Ziggurat of Lost Souls: Mummy's Mask in the Burnt World of Athas

Game Master Thackery Baxter J Thorington

Dark Sun Conversion for Pathfinder by Bodhizen

map of the Tablelands

Current Map

Faiths of Dark Sun


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INACTIVE - GAME DIED

Sienna backs up to give Darzus and Bard time to work, then with another whispered prayer to the rain-spirits she tries to help again - just anything as simple as holding a piece or handing over a needed tool.

Disable Device (untrained) aid, guidance: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Ugh.. ok the trap of doom has got to go or will be here all freaking month.

After much work, Badr disarms the trap with a slight popping sound. At the far end of the hallway, there's a slight grating sound of stone scraping on stone. Whatever it is, it means the threat is gone. The doors push open to reveal a square stone chamber with sandstone double doors at the north and south ends of the room. A faded tapestry hangs from a wooden frame on the wall opposite the doors Badr and the others just opened. Faded and threadbare, the tapestry depicts a middle-aged man, accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. Stone double doors exit the chamber to the north and south.

anyone making a DC 10 linguistics check:

Markings on the tapestry indicate that the woman and children are the man's family. Most likely, the man is Akhentepi. The man's family befell some tragedy: murder, plague, something like that. His family is probably interred in a separate tomb, long before Akhentepi died.

anyone making a DC 15 knowledge local or history check:

Akhentepi was most likely a famed general. The carvings in the hallway were of the same man, only younger.


INACTIVE - GAME DIED

Linguistics: 1d20 + 6 ⇒ (8) + 6 = 14

"Aaa... Ak... Ak-hen-tepi? I think that's the man of the name interred here," says Sienna, cautiously examining the tapestries. "Something happened to his family and they all died."


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Knowledge, Local: 1d20 + 5 ⇒ (10) + 5 = 15

Badr nods at Sienna. "Akhentepi was a famous general. A real sadistic bastard if I recall correctly."

He scans the area for traps.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Badr Al-Urik wrote:

[dice=Knowledge, Local]1d20+5

Badr nods at Sienna. "Akhentepi was a famous general. A real sadistic bastard if I recall correctly."

He scans the area for traps.

[dice=Perception]1d20+6

much to Badr's surprise, the room is completely bare of any traps. Perhaps the builders didn't expect anyone to make it out of the hallway alive.


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr will cautiously open both sets of double doors after checking them for traps.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus sighs in frustration at how long the trap took to deal with.

"We must get faster at that..."

He joins Badr, inspecting the next set of doors.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


The doors appear untrapped to Darzus and Badr's eyes.

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus follows Badr into the next room to see what it holds.


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Since Bug isn't off leash, she'll stay alert next to Darzus, looking for hazards.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Rilkus trudged along with the party, trying to keep an eye out for any traps.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

He was less than successful, for his mind kept wandering. To the battle that they had at the trade caravan, and the possibility that the dwarf merchant would sell out information of what they were doing at the first opportunity. What were the chances that they would find what they had come for, only to find the way out barred? The very real possibility was haunting him, making concentrating difficult.


hiya! I'm back. SOOO sorry for the long wait. Basically, this is what happened: Stepdad ended up in hospital (i'm flying back home in about 2 weeks to deal with that--i'll still be able to game since he's pretty much housebound for the meantime; Boyfriend and I quasi-broke up; work stuff is pulling me in about 4 different directions; and I got sick. Life has.. sort of worked itself out. So, I'm getting things back on track

With a single push from Rilkus' powerful bronzed shoulders, the stone doors swing open revealing a square room that connects to another equally sized chamber via a short hallway.

A brightly painted chariot sits in the center of this first stone room. Behind it, a large canvas of tanned hide stretches between two stone columns. Faded paint flakes from its surface, still depicting scenes of animals on the hunt. Beneath the paint, Darzus spots the vibrant scars of a lash and a nipple. This is the skin of a giant, tanned and preserved here in this room like some great trophy! At each corner, a stone shield rests at shoulder height, molded into the expert masonry of the tomb itself. Beneath one shield is a stone chest that Bug is positive is trapped in some way.

Two statutes of frowning kings line each side of the short corridor leading to the next chamber. The final room is dominated by a large diorama of a battle fought between two sides. The walls of the room are covered in ancient and rotting weapons and armor. To see more, however, one would have to enter the room proper.

anyone making a DC 20 disable Device... or DC 23 Break check.. or attacking the chest (HP 15, hardness 5):

You find two scrolls written on preserved hide... giant again.
[dc 15 linguistics checks to decipher]
One is a list of battles. Another, is a brief biography of Akhentempi

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus continues to move through the passageway to the 2nd room.

You all have that trapped chest covered? He hands bugs leash to Badr as he continues on.

Perception, inspect next room: 1d20 + 4 ⇒ (7) + 4 = 11


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Per: 1d20 + 6 ⇒ (8) + 6 = 14
DD: 1d20 + 8 ⇒ (15) + 8 = 23

Cautiously the mul entered the room, looking about in awe. He felt the weight of history on his broad shoulders, a weight much heavier than any physical load. Going over to the chest he carefully searched for traps, before unlocking it with a deftness one wouldn’t suspect from someone with such large fingers.

”Someone here really did not like giants. That is for sure.”


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Bug made a clicking sound and pointed to the stone chest with one claw, then dutifully stood next to Badr as the leash was passed.


Darzus' keen eyes do not spot anything dangerous in the hall. The Four Kings frown sternly at him as he walks, but therea re no traps or anything lying in wait, here.

Behind him, Rilkus easily pops the trap open and reveals two scrolls on giant hide. One.. appears to be a list of sorts. The other.. not? He has little time to check the scroll, however, as the moment Darzus passes into the second chamber, three of the dolls on the diorama leap into action, bringing their spears to life.

Their blank eyes never leave Darzus as they raise their spears to attack.

initiative:

Badr: 1d20 + 4 ⇒ (5) + 4 = 9
Bug: 1d20 + 5 ⇒ (18) + 5 = 23
Darzus: 1d20 + 6 ⇒ (8) + 6 = 14
Rilkus: 1d20 + 2 ⇒ (17) + 2 = 19
Sienna: 1d20 + 1 ⇒ (20) + 1 = 21
Dolls: 1d20 + 4 ⇒ (13) + 4 = 17

Star Round 1! Bug, Sienna, and Riklus UP! Then, Dolls, Darzus, and Badr!

effects:

none at this time.


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Bug is on leash, so she does nothing. Full defense.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Seeing the dolls come to life, Rilkus leapt to his feet...and drank his mutagen.

+4 Str, -2 Int, +2 Natural Armor for 10 min


Sienna? Updating tonight


INACTIVE - GAME DIED

Sienna readies her spear and takes up a position by Rilkus with a nod.

Readied spear attack: 1d20 + 1 ⇒ (4) + 1 = 5


Top of Round 1

initiative:

Badr: 1d20 + 4 ⇒ (5) + 4 = 9
Bug: 1d20 + 5 ⇒ (18) + 5 = 23
Darzus: 1d20 + 6 ⇒ (8) + 6 = 14
Rilkus: 1d20 + 2 ⇒ (17) + 2 = 19
Sienna: 1d20 + 1 ⇒ (20) + 1 = 21
Dolls: 1d20 + 4 ⇒ (13) + 4 = 17

Bug, still on its leash, waits passively while Rilkus eats potion-laced fruit. His muscles swell, nearly straining the limits of his leather gear. The mul's skin grows rough and scaly, like a lizard's. Meanwhile, Sienna readies herself for the dolls to swarm past Darzus and attack.

And, attack the dolls do. One pounces on Darzus, pummeling the elf with its tiny fists. He spins around, trying to shake the thing off of him, and his frantic spinning dislodges the doll enough that only one of its tiny fists lands.

The other two dolls skirt past him, one towards Sienna and the other towards Rilkus. Sienna easily deflects the doll's strike, but Rilkus isn't quite so lucky. Despite the armored scales plating his hide, he still feels the dull "thump" of the doll's fist against his knee.

Relieving My Nightmares from Puppet Master:

attack Darzus: 1d20 + 3 ⇒ (8) + 3 = 11
attack Darzus: 1d20 + 3 ⇒ (14) + 3 = 17 hit!
damage: 1d3 ⇒ 1
the other 2 run and attack Sienna and Rilkus
Sienna: 1d20 + 3 ⇒ (9) + 3 = 12 miss
Rilkus: 1d20 + 3 ⇒ (16) + 3 = 19 hit
damage: 1d3 ⇒ 2

Sienna's readied strike misses


Bottom of Round 1. Badr and Darzus up.
the dolls are tiny and so occupy your space. But, since i can't do that on the map, they're next to you guys.
effects:

Rilkus: +4 str, +2 nat armor, -2 intelligence for 10 minutes

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

This is probably my last post before my trip

Alarmed that he was caught off guard in his carelessness, Darzus pulls his spear of his back and instinctively jabs it at the doll that just punched him.

draw weapon, move action

obsidian shortspear attack doll: 1d20 ⇒ 1
piercing damage: 1d6 ⇒ 5

The doll seems to be bobbing around a bit much for him right now.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Hit: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Rilkus grabbed the doll, threw it on the ground and attempted to stomp on it.


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr tumbles to a flanking position and strikes the doll on Sienna.

Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (5) = 9


initiative:

Badr: 1d20 + 4 ⇒ (5) + 4 = 9
Bug: 1d20 + 5 ⇒ (18) + 5 = 23
Darzus: 1d20 + 6 ⇒ (8) + 6 = 14
Rilkus: 1d20 + 2 ⇒ (17) + 2 = 19
Sienna: 1d20 + 1 ⇒ (20) + 1 = 21
Dolls: 1d20 + 4 ⇒ (13) + 4 = 17

Darzus swipes at the doll attacking him. But, with the doll on his back, he can't quite take aim, and his blade misses the doll by a wide margin.

In the chariot room, Badr flips over the chariot, landing beside Sienna. He twirls with blade out, and slices off the doll's head. The thing twitches once and then falls to the floor, lifeless once more.

End Round 1. Start Round 2
I'll resolve Rilkus, now, since I have his action

Rilkus grabs the doll atop the chest and slams it to the ground with a single powerful heave. The doll shatters into dust beneath his feet.

Top of Round 2. Sienna and Bug UP!


[spoiler=sense motive checks to see if people "can make Bug do things.. y'know that thing we talked about in Discussion Thread."]
-realized it should probably be a Wis check, not Int, since Sense Motive is a wisdom skill.
Badr: 1d20 + 2 ⇒ (9) + 2 = 11
Rilkus: 1d20 + 2 ⇒ (2) + 2 = 4
Bug: 1d20 + 2 ⇒ (7) + 2 = 9
Sienna: 1d20 + 4 ⇒ (12) + 4 = 16
Darzus: 1d20 + 0 ⇒ (19) + 0 = 19

DC is 15 and both Darzus AND Sienna are successful (this combat) in making Bug do something! Bug, you are free to act!
[/spoiler]

Bug, is free to attack (or, not... whatever) this round. essentially, Bug senses that her leash holder wants her to attack (or not, if that's what you want her to do)


INACTIVE - GAME DIED

Spear attack: 1d20 + 1 ⇒ (4) + 1 = 5

Sienna stabs uselessly again.


I'm flying out tonight, i'll have internets again by Thursday Night/Friday morning. If i don't get Bug tonight, i'll resolve by Friday. Thank you guys for being so understanding about my crap-butt summer.


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Pretty sure Badr is Bug's current master, so Bug will delay until Badr's action.


2 people marked this as a favorite.
M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr drops bug's tether. "Unleash the bug of war!"


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Well, alrighty then...

Bug went from disinterested to murderous intent with nothing in between. She stepped forward next to Sienna and tore into a doll with unbridled savagery.

Claw 1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 ⇒ 2

Claw 2: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d3 ⇒ 3

Claw 3: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d3 ⇒ 3

Claw 4: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d3 ⇒ 2

Bite: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d3 ⇒ 2


Bug Rushes forward, and grabs the doll wtih one swift motion. The doll is a curious contraption. It's not alive, but it moves and attacks. But, her master commands her to kill, and she must obey. With barely any effort, the doll explodes into a shower of splinters as she pulls her arms apart.

end of co.bat


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Bug didn't slow. Before the rain of splinters settled to the ground she was scuttling forward looking for where the dolls had come from, attempting to track their origin.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Survival: 1d20 + 6 ⇒ (20) + 6 = 26


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Rilkus rolled his neck with an audible crack. ”Bug’s on the hunt. Let’s see where it takes us.”

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Now that the immediate threat is gone, Darzus inspects the new room more carefully while keeping an eye on where bug heads so that he can follow quickly behind.

Perception, traps in second room: 1d20 + 4 ⇒ (13) + 4 = 17

I hope there aren't many more of those... though it appears our bug would be able to handle them easily.


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr will also search for traps.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


The three see tiny foot prints in the dust leading from the diorama. They came from the tiny display on the table. But, they cannot find any other traps in the room. No more surprise lurk in the dust to strike.


INACTIVE - GAME DIED

"If there's nothing else, shall we proceed?" says Sienna.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

”Might as well. But if our foes here are dolls, watch out for weaponized tea sets and cutlery as we go forward.”


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HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Today on Candid Camera, we've replaced these adventurer's haunted tomb with the castle from Beauty and the Beast! Lets see if they notice...

As soon as it was clear that there was nothing left to find, Bug dashed out of the room. When the others caught up with her she was moving all four hands and her antennae over the next set of doors.

Perception (listen at door): 1d20 + 6 ⇒ (1) + 6 = 7
Perception (search for traps): 1d20 + 6 ⇒ (8) + 6 = 14

I've moved myself on the map. If the door is clear I'll open it.


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr follows Bug in and helps search for traps.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus follows close enough behind bug to recover their leash if and when needed, but let’s them continue following the current tracks.


Neither of the explorers find the doors trapped or locked. Nor do they hear any threat or movement beyond the stone slabs. The tomb remains silent as the dead.


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr opens the door and moves in with caution.


HP 10/10, AC 20, Fort +3, Ref +9, Will +3, Init +5, Perception +6 Venom 2/2, Farhand 1/1

Bug moves in alongside Badr, keeping low and movign around the corner of the doorway to survey the room.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

May as well throw another chance out there before we're moved along...

Darzus continues behind bug but fans just out to the side when they stop to peer into the room. He takes his own look and then closes his eyes to flash a psionic scan with his mind's eye.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Manifest Detect Psionics, scanning into the room for auras


With an almost lazy push from Badr, the stone doors easily swing open. Beyond, a massive mirror stretches across the wall southern wall of this chamber, opposite the door. It's flanked by two imperious statues. The eastern statue is of a tall, beautiful human woman with a flowing, hooded gown, holding an ankh and a flail. The western statue is a powerfully muscled man, covered in battle scars. He wears a slave's collar about his neck, and is dressed in the skins of some beast such that it appears as though he has the head of a snarling reptile, and not a human one. He holds a massive sword with three blades on both ends in his hands, and even more weapons festoon his back and sides. His chest is covered in brands of strength and ownership.

Stone double doors,standing slightly ajar, lead to the east and west. Torch holders sculpted in the shape of bird skulls are built in each corner, and a thin layer of dust covers every surface. As the servants enter the room, they see themselves reflected in the giant mirror, along with a bronzed-skinned powerfully built man in his forties. He wears long flowing white ceremonial robes of linen and a fine headdress of turquoise and obsidian. He folds his arms over his broad chest, and sternly regards the servants as they enter.

anyone making a DC 10 religion or history check:

These are statues of ancient(and non-existent) gods of Athas, their names long since taken by the Dragon. Their works lost to the dunes

Anyone studying the mirror with psicraft/detect psionics:

This mirror is imbued with a small amount of psionic power. It resonates with the power to call up minor hallucinations and even change anyone who stares too long into its depths.


INACTIVE - GAME DIED

Sienna looks at the statues with a curious expression, but then she turns and looks over to the double doors. "Old entities, lost to time. We should not linger here," she says.

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus regards the mirror carefully and stares into it at length, looking past the unknown priest. After he is satisfied with his analysis of its nature he turns and addresses the priest.

Greetings, we mean no intrusion. We're simply exploring and moving along quickly. Is there anything you can tell us about the people depicted by these statues?


M Human Rogue (Knife Master) 1; Perception+6, Init+4, AC 17, HP 15, Fort +3, Ref+6, Will +3; dagger +4 (1d4+1)

Badr studies the area for any traps or hidden threats.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

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