Raider of Shrieking Peak Playtested till Death due Party Part (or until you succeed) (Inactive)

Game Master DoubleGold

The Map


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Male Human HP: 31/31

Alas, if my AC were one higher, that would not have been a crit.

Hylar takes a number of arrows, and roars in rage and frustration at the enemies.

Will: 1d20 + 7 ⇒ (11) + 7 = 18

He decides he will best be served by not dying and hides underneath one of the platforms, taking cover.


DungeonMaster

Reta is hypnotized, Fenguk shoots the harpy twice for 22 damage
will save Ryole: 11 + 1d20 ⇒ 11 + (1) = 12 and he not only feels pain, but feels continuous pain and is sick 1 24 dmg on Harpy
Snorri is up


Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3

Will save, Heroism: 1d20 + 9 ⇒ (11) + 9 = 20

Snorri laughs in the face of Ryole's awkward attempt at vocalizing.
"Let me show you how it's done, dwarven style!"
Counter Performance, not sure how exactly it works as it is takes two actions to cast but also has a trigger. I think it will affect anyone who needs to save vs her song next time.
Performance, Heroism: 1d20 + 10 ⇒ (1) + 10 = 11

But a drop of spit gets into Snorri's bagpipes and it doesn't produce the effect he hoped for.

Action 3 - concentrating on Inspire Courage


DungeonMaster

The harpy will continue playing the song in hopes that his guards will kill everyone but the captivated person. The harpy speaks Focus fire, on that one if possible, I gotta keep up my song
Snorri, they will focus fire on you.
hit: 11 + 1d20 ⇒ 11 + (2) = 13
hit: 11 + 1d20 ⇒ 11 + (10) = 21
hit: 11 + 1d20 ⇒ 11 + (6) = 17

hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (3) = 9
hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (13) = 19
hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (16) = 22

hit: 11 - 10 + 1d20 ⇒ 11 - 10 + (15) = 16
hit: 11 - 10 + 1d20 ⇒ 11 - 10 + (8) = 9
hit: 11 - 10 + 1d20 ⇒ 11 - 10 + (2) = 3
Take 11 damage per hit

All heroes are up Reta gets to roll another will save each round until he succeeds or crit fails.


Female Goblin Rogue/5 | HP 56/56 AC 22 TAC 20 Nimble Dodge | F+8 R+10 W+5 | Perc +6 Darkvision | +1 Shortsword +10/+6 2d6+4 P/S

Will DC18: 1d20 + 5 ⇒ (18) + 5 = 23

Sooo...pre...wait, what was Reta doing?

Reta snaps out of her reverie, looks around, and wonders what to do.

@GM, did I get any information out of Battle Assessment in round 1?


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Seeing all the arrows fly towards Snorri, Fenguk moves over and taps him with his staff of healing. Erastil guide us

Heal Lvl 2 (2 actions): 3d8 + 2 ⇒ (5, 4, 6) + 2 = 17


Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3

Unless they were targeting TAC, none of those actually hit me as nobody rolled over 22 and my AC is 23! Also I still have 3 mirror images up so I feel safe. Fenguk would probably better use that Heal on Hylar.

Protected by his illusions and inspired by his own song, Snorri strides forward into the fray, arrows dropping left and right of him with two of them clinking off his armor.

Action 1,2 - move 40 ft forward, Action 3 - concentrate on Inspire Courage


Black shadows curl out from Crowley's fingertips, snapping out in a 30 foot line straight at the harpy.

Grim Tendrils Damage: 2d4 ⇒ (3, 3) = 6 + 1 Persistent bleed damage

DC 14 Will save for half damage and no bleed damage

Phantom pain damage is still in effect.


DungeonMaster

Any info Reta got, was already posted, in fact I think the info was given from a knowledge check.

Fenguk heals Hylar?
Snorri inspires courage
will save Ryole: 11 + 1d20 ⇒ 11 + (5) = 16 Though his mind is affected a little as he takes 3 dmg.
Reta will?


Female Goblin Rogue/5 | HP 56/56 AC 22 TAC 20 Nimble Dodge | F+8 R+10 W+5 | Perc +6 Darkvision | +1 Shortsword +10/+6 2d6+4 P/S

Reta will...climb up the ladder.

NOT pretty! NOT pretty! NOT pretty!

Athletics, Untrained: 1d20 + 5 - 4 + 4 ⇒ (12) + 5 - 4 + 4 = 17
Athletics, Untrained: 1d20 + 5 - 4 + 4 ⇒ (6) + 5 - 4 + 4 = 11
Athletics, Untrained: 1d20 + 5 - 4 + 4 ⇒ (18) + 5 - 4 + 4 = 23

If she has an action left after climbing:

Stabsies!: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
More like "swishies", but menacing nonetheless!


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

I didn't check your AC. I'm not used to playing higher level character. Fenguk will not heal but move up to be closer to Hylar and fire up at the Harpie

ATK, heroism and inspired: 1d20 + 10 + 1 + 1 ⇒ (20) + 10 + 1 + 1 = 32
DMG: 2d8 ⇒ (5, 8) = 13
ATK, heroism and inspired: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
DMG: 2d8 ⇒ (7, 4) = 11

Crit confirm: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
CRIT DMG!!!: 2d8 + 1d10 ⇒ (4, 1) + (10) = 15


DungeonMaster

Reta misses, while Fenguk shoots the harpy twice dealing massive dmg
Hylar is up Still wanna hide for the round? You can engage the guard with 10 dmg on it, since they are now forced to spread out their attacks because of characters being too close.


Male Human HP: 31/31

I'd like to not die. Since he changed the action, and I did not get a heal, I'll wait either for healing or for there to be fewer foes so I don't die a horrible death.


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Sorry I couldn't get to you to give you a good heal. It would have been just 1d8. Next round I will give you 3d8


DungeonMaster

Alright the guards, 2 of them will fire at Tyranius
hit: 11 + 1d20 ⇒ 11 + (4) = 15
hit: 11 + 1d20 ⇒ 11 + (8) = 19
hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (18) = 24
hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (4) = 10
hit: 11 - 10 + 1d20 ⇒ 11 - 10 + (8) = 9
hit: 11 - 10 + 1d20 ⇒ 11 - 10 + (4) = 5

The last one at snorri hit: 11 + 1d20 ⇒ 11 + (6) = 17 hit: 11 - 5 + 1d20 ⇒ 11 - 5 + (4) = 10 and knowing he can't hit him takes his third shot at Fenguk hit: 11 - 10 + 1d20 ⇒ 11 - 10 + (2) = 3
anyone hit from the guards take 11 dmg

The Harpy will swing her weapon at Reta hit: 15 + 1d20 ⇒ 15 + (7) = 22
hit: 15 - 5 + 1d20 ⇒ 15 - 5 + (17) = 27 hit: 15 - 10 + 1d20 ⇒ 15 - 10 + (2) = 7 morning star
The Harpy I will roll dmg dmg: 2d6 + 6 ⇒ (6, 6) + 6 = 18 if hit once
dmg: 2d6 + 6 ⇒ (5, 4) + 6 = 15 add this if hit a 2nd time and dmg: 2d6 + 6 ⇒ (3, 1) + 6 = 10 if hit a third time.

All heroes are up


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Fenguk moves up to Hylar, drawing his staff, and touches him with it. Hylar feels a renewed energy as some of his wounds heal.

Heal lvl 2: 3d8 + 2 ⇒ (4, 5, 3) + 2 = 14


Female Goblin Rogue/5 | HP 56/56 AC 22 TAC 20 Nimble Dodge | F+8 R+10 W+5 | Perc +6 Darkvision | +1 Shortsword +10/+6 2d6+4 P/S

Reta Nimbly dodges the harpy's attacks, and responds with her own weapon after glaring menacingly.

<1> Intimidating Glare: 1d20 + 9 ⇒ (10) + 9 = 19

<2> Stabsies!: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
<3> Stabsies!: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


Sounded Crowley summons forth a magical shield from the palm of his hand. Take care of that Harpy!"[/b] Crowley groans. Weaving a bit more magic as more shadowy tendrils whip out at the Harpy.

Cast Shield for +1 AC.

Grim Tendrils Damage: 2d4 ⇒ (2, 1) = 3 + 1 Persistent bleed damage

DC 14 Will save for half damage and no bleed damage


DungeonMaster

Regardless of the results of the glare, Reta, does stab at the harpy twice and kills her. As she falls over dead, you see the guards shake off what has become of them and then they drop their weapons. Sorry about that, don't know what became of us. We couldn't disobey the Harpy for some reason, even though we didn't want to.

Combat over, game over Will get the game reported or whatever, I think you will have to have registered PFS playtest characters though, so make one if you haven't already, all you need is an alias for it, mainly for reporting. No chronicles for the playtest I think, but I'll doublecheck that.

Edit: No chronicles for it, but there is something similar, I do need emails, so I can send a you a paper to keep track of your points, which you can take to different playtest GMs.


Male Human HP: 31/31

Thank you for running, and I have decided barbarian is likely NOT what I want to play without some serious revisions before final release.


Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3

Thanks for the game GM DoubleGold and everyone! I quite liked my bard/fighter and want to see what happens with him at higher levels :)


DungeonMaster

Oh, in addition to creating a PFS Playtest registered alias, go to the playtest page and take the players survery and the open survey. Also, now that you completed the game, you might as well download the scenario as well. I don't know what is on the players survey, but you might want to take a look at the actual game yourself before taking the survey since the download is free, cause there might be questions asking how well did your DM, run the game or anything like that.

Edit: GM survey asked how many minutes the game took. I converted and said 75 minutes, and 15 minutes to prepare, it wouldn't let me give an option stating that I ran it via play by post.


Female Goblin Rogue/5 | HP 56/56 AC 22 TAC 20 Nimble Dodge | F+8 R+10 W+5 | Perc +6 Darkvision | +1 Shortsword +10/+6 2d6+4 P/S

Thanks, GM!


Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.

Thanks Gold. Fenguk is registered here is his number: 338402-1501 I will PM my email.


DungeonMaster

Game has been reported, though, it may take a few days to show up, especially the playtest.

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