DM Khel's Captives of Toil PbP Gameday VII

Game Master Khelreddin



DM | Captives of Toil

Hey all - let's keep the discussion on character selection going here. Once that's set, we can do some character intros in Gameplay and set the stage, and get rolling on the 13th.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Helloo! As I said in the email, I have an 8th level brawler and an 8th level WIZARD (all caps) ready for playing. So do we need hugs of justice or wizardly slap fighting?


Human Male - Evangelist of Pharasma 9 HP 72/72 | AC 22* T 17* FF 15* | F +6 R +12* W +6 | Init +16 | Perception +13 | Always acts in surprise

Theodric is a dagger wielding 9th level evangelist of Pharasma with a divine Dodo companion.

Mechanically he's an arcane trickster, so think light melee skirmisher with support wizard spells and ranged magical attacks.


Yngwie is an Oni-Spawn Tiefling Abyssal/Infernal Bloodrager with a Butchering Axe and many natural attacks. Though his Will Save has gotten a LITTLE better, some still contend that he will inevitably be responsible for killing a party while dominated. I can't say that won't be the case. He also enjoys playing the guitar.

Lady Vivianna Albercroft is an information broker and archaeologist. Whether through research, subterfuge, or getting her hands dirty (which she isn't afraid to do), she gets the information she needs, sometimes with an artifact or two. They occasionally don't make it all the way back to Zarta's archive.

Jean-Claude is a staunch believer in "Liberté et Egalité" (in his outrageous Galtan accent). Through throwing any number of alchemical concoctions at his opponents, or simply leaping onto and climbing all over them, he enjoys hampering and debilitating enemies until they submit to the will of the people.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

El Garrapata is a big blue brawler of justice who enjoys hugging monsters into submission. He's a fan of SUDDENLY CAPITALIZED WORDS and owns a sailing ship called the SPOOOON!

Minmaximus is destined for greatness, and regards all party members as his minions. He is a jerk, but he's also very good at killing things, so mostly his party members shrug and keep him alive... for now. Also he should never be allowed to speak on behalf of anyone even though he keeps trying.

Grand Lodge

Male Human

I <3 The Tick, so I vote Garrapata. I would love to play my grippli with Adam's, but will play the sorcerer if we think the arcane trickster isn't enough magic.

Silver Crusade

HP 67/67; AC 20, T13, FF16; CMD 24 (30 vs grapple); F+8, R+8, W+3; Init +2, Perc +0 Human(?) Brawler 7

Garrapata is a lot of fun to play. He did the first chapter of Skull and Shackles thinking it was a pleasure cruise for exercise buffs. He was very confused by the guy who got keelhauled, but convinced himself it was very clever theater in the round.


I can play Lady Viv. She's got bard spells, and also a level of wizard.

BRD 7/INV 1/WIZ 1


DM | Captives of Toil

Wow, you guys are setting a pretty high bar to clear in terms of comedic value! I am looking forward to this more and more.

As for character choice, I don’t want to get overly meta - but the scenario isn’t one of those super-specialized ones where you’ll regret not having the magical trap-focused skill monkey or the ranger with Favored Enemy (nixie). There are lots of ways to solve the various problems it presents - though it is pretty fighty.

In short - play what you feel like playing and I’m sure everything will be just fine...

Grand Lodge

Male Human

I'm going to play Gorf, my grippli swamp hunter then. I have the sorcerer tentatively signed up for a F2F game in a few weeks, anyway.

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

I need to update his profile and such, but here here he is.

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

I'll bring Jean-Claude. Haven't played him in a while!

Silver Crusade

HP 67/67; AC 20, T13, FF16; CMD 24 (30 vs grapple); F+8, R+8, W+3; Init +2, Perc +0 Human(?) Brawler 7

Garrapata it is!


DM | Captives of Toil

Adam - looks like you haven't played Jean-Claude in PbP before. Would you mind picking an image for him, and putting a character sheet with the alias, so I know what he's about and have a mental image of him? And so I can stick him on a map!

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

Yep! Just couldn't do it on the work rig (for some reason the options for editing didn't show up). Working on it!

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

Et Voila!

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

Alright, all leveled up. Also, it just occurred to me that I hadn't been using Deadly Aim or taking iterative shots. Gunslingers are gross. With some sneaky folk around, maybe I'll try out that nifty Startling Shot deed.


DM | Captives of Toil

It probably won't matter, as the Paizo site is rarely up these days, but I'll be at a local con this weekend and won't be posting much. I believe two others in this game will be there as well!


Human Male - Evangelist of Pharasma 9 HP 72/72 | AC 22* T 17* FF 15* | F +6 R +12* W +6 | Init +16 | Perception +13 | Always acts in surprise

The really dumb thing about haste speed interactions is that monk bonus speed is an enhancement bonus while barbarian fast movement is not :(


DM | Captives of Toil

I did not know that, it is dumb.


DM | Captives of Toil

So, there will be another encounter in a bit, and I wanted to check in again about the 4-player adjustment for it. As was clear, that last fight was easy for you, at least in part due to the invisibility. You may or may not have that advantage this time, so I wanted to see if you had a preference - keep the adjustment or get rid of it?

I can go either way, I just want to be sure this is fun for you - and if fun is a tougher fight, we can try that, and if it's taking a more cautious approach to ensure that the dwarves are rescued and the mission is a success, that's fine too.

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

I'm open to more opportunities to stab. And yes, things have been pretty straightforward so far.

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

We didn't do any healing between battles here, did we? Go us.


DM | Captives of Toil

I’m okay with you guys having healed up, though very little damage was done by the foes who could not see any of you.

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

Maybe I just misread something. I thought I'd seen Jean-Claude at ~30% health.

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

Yeah that was from the previous fight - didn't get touched in this one.

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

Got it. Gorf got hit once, and would have asked Theodric to try to bop him with his wand a couple times, if we had time.


1 person marked this as a favorite.
Human Male - Evangelist of Pharasma 9 HP 72/72 | AC 22* T 17* FF 15* | F +6 R +12* W +6 | Init +16 | Perception +13 | Always acts in surprise

UMD DC 20: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
UMD DC 20: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25

CLK: 2d8 + 2 ⇒ (8, 7) + 2 = 17

looks like only 1 use needed.


DM | Captives of Toil

Hey all - we're still a little ways from done, but I will be traveling Oct 9-28, so I thought I'd get to thinking about chronicles sooner than later. So, could everyone give me PFS #, Day Job check, faction, and roll a d20 for your PbP Gameday boon?

If you roll a 19 or 20 on the boon check, please roll a d4 to see what your boon is.

Edit: also, I thought I'd let you know that it was very fortunate indeed that Theodric's acid arrow kept Thulmaga from activating her staff a couple of rounds back. She was using the last charges in the staff to cast dominate person, likely on Gorf, so you could well have had a dominated gunslinger working against you, rather than a friendly one on your side.


Human Male - Evangelist of Pharasma 9 HP 72/72 | AC 22* T 17* FF 15* | F +6 R +12* W +6 | Init +16 | Perception +13 | Always acts in surprise

The Acid Arrow + Sneak Attack is one of the cooler tricks that Arcane Tricksters get :)

757-34
Liberty's Edge
Normal Progression
No Day Job

GD boon: 1d20 ⇒ 6

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

215589-7
Dark Archive
Normal
Profession (trapper): 1d20 + 11 ⇒ (19) + 11 = 30

Gameday boon?: 1d20 ⇒ 16


DM | Captives of Toil
Theodric Milan wrote:
The Acid Arrow + Sneak Attack is one of the cooler tricks that Arcane Tricksters get :)

And the timing really couldn't have been better for it in this encounter!

Silver Crusade

HP 67/67; AC 20, T13, FF16; CMD 24 (30 vs grapple); F+8, R+8, W+3; Init +2, Perc +0 Human(?) Brawler 7

BOON?: 1d20 ⇒ 11
Dayjob! Profession Sailor: 1d20 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

186672-9
Liberty's Edge
Gameday Boon: 1d20 ⇒ 15
Dayjob: Craft(Alchemy): 30 = 30
Normal progression.


DM | Captives of Toil

El Garrapata! I need a PFS # for you for your chronicle sheet.


DM | Captives of Toil

As a reminder, I'll be on a long work trip Oct 9-28. I'll still have internet access, but will have limited time to post and will be in a very different time zone.

Silver Crusade

HP 67/67; AC 20, T13, FF16; CMD 24 (30 vs grapple); F+8, R+8, W+3; Init +2, Perc +0 Human(?) Brawler 7

1904-18!

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

Miss you already, DM Khel!


DM | Captives of Toil

I was closer to done with the chronicles than I thought - you can find them here.

Thanks for playing, all!

Oh, almost forgot to do this:

Boon roll: 1d20 ⇒ 17

Dark Archive

CG Male Grippli Gunslinger (musket master) 8 | hp 71/71 (NL: ) | AC25 T19 FF17 | F+10 R+14 W+9 | CMB +7 CMD 25 | Init +10 | Speed 30ft, Climb 20ft | Perc+11, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +17/1d10+7 | Active conditions:

Thanks Khel. and thanks to the rest of you! That was fun.

Liberty's Edge

CG Male Grippli Unchained Rogue (Vexing Dodger / Underground Chemist) 7 / Swashbuckler (Mouser) 1 | HP 60/60 | AC 25 T 18 FF 19 | CMB +10, CMD 21 | F: +4, R: +12, W: +2 | Init: +5 | Perc: +11, SM: +4 | Speed 30ft, Climb 20ft | Ranged: Net +12 Entangle, Melee: +1 Keen Rapier +13 1d4+6, Adamantine Mace +13 1d4-1, Cold Iron Dagger +12 1d3-1 | Sneak Attack +4d6 | Active Conditions : None

Thanks DM Khel for running!

Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Khel's Captives of Toil PbP Gameday VII Discussion All Messageboards

Want to post a reply? Sign in.