PFS Module Risen from the Sands with GM Deadly Secret (Inactive)

Game Master TriOmegaZero


1 to 50 of 84 << first < prev | 1 | 2 | next > last >>

PFS Module Risen from the Sands with GM Deadly Secret


Welcome to the table.

For bookkeeping records, If any of you are playing on slow track, let me know so I can fill out the sheet properly.

You can only get credit for this module once per player. Have you already claimed credit for this module with past characters? If so let me know, as you won't be getting a chronicle sheet at the end.

Are all of your characters free (not tied up in another adventure)? If not, let us know when it might be available.

Please visit this link where you can find the slides we will be gaming on. Please fill out Slide 2. I will put your tokens on the slides, unless you know how, go for it.

Does anyone object to starting before the 15th?

If you have any questions before game day, let us know.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

Present

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Katsu Shintaro is ready.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena is Ready

Scarab Sages

M Oread Tetori Monk 3 | HP 24/24 | AC 16, T 16, FF 14, CMD 21 | F +4, R +5, W +6 | Init. +3, Perc. +7

Ready!

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Byron is good to go.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

Just a reminder, Adam K.=VampByDay=Katsu Shintaro and I checked in. In case I got things confused.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

GM: I know you said you didn't want to start until the 15th, but do you want us to introduce ourselves in the gameplay thread to 'dot' in? Maybe get a little pre-game meet-and-greet role-play in?


You can if you want. Just wanted to give you guys something whil we wait for other two.


I see 5 people present but only 4 check ins on the slides. May I get Adam K to fill out slide #2 for me. Thanks !

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
GM Deadly Secret wrote:
I see 5 people present but only 4 check ins on the slides. May I get Adam K to fill out slide #2 for me. Thanks !

Done.


Sorry if I'm not playing along yet, still waiting for Frederick GUEHO. Want to give them the proper time to respond. If anyone knows them or see's them in another game, can you shove them on over here. I have already posted in Flaxseed and PM'ed them.

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

So..a side note for our GM: I swear not all of the characters I make are this personality. Actually, it is pretty much just this guy and Deathless.


lol ok


I was going to post but I realised most of you didn't fill out slide 2 all the way. Can I please get the bottom chart with Perceptions, Intiative and Spellcraft updated. Also, Byron.... is your Initiative really +18?

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Yes, although it took some doing.

+1 Dex 12
+2 trait bonus, Warrior of Old trait
+2 racial bonus, Fleet Footed Elven Alternate Racial Trait
+4 untyped, Improved Initiative
+4 untyped, Compsognathus familiar
+1 untyped, for Divination (Foresight) school wizard
--
+14 base, with another +4 if I dismiss heightened awareness when making an initiative check.


Am I to assume I always roll an 18 for you?

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

As long as I have time to reactivate the wand of heighten awareness, and I don't run out of charges, yes.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

In case it comes up, I also always get to go in a surprise round.

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

GM: I believe we all still get the reflex save to get out of the way even if we cannot take an AoO.

Also: I believe Helena always acts in the surprise rounds as well, as she has the curse of powerless prophecy.


If you get a chance to re-read the sentence I stated the two things you can normally do and the one thing you won't be-able to do.

Can Helena express that? She would go after the pyramid if that's the case.

Also, does anyone else have special initiative or perception rules that I have to consider when rolling for you?

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)
GM Deadly Secret wrote:

If you get a chance to re-read the sentence I stated the two things you can normally do and the one thing you won't be-able to do.

Can Helena express that? She would go after the pyramid if that's the case.

Also, does anyone else have special initiative or perception rules that I have to consider when rolling for you?

Apologies, I parsed the sentence wrong, I thought you meant 'because you are denied AoO, you are denied the ability to make a reflex save. Again, sorry.


No worries.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Helena, in fact never acts in surprise rounds due to her Powerless Prophecy. And if there is not a surprise round she is staggered during the first round of combat.

However, this also grant's her Uncanny Dodge, and thus she is never Flat-Footed.

Though she is also not in her Blinded Blade style, and thus the Pyramid still has total concealment and thus she still cannot attempt the attack of opportunity.

Also I believe trampling is a full-round action, and thus is not normally applicable during a surprise round.


Im not going to argue how they wrote the encounter, tech no one got to act as it charges but sine some builds always get to act in these situations, i have to give you the option as pbp is not the same as verbal communication.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

That is perfectly fine and understandable. Just pointing that out, as it was also news to me when I was informed of that fact.

Also somehow before now, I have completely missed the -4 on the AoO provoked from trample.

Happy to proceed.


:)


Hello players,

Given some suggestions and some thought I have considered to do block intiative after all. I'll be using another GM's very good example and making my own method. Hope fully this will make some of you feel a little better about timing and your post.

I will try to implement this into each game on the next combat.

Dark Archive

1 person marked this as a favorite.
NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

So, hi! Sorry I didn't bring the big guns - only character in range I have is a support oracle with a seeing-eye wolf. Yay?

He's got several uses of Cure Moderate, he can make the pyramid, uh, lame and blind (?), and he can boost AC and AB with Shield of Faith and Bless. Karma's here for bodyguard purposes - she can trip, but hasn't put much effort into getting good at it.

So, how do we want to take this thing down? Or, how do we want to gracefully withdraw for the time being?

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

Oh man, I'm one trample from death so I'm out of this room if I make it another turn. If you think you can keep Helena up and this thing hampered enough, you can probably whittle it down eventually, but that Hardness is going to make it take awhile.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

That's fair. But nice job on the Obscuring Mist - that should keep it from charging for the time being. And if we limit its "vision" to 30 ft with Oracle's Burden, that could let us withdraw and regroup. Pity nobody has any portable pits handy. Or anything that targets a Reflex save. Anybody got Enlarge Person somehow?

Scarab Sages

Lol another character with vision problems.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

I know, right? It's either perfect, or it's going to be perfectly wrong.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Yeah, sadly thought of many things that could help, but nothing other than the obscuring mist wand.

Also if you heal Helena, she regains an extra 2 hp per die rolled (due to Fey Foundling).

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

So is the plan to withdraw for the time being? Or do we stay and fight? Does the pyramid look, uh, bloodied?

Dark Archive

Active Effects:
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes
Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7

It has been damaged a few times, but not sure how much.

I'd be ok with leaving. I could prep an enlarge person or two.

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

At least it's not likely to heal on its own since its a construct and we haven't heard anything about it seeming to repair itself.

Sovereign Court

Male Halfling Archaeologist 2/Nerd 5

Withdrawing for the moment would be fine with me as well, enlarge person will keep it from trampling at least as well as boost damage to be a bit more reliable to break the hardness.

Silver Crusade

Female HP 29/29 | AC 19 tch 10 FF 19 | CMD 18/FF 18 | F+9 R+3 W+3 | Init -1 | Perception -2 Monk (Master of Many Styles) 1/ Fighter (Relic Master) 1/ Oracle (Pei Zin Practitioner) 1

Sorry about that last post in this thread, wrong persona.

Also just to be clear, I don't receive any mechanical benefit for performing Vildeis's Obedience, but Helena performs it out of devotion.


Hello everyone, sorry about the delays. I'm on vacation and it's Friday. I'm going to take this day to do some vacation things but will be back in the seat tomorrow to get you all back on track. Sorry about the delays!

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

no worries, you do you


Hello everyone,
Hope you all had a great weekend. I ended up taking the rest of the weekend to enjoy the vacation and now I'm back to work. I will have everyone's threads updated at some point today as I have many to get through. Thanks for your patience and let's get this ball rolling again.
Happy Gaming!

Grand Lodge

HP 0/27 | AC14 tch14 FF11 | CMD 18/FF 15 | F+7 R+5 W+3 | Init +3 | Perception +1

I think the marching order is Katsu and Myc, 10ft, enlarged Helena, everyone else


Hello everyone again, sorry about the delay today. I am transitioning to a house sitting job and won't be able to post today. Will see you again tomorrow, Saturday!

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Goodness, if this is the pace we're taking it's going to take us months just to finish this combat, let alone multiple ones. Is there any way we as players can help keep things moving?


Hello everyone, Today I am returning home after house sitting and will need to take the whole day to get situated and back home. Thanks for your patience. Once I get home we will be back on track with a faster pace from my part. Have a great day everyone!

The Concordance

Male Human Fi1/Ro2 HP 28/28 | AC18(Tch 14) FF14 | CMD 17/FF 13 | F+4 R+7 W+2 | Init +4 | Perception +7(+8 vs traps)

No offense to the GM, I know they didn’t write this scenario, but wow, it is just one dick move after another. I think our wizard’s dead as whatever this is does construct damage, which means if it maintains the grapple (which it does automatically ‘cuse he’s unconscious) and does redonkukus constrict damage as soon as the grapple is maintained. We cannot heal through that. Also it goes again before our healers. Also apparently we didn’t get a perception check to notice it (I assume, as I said I was continuing to look for stuff) and apparently there is no way to free him according to the GM. Again, no fault of the GM, I am sure they are running the game as written, but wow, this is apparently just dick move after dick move, not fun.

I mean, unless the GM lets our tetori grapple it? Which would theoretically break the grapple it has on Byron? Maybe? Not sure if a creature with the grappled condition can grapple another, different creature. Not a master of the grapple rules.

Scarab Sages

M Oread Tetori Monk 3 | HP 24/24 | AC 16, T 16, FF 14, CMD 21 | F +4, R +5, W +6 | Init. +3, Perc. +7

Well, it is my hope that Myc will be giving him another target now. Myc can soak up a round or two maybe. Hopefully.


Slides: Risen from the Sands | Master of the Fallen Fortress

You did get a perception check. Even if you all rolled a 20 on perception or sense motive, you would not have seen through it's disguise which was a 45. So I did check on that and it's roll was made. Also, Byron is stuck to the box with an adhesive so no matter what, he's staying attached unless you figure out ways to detach him.

If you want to know more, a knowledge dungeoneering will be required.

Another GM taught me to have no shame as he party wiped our entire party in a society game and it was game over for us. I am sorry but the nature of low level games is rather rough.

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PFS Module Risen from the Sands with GM Deadly Secret Discussion All Messageboards

Want to post a reply? Sign in.