PFS All for Immortality Hard Mode (Inactive)

Game Master KingTreyIII

Maps, Handouts, Etc.


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Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Gaétan listens at Tortuga's advice. The dwarf looks like an old sage and elders have good advices.

reflex: 1d20 + 22 ⇒ (20) + 22 = 42

Close your eyes a little Géatan and feel the current.

The archer opens his imprecise senses. He hears the people who want to go away, the heat on his skin, the humidity of the fog.

A click can be hear.... A heat comes very close... Géatan knows what it is ... a gun! Like the Plasma cannon from his experience in Numeria!


| Strange Aeons | Hell's Rebels | ◆◇↻
Tortuga wrote:
"It's like sailing through a thick fog, Géatan! You have to sense the shifting currents of air around the obstacles rather than rely on your eyes!"

As Geatan hears Tortuga's words, he shuts his eyes and, unbeknownst to him, the heat on his skin that he felt was actually the powerful blow of a gust of wind down the entirety of a hallway that he was flying through! He feels something in the wind shift and he quickly braces against the wall and hears the sound of something smashing against a wall. He opens his eyes and finds the wooden remains of a box that flew through the air and was about to impact with him--it seems that Tortuga's words of wisdom were more literal than Geatan initially thought...

In case you guys didn't catch it, that was multiple castings of guards and wards, and I took all of those flavors for your checks from actual things in the spell.

Amidst the shards of the box is a headband and a note--apparently another commissioned magic item! Geatan grabs the headband and note and flies off to rejoin his allies.

New Magic Item!:
Headband of Mental Adaptability (CL 8th; aura moderate transmutation): This subtle headband provides a +6 enhancement bonus to its wearer’s choice of Intelligence, Wisdom, or Charisma. The wearer can change the bonus to apply to a different ability score once per day as a standard action. Treat the ability score bonus as a temporary bonus for the first 24 hours after its type changes. The headband also grants additional benefits depending upon the ability score selected, granting all of the benefits of the one of the following magic items: headband of ponderous recollection (Intelligence), headband of unshakable resolve (Wisdom), or rod of splendor (Charisma) Alexayn actually had a rod of splendor, by the way. The skills granted by the Intelligence option are fixed at the time of creation, similar to a headband of vast intelligence (one of which must be a Knowledge skill).

That was the last of the magic items, so we're moving on.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

If I could wear that headband, I suspect I could use the will boost, if no one else can use it or wants to.

Nox keeps his head down.

This blasted place is huge! And I don't think it's just the terrible design!


| Strange Aeons | Hell's Rebels | ◆◇↻

The maze of hallways finally gives way to a room. Polished flagstones and meticulous masonry line the floor and walls of this atrium, whose mirrored ceiling and small skylights seem positioned to channel sunlight throughout the entire chamber. The floor bears an intricate serpent design inlaid with silver, and two sets of stairs ascend to a balcony and two heavy doors. Map Updated

Nox:
Based on the flavor text, I’m going to rule that the only shadows in this room are directly under any creature within five feet of the ground.

Amid this mirrored hall is a single man. This grizzled, relatively unkempt (compared to other individuals you’ve met within the Aspis Building) man is doing push-ups, whispered words leaving his mouth but the words dissipate soon after leaving his lips, leaving you all hearing soft mumbling.

He finally notices you all and springs to his feet. He glares at you all, sweat dripping off of his brow.

What the fu—Oh right.” With a frustrated grumble the man reaches into his back pocket and pulls out a set of index cards and starts reading from them, his voice a complete monotone and devoid of any emotion. ”’Welcome to the Argent Atrium, the grand pinnacle of the Aspis Building. The Atrium was created on the generous funding of the Patron Delavia’—Ah, screw it! He rips the index cards into pieces and throw them to the ground. He pulls out a flask from his coat pocket and takes a swig from it. He then pulls out a small object and—oddly enough—begins to file his nails. You notice that his fingernails are sharpened to a point, like claws.

”I’m Mr. Khayn, head of security here. I suddenly learned that a group of misfits have been completely demolishing my security measures, disrupting the spirits of the Gallery of Fortune, and climbing up the ranks of the Aspis, literally. Needless to say, I’m more than a little f*cking annoyed! Fortunately for you folks, the people who pay me said that I have to be ‘fair,’ so here’s your ultimatum: Get the f*ck outta my sights or I’m gonna make you get the f*ck outta my sights!”

Sense Motive 20:
Mr. Khayn isn't hostile, necessarily, but if he needs to fight then he will if necessary. To use meta-terms from the Diplomacy skill: he's "unfriendly."

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox looks around the atrium and sees the distinct lack of shadows. Knowing he's gonna be in trouble once the fight start, he uses the horse's shadow to hide as he pulls and prepares his lantern, sliding off of Sentry and preparing to light the lantern once battle joins...

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I have drink the blueberry.
This guy and Ambrus could be best buddy. I like him for the moment. Time to use his language.

Gaétan says in a corse tone.

We are going nowhere! We have killed no agent when we could have cause a bloodbath. We are here because a little s%~! in your rank called Suliji Peshar.

This b+@&+ has used assets from the consortium to do a terrorist attack in the grand lodge. Worse, we suspect that she was an informant that sent us in a goose chase against her ex-collaborators who are important assets of the consortium worsing the very bad relation between our two s!$~hole that we work for.

We have proof that she exploited a prick called Alexander hisnamesistoo long and that she is the cause of most of troubles you see at the moment. We suspect that the c*%* aims to put some lead in your sugardaddys to be one herself.

And we're gonna f@#&ing save them, whether you want it or not. Even if I am sure that one of your patrons is a motherf#!+ing archdevil or something.

diplomacy: 1d20 + 18 ⇒ (17) + 18 = 35

Silver Crusade

1 person marked this as a favorite.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Nox, feel free to take the headband for Wis.
Sir Hendric goes to his stump speech.
"It is as my colleague said. We are from the Pathfinder Society and are in pursuit of a common enemy. Out of respect for your illustrious founder Jhandorage Vaulnder Alexayn, we would seek to help you by joining forces to defeat this Suliji Peshar."
Auto-aid on Diplomacy.


| Strange Aeons | Hell's Rebels | ◆◇↻

Khayn blinks in confusion at Geatan.

"Whoa there, soldier! There's no need to be swearin' like a sailor; I only caught about half of that. You!" He points at Hendric. "Can you explain what this elf just said but with about 75% less profanity?"

Gotta admit, I laughed way too much at the "Alexander hisnameistoolong"! That was really freaking funny!

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"Your colleague Suliji Peshar is in the process of attempting to become a Patron by assassinating one of the current Patrons. Is that standard Consortium procedure for a promotion?
All those simultaneous attacks on Aspis properties around the city? That was her.
Normally, we wouldn't get involved, but Peshar has worsened relations between our two organizations. Turning our rivalry into a war. I don't think this is beneficial to the Consortium either, so I propose we work together to stop her."

Not sure if you need Diplomacy from me. If so, +18 with Heroism.


| Strange Aeons | Hell's Rebels | ◆◇↻

Treating it as Hendric’s aid to Géatan

Mr. Khayn scratches his stubble in a deep thought.

”So, you’re saying that not one, but two people managed to break into this building—one of which did so without my knowledge—and that the only way to take care of them is to send a group of heavily armed, unauthorized people who work for the Consortium’s archenemies into the most secured portion of the Aspis Building that even I’m not authorized to go to?”

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"You have the right of it. Though 'Archenemies' is perhaps a bit strong, we aren't Rovagug cultists or Galtian anarchists. I have fought alongside Aspis in the past, such as at Azlant Ridge. I imagine your employers will thank you for bending the rules. Together we can defeat Peshar. What do you say?"


| Strange Aeons | Hell's Rebels | ◆◇↻

The grizzled Aspis laughs loudly—a belly-laugh that reminds you all of Marcos Farabellus during your training days.

”I think ‘archenemies’ is actually about right—did you forget about that Tapestry business all those years ago? The Patrons ain’t happy about that, and they tend to hold grudges.

“Look, I like to think that I’m not an unreasonable man, but put yourselves in my shoes: I’m a Goblinblood vet and have been doing this a long time, so I’ve seen some sh*t—see this leg? Wooden. Lost it and my eye in a tussle with a particularly savage bugbear. I’ve put my trust in someone before and do you want to know what happened? I got a knife in my back and friends that I had to put in the ground. So yeah, I’m a bit f*cking cynical.

“Don’t get me wrong, in a strange way, I like you guys, I think the efforts of Trade Prince al’Hakam and the Society itself keeps the Consortium on their toes and able to adapt—it keeps us from going soft. But I don’t come to your Grand Lodge and tell Mr. Valsin to stop giving mission assignments, or go to Magnimar and order Miss Heidmarch to stop examining Thassilonian ruins—well, we’ve tried, but that’s beside the point.”

Mr. Khayn puts away his nail file and pulls out his flask and takes a long drink from it before looking Hendric in the eye.

”My point is that I have a gods-damned job, and that job is to keep this place safe and secure of outside threats. I appreciate the tip you gave me—I’ll even overlook my urge to strangle you for creating weeks’ worth of resetting security measures in favor of a pat on the back and a ‘Well done!’—but right now I have five men and a shadow in front of me who I know for a fact are not supposed to be here as well as another intruder that may or may not be a total lie, but I’m going to be an adult and ask you one last time: Please get the f*ck outta my sights or I’m gonna make you get the f*ck outta my sights!”

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"Well, then. The hard way. Sulii, make him sleep."
I assume we are rolling initiative?

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

"Wait Hendric! We could be doing now her bidding!Now! I have been in this exact situation before and I am sure that in this moment we are doing Suliji alias Three rings work.

How can she enter the most secure place? Unless that for some reason, we are opening the door for her?

We have done our job now. What ever happens to the patrons is not our fault or our responsability."

Damn is the contract with this mummylord.


| Strange Aeons | Hell's Rebels | ◆◇↻

Geatan, the contract included bringing Alexayn either Suliji's or a Patron's head on a platter; you're not done yet.

You guys spent an hour getting from the Calikang encounter to the Argent Atrium, and spent 10 minutes talking to Mr. Khayn.

Mr. Khayn sighs before taking one final swig from his flask.

”Well, I must admit, you Pathfinders are determined, but I’ll show you mine by giving you a hell of a fight—I expect you to do the same.”

Mr. Khayn stomps his wooden leg on the ground three times.

”Ten-hut!

Where?: 1d6 ⇒ 4
Where?: 1d6 ⇒ 2

Suddenly, two giant humanoids made of stone slide out from under the floor, scimitars at the ready! They both salute at Mr. Khayn.

”You’re late, maggots! Be glad I was able to buy you some time! You! Stay back! You! Frontal assault!”

Sir, yes sir!

Initiative (Look in this spoiler, Nox):
Nox: 1d20 + 8 ⇒ (10) + 8 = 18
Tortuga: 1d20 + 9 ⇒ (7) + 9 = 16
Hendric: 1d20 + 2 ⇒ (5) + 2 = 7
Géatan: 1d20 + 15 ⇒ (8) + 15 = 23
Kaldane: 1d20 - 1 ⇒ (13) - 1 = 12
Suli: 1d20 + 3 ⇒ (5) + 3 = 8

Nox searches for his lantern—he swears he put it in a clip on his pack! So where is it? He spends too much time rummaging through his bag.

Nox Reroll: 1d20 + 8 ⇒ (3) + 8 = 11
Mr. Khayn: 1d20 + 2 ⇒ (14) + 2 = 16
Stone Men: 1d20 + 5 ⇒ (6) + 5 = 11
???: 1d20 + 12 ⇒ (7) + 12 = 19
!!!: 1d20 + 10 ⇒ (14) + 10 = 24

From out of of the ground where the snake sigil is comes the ghostly form of a desiccated, decaying, dark-haired little girl, surrounded by a vortex of what appear to be the translucent spirits of a group of teddy bears. It floats all the way up to the ceiling 20’ ceilings, by the way and casts an SLA.

Spellcraft 20 +1 per 10’:

It then sends one of its teddy bears flying straight toward Tortuga, and as it flies toward the dwarf it mutates into the stuff of nightmares—growing vicious claws and rows of sharp, needle-like teeth!

Touch attack vs Tortuga: 1d20 + 16 ⇒ (11) + 16 = 27

But it dissipates as it collides with Hendric’s banner cover saved your butt!

PATHFINDERS GO! THE BOLD MAY ACT:

Round 1
=============
Creepy Child
Géatan
???
Tortuga
Mr. Khayn
Kaldane
Nox
Stone Men
Suli
Hendric
=============


| Strange Aeons | Hell's Rebels | ◆◇↻

If you guys got confused as to why the dice results of my last post changed, it's because I posted right after Geatan (Post 1) then did a separate post for the first round of combat (post 2), but because I did it as a separate post then the RNG for the dice results that I wrote the post around were different, so I copy-pasted Post 2 into Post 1 (which had the dice rolls that the post was based around) through the Edit function and then deleted Post 2; I promise that I wasn't cheating, I just made a slight mistake.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Héroism finish.Antitoxin and antiplague also... sad. and stressed.Edit: Iforgot about the new belt

roll for knowledge to know if the stone man are construct.: 1d20 + 22 ⇒ (15) + 22 = 37[if they are construct, there no blunt arrow.]

first attack: 1d20 + 29 + 1 - 4 ⇒ (6) + 29 + 1 - 4 = 32
non lethal dommage: 1d8 + 28 + 1d8 + 28 ⇒ (2) + 28 + (3) + 28 = 61

second attack: 1d20 + 29 - 4 + 1 ⇒ (14) + 29 - 4 + 1 = 40
non lethal dommage: 1d8 + 28 ⇒ (3) + 28 = 31

Third attack: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45
adamentine dommage: 1d8 + 28 ⇒ (1) + 28 = 29

Fourth attack: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28
adamentine dommage: 1d8 + 28 ⇒ (8) + 28 = 36

haste: 1d20 + 29 + 1 ⇒ (14) + 29 + 1 = 44
adamentine dommage: 1d8 + 28 ⇒ (1) + 28 = 29

critical: 1d20 + 29 + 1 ⇒ (13) + 29 + 1 = 43
adamentine dommage: 2d8 + 56 ⇒ (1, 6) + 56 = 63

Géatan starts his attack against the stone man. Even in a corridor with a lot of people, his arrows go without any difficulty into his target.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

GM:
Drat! I knew that curse would come back to bite me! Oh well, could have been a lot worse.


| Strange Aeons | Hell's Rebels | ◆◇↻

Nox:
Don’t forget about the -2 to all saves!

Geatan is unable to identify the Stone Men, so he shoots nonlethally. As Geatan lets the attacks fly, his arrows bounce off of something midair in front of Kaldane and as such fail to hit the Stone Man! Would Geatan keep shooting?

Knowledge (arcana) 25:
There’s a wall of force

Out of the snake sigil comes yet another ghostly and desiccated figure, but this one is a grown woman rather than a child and surrounded by humanoids rather than teddy bears—however, the two apparitions share a familial appearance, as if they were mother and child.

Knowledge (religion) 25:
These creatures are known as Nemhains—a type of incorporeal undead that comes about when an individual willingly conducts rituals to turn into the undead in order to act as an eternal guardian. The touch of a nemhain steals a person’s life force, leaving them feeble—the touch of a nemhain deals 3d8 negative energy damage and 1d6 Con drain. The child ghost is a lesser nemhain, one where the ritual wasn’t totally completed and as such makes it inherently less powerful—the touch of a lesser nemhain deals 2d8 negative energy damage and 1d4 Con drain.

The grown woman also flies all the way to the ceiling and casts a spell.

Spellcraft 21 +1 per 10’:

With a pointed finger, the adult apparition sends one of its surrounding spirits flying right at Tortuga!

Touch vs Tortuga (with Cover): 1d20 + 21 ⇒ (18) + 21 = 39

The spirit grabs Tortuga in a bear hug before turning into mist and flying into the dwarf’s body through his mouth and nostrils.

Tortuga Will: 1d20 + 17 ⇒ (2) + 17 = 19

Tortuga shouts out in pure and total pain as he feels his life force ripped out from his person and completely annihilated as the adult ghost cackles madly! Tortuga takes a whopping 150 points of negative energy damage!

And so it begins!

PATHFINDERS GO! THE BOLD MAY ACT:
Round 1
=============
Creepy Child (20' above ground)
Géatan
Creepy Woman (20' above ground)
Tortuga
Mr. Khayn
Kaldane
Nox
Stone Men
Suli
Hendric
=============


| Strange Aeons | Hell's Rebels | ◆◇↻

Whoops! Slight retcon. Just changing the positions of the ghosts so that they could actually do what I said they did. They have enough movement to get to their new positions and still be 20' above the ground.

EDIT: Bah! Mathed it wrong again! NOW they should be in the right spot! (Had to do a lot of Pythagorean Theorem) Sorry guys, my intended actions for the both of them was to fly to the ceiling, cast a spell, and send a spirit each at Tortuga--I just got the precise positioning (coupled with the range of their thing) incorrectly; I'm human too, everybody.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I suppose i cannot fly up right?

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

Because there was a slight bit of dialog right after "Suli, make him sleep.", can I have drank the potion that Suli has in his hand?


| Strange Aeons | Hell's Rebels | ◆◇↻
Sulii wrote:
Because there was a slight bit of dialog right after "Suli, make him sleep.", can I have drank the potion that Suli has in his hand?

No, because as soon as you guys refuse to leave is when initiative is rolled; everything else was just flavor.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

"Tortuga - can you knock down Mr. Khayn?"


| Strange Aeons | Hell's Rebels | ◆◇↻
Sir Hendric the Vigilant wrote:
"Tortuga - can you knock down Mr. Khayn?"

Technically, you can’t actually talk before you’ve acted.

Silver Crusade

1 person marked this as a favorite.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Did Géatan's remaining shots punch a hole in the corridor wall? They do more damage than catapults or antimatter rifles, and are adamantine.


| Strange Aeons | Hell's Rebels | ◆◇↻

Assuming that after the first shot Géatan switched to attacking lethally with Adamantine arrows: There is now a very tiny crack floating in the air right in front of Kaldane.

Additionally, I would like to state that adamantine doesn’t ignore hardness, it ignores hardness less than 20. Also, objects are immune to crits and take half damage from ranged attacks (except specifically siege weapons) (Sorry Géatan!).

Still waiting on Tortuga

EDIT: Bah! Just noticed that you meant the normal wall! Give me a sec.


1 person marked this as a favorite.
| Strange Aeons | Hell's Rebels | ◆◇↻

Okay, gonna have to make a GM call here: Considering that this room specifically is made of stone (box-text mentioned masonry) and the fact that the Aspis Building is heavily fortified, then I would say that the wall is a foot thick (which isn’t completely outside the realm of possibility; real-world castles sometimes had 12 feet of stone walls). Considering that stone has 15 hp/inch, then it would have 180 hp per 5-foot-square. Géatan dealt 143 damage, which is halved to 71 because he’s using a ranged weapon, so he’s barely scratched the surface.

However, There is a paragraph that I find interesting that may not bode well for you guys:

Breaking and Entering wrote:
Ineffective Weapons: Certain weapons just can’t effectively deal damage to certain objects. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

EDIT: What the?! Table 7-14 specifically calls out a 1-foot masonry wall as having 90 hit points instead of 180?! The math there is wrong, but since it’s specifically called out then that’s what we have to use. So Géatan has “broken” that 5-foot square, so I’ll rule that you can get through with an Escape Artist check.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Nearly ripped apart by the undead, Tortuga looks to Kaldane for healing.

Delay for Kaldane


| Strange Aeons | Hell's Rebels | ◆◇↻

Mr. Khayn looks up toward the two spirits.

”Well, how gracious of you ladies to join us!”

The apparitions sneer at Khayn but do little else.

Mr. Khayn cracks his neck loudly and clicks his heels together and rushes at Hendric he’s not charging, before you ask

Sunder: 1d20 + 30 ⇒ (14) + 30 = 44
Damage: 6d8 + 8 ⇒ (6, 4, 7, 7, 6, 5) + 8 = 43

Hendric watches in horror as Mr. Khayn scratches at Hendric’s belt and it falls to the ground! Hendric takes 38 damage and his belt is destroyed!

Khayn looks up at the knight and grins. ”I’m sorry; did you need that?”

Kaldane pounds on an invisible wall and shouts ”Can’t exactly heal you right now, Tortuga!” Invisible wall shown by the orange line

FYI, Hendric, I treated your belt as being a generous 1-inch thick strand of leather (5 hit points) and he does indeed have Greater Sunder and the ability to ignore some of an object’s hardness. And before you ask, the bonus to hardness and HP from having an enhancement bonus only applies to weapons, armor, and shields.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 1
=============
Creepy Child (20' above ground)
Géatan
Creepy Woman (20' above ground)
Mr. Khayn
Kaldane
Tortuga (delaying)
Nox

Stone Men
Suli
Hendric
=============

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga runs along the side of the wall and then launches a flying kick against Mr. Khayn.

Swift Action - Mantis Style

Flying Kick - First Attack will use punishing kick. DC 23 Fort or be knocked prone.

Unarmed Attack: 1d20 + 24 ⇒ (1) + 24 = 25 Damage: 2d8 + 9 ⇒ (7, 2) + 9 = 18 Holy: 2d6 ⇒ (6, 6) = 12

Second Attack will use stunning fist. DC 25 Fort or stunned 1 round.

Unarmed Attack: 1d20 + 24 ⇒ (15) + 24 = 39 Damage: 2d8 + 9 ⇒ (8, 3) + 9 = 20 Holy: 2d6 ⇒ (3, 4) = 7

If Stunned:
Medusa's wrath (only these rolls include bonus for stunned target)
Unarmed Attack: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35 Damage: 2d8 + 9 ⇒ (2, 7) + 9 = 18 Holy: 2d6 ⇒ (4, 6) = 10

Unarmed Attack: 1d20 + 24 + 2 ⇒ (18) + 24 + 2 = 44 Damage: 2d8 + 9 ⇒ (6, 4) + 9 = 19 Holy: 2d6 ⇒ (4, 1) = 5

Unarmed Attack: 1d20 + 24 ⇒ (12) + 24 = 36 Damage: 2d8 + 9 ⇒ (5, 1) + 9 = 15 Holy: 2d6 ⇒ (5, 4) = 9

Unarmed Attack: 1d20 + 19 ⇒ (20) + 19 = 39 Damage: 2d8 + 9 ⇒ (2, 5) + 9 = 16 Holy: 2d6 ⇒ (1, 6) = 7
Confirm: 1d20 + 19 ⇒ (2) + 19 = 21 Damage: 2d8 + 9 ⇒ (7, 4) + 9 = 20

Unarmed Attack: 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 2d8 + 9 ⇒ (5, 8) + 9 = 22 Holy: 2d6 ⇒ (3, 2) = 5

I don't think any of those attack would have provoked especially because of cover but if I am wrong, don't forget +4 to AC due to mobility.

I will use my immediate for furious defense if attacked which will give me a +4 dodge bonus to AC until the end of my next turn.


| Strange Aeons | Hell's Rebels | ◆◇↻

Khayn Fort: 1d20 + 18 ⇒ (6) + 18 = 24

Welp, there he goes... Khayn is unconcious. Like I said, he's a freaking pushover! His minions have more hit points than he does!

EDIT: I actually looked over Tortuga's movement and he indeed would've provoked from Khayn.

AoO: 1d20 + 23 ⇒ (7) + 23 = 30

Man...I wish I had paid more attention and those d20 rolls could've been switched...c'est la vie.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox, without much to do and his options severely limited, moves into the newly opened room, and takes a moment to begin lighting his lantern....

Dim light 30 feet around Nox now.

Dark Archive

hp 35 Fort +4, Ref +10, Will +5

Xon moves to the wall and sidles on past the wall of force. He floats along the wall for a bit before stepping out and reaching out to tap the large guy on the side.

Are you noms?

Incorporeal Touch: 1d20 + 11 ⇒ (3) + 11 = 14
Strength Damage: 1d6 ⇒ 1


| Strange Aeons | Hell's Rebels | ◆◇↻

Technically, I said that getting through the broken wall required an Escape Artist check, but considering Nox is Small I’m willing to concede that he’d be able to get through without a check.
 
Kaldane Planes: 1d20 + 23 ⇒ (3) + 23 = 26
 
Kaldane’s face pales slightly as he recognizes the Stone Men.
 
”That mercenary group mentioned by Kaera Hightower! The Carnelian Corps! They’re shaitan nobles! They’re stronger if you’re on the ground!”
 
Seeing what that ghost did to Tortuga, Kaldane moves over and casts death ward on Geatan.
 
The shaitan next to Xon takes a surprised step back.
 

”Je v bezvědomí!”
 
“Zapomněl jste na smlouvu, že?”
 
“Smlouva? Jo jo!”

Terran:
”He’s unconscious!”

“You forgot about the contract, didn’t you?”

“Contract? Oh yeah!”


 
The shaitan casts an SLA.
 
Spellcraft 24 +1 per 10’:

A light green ray shoots out from the genie’s finger and strikes at Mr. Khayn’s unconscious body. The man’s eyes then shoot open as all of his wounds close up.

”Thank you very much! Now how about you make me harder to hit so that doesn’t happen again?”

“You didn’t say it.”

“Ugh! I wish you make me harder to hit so that doesn’t happen again.”

“There you go.”

The other shaitan also casts an SLA.

Spellcraft 24 +1 per 10’:

A yellow ray shoots out from the genie’s finger and strikes at Mr. Khayn.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 1
=============
Creepy Child (20' above ground)
Géatan
Creepy Woman (20' above ground)
Mr. Khayn
Kaldane
Tortuga
Nox
Stone Men
Suli
Hendric

=============

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

"Okay" Suli says simply as he drinks the potion he had in his hand. He then adopts a stance that seems to cause some static in the air, and moves over next to Tortuga in the middle of the crowd of combatants.

(Standard - Drink; Free - Djinni Style; Swift - Ki to +4 dodge for 1 round; Move - move the specified path(red))

(AOO AC 46)

(AC through next turn 40)


| Strange Aeons | Hell's Rebels | ◆◇↻

Meant to move Kaldane adjacent to Géatan—I corrected that.

Gonna hit only on a 20 anyways, might as well Power Attack

Red AoO vs Suli: 1d20 + 23 - 5 ⇒ (6) + 23 - 5 = 24

Grand Lodge

male Suli Monk (Ki Mysic, Monk of the Four Winds, Monk of the Sacred Mountain)18 | AC 36(38) T31 FF32(34) | CMD 49 | DR 3/- | HP 16/168 | Fort +18 Ref+17 Will+20 | Init+3 | Perc +21 | EA 10/15 | EF 15/18 | Ki 1/15

I forgot to add CMD to my stat line so I will, but I'll also put all of the relevant current info here, based on the possibilities I've seen.

AC 40; Touch 35; Flat-footed 32
Touch vs Incorporeal 39

CMD 58; Flat-footed 54

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric uses a swift action to enter Snake Style. He will use this if the nemhain (not the lesser one) sends an attack at him (+36), or Mounted Combat (+24) if it sends an attack at Sentry.
Sentry attacks the prone Mr. Khayn, then he steps back 5' so Sir Hendric can full attack.
Wish I could have Challenged him but getting Snake Style active takes precedence. I did apply to Sir Hendric's attacks the effects of losing the belt.
Bite, Flanking, vs Prone: 1d20 + 14 + 2 + 4 ⇒ (18) + 14 + 2 + 4 = 38
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Hoof, Flanking, vs Prone: 1d20 + 14 + 2 + 4 ⇒ (5) + 14 + 2 + 4 = 25
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Hoof, Flanking, vs Prone: 1d20 + 14 + 2 + 4 ⇒ (19) + 14 + 2 + 4 = 39
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Lance Primary, PA, Higher Ground, Flanking, vs Prone: 1d20 + 24 - 4 + 1 + 2 + 4 ⇒ (5) + 24 - 4 + 1 + 2 + 4 = 32
Damage: 1d8 + 22 ⇒ (8) + 22 = 30

Lance Secondary, PA, Higher Ground, Flanking, vs Prone: 1d20 + 19 - 4 + 1 + 2 + 4 ⇒ (12) + 19 - 4 + 1 + 2 + 4 = 34
Damage: 1d8 + 22 ⇒ (5) + 22 = 27

Lance Tertiary, PA, Higher Ground, Flanking, vs Prone: 1d20 + 14 - 4 + 1 + 2 + 4 ⇒ (13) + 14 - 4 + 1 + 2 + 4 = 30
Damage: 1d8 + 22 ⇒ (5) + 22 = 27

AOO if Mr. Khayn stands up, crawls, or otherwise provokes:

Lance Primary, PA, Higher Ground, Flanking, vs Prone: 1d20 + 24 - 4 + 1 + 2 + 4 ⇒ (20) + 24 - 4 + 1 + 2 + 4 = 47
Damage: 1d8 + 22 ⇒ (3) + 22 = 25
Confirm: 1d20 + 24 - 4 + 1 + 2 + 4 ⇒ (9) + 24 - 4 + 1 + 2 + 4 = 36
Crit Damage: 2d8 + 44 ⇒ (7, 3) + 44 = 54

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sorry!
I thought I had made the Knowledge (Religion) check and looked at the corresponding spoiler. Hence my mention of the creatures' names.
Knowledge (Religion): 1d20 + 8 ⇒ (7) + 8 = 15
Sir Hendric doesn't know what they are, other than that they are scary ghosts. Still, seeing what they can do, he'll try to dodge the ranged touch attack from the bigger one.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

religion: 1d20 + 30 ⇒ (13) + 30 = 43

Géatan knows what those créatures are.


| Strange Aeons | Hell's Rebels | ◆◇↻

Confused me for a bit because you added in the prone on your end. The bite and second hoof hit, but none of Hendric’s attacks hit. Also:

Hendric Religion: 1d20 + 8 ⇒ (15) + 8 = 23

Can’t remember if you still have heroism up—if so, then you succeed at the Knowledge (religion) check to identify the spirits.

Also, meant to mention this: Mr. Khayn is surrounded by a shimmering yellow aura.

Knowledge (arcana) 21:

BAH! I just realized that I forgot something Khayn has that could’ve changed his situation completely! Welp, it was my fault, so you guys reap the rewards.

Where?: 1d6 ⇒ 4
Where?: 1d6 ⇒ 6

Out of the ground comes another Shaitan at the far end of the room, scimitar at the ready.

”There’s always one straggler, isn’t there?” Mr. Khayn groans. ”I wish I could stand up without them hitting me! And make them fabulous, soldier!” Khayn replaces his drill sergeant voice with a stunned silence. ”...Didn’t think I’d say that today...”

“Neither did I...”

What was that?!

Neither did I, sir!

The shaitan casts two SLAs!

Spellcraft 24 +1 per 10’:

Spellcraft 17 +1 per 10’:

Suddenly an explosion of golden glitter erupts from near Hendric red circle is the point of origin

Xon affected on a 1: 1d2 ⇒ 2
Hendric Will: 1d20 + 18 ⇒ (17) + 18 = 35

If Hendric doesn’t use Indomitable Mount:
Sentry Will: 1d20 + 5 ⇒ (1) + 5 = 6 Sentry’s Blind!

The ghostly child sends one of her teddy bears flying at Sentry!

Touch Attack vs. Sentry: 1d20 + 16 ⇒ (14) + 16 = 30
Mounted Combat: 1d20 + 24 ⇒ (17) + 24 = 41

The apparition lets out a howl—a horrifying mix between a tantruming child and a banshee! She casts an SLA and rushes towards Hendric, palm outstretched and burning with black flames. Would provoke from Hendric—I’ll allow you to use the AoO from the above post even though it wasn’t Khayn that provoked.

Spellcraft 20 +1 per 10’:

Touch vs Hendric: 1d20 + 16 ⇒ (1) + 16 = 17

Mr. Khayn facepalms. ”He was right there! How could you miss that?!”

The infantile nemhain shrieks in anger at the man.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 2
=============
Green
Creepy Child (10' above ground [adjacent to Hendric])
Géatan
Creepy Woman (20' above ground)
Mr. Khayn
Kaldane
Tortuga
Nox
Red and Purple
Suli
Hendric
=============

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I am NOT using Mounted Combat vs the child ghost, and not using Indomitable Mount vs the genie's spell. So that means Sentry is blind (for now) and also suffers the effects of the child ghost's teddy bear strike. Am instead saving my swift action to use Mounted Combat (or Snake Style) against the adult ghost's ranged attack on its turn. And if it doesn't attack either of us, I'll have a swift available on my turn.
But having heard Mr. Khayn's latest Wish, Sir Hendric will in fact use the AOO on the child ghost rather than saving it for Mr. Khayn.


| Strange Aeons | Hell's Rebels | ◆◇↻

You...are aware that Mounted Combat isn’t an immediate action, right?

EDIT: Whoops! Guess I read an incorrect errata (which makes it funny that the link above actually says "an immediate action"). That makes the last sentence of Trick Riding really weird, then. Well, that's my bad! Give me a sec.

Sentry Fort: 1d20 + 12 ⇒ (5) + 12 = 17
Untyped Damage: 12d6 + 12 ⇒ (4, 3, 3, 2, 1, 3, 4, 4, 6, 6, 6, 6) + 12 = 60

And, unfortunately, you can't crit a ghost...

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sentry gets another +1 from Shake it Off, but not enough I expect. You are rolling bad saves for us. I know your ghost rolled a 1 to hit Sir Hendric, so it's not like it's too one-sided bad luck, but really...
With Géatan's 43 Knowledge (Religion), can he tell how often these things can use their various SLAs?

Totally Doesn't Count Sentry Fort Save Just for Kicks: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31


| Strange Aeons | Hell's Rebels | ◆◇↻

Harm, Slay Living, and Telekinesis thrice per day each, and Antilife Shell and Wall of Force once per day each.

The lesser one has the same SLAs except antilife shell, and it can only cast harm once per day. And it has a lower CL.

They also have regeneration that's negated by electricity or good, and they have their Bound Spirits (which lets them cast their touch spells as Quickened and Reached).

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

If that worked for one wall....

Géatan continues to shoot for the other wall in from of him.

first attack: 1d20 + 29 + 1 ⇒ (12) + 29 + 1 = 42
non dommage: 1d8 + 28 + 1d8 + 28 ⇒ (7) + 28 + (6) + 28 = 69

second attack: 1d20 + 29 + 1 ⇒ (9) + 29 + 1 = 39
non lethal dommage: 1d8 + 28 ⇒ (1) + 28 = 29

Third attack: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
adamentine dommage: 1d8 + 28 ⇒ (2) + 28 = 30

Fourth attack: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
adamentine dommage: 1d8 + 28 ⇒ (5) + 28 = 33

haste: 1d20 + 29 + 1 ⇒ (13) + 29 + 1 = 43
adamentine dommage: 1d8 + 28 ⇒ (8) + 28 = 36

Grand Lodge

Male Max HP: 183 | AC: 33; T: 24; FF: 25 |CMB: +15; CMD: 32| Init: 0 | Fort: +14; Ref: +7; Will: +12 | Immune to Curse Effects Current Damage: 0 |
Spell Slots:
9 (9) |2 (8) | 8 (8) | 6 (8) |7 (8) | 6 (7) | 5 (5)

Okay, I am all caught up now, and prepared to take my next turn. Sorry about the delay folks, but it looks like we soldiered on pretty well!


| Strange Aeons | Hell's Rebels | ◆◇↻

Géatan destroys the wall—anyone can walk through it without difficulty.

Glad to have you back, Kaldane!

The nemhain directs one of its spirits at Sentry!

Ranged Touch vs Sentry: 1d20 + 21 ⇒ (9) + 21 = 30
Mounted Combat: 1d20 + 24 ⇒ (8) + 24 = 32

The woman growls and casts an SLA and an invisible force strikes against Sentry!

Telekinetic Bull Rush vs Sentry: 1d20 + 22 ⇒ (10) + 22 = 32 I’m desperately trying not to go into the dismounting rules—or the lack thereof—because of how...unspecified they are.

Khayn leaps to his feet swift action, doesn’t provoke. ”That works too, I suppose.”

Khayn steps over and Full-attacks Hendric/Sentry!

FYI, when there’s question on how much hit points and what material an item is made of, I err on the players’ benefit (headbands/belts/cloaks being made of leather and one inch thick, which they likely aren’t, but they may, meaning that’s what I’m going with)

Haste Unarmed vs Hendric: 1d20 + 28 - 2 - 5 ⇒ (13) + 28 - 2 - 5 = 34
Bludgeoning Damage: 6d8 + 9 ⇒ (6, 7, 2, 4, 4, 6) + 9 = 38
Hendric Fort: 1d20 + 18 ⇒ (5) + 18 = 23 Success

Trip vs Sentry: 1d20 + 32 - 2 - 5 ⇒ (11) + 32 - 2 - 5 = 36
AoO from Greater Trip vs Sentry: 1d20 + 30 - 5 ⇒ (18) + 30 - 5 = 43
Bludgeoning Damage: 6d8 + 9 ⇒ (7, 7, 5, 6, 4, 1) + 9 = 39 Don’t know how tripping the mount will affect the rider, so I’ll have two separate things for if Hendric is prone and if he isn’t.

Sunder “off-hand” vs Hendric: 1d20 + 37 - 2 - 5 ⇒ (7) + 37 - 2 - 5 = 37
Slashing Damage to headband: 6d8 + 9 ⇒ (8, 7, 6, 7, 3, 3) + 9 = 43

Secondary Sunder vs Hendric: 1d20 + 37 - 2 - 5 - 5 ⇒ (6) + 37 - 2 - 5 - 5 = 31
Slashing Damage vs Cloak: 6d8 + 9 ⇒ (7, 8, 7, 2, 6, 7) + 9 = 46

Secondary Sunder “off-hand” vs Hendric: 1d20 + 37 - 2 - 5 - 5 ⇒ (11) + 37 - 2 - 5 - 5 = 36
Bludgeoning Damage vs Lance: 6d8 + 9 ⇒ (7, 5, 2, 3, 3, 4) + 9 = 33

Tertiary Sunder vs Hendric: 1d20 + 37 - 2 - 5 - 5 - 5 ⇒ (15) + 37 - 2 - 5 - 5 - 5 = 35
Bludgeoning Damage vs Lance: 6d8 + 9 ⇒ (7, 1, 4, 1, 8, 2) + 9 = 32

Tertiary Sunder “off-hand” vs Hendric: 1d20 + 37 - 2 - 5 - 5 - 5 ⇒ (10) + 37 - 2 - 5 - 5 - 5 = 30
Bludgeoning Damage vs Lance: 6d8 + 9 ⇒ (6, 3, 8, 6, 7, 3) + 9 = 42

Quaternary Sunder vs Hendric: 1d20 + 37 - 2 - 5 - 5 - 5 - 5 ⇒ (2) + 37 - 2 - 5 - 5 - 5 - 5 = 17
Bludgeoning Damage vs Lance: 6d8 + 9 ⇒ (8, 5, 6, 7, 7, 7) + 9 = 49

Hendric takes 117 damage, his headband and cloak are destroyed, and his Lance is broken (25/60 hp)—if he went prone with Sentry then his Lance is destroyed and Hendric takes 2 more damage.

PATHFINDERS GO! THE BOLD MAY ACT:
Round 2
=============
Green
Lesser Nemhain (10' above ground)
Géatan
Nemhain (20' above ground)
Mr. Khayn
Kaldane
Tortuga
Nox

Red and Purple
Suli
Hendric
=============

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think Sir Hendric would not have gone prone with Sentry - as best as I can tell this would be a case of the Soft Fall use of the Ride skill, which he auto-succeeds at.
So, sure, he's at -53 and dead with his most important gear broken or destroyed. And the dude kept attacking his stuff after he was dead.

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