Idril Bladesong
|
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Idril's hand rests on the hilt of his blade, ready to draw. He crouches down in a ready position. "Lukaas, I do not suppose you know a tune that would soothe the savage beast as you did our somnambulist friend?"
| GM Zoomba |
In the future, I'm fine rolling initiative rolls when a clear combat breaks out. That said...
Lukaas Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Kalkamedes Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Bear Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
As the bear roars, Kalkamedes makes moves directly towards the cratures and the two smaller bears.
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear
Sukune
Lukaas Penn
|
Even my charming, witty personality could not help here... And I'm not sure she would bear my music.
The bard chuckles
Let's try something different.
Lukaas get his rations from his backpack, and throw it near the bears
I had a few pounds to loss anyway. Better to do it that way than by getting a limb torn apart by a wild beast.
If it works, let's go around them...The wider the circle the better.
Throw two days worth trail rations to the bears
Killia
|
Killia curses as the Kalkemedes starts moving towards the family of bears Remind me to 'thank' Heidmarch he thought as he watched Lukaas throw food to the bear. As subtly as possible, the Numerian hunter slips his Rifle into his hand abd readies himself toatta k if the bear shows signs of attacking.
move action to draw musket, ready an attack if the bear moves forwards to attack
| GM Zoomba |
As Killia takes out and aims his musket, Lukaas throws food over to the beast. The mother bear looks at it and gives a few sniffs, seeming momentarily distracted.
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear
Sukune
Lukaas Penn
|
Come on, folks, lets give some meat to the baby bears...That will keep them busy too! Sukune, could you take our wandering sleeper on your broad shoulders and run away , at least for a short time?
Baphos I
|
Sorry, I am sick. I couldn't post yesterday.
"Sorry Lukaas, I don´t have any food." Baphos turns to Sukune and cast on him Guidance. "This would help you big fellow."
| GM Zoomba |
As Baphos mutters a prayer to help his friend, Kalkamedes stumbles forwards. The rope around his waist goes taught before he can get far, but he tries to push against the restraint.
Drag: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
The sleeper manages to get enough traction to pull the Occultist a few feet forward. As he gets closer to the bear, the mother lets loose another loud growl.
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear
Sukune
Idril Bladesong
|
Idril looks to the bear, then to Kalkamedes. He sighs and shakes his head "I know I am going to regret this..." and rushes toward the sleepwalking man, attempting to restrain him before he reaches the mother bear. "I will likely need aid here Sukune."
| GM Zoomba |
If Idril is planning on trying to hold back Kalkamedes, I'll need the appropriate maneuver check (Grapple, Drag, Reposition, etc depending on what you want to do). Or, if you're delaying for Sukune and will Aid him, let me know)
Idril Bladesong
|
Ok, I suppose I will start a grapple. I want to stop him before the bear charges him. Sukune could join the grapple on his turn.
Idril attempts to wrap the sleeping man up and delay his progress toward the angry momma bear.
Grapple: 1d20 + 3 ⇒ (15) + 3 = 18
| GM Zoomba |
Idril manages to grapple Kalkamedes, temporarily halting him from going any further. The large bear keeps staring at the sleeping traveler and Therin, bracing itself.
Therin is up right now.
| GM Zoomba |
The bear moves up at the too-close-for-its-comfort Kalkamedes and Therin. It seems at first to have been glaring the most at the snoring man, but as Therin's blade lashes out at it in defense (and he feels another surge of insight from the sword at his side) the animal slashes at him to return the favor.
Readied attack: 1d20 + 2 ⇒ (16) + 2 = 18 for damage: 1d8 + 1 ⇒ (1) + 1 = 2
Bear claw: 1d20 + 5 ⇒ (2) + 5 = 7 for damage: 1d6 + 5 ⇒ (6) + 5 = 11
"That's it!" Gamin calls out. "Duck and weave! Stab and dodge! Keep the creature's focus divided!"
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear 2 damage
Sukune
Killia
|
As the bear comes forwards to attack his comrade, Killia fires his musket with an audible bang.
readied attack, touch, pbs: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 for damage: 1d12 + 1 ⇒ (1) + 1 = 2
He then moves to the side to get a clear shot and reloads his gun.
10' move to the left ao no longer behind Therin, cannot move token right now
| GM Zoomba |
Baphos moves over the his colleague and whispers divine blessings towards the man. Meanwhile, Sukune stirs and rushes up to catch Kalkamedes, grabbing the man in his burly arms.
Killia lets loose a shot at the bear. It roars as the bullet pierces its hide, even as the metal wound seems fairly light.
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear 4 damage
Sukune
Gonna give Lukaas a bit longer before delaying him for a round.
Lukaas Penn
|
Lukass chants , waving his hands towards the bear , trying to focus its attention
Cast Hypnotism, DC 16 (SF enchantment). Should have tried it earlier, but I thought it worked on humans only, but it works on "living creatures)
HD affected: 2d4 ⇒ (2, 2) = 4
| GM Zoomba |
Bear Will save: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
The bear blinks blankly at Lukaas for a moment, before shaking its head and snarling.
Kalkamedes struggles against Sukune's grip
CMB: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
but remains grabbed.
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear 4 damage
Sukune
Idril Bladesong
|
Idril looks toward his companions engaging the bear, shaking his head sadly. "I had hoped to avoid this, but it seems that nature has forced out hand. I trust you can handle our friend here, Sukune."
Idril turns, drawing his blade and moves to engage the bear engaging his compatriots. As he does, Idril taps into his arcane reserves, channeling power into his blade. He does not strike immediately, but looks to surround the creature to beter aid his fellow agents.
Idril will take a free action to draw his katana and a swift action to dump 1 point from his arcane pool into the blade. He will then take a move action to try to get into a flanking position behind the momma bear.
Therin Baldaros
|
Therin sighs, knowing he has to possibly kill the bear.
I had hoped it would not get this far....but whatever is necessary...
He reaffirms his grip on his morningstar and swings.
attack: 1d20 + 1 ⇒ (9) + 1 = 101d8 + 1 ⇒ (5) + 1 = 6
| GM Zoomba |
Moved you to a flank Idril.
Theirn resignedly attack the roaring bear in front of him, but even with the distraction provided by Idril's position the swing glances off the animal's hide.
The bear responds, clawing once at Therin, once at Idril, and then biting the cleric who struck at her.
claw on Therin: 1d20 + 5 ⇒ (9) + 5 = 14 for damage: 1d4 + 3 ⇒ (2) + 3 = 5
claw on Idril: 1d20 + 5 ⇒ (4) + 5 = 9 for damage: 1d4 + 3 ⇒ (3) + 3 = 6
bite on Therin: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d4 + 3 ⇒ (2) + 3 = 5
Initiative
Killia
Baphos
Lukaas
Kalkamedes
Idril
Therin
Bear 4 damage
Sukune
Killia
|
Stepping to his left to ensure a clear shot on the beast, the scavenger of the Numerian wastes coldly takes he protective bear in his sights and lets off another shot with a large boom.
attack, touch, pbs: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 for damage: 1d12 + 1 ⇒ (7) + 1 = 8
He then takes out a special paper cartridge and loads his gun much quicker.
5' step left, not moved, standard to fire, move to reload with alchemical cartridge
Baphos I
|
Therin and Sukune, you have Guidance, just saying.
Baphos listens carefully to the cubs perception: 1d20 + 3 ⇒ (7) + 3 = 10 and casts Ghost Sound (will DC 14) on C10. Baphos reproduces the sound of a cub in pain. "I hope this gives us time to run."
Lukaas Penn
|
I have an idea... I must twist my original plan! Try not to harm the mother bear!
Lukaas moves in range of the baby bears, and once again cast his spell
Cast Hypnotism again on the baby bears for 2d4 ⇒ (1, 2) = 3 HD worth, DC 16, Range 30 ft
| GM Zoomba |
Will: 1d20 + 1 ⇒ (10) + 1 = 11
Will: 1d20 + 1 ⇒ (11) + 1 = 12
As Sukune pins Kalkamedes to stop him from trying to keep approaching the bear cubs and Killia's shot hits the mother bear again, Lukaas' spell keeps the two cubs enraptured while Baphos' spell causes the mother to turn to the east. Injured and surrounded, she roars and withdraws towards the noise of a hurt cub.
COMBAT OVER, assuming you book it past the bears quickly.
| GM Zoomba |
Idril Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Baphos Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Lukaas Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Therin Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Sukune Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Kalkamedes Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Killia Per: 1d20 + 6 ⇒ (1) + 6 = 7
Idril Per: 1d20 + 2 ⇒ (9) + 2 = 11
Baphos Per: 1d20 + 3 ⇒ (11) + 3 = 14
Lukaas Per: 1d20 + 5 ⇒ (19) + 5 = 24
Therin Per: 1d20 + 3 ⇒ (5) + 3 = 8
Sukune Per: 1d20 + 7 ⇒ (11) + 7 = 18
Black and Blue: 1d20 + 7 ⇒ (2) + 7 = 9
Normal and Yellow: 1d20 + 7 ⇒ (19) + 7 = 26
Neg and orange: 1d20 + 7 ⇒ (1) + 7 = 8
Black and Blue: 1d20 + 1 ⇒ (7) + 1 = 8
Normal and Yellow: 1d20 + 1 ⇒ (11) + 1 = 12
Neg and orange: 1d20 + 1 ⇒ (5) + 1 = 6
Moving further and further away from the bear’s thicket, the rough mountainous scrubland gradually flattens out to give way to thicker copses of trees fed by a series of chilly, narrow streams. More hours pass as Kalkamedes’ trail meanders northward.
”Wherever he’s going I hope he gets there soon.” Gamin speaks out as the eight of you continue marching through a set of trees. ”Dawn shouldn’t be too far off, and I’m not sure if he or I could take going through all of this again. Still, at least this is a quiet sort of night.”
Almost as if on cue, Just as the sword says this all of you notice flashes of movement in the surrounding trees. There are four men in the woods, and they appear to be circling you!
Initiative
Killia
Kalkamedes
Baphos
Idril
Thing
Lukaas
Bandits
Sukune
Therin
Things in a tree-covered square have Cover
Killia
|
Darting ahead, rifle kept close as he does so, Killia spots the rustling in the tress and seeks to warn his companions. Seeing them all readying themselves for battle he nods before stepping forwards.
Taking aim on a figure just out of the cover of the branches he fires, a crack sounding through the night.
move action forwards, standard action to attack the White figure straight ahead.
Rifle, PBS, touch: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 for damage: 1d12 + 1 ⇒ (9) + 1 = 10
| GM Zoomba |
Killia's shot hits home as a growing splotch of blood starts spreading accross the white bandit's chest.
Meanwhile an unknowing Kalkamedes continues to move forwards, trying to pull against Sukune once he reaches the end of the rope.
Drag: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative
Killia
Kalkamedes
Baphos
Idril
Thing
Lukaas
Bandits, white -10hp
Sukune
Therin
Things in a tree-covered square have Partial Cover
Idril Bladesong
|
Idril nods to Baphos in thanks. The half elf draws his blade, empowering it with arcane might. He moves to attack the bandit struck by Killia.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
crit confirm: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 4 ⇒ (8) + 4 = 12
added crit damage if nencessary: 1d8 + 4 ⇒ (8) + 4 = 12
| GM Zoomba |
Idril, blessed by Baphos, moves up and delviers a near-perfect blow, felling his target instantly.
From the tree across from him, a bandit you hadn't noticed (the yellow one) emerges from the brush to rush towards Idril. As he strikes at the half-elf with a mace, another well-hidden man jumps out from right next to Idril to flank with him.
Yellow attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 for damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10
grey attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14
The yellow thug calls out as his weapon hits home. "Drop your weapons and leave happy with your lives! No one gets through the Gorgon Privateers!"
Initiative
Killia
Kalkamedes
Baphos
Idril 8/18 hp
Yellow and Grey bandit
Lukaas
Black, blue, and orange bandits
Sukune
Therin
| GM Zoomba |
Lukaas' wand begins charging up.
As he does so, one more bandit blue rushes up to Idril as smacks at him with a morningstar of his own.
attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d6 + 2 ⇒ (1) + 2 = 3
Meanwhile the two far bandits break from their treeline. Staying close to a southern thicket, they each launch a sling stone at Killia.
black attack: 1d20 + 3 ⇒ (8) + 3 = 11 for damage: 1d4 + 2 ⇒ (4) + 2 = 6
orange attack: 1d20 + 3 ⇒ (13) + 3 = 16 for damage: 1d4 + 2 ⇒ (2) + 2 = 4
Initiative
Killia
Kalkamedes
Baphos
Idril 8/18 hp
Yellow and Grey bandit
Lukaas
Black, blue, and orange bandits
Sukune
Therin
Sukune, you can still take your same action as before, or post a new one if you want.
Killia
|
Baphos, you should move your own token on the map if you can, if not it is much easier if you put and Ooc comment after your post saying you havent moved and can someone move you.
Killia curses softly as more men pour out of the forest to attack them, with Lukaas summoning and Sukune trapped at the back with Kalkamedes it looked bleak. Taking a step to get a clear vision, Killia rams a paper cartridge home in his gun and takes aim, firing at the enemy flanking Idril.
5' step diagonally down to the trees, token not moved and then fire at green
musket, touch: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 for damage: 1d12 + 1 ⇒ (8) + 1 = 9
| GM Zoomba |
As Theirn and Sukune move forward (with Sukune trying unsuccessfully to preemptively halt Kalkamedes), Killia lands a deep hit on his target.
Kalkamedes then continues to try and move forwards by going past a very unwilling Sukune.
Kalkamedes Acrobatics through Sukune: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Failing that, but seemingly undeterred, the ex-paladin attempts to go around the hulking man.
If either Sukune or Baphos would like, they can take an Attack of Opportunity on Kalkamedes as his movement provokes. While grappling is unfortunately not an AoO option (unless either of you have a feat/ability I haven't noticed), tripping can be done.
Initiative
Killia
Kalkamedes
Baphos
Idril 8/18 hp
Yellow and Grey bandit, yell/green bandit -8 hp
Lukaas
Black, blue, and orange bandits
Sukune
Therin
Idril Bladesong
|
Idril grits his teeth, fighting off the stinging pain from his attacker. He swiftly darts to the side in an attempt to avoid the flanking foes. The magus summons his arcane power and presses a combined attack on the nearest opponent.
Idril will take a 5 foot step to try an get out of flank. As an aside, I cannot access the map so if there is a link please report. Idril will take a swift action to empower his blade with 1 point from his arcane pool. Idril will then take the full round action to use spell strike, attacking the closest foe, casting shocking grasp defensively then focusing a blade attack then a delivered spellstrike. Yikes, blew concentration and missed both attacks. Nice.
concentration check: 1d20 + 6 ⇒ (2) + 6 = 8
attack: 1d20 + 3 ⇒ (5) + 3 = 8
spellstrike: 1d20 + 3 ⇒ (12) + 3 = 15
| GM Zoomba |
Idril moved. Link is here again, as well as above my avatar picture: map
If anyone else has trouble with the link, let me know.