dim light.

Kaeldron
Claire
Fredric
Davok
Sariel

Friends? -51


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

Dim Light and Darkvision means that he is fine

Hit, with heroism, inspire courage, and Sariel’s aura: 1d20 + 14 ⇒ (15) + 14 = 29
Cold Iron Chakram: 1d8 + 10 ⇒ (6) + 10 = 16

Hit, with heroism, inspire courage, and Sariel’s aura: 1d20 + 9 ⇒ (11) + 9 = 20
Cold Iron Chakram: 1d8 + 10 ⇒ (4) + 10 = 14

Being able to see just fine in the dark, Kaeldron kept us his barrage. The foe would come to them, would surrender, or would die where they stood....he hoped. He was down to four chakrams. After that he’d only have a crossbow, and he didn’t want to put away his shield-spear, for to do so would leave him defenseless should they move in.


Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66

Kaeldron, one has moved into melee range. Save your chakrams if you want. And thanks Kevin for botting Davok.

Davok's previous swing disarmed the fiend that stepped forward. Davok makes sure his next swing will be far more lethal.

Davok also has Darkvision. Anaba has low-light vision.

Anaba Power Attack: 1d20 + 12 + 2 - 2 + 1 ⇒ (10) + 12 + 2 - 2 + 1 = 23
Damage: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21

Davok Power Attack: 1d20 + 14 + 1 + 1 + 2 ⇒ (16) + 14 + 1 + 1 + 2 = 34
Damage: 2d6 + 10 + 9 + 2 ⇒ (2, 3) + 10 + 9 + 2 = 26

Davok iterative: 1d20 + 9 - 3 + 1 + 1 + 2 ⇒ (19) + 9 - 3 + 1 + 1 + 2 = 29
Crit confirm: 1d20 + 9 - 3 + 1 + 1 + 2 ⇒ (14) + 9 - 3 + 1 + 1 + 2 = 24
Damage: 2d6 + 10 + 9 + 2 ⇒ (5, 5) + 10 + 9 + 2 = 31
Crit damage: 2d6 + 10 + 9 + 2 ⇒ (1, 5) + 10 + 9 + 2 = 27


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

Retcon! Same rolls

Hit Red: 15 + 19 = 34
Damage: 3d6 + 22 ⇒ (2, 3, 4) + 22 = 31

Hit Red: 11 + 12 = 23
Damage: 3d6 + 22 ⇒ (3, 4, 1) + 22 = 30


| HP: 81/81 | Resistance: Acid 5, Cold 5, Electricity 4, Fire 4 | AC 22 (T13, FF 20) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +11 CMD: 23 (21 vs. dirty tricks) | F:+14* R:+11 W:+14* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +19, Intimidate +5 | Spells: 2nd: 2/2, 1st: 2/2 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 8/8, Lay on Hands 7/9, Protection from Evil 1/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/3 | Mythic Power: 8/9 | Active Conditions: Contingent Channel

Despite her heavy wounds, Claire swings her sword at the minotaur in front of her, driving it back with her holy blade! Smite evil.

Attack: 1d20 + 15 + 2 + 5 + 1 ⇒ (13) + 15 + 2 + 5 + 1 = 36
Magic Cold Iron Slashing Damage: 1d8 + 6 + 2 + 8 ⇒ (2) + 6 + 2 + 8 = 18
Miss Chance: 1d100 ⇒ 74 (Striking)

Attack: 1d20 + 10 + 2 + 5 ⇒ (5) + 10 + 2 + 5 = 22
Magic Cold Iron Slashing Damage: 1d8 + 6 + 2 + 8 ⇒ (3) + 6 + 2 + 8 = 19
Miss Chance: 1d100 ⇒ 80 (Striking)
She'll add her surge dice on this attack: 1d6 + 1d6 ⇒ (2) + (6) = 8 Which adds +6 to this attack roll.

Her AC is +5 higher against the red minotaur


Male Caypup Emissary of Cayden Cailean | HP: 38/40 | AC 18, T11, FF18 | CMB: +8 CMD: 18 | F:+8 R:+2* W:+8 | Init +4 | Perc +5, SM +2, Diplomacy +9, Intimidate -2 | Speed 30 ft., Fly 50 ft. (+15) | Religion +10 | Elysium's Call 1/1, Share Will 1/1, Thunderous Growl 2/3 | Knock: 3/3, Open/Close: 3/3, Stabilize: 3/3, Dimension Door: 1/1 | Active Conditions: None

Alistair snaps his jaws at the red minotaur, determined to keep Claire safe from harm.

AID ANOTHER (improve Claire's AC, DC 10): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Claire's AC is +2 higher against the next attack from the red minotaur, for a total of +7 extra against that enemy including her smite bonus.


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

Sariel takes a five-foot step back to open his view of the doorway, continuing to support his team from a distance.

With IC:

longbow, deadly aim, rapid shot: 1d20 + 18 - 3 - 2 + 2 ⇒ (17) + 18 - 3 - 2 + 2 = 32
magical dmg: 1d8 + 1 + 6 + 2 ⇒ (5) + 1 + 6 + 2 = 14
manyshot dmg: 1d8 + 1 + 6 + 2 ⇒ (7) + 1 + 6 + 2 = 16

iterative: 1d20 + 13 - 3 - 2 + 2 ⇒ (9) + 13 - 3 - 2 + 2 = 19
magical dmg: 1d8 + 1 + 6 + 2 ⇒ (3) + 1 + 6 + 2 = 12

rapid shot bonus: 1d20 + 18 - 3 - 2 + 2 ⇒ (17) + 18 - 3 - 2 + 2 = 32
magical dmg: 1d8 + 1 + 6 + 2 ⇒ (3) + 1 + 6 + 2 = 12

mythic rapid shot bonus: 1d20 + 18 - 3 - 2 + 2 ⇒ (6) + 18 - 3 - 2 + 2 = 21
magical dmg: 1d8 + 1 + 6 + 2 ⇒ (7) + 1 + 6 + 2 = 16


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

Fredric looks up at the minotaur. As the paladin's glowing blade streaks in an arc towards the minotaur, he braces himself for the brutal pair of impacts!

Full attack on Red, complete with power attack, divine bond, and inspire courage!

First Strke vs Red: 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20

Magic, Good-aligned, Cold Iron Damage with holy: 2d8 + 10 + 13 + 1 + 2d6 ⇒ (7, 5) + 10 + 13 + 1 + (3, 2) = 41

Second Strke vs Red: 1d20 + 12 + 1 + 2 - 5 ⇒ (18) + 12 + 1 + 2 - 5 = 28

Magic, Good-aligned, Cold Iron Damage with holy: 2d8 + 10 + 13 + 1 + 2d6 ⇒ (8, 5) + 10 + 13 + 1 + (6, 4) = 47


Being able to see just fine in the dark, Kaeldron kept us his barrage. The foe would come to them, would surrender, or would die where they stood....he hoped. He was down to four chakrams. After that he’d only have a crossbow, and he didn’t want to put away his shield-spear, for to do so would leave him defenseless should they move in.

Despite her heavy wounds, Claire swings her sword at the minotaur in front of her, driving it back with her holy blade striking it down!
You didn't need the surge so hold onto the mythic point!

Alistair snaps his jaws at the minotaur, determined to keep Claire safe from harm.

Fredric looks up at the next minotaur. As the paladin's glowing blade streaks in an arc towards the minotaur, he braces himself for the brutal pair of impacts!
AOO: 1d20 + 11 ⇒ (5) + 11 = 16

Davok holds a heartbeat to give Sariel a clear shot on the last minotaur,

Sariel takes a five-foot step back to open his view of the doorway, continuing to support his team from a distance and finishes this last foe off.

Loot
Wand of blindness/deafness (8 charges)
+3 spiked full plate
+1 returning throwing axe
Soulshear
Amulet of natural armor +2
Belt of mighty constitution +4
Headband of alluring charisma +2
Skeleton key to Citadel Drezen (works on all doors on this floor of the citadel)
68 gp
The liquor cabinets are stocked with a particularly potent dwarven ale-each of the 20 bottles here is worth 150 gp


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

Fredric's blade dims once again.

"The traitor is dead. But we must press on swiftly. Take what we need and move."


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

”Hold. Let us take a moment to ensure that we have everything. Also...” He looked at his armor, which was charred, dented and in some places torn. He had worn it through battle after battle, and the horrors of the citadel had been the most deadly he had ever seen. It was mundane, and wasn’t holding up well enough. Certainly it could be fixed, but that would take time. ”...my armor has seen better days. I will repurpose the traitor’s before we move on. I believe Lady Claire has found suitable armor as well?” He said, referring to the elven chain. ”In any event, it will not take me long.”


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

"I shall aid you into it, Kaeldron, as speed matters.", Fredric replies, swiftly snatching the amulet from around the traitor's neck.


F21
This spacious bedroom is immaculate to the point of spotlessness. The bed sheets are tight against the mattress, and no splinters mar the Floor near the well-used sparring dummy in one corner, despite its obvious heavy use. An inkwell, a blotter, and a black quill sit atop an otherwise bare desk, with a three-legged stool pushed out of the way underneath. A single large chest sits at the foot of the bed.

Loot
The contents of the locked chest (which will eventually get pried open) consist of:
633 cp, 1,427 sp, 5,786 gp, 376 pp
9x Garnets worth 100 gp each
Pearl of power (2nd level)
Rod of metal and mineral detection
Scroll of divination
Set of stone-carved dwarven figurines worth 600 gp
Expensive pair of vases worth 250 gp each
Silver coffer worth 350 gp
Elixir of climbing
Potion of neutralize poison
Wand of nondetection (23 charges remaining)
Dose of oil of life crafted from a cure serious wounds potion and the quicksilver from a philosopher's stone
Despite these incredible treasures, the most valuable object in the chest may well be

Staunton's journal.:

This journal records events from Staunton's life, recited from his childhood in the Five Kings Mountains to his time spent in the First Mendevian Crusade searching for the lost Sky Citadel of Jormurdun, on to his betrayal of Drezen and his time spent serving Deskari and Baphomet alike.
• A list of dozens of sacred and holy weapons and armor he and his brother have successfully tainted through the use of the corruption for the in area G7.

• A description of the Sword of Valor, including Staunton's frustration over Aponavicius's desire to keep it as a mere trophy and not to attempt the banner's corruption.

• Several detailed pages of how he hopes to someday torture Irabeth for "ruining nearly everything" when she confronted him almost a year
ago in Kenabres.

• Notes on the shadow demon Eustoyriax, an unusually powerful shadow demon who came to Drezen a few weeks after Staunton fled here from Kenabres. The shadow demon arrived in the possessed body of a crusader named Maranse (a man the diary records as now being long dead after having been turned over to the succubus Kiranda), and bore gifts from a place called the Ivory Sanctum five elixirs of distilled power brewed from powdered Nahyndrian crystal. The notes explain how Staunton volunteered to take one of the elixirs to test its strength before Aponavicius used one, and of the powers the elixir unlocked in him (drinking the elixir was the antipaladin's moment of ascension to mythic power). The notes go on to describe the grisly deaths the elixirs inflicted on the dragon and xacarba servants Aponavicius tested them on, and that only the chimera Soltengrebbe survived the transformation. The notes conclude by revealing that the shadow demon Eustoyriax remains here in a chamber below the citadel, where Aponavicius has placed him in charge of protecting the Sword ofValor.

• The Ivory Sanctum is the central stronghold of the Templars of the Ivory Labyrinth in the Worldwound, a fortress led by a man named Xanthir Vang who also happens to be the regional leader of the Blackflame Adepts. Staunton records his sole meeting with Xanthir Vang, and indicates he would rather not meet him again-apparently something about the man particularly revolted even the anti paladin.

• Finally, Staunton mentions a special prisoner who's been kept in the Drezen dungeons-a succubus by the name of Aureshalae who was captured by Aponavicius. Staunton knows the succubus is some sort of Abyssal heretic and that the marilith wanted her kept prisoner until a special oubliette in the Rasping Rifts on the Abyss was ready for her. The fact that the succubus escaped not long after Aponavicius left Drezen in Staunton's hands is a major point of worry for the dwarf He's sent several minions out into the Worldwound to track her, noting that her loss of certain demonic abilities is the one saving grace and hoping her inability to teleport or become ethereal will allow his agents to find her and return her to Drezen before Aponavicius finds out she's managed to flee into the wilds of the Wounded Lands. The final note in the diary talks of how he hired an annis hag cultist of Sifkesh to track her down as well, and that if this final attempt fails, he intends to seek out Arueshalae himself once "this matter with the so-called heroes of Kenabres is settled."


F19
Vhane's keys open to an area with a stairs leading down beneath the citadel.


Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66

Despite their mother's insistence that too much "formal" education was wasted time when there was "real" education waiting to be had, Davok's and Draghis' father insisted that they learn to read every language they could speak. It was difficult to find books for the family as they spent most of their time traveling through the Hold of Belkzen and old Sarkoris, but somehow their father managed. The siblings were never more grateful for their father's efforts than they were right now when they could swiftly review Vhane's journal for valuable information in the midst of an enemy stronghold.

"Most immediately useful is this information of the citadel below. It confirms that the banner of the Sword of Valor is here, and now we know that it is guarded by a shadow demon. I do not know much about shadow demons, unfortunately."


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

"Ya might say yer recollection's a lil'...dim?"


| HP: 81/81 | Resistance: Acid 5, Cold 5, Electricity 4, Fire 4 | AC 22 (T13, FF 20) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +11 CMD: 23 (21 vs. dirty tricks) | F:+14* R:+11 W:+14* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +19, Intimidate +5 | Spells: 2nd: 2/2, 1st: 2/2 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 8/8, Lay on Hands 7/9, Protection from Evil 1/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/3 | Mythic Power: 8/9 | Active Conditions: Contingent Channel

Claire pulls out a wand on waves it at her own wounds, of which there are many.

Wand of Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 7) + 3 = 14
Wand of Cure Moderate Wounds: 2d8 + 3 ⇒ (8, 2) + 3 = 13
Wand of Cure Moderate Wounds: 2d8 + 3 ⇒ (6, 6) + 3 = 15
Wand of Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 5) + 3 = 10

Claire scoops up the pearl of power. "Wow! So pretty!" She slips it into her belt pouch. "Huh? You want me to change my clothes?! Now?" She looks around nervously. "I don't know how to put it on... Can someone teach me?"

Claire spends the next LONG time trying to figure out how the heck to properly put on chain mail...


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

Sariel inspects the stairs ahead for traps.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

"Claire, could you spare a use of that wand? My own resources run low. I am happy to assist with chainmail. It mainly goes over the head, almost akin to a tunic."

"As for this Eustoyriax, we shall surely have to face it also. I know little of shadow demons."


Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66
Sariel Daore wrote:
"Ya might say yer recollection's a lil'...dim?"

Davok looks uncomprehendingly at Sariel.

"I have darkvision," he offers.


Half-orc Cleric (evangelist) 5 ~ AC 17 (t 11, ff 16) | F+8, R+4, W+10 | Init +3 | Per +4 Channel 2/4 | ToG 1/7 | S.P. 1/7 | HP 47/47
Claire Calloway wrote:

"Huh? You want me to change my clothes?! Now?" She looks around nervously. "I don't know how to put it on... Can someone teach me?"

Claire spends the next LONG time trying to figure out how the heck to properly put on chain mail...

"My father and one of my sisters regularly wore heavy armor. I can assist you."

Draghis leads Claire over behind Anaba's bulk for a bit of privacy. If Alistair tries to follow, Anaba will warn him off with a deep growl.


| HP: 81/81 | Resistance: Acid 5, Cold 5, Electricity 4, Fire 4 | AC 22 (T13, FF 20) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +11 CMD: 23 (21 vs. dirty tricks) | F:+14* R:+11 W:+14* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +19, Intimidate +5 | Spells: 2nd: 2/2, 1st: 2/2 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 8/8, Lay on Hands 7/9, Protection from Evil 1/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/3 | Mythic Power: 8/9 | Active Conditions: Contingent Channel

"Of course!" Claire exclaims.

Cure Moderate Wounds (Fredrik): 2d8 + 3 ⇒ (1, 8) + 3 = 12
Cure Moderate Wounds (Sariel): 2d8 + 3 ⇒ (6, 5) + 3 = 14
Cure Moderate Wounds (Alistair): 2d8 + 3 ⇒ (4, 3) + 3 = 10
Cure Moderate Wounds (Alistair): 2d8 + 3 ⇒ (3, 5) + 3 = 11

Then she raises her hand and shoots a blast of colourful rainbows at each of them.

Healing (heavenly fire) on Fredrik: 1d4 + 4 ⇒ (1) + 4 = 5
Healing (heavenly fire) on Sariel: 1d4 + 4 ⇒ (4) + 4 = 8
Healing (heavenly fire) on Alistair: 1d4 + 4 ⇒ (1) + 4 = 5

Anyone else need healing?


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

HF: 1d4 + 4 ⇒ (2) + 4 = 6

And I’m at full now too. Thanks. :)


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

Fredric nods and cannot help but feel a little amused by the sheer colour of the healing.

"My thanks. Claire. My wounds are now literally but a scratch."

103/104 hp


Solid iron portals allow passage through this square, mostly intact gatehouse. A damaged portcullis hangs raised just five feet above the floor.

Three Brimorak's, the flaming goat demons stand guard here.

Fredric Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Kaeldron Initiative: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
Sariel Initiative: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Davok Initiative: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Claire Initiative: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Monster Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Davok
Daeldron
Sariel
Claire

Goat Demons
Fredric


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

Hit Red: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 3d6 + 20 ⇒ (2, 3, 4) + 20 = 29

Kaeldron moved in, attacking the demons as they turned the corner. After dealing with Vhane, he didn’t doubt that they would prevail here. It was a question though of how many resources would be used before they could interrupt the ritual that would, apparently, destroy what was left of the city.


| HP: 81/81 | Resistance: Acid 5, Cold 5, Electricity 4, Fire 4 | AC 22 (T13, FF 20) (-2 vs. improvised weapons, +2 vs. evil) | CMB: +11 CMD: 23 (21 vs. dirty tricks) | F:+14* R:+11 W:+14* | Init +2 | Speed 30 ft. | Perc -1, SM -1, Diplomacy +19, Intimidate +5 | Spells: 2nd: 2/2, 1st: 2/2 | Charm Person 1/1, Fortunate Charm 1/1, Heavenly Fire 8/8, Lay on Hands 7/9, Protection from Evil 1/1, Resist Elements: 3/3, Shared Will 1/1, Smite Evil 3/3 | Mythic Power: 8/9 | Active Conditions: Contingent Channel

Claire pulls out a wand and waves it through the air, sending a trio of magical bolts zipping past Davok, around and under the portcullis, and into the orange demon.

Force Damage: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66

Davok charges the orange demon in front of him.

Anaba Charge and PA: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 20
Damage: 1d8 + 7 + 6 + 1 ⇒ (5) + 7 + 6 + 1 = 19

Davok Charge and PA: 1d20 + 15 + 2 + 9 + 1 + 1 ⇒ (1) + 15 + 2 + 9 + 1 + 1 = 29
2d6 + 10 + 9 ⇒ (1, 5) + 10 + 9 = 25


Half-orc Cleric (evangelist) 5 ~ AC 17 (t 11, ff 16) | F+8, R+4, W+10 | Init +3 | Per +4 Channel 2/4 | ToG 1/7 | S.P. 1/7 | HP 47/47

Draghis looses a crossbow bolt at the far yellow demon.

Ranged Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d10 ⇒ 6


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

"That's th' spirit, Draghis!" Sariel follows with an arrow of his own.

longbow, deadly aim, rapid shot: 1d20 + 18 - 3 - 2 ⇒ (10) + 18 - 3 - 2 = 23
magical dmg: 1d8 + 1 + 6 ⇒ (3) + 1 + 6 = 10
manyshot dmg: 1d8 + 1 + 6 ⇒ (7) + 1 + 6 = 14

iterative: 1d20 + 13 - 3 - 2 ⇒ (7) + 13 - 3 - 2 = 15
magical dmg: 1d8 + 1 + 6 ⇒ (5) + 1 + 6 = 12

rapid shot bonus: 1d20 + 18 - 3 - 2 ⇒ (2) + 18 - 3 - 2 = 15
magical dmg: 1d8 + 1 + 6 ⇒ (1) + 1 + 6 = 8

mythic rapid shot bonus: 1d20 + 18 - 3 - 2 ⇒ (11) + 18 - 3 - 2 = 24
magical dmg: 1d8 + 1 + 6 ⇒ (3) + 1 + 6 = 10

Yikes, these rolls. Hopefully they're flat-footed.


Davok charges the demon in front of him but his weapon clangs off the bars.
Fire Damage for Anaba: 1d4 ⇒ 2

Draghis looses a crossbow bolt at the far demon.

Kaeldron moved in, attacking the demons as they turned the corner. After dealing with Vhane, he didn’t doubt that they would prevail here. It was a question though of how many resources would be used before they could interrupt the ritual that would, apparently, destroy what was left of the city.

"That's th' spirit, Draghis!" Sariel follows with an arrow of his own.

Claire pulls out a wand and waves it through the air, sending a trio of magical bolts zipping past Davok, around and under the portcullis, and into the demon bit never quite connecting.
Spell Resistance: 1d20 + 7 ⇒ (1) + 7 = 8

The three flaming goat demons back off and unleash a series of fireballs at your front line.
Fireball Reflex DC15 Save for Half. Anaba, Davok and Kaeldron: 6d6 ⇒ (2, 1, 4, 1, 5, 6) = 19
Fireball Reflex DC15 Save for Half. Anaba, Davok and Kaeldron: 6d6 ⇒ (1, 6, 2, 6, 4, 5) = 24
Fireball Reflex DC15 Save for Half. Anaba, Davok and Kaeldron: 6d6 ⇒ (6, 1, 4, 2, 6, 4) = 23

Fredric
Davok
Kaeldron
Sariel
Claire

Goat Demons Orange -15, Red -44


Guardian Paladin (8-2) Mythic (7/7) W (0) HP (107) Saves (12/7/12) AC (26/11/24) LoH 3d6 (8/8) Ch3d6 (7/7) Ch1d6 (5/5 10ft speed (5/5) Acid/Cold/Elect Resist (5) Initiative (+3) Divine Bond (1/1) Smite (2/2) Stone Shield (3/3) Windy Escape (3/3)

Ref: 1d20 + 7 ⇒ (8) + 7 = 15
Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Ref: 1d20 + 7 ⇒ (15) + 7 = 22
Lay on Hands: 3d6 ⇒ (5, 6, 1) = 12
33 Wounds!

Hit Red, then yellow: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 3d6 + 20 ⇒ (1, 5, 5) + 20 = 31

Iterative: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 3d6 + 20 ⇒ (2, 1, 1) + 20 = 24

Through the fire he came. Once more the demons sought to burn them, but the tactic failed before and it would fail again. He knew this to be true, because he knew that the Divine was on their side.


HP 75/75 | AC 21 T 17 FF 15 | F +10 R +12 W +11* | CMB +8 CMD 25 | Init +8 Perc +2 | Smite 2/3 | LoH 5/6 (3d6) | Divine Bond 1/1 | Glitterdust 1/1 | MP 0/7 | +1 Arrows 50 | Cold Iron Arrows 113 | Blunt Arrows 20 | Cold Iron Blunt Arrows 20

Sariel winces from the heat of the explosions, causing his aim to wane.

longbow, deadly aim, rapid shot: 1d20 + 18 - 3 - 2 ⇒ (9) + 18 - 3 - 2 = 22
magical dmg: 1d8 + 1 + 6 ⇒ (6) + 1 + 6 = 13
manyshot dmg: 1d8 + 1 + 6 ⇒ (6) + 1 + 6 = 13

iterative: 1d20 + 13 - 3 - 2 ⇒ (10) + 13 - 3 - 2 = 18
magical dmg: 1d8 + 1 + 6 ⇒ (4) + 1 + 6 = 11

rapid shot bonus: 1d20 + 18 - 3 - 2 ⇒ (6) + 18 - 3 - 2 = 19
magical dmg: 1d8 + 1 + 6 ⇒ (3) + 1 + 6 = 10

mythic rapid shot bonus: 1d20 + 18 - 3 - 2 ⇒ (3) + 18 - 3 - 2 = 16
magical dmg: 1d8 + 1 + 6 ⇒ (7) + 1 + 6 = 14


Half-orc Paladin 8/Mythic Marshal Tier 2 ~ AC 22 (t 11, ff 19) | F+13, R+9, W+12 | Init +6 | Per +12 | MP: 5/5 | LoH: 6/6 | "Rage:" 10/10 | Smite: 3/3 | HP 81/81
Anaba:
AC 23 (t 15, ff 17) | F+7(9), R+4(6), W+2(4) | Perc +6 | HP: 66/66

I've got to run, so I just have time for the numbers, sorry.

Anaba Reflex: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 <--Evasion; no damage
Anaba Reflex: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 <--Evasion; no damage
Anaba Reflex: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 <--23 damage

Davok Reflex: 1d20 + 9 ⇒ (13) + 9 = 22 <--After fire resistance, 1 damage
Davok Reflex: 1d20 + 9 ⇒ (7) + 9 = 16 <--4 damage
Davok Reflex: 1d20 + 9 ⇒ (18) + 9 = 27 <--3 damage

Anaba PA: 1d20 + 12 - 2 + 1 ⇒ (3) + 12 - 2 + 1 = 14
Damage: 1d8 + 7 + 6 + 1 ⇒ (1) + 7 + 6 + 1 = 15

Davok PA: 1d20 + 15 + 2 + 1 + 1 ⇒ (15) + 15 + 2 + 1 + 1 = 34
Damage: 2d6 + 10 + 9 ⇒ (5, 2) + 10 + 9 = 26


Male LG Angel-kin Aasimar Paladin of Ragathiel (Oath of Vengeance) 8 / Champion Tier 2 | HP: 104/104 |Temp hp: 0 AC: 22 (10 Tch, 22 Fl) | CMB: +15, CMD: 25, +2 CMB/CMD vs Demons | F +16, R +7, W +9, SR 13 vs evil | Init: +2 | Per -2, SM +13, Darkvision 60ft | Speed 50ft in full plate | Spells: 1st 2/2 2nd 2/2 | LoH: 7/7 |Smite: 3/3| Rage 11/11 | Mythic 7/7 | Active conditions:

Fredric roars as he runs towards the demons, sword raised and with blinding speed!

"I come, Kaeldron! We will stand side by side, and rend these things apart!"

Charge red demon, with impossible speed!

Power Attack, Charge vs Red Goat Demon: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22

Damage: 2d8 + 10 + 13 ⇒ (7, 7) + 10 + 13 = 37


Fredric roars as he runs towards the demons, sword raised and with blinding speed!

"I come, Kaeldron! We will stand side by side, and rend these things apart!"
Fire Damage: 1d4 ⇒ 2

Davok and Anaba continue to pursue their quarry.
Fire Damage: 1d4 ⇒ 4

Through the fire he came. Once more the demons sought to burn them, but the tactic failed before and it would fail again. He knew this to be true, because he knew that the Divine was on their side.
Fire Damage: 1d4 ⇒ 4

Sariel winces from the heat of the explosions, causing his aim to wane but he still manages to finish off one demon and injure another.

Claire and Alistair move towards the last demon.

The last demon vomits boiling blood onto Kaeldron and Frederic!
Kaeldron and Frederic DC17 Reflex save to half fire damage: 5d6 ⇒ (3, 5, 3, 1, 2) = 14

Fredric
Davok
Kaeldron
Sariel
Claire

Goat Demons Yellow -37

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