| Zeva Rigas |
I'm a bit less heroic at the moment, I think some divine or arcane intervention would do me some more good, but I can continue perhaps for more traps until I'm better.
Zeva will look for traps and hazards as we move on.
| Kith Jeova |
| Kalum Navigator |
In turn, on people, until they are healed - hoping current HP is right.
heal Zeva: 3d8 + 4 ⇒ (6, 7, 5) + 4 = 22 18->40
heal Vanedar: 3d8 + 4 ⇒ (3, 7, 4) + 4 = 18 31->49
heal Zeva: 1d8 + 4 ⇒ (8) + 4 = 12 40->52
heal Vanedar: 3d8 + 4 ⇒ (4, 6, 7) + 4 = 21 49->70
While he leaves some of his power untouched, Kalum is sweating by the end of his healing - in spite of the cold weather.
"I'm... I'm not feeling great." he admits to the patients "Are you two alright to go?"
| GM Belicose Poultry |
Day 5. After midnight
Kallum Navigator lives up to his name. As you make your way through the darkness, breath coming in barely visible clouds, the priest spies an easy pathway that alternates between short cliffs (usually 15 to 20 feet tall each), shallow inclines that go on for 30 to 45 feet at a time, and walkable flatter sections that weave between treacherous cliffs and steep inclines. It is easy to see, even in the darkness, that Kalum has saved the group hours with his find...
A couple of hours later, still deep into the night, you find the site of a battle. Strewn across the rocky ground are the corpses of a half-dozen gnolls who have been dead for at least a few days, their bodies riddled with large bony quills and partially eaten. A search of the bodies find their weapons smashed, their armor dented and unusable.
Moving on again, you encounter a steep slope and begin, hunched forwards and using your weapons for balance, making your way upwards, feet slipping on gravel in the darkness.
manticore stealth: 1d20 + 7 ⇒ (8) + 7 = 15
Kalum Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Kith Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Vanedar Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Zeva Perception: 1d20 + 6 ⇒ (9) + 6 = 15
| Kalum Navigator |
Sorry, worked out what I wanted to do, but had to look up the rules to support it, and somehow that transmuted into "I have done it".
Sadly I cannot find way to do what I was trying for, and I think Harm is not possible; @GMBP, what is the terrain like between us and the target?
1 action to cast Shield
1 action to Interact (draw crosbow)
1 action to Reload.
Reaction to shield block.
"'Ware to the left!" Kalum called, invoking Abadar's blessing and bringing a bolt to bear on the beast.
| GM Belicose Poultry |
The beast flaps overhead, two large spikes raining down on Zeva, one of them skewering the goblin's foot and pinning the rogue to the hillside. As quickly as it came on, the beast soars over your heads and begins to turn around, your hair still rustling from the flapping of its wings...
Kalum
Beast
Zeva 10 damage immobile
Vanedar
Kith
spike volley: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d10 + 5 ⇒ (5) + 5 = 10
@Kalum, the terrain is a steep hillside (though the creature is flying above it). However, the encounter says nothing about the terrain being difficult or anything like that, so you move as normal.
@Zeva, 10 damage and you're immobile. If you succeed at a DC 18 Althetics check you can pull yourself free (1 action).
PCs are up!
| Zeva Rigas |
It takes Zeva several precious seconds to break the spine clean off on the top and slide her foot up to free herself from the spine anchored several inches into the rocky terrain beneath her.
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (20) + 5 = 25
| Kith Jeova |
Fall Beast! Kith intones while moving his arms around in an occult pattern and sending a mental command to feel PAIN at the creature.
Phantom Pain
Pain wracks the target, dealing 1d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will saving throw.
Success Full damage, but no persistent damage and the spell ends immediately.
Critical Success The target is unaffected.
Failure Full damage, and the target is sick 1. If the target recovers from being sick, its persistent mental damage ends as well and the spell ends.
Critical Failure Per failure, but the target is sick 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1.
Mental Damage: 3d4 ⇒ (4, 3, 3) = 10
Persistent mental damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Kalum Navigator |
Kalum kept his head, and a crossbow bolt winged its way upward. As he reloads he stumbles closer, desperately trying to get within spell-reach of the flying menace.
1 action = reload
1 action = close as much as possible.attack: 1d20 + 6 ⇒ (9) + 6 = 15damage: 1d8 ⇒ 2
Discovered I can't use an S spell and a crossbow, as I have to spend an interact action to change hands!
| GM Belicose Poultry |
Round 2
Kalum runs forward, the party's projectiles bouncing harmlessly off the creature's hide, but Kith has more luck: the manticore howls as the sorcerer's spell wracks it, causing the creature to dip as it circles around. Facing the group again, it flings two spikes at Kith and one punctures the sorcerer's arm, pinning Kith to the mountainside as the manticore swoops overhead...
Kalum
Beast 10 damage, 3 persistent mental damage, sick 1
Zeva 10 damage
Vanedar
Kith immobile
attack spike volley: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d10 + 5 ⇒ (8) + 5 = 13
| Zeva Rigas |
Find cover! Zeva screams as she draws her bow fires a shot and moves to cover even if it means just getting low to the group to make herself a shorter target
Interact
Attack: 1d20 + 8 ⇒ (3) + 8 = 111d6 ⇒ 4
Move or kneel
Attack if only kneeling: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 3
| Kalum Navigator |
Kalum froze, 1 hand dropping from the crossbow as he made a protective sign.
harm: 2d8 + 4 ⇒ (5, 8) + 4 = 17 fort halve
1 action for Shield (with Shield Block prepared)
Off by himself, hopefully he attracts attention...
| Kith Jeova |
Snarling with frustration Kith nevertheless continues to cast spells, this time flinging a chunky rock at the flying beast.
telekinetic projectile: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 ⇒ 7
Two actions to do that, adding an action to increase range if required.
| GM Belicose Poultry |
Round 3
Although it ignores Vanedar's taunt, the barbarian's first arrow does punch through the manticore's wing, though it is Kith's magic that seems to have ensorcered the beast. It howls in frustration as it circles, and fires another spike at the sorcerer, which stabs through Kith's shoulder.
Perhaps Vanedar's taunt was more useful than he'd first surmised - the manticore spears the barbarian with a flying spike as well, a stain of blood darkening Vanedar's armor where the spiny projectile punched through!
Kalum waits until the manticore passes overhead and Abadar's wrath wrings true! The beast howls in pain and rage and circles again...
PC's are up!
Kalum
Beast 31 damage, 3 persistent mental damage, sick 1
Zeva 10 damage
Vanedar 12 damage
Kith 22 damage immobile
spike volley spike Kith, sick: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24
damage: 1d10 + 5 ⇒ (4) + 5 = 9
spike volley spike Vanedar, sick: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24
damage: 1d10 + 5 ⇒ (7) + 5 = 12
| Vanedar Thorsson |
Kith touches the big man on the shoulder, and suddenly his feet leave the ground!
"Gorum's Blood!" he curses, then grits his teeth. "Won't come down to me? Good!!" and he launches himself at the beast.
| GM Belicose Poultry |
Round 4
One of Zeva's arrows sinks deep into the creature's belly, while it shudders under Kalum's power. Roaring as Vanedar charges, the manticore beats its wings, coming to a near stop, and bat's the barbarian's axe aside.
Hovering, the manticore roars again and flings two spikes at Kalum, while snapping at Vanedar with its razor-sharp, yellow jaws. The beast's fangs snap with futility against Vanedar's chainmail, but a spike impales the priest's thigh, sticking Kalum against the hillside behind him...
PCs are up!
Kalum 11 damage immobile
Beast 52 damage, 3 persistent mental damage, sick 1
Zeva 10 damage
Vanedar 12 damage
Kith 22 damage immobile
1 action to fly 0 (hover)
spike volley: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d10 + 5 ⇒ (6) + 5 = 11
jaws Vanedar: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14
| Zeva Rigas |
Drawing more arrows, Zeva ponders the taste of live manticore meat. Fresh meat will have to suffice.
1d20 + 8 ⇒ (15) + 8 = 231d6 ⇒ 6
1d20 + 3 ⇒ (2) + 3 = 51d6 ⇒ 6
1d20 - 2 ⇒ (19) - 2 = 171d6 ⇒ 6
| Vanedar Thorsson |
Vanedar's hands tremble, knuckles white as they grip his axe. Cold frost in his breath, he rages, striking the beast.
att2: 1d20 + 5 ⇒ (3) + 5 = 8 AC 19, 8 Temp HP
| Kith Jeova |
Kith drops the scroll, digs out a wand from his backpack and, if needed activates it to send magical bolts hurtling at the damned flying beast!
I believe dropping something is free, one act to draw the wand, two acts to activate?
| GM Belicose Poultry |
Round 5
Kalum 11 damage immobile
Beast 91 damage, 3 persistent mental damage, sick 1
Zeva 10 damage
Vanedar 12 damage
Kith 22 damage immobile
The creature shakes off Kalum's smite, Abadar's magic growing less impactful as the battle rages on. Another of Zeva's arrows sticks into the manticore's stomach, while the Vanedar's axe sinks deep into the beasts's chest, spraying a bloody mist into the air.
After Kith's magical bolt slams into the manticore however, it has had enough. Great wings flapping, it flies past Vanedar, swooping along the side of the mountain, adrenaline pushing it on for a few seconds...
Before it shudders as the last of Kith's magic courses through the manticore's body, and spiraling, it crashes into the side of Pale Mountain, and tumbles down, dropping and rolling along the steep mountainside, scattering rocks and dust as it lands, finally, a hundred feet below you, speared upon an withered Juniper tree, quite dead.
fort save: 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32
| Kith Jeova |
Take that.. you... bloody.. bastard Kith snarls weakly as the manticore goes crashing down.
He withdraws a Minor Healing Potion and gulps it down greedily to make at least a bit of the pain go away before yanking out the barbs pinning him to the cliff wall.
Need to find a place to rest he says. I am in no shape to fight another battle.
| Zeva Rigas |
Nooo! Zeva yells reaching out to the falling beast as is dies out of easy reach. Then she takes a moment to weep a quite sob before she's back to rejoin the others and plan on the next course of action.
We might rest, but not here. We just need to decide to push on until we find a better place to camp, or double back for the same reason. Both options carry risk so I say press on.
| GM Belicose Poultry |
If the creature has a lair, it isn't easily reachable from your perch on the mountainside, nor is it findable in the dark. A few hours after midnight you give up your search and settle in for a cold night, your backs against the mountain, no fires lit, given the visibility they would display.
Mid-morning
Rising and eating a quick breakfast, you continue on the trail, the narrow path hugging the mountainside. Small puddles of water pool along the path’s outside edge, fed by water dripping from the upward slope. A prominent overhang protrudes above, sheltering the path from the sun and elements. The end of the path is set into the mountainside, in a rocky wall scored with multiple tool marks.
| Kalum Navigator |
Last night Before retiring, Kalum uses his spells to heal the others, concentrating on spreading the benefit to all.
This morning
"I'm more than happy to go first." Kalum explains to the others "But what's passable for me and Zeva might not be for you two bigguns. I suggest we let Vanedar go first.
[b]Mid Morning
"Tell me." Kalum says in a dangerous voice "That there is some sort of secret door there, and we didn't just spend two days climbing a mountain to reach a dead end."
The little cleric raises his voice, and beseeches his god - the god of roads and doors - to send a door.
| Kith Jeova |
Kith takes a deep breath in the thin air of the moment before turning a scrutinizing eye over the tool marks scored under the overhang. Seems like other groups have had the same thought and took out their frustration on the cliffside. he muses as he casts Detect Magic and then sees what he can see.
Detect Magic cantrip and per check.
Per: 1d20 + 4 ⇒ (8) + 4 = 12
| GM Belicose Poultry |
The dead end easily reveals its secrets to Vanedar's keen eyes; a door shaped to fit flush into the side of the mountain has been tampered with in recent days - scratches along the frame tell a tale of a not-so-subtle attempt at entry.
Vanedar finds a latch hidden under a nearby, knee level protruding rock, but before he pulls it, Kith's hand falls upon his shoulder. There's magic in the vicinity of the latch, though it seems more to be a protection on the latch and door than a magical latch itself. A trap, most likely.
| Zeva Rigas |
Cracking her knuckles Zeva steps up to practice her craft, Stand back, I've got this. I learned this stuff from the best. She reveals her tools that are hidden at all times and after a moment of pondering the device's make, she draws several slivers of uniquely shaped metal tools that resemble picks and bizarre toothed keys.
Disarm: 1d20 + 7 ⇒ (20) + 7 = 27
| GM Belicose Poultry |
Zeva uncovers a dirt covered rune on the doorway, and scratching the rune with her dagger disfigures it to the point of unrecognition. Smiling, the little goblin flips the latch and the door slides open, revealing a passageway twisting into the dark.
At the edge of the light penetrating the hallway stand four gnolls, blinking their eyes in the sudden brightness. Their faces are turned to you, but they are unseeing, momentarily blind. Two seem to be injured.
The gnolls raise their weapons and bark to each other, voices quivering with fear and excitement.
"Did it find us?"
"Can you see, Berk?"
"Maybe Crusher and Allo killed it and we're rescued!"
"Crusher? Allo?"
| Zeva Rigas |
Between not understanding the gnolls nor Kith, despite her knowing common, Zeva darts in, kicking up a line of dust plumes, to try and take out one of the injured ones. Make an example of them. Fear is a powerful weapon.
Stride action
Attack1: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 6 ⇒ (3, 2) + 6 = 11 Backstabbin
Attack2: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 6 ⇒ (4, 1) + 6 = 11 Backstabbin
| Kalum Navigator |
Kalum smiles, and calls upon the wrath of Abadar. Pain lances through the enemy, but leaves his allies untouched.
Area Harm. Don't have the book with me, but I believe this does 1d6+4, with a save to reduce. Selective Energy means he can exempt 3 people, plus himself. Fort save to halve.
harm: 1d6 + 4 ⇒ (5) + 4 = 9
| Vanedar Thorsson |
"Blood for Gorum!"
Vanedar charges in, aiming for the first gnoll he encounters.
Sudden Charge: 1d20 + 10 ⇒ (10) + 10 = 20 dmg: 2d12 + 4 ⇒ (6, 4) + 4 = 14
He swings the axe in a wide sweep, catching another gnoll in its arc.
Sweep: 1d20 + 6 ⇒ (12) + 6 = 18 dmg: 2d12 + 4 ⇒ (10, 4) + 4 = 18
| Vanedar Thorsson |
Vanedar drops his grip of his axe to his left hand. With his right, he grabs the gnoll who spoke by the throat. The barbarian puts his face right into the snout of the monster.
"Get out. Now. If I see your hairy face, I'll split it wide open." For good measure, he shows the bloody blade to the creature, then releases it from his grasp with a shove.
| Kith Jeova |
Ah someone who speaks a civilised tongue Kith smiles. If you were worried about a certain flying beast then do not worry, we have killed it for you so you may descend safely. Pray tell us why you were here and what lies further in before you go?