| Doc Williams |
"We definitely need to get there quickly, but we should take care. So far we've managed to get ambushed twice, and if we rush in we may end up in a bad way." Doc says with a worried tone in his voice.
"If whoever was here has been spying on them, they must've been holding out against them for a while. It's likely we'll find useful supplies or information inside the dwelling itself." he adds sagely.
| Maera |
"I agree," she nods to Doc. "Whoever stays here must have had to deal with keepin' this vine creatures in check. Grindylows are equally entanglin' foes... perhaps there is somethin' we can use against them."
| Aramis Steele |
"Tha's quite a stink!" Aramis chuckles, pulling the collar of her repurposed coat over her nose and mouth before venturing further. She keeps her musket trained on the door, before leaning back and forcing it open in one swift kick.
Strength: 1d20 ⇒ 16
| Doc Williams |
"Ugh, that's rather ripe isn't it?" Doc grimaces as Aramis kicks open the door.
"Perhaps we can figure out how recently the former occupant passed away, and what did him in. I reckon it might be a good thing to know."
Perception check once in, and a Healing check to figure out cause and how recent the death was.
Perception: 1d20 ⇒ 2
Healing: 1d20 + 13 ⇒ (7) + 13 = 20
| GM Hills |
The door slams inward revealing a corpse hanging from a rope in the middle of the room, obviously a suicide by the fact that a chair is kicked out from under the body. The stench is horrific, one of the worst smells any of you have ever dealt with. It has likely been dead for quite some time as a huge swath of flies are swarming the body.
The body looks to have had some disease before dying from hanging.
| Aramis Steele |
"Well, this jus' keeps gettin' better an' better," Aramis mutters, holding her collar in place over her nose with one hand. The coat stinks of sweat and the sea, but it's plenty better than the stench of the corpse. With the other, she waves her musket around the body, attempting to shoo the flies away. "We still plannin' on searchin' this place, or shall we jus' move on an' forget this poor sod?" She steps further into the room to allow the others to enter, glancing over the contents for anything that jumps out immediately as being useful.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
| GM Hills |
Before Aramis can get that close to the body two things happen:
First, the 'corpse' begins to thrash and it's head looks up at her, though still hanging by the rope. Having taken a step closer, the smell is so bad that Aramis is Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13 overwhelmed by the stench and feels very, very sick. 1d6 + 4 ⇒ (2) + 4 = 6 Aramis you are sickened for the next 6 minutes
Second, the flies pull from the corpse and swarm towards the crew.
Aramis: 1d20 + 6 ⇒ (12) + 6 = 18
Maera: 1d20 + 2 ⇒ (7) + 2 = 9
Doc: 1d20 + 4 ⇒ (10) + 4 = 14
Malak: 1d20 + 2 ⇒ (3) + 2 = 5
Diabolito: 1d20 + 2 ⇒ (2) + 2 = 4
Nissa: 1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 1 ⇒ (1) + 1 = 2
Round 1: Crew Goes 1st
| Aramis Steele |
With a surprised yell, Aramis stumbles back, raises her musket, and lets the corpse have it. She fumbles to reload, stomach churning from the foul stench.
Attack!: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d12 + 1 - 2 ⇒ (1) + 1 - 2 = 0
| Maera |
Perform Check: 1d20 + 10 ⇒ (3) + 10 = 13
KW: 1d20 + 7 ⇒ (4) + 7 = 11
KW: 1d20 + 7 ⇒ (11) + 7 = 18
"Can't even kill himself properly, it seems," she mutters darkly, before uncapping the waterskin she's kept at her hip. Beginning a song not unlike the one she used to levitate herself to the Wormwood, the water snakes out from the skin to form a partial barrier between the swarm of flies and Aramis. Lashing out with the water once, she says, "Let's see if you like gettin' your wings wet..."
Waterstrike: 1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 3 ⇒ (3) + 3 = 6
| GM Hills |
The water seems to be particularly painful for the bugs, knocking many out of the air and seeming to slow all those it hit, making them much easier to swat from the sky. After reviewing your gear + spells, I realized that you had NO way to deal with swarms. That said, I talked to Maera and she pointed out sheets of water + flies = flailing insects. As such...since they are wet, I am going to rule them slowed and raise their size of being a swarm. As such, Slashing/piercing will do half and bludgeoning will do full. It still does not trivialize this encounter! Enjoy!
| Diabolito Stormbeard |
Hydraulic Push: 1d20 + 5 ⇒ (17) + 5 = 22
Diabolito growls in frustration at not preparing for a horrible swarm, and as such, his own tones call forth water to try and push their foes away.
Oh Diabolito is definitely preparing Flaming Sphere next time! But for now, casting Hydraulic Push. I'm not sure whether the swarm can be pushed, but if not, and it's obvious to the ol' Devil Fish, then we'll be targeting the ghast instead.
Knowledge (Nature): 1d20 + 8 ⇒ (2) + 8 = 10
| Doc Williams |
Knowledge(Nature): 1d20 + 10 ⇒ (7) + 10 = 17
"A msas of flies and me without any alchemist's fire. I'll be sure to remedy that when we get back to ship!"
Doc fishes out a potion and quickly downs it, shrinking down until he's the size of a large halfling. "In we go!" he says, taking a deep breath before he goes in.
Std Act.: Extract(Reduce Person), Move: 25' to inside, Holding Breath, 14 min duration during combat.
Any kind of table or such in the room that we could overturn onto the soggy swarm?
| GM Hills |
Malak steps forward and slams his ranseur into the swarm, slamming into it with all of his might.
Fort I forgot: 1d20 + 7 ⇒ (12) + 7 = 19
Power Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 + 9 ⇒ (1, 4) + 9 = 14
The weapons does manage to crush many of the wet bugs.
| GM Hills |
Nissa hesitates, seeing no safe place to move into the room. The flies seem to be trying to lift up and reform to attack. It does manage to move forward and cause the two before it a distraction.
Doc Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Aramis Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Doc struggles with the distraction, but Aramis has no issues with it.
Damage on Doc: 1d6 ⇒ 6Doc Fort pt 2 : 1d20 + 5 ⇒ (4) + 5 = 9
Damage on Ara: 1d6 ⇒ 5Doc Fort pt 2 : 1d20 + 4 ⇒ (4) + 4 = 8
Doc take 6 and Aramis take 5. Both fail second save and feel as if a fever has come over you...more on that after the fight.
CREW is UP!
| Diabolito Stormbeard |
Diabolito growls low, beginning a chant as the smell of an inferno forms around him, the sound of crackling fire coming forth, as it overshadows the slight sounds of a bull's snort.
"Hold on, ya swabs! Help be a'comin!"
Sacrificing Bull's Strength in favor of Summon Nature's Ally II and summoning up a Small Fire elemental.
| Aramis Steele |
"Tha's Cap'n ta ye, Whiskers!" Aramis laughs, ignoring the queasiness in her gut and the rising fever. She blasts at the swarm of flies, the blast of her musket echoing in the room, fumbling to reload again.
Attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
| Doc Williams |
Don't suppose a +2 vs disease saves is enough to succeed against the fever?
Also does it seem like enough of the swarm is still trapped on the ground that overturning the desk on them would be effective against them?
| Doc Williams |
Doc does his best to push through the flies to get at the desk. Mustering his strength, he overturns the desk, attempting to smash as many of the flies still trapped in the water on the ground.
Not entirely sure what to roll for this, but I'm assuming improvised weapon attack.
Attack (Desk is mightier than the Dagger): 1d20 + 4 ⇒ (19) + 4 = 23
Note: 21 if it's Str instead of Dex
I hope this does most of them in, having all of us catching fever now would be a really bad situation.
Malak Wavecrasher
|
Okie dokie, the sea reaver is back. Point of clarification? Is the ghast technically alive? As in, is it a threat that Malak would like to eliminate? Because what barbarian even cares about flies, pssh.
Malak Wavecrasher
|
Malak doesn't understand what the thing is that "birthed" these flies or why it is in this place. The barbarian doesn't know if it is alive, only that it is still moving and should stop. The sea reaver knows to kill.
The half-orc decides to thrust his ranseur forward and into the thing still hanging from the noose. Its simple movements a perceived threat.
Monster Slayin': 1d20 + 7 ⇒ (6) + 7 = 13
Pirate Playin': 2d4 + 9 ⇒ (3, 4) + 9 = 16
Power attack on the ghast.
| GM Hills |
While Maera's attack does keep the swarm wet, it does not appear to do any damage to it.
The swarm moves again, ever so slightly, attempting to feast on the party.
Maera: 1d6 ⇒ 2
Malak: 1d6 ⇒ 1
Diabolito: 1d6 ⇒ 3
Aramis: 1d6 ⇒ 6
The ghast attempts to struggle free!
But fails.
Diab: 1d20 + 4 ⇒ (14) + 4 = 18
Mae: 1d20 + 3 ⇒ (18) + 3 = 21
Mal: 1d20 + 7 ⇒ (14) + 7 = 21
Those who have not had the fever burn their veins manage to fight it off.
Diab: 1d20 + 4 ⇒ (6) + 4 = 10
Mae: 1d20 + 3 ⇒ (12) + 3 = 15
Mal: 1d20 + 7 ⇒ (19) + 7 = 26
And only Diabolito is bothered by being surrounded by the swarm Man my dice often hate you, I'm sorry!
That's it crew...FINISH THIS!
| Aramis Steele |
Feeling worse for wear, Aramis attempts to blast the swarm again. "Bessie's bloomers, why di'n't Pappy e'er get me tha' bunderbuss?" she grumbles, looking considerably more pale than usual.
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d12 + 1 ⇒ (9) + 1 = 10
| Aramis Steele |
Crud, I didn't notice. And I forgot the penalties for being sickened, as well! Chalk it up to a stressful day at work. Ah well, Aramis will spend her move action using the Quick Clear deed. Thanks for catching that for me.
| GM Hills |
The small elemental appears beside the swarm and immediately goes to smashing.
1d20 + 4 ⇒ (19) + 4 = 23
1d4 ⇒ 2
The bugs can not handle the flames and the small elemental burns enough of them for the swarm to dissipate, leaving only the smelly ghast hanging by his neck, which Malak uses his ranseur on once more and ends it's life...again.
Combat over. Swarms suck.
| Aramis Steele |
No, I was sickened by the stench in the first round. Six minutes. Then I got a lovely fever on top of that. Aramis is not in a happy place right now!
The gunslinger staggers to a nearby wall and slides down it, leaning forward, elbows on her knees. "Ye folks mind if ah take a breather? Not feelin' too great righ' now. Doc, ah don' guess ye've got anythin' fer a fever?" She chuckles weakly, tugging the collar of her heavy coat open.
Malak Wavecrasher
|
Malak grumbles and begins to search the building for anything. "Longer we sits, longer the suckers can eats Sandara..."
Perception, find me loot?: 1d20 + 6 ⇒ (2) + 6 = 8
It seems like the barbarian is more likely to find the air than anything. He loses his temper and smashes a chair to pieces and attempt to do the same to the desk Doc had used earlier.
| Aramis Steele |
"Don' know if ye've noticed, but one a' yer cap'ns can't shot straight righ' now," Aramis points out. "Would ye prefer I risk shootin' Sandara? Ye saw wha' tha' bullet did ta Plugg. Ye want ta see wha' tha inside a' Sandara's 'ead looks like? I know I don't."
| Diabolito Stormbeard |
Seeing the last of their threats removed (for the moment), Diabolito waves his hand in salute to the elemental. It briefly returns the motion before exploding in a shower of sparks, returning to its fiery home.
Seeing the rough shape of his companions, he lets the air clear for a few minutes, motioning everyone outside so folks can get a better look at Aramis.
"Let ol' Stormbeard take a look at ya, Cap'n. We'll see if'n me n' the Doc can't sort it out."
Heal: 1d20 + 7 ⇒ (11) + 7 = 18
After they both take a look at the Cap'n, Diabolito heads back into the small hut, do a bit of well deserved treasure hunting.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
| Doc Williams |
Doc goes over everyone who was in the swarm, checking them for bites. He then fishes around in his healing kit for a moment. Digging out a bit of some root, he breaks it into two pieces and hands one to Aramis.
"Here, chew on this and it should help keep the fever down."
He takes the other piece and begins chewing on it himself.
For Aramis
Heal (Treat Disease): 1d20 + 13 ⇒ (4) + 13 = 17
For Doc
Heal (Treat Disease): 1d20 + 13 ⇒ (11) + 13 = 24
DC = Disease DC, success grants +4 on next save vs the disease
| GM Hills |
Disease is treated and both are cured of it (I prefer for the doctor's work to just succeed on this particular task, in general). With a few quick glances around the shack, several things are found....
a suit of leather armor, six spears, and eight finely tailored
courtier’s outfits(30 gp each).
style
young blonde woman worth 45 gp.
A wooden box is wedged into a drawer in the room.