Wrath of the Wicked (Inactive)

Game Master The Dragon

Example characters:

Cine of house Drogar:

Expelled from the Imperial university in the desert city of Lenthos, Cine has found his way into the service of the guild, on the lookout for quick profit to fund his foul experiments. When under the influence of his chemical enhancements, he prowls the streets with deadly, leonine grace.

NE Human Vivisectionist alchemist 4.
Stats: Str 13, Dex 20, Con 14, Int 18, Wis 7, Cha 8
-Weapon Finesse
-Stealth Synergy
Notable Discoveries
-Feral Mutagen
-That one that lets you swallow and spit out a potion.
Wizard Variant Multiclassing
-School: Conjuration(Teleporation subschool).
-Familiar (Greensting Scorpion)
-Shift 10ft 7/d & Summoner's charm +2
Notable Gear: Two Masterwork Cold Iron Sickles
Two Masterwork Silver Sickles
Mwk Longspear
Amulet of Mighty Fists, Agile
CL 8 potion of Greater Magic Fang

Notes: Bog-standard self-buffing murdermachine. Alchemist list is surprisingly versatile, too.

'Mad Dog' Grorgon:
Yippy kay yay, motherf*#@er.

CE Ogre Gunslinger 6, E1
Stats: Str 18, Dex 14, Con 16, Int 8, Wis 15, Cha 11
-Gunsmithing(Gunslinger Bonus)
-Nightstalker Ogre
-Stealth Synergy
-Power Attack
-Furious Focus(Gunslinger Bonus)
-Vital Strike
Barbarian Variant Multiclassing
-Rage 9rds/d
-Uncanny Dodge
-Reckless Abandon
Notable Gear
+1 mwk Cannon.
Ammunition for cannon.
Muleback Chords
Beneficial Bandolier

Light Load carrying capacity sitting at 612lb. Switch Hitter build.
Alternates between vital striking things with the cannon, (+5 to hit vs touch) reloading 1 per round with his bandolier, and bludgeoning things to death with the cannon. It comes out to a 'rifle butt' of +15 to hit and 4d8+16.

An agent of a rival thieves guild from a far off city, Alicia has been sent to infiltrate and perhaps even take over Soren's House of Trade. Her loyalty to her previous organization is growing increasingly shaky as she rises in power.

CE Human Arcane Duelist Bard 5/Buccaneer ranger 1, E1
Stats: Str 16, Dex 22, Con 15, Int 16, Wis 13, Cha 18
-Point Blank Shot
-Stealth Synergy
-Arcane Strike
-Precise Shot
-Rapid Shot
-Deadly Aim
+2 Cloak of Resistance
+2 Belt of Dex
+2 Mithral Chain Shirt/Armored Kilt combination
+1 Composite Shortbow of +3str
+1 Ring of Protection
+1 Longsword

Notes: An excersize in adding up small bonuses, she has something like +14 to damage with an accuracy of +11/+11, all the while handing out party buffs.

A manipulator of the highest order, Grave enjoys power over others.

LE Human Infernal bloodline sorcerer 5/Mindbender 1 E1
Stats: Str 8, Dex 13, Con 12, Int 14, Wis 11, Cha 24
-Stealth Synergy
-Spell Focus: Enchantment
-Eschew Materials
-Still Spell
-Silent Spell
-Telepathy 100ft, and mindsight within the same area.
Notable Gear
Cloak of Charisma +4

Notes: Save or die specialist, enchanter, and a functional radar, he can locate any living creatures within a 100ft radius.

Butters, guild artificer:
Butters is a nervous man, heavy in the gut area. There are few who know their ways around a wand like he does, and he's indispensible to the guild for that reason. Has been pressed into frontline service by recent events, and isn't happy about it.

N Human Cleric 3/Wizard 3, E5
Stats: Str 13, Dex 15, Con 18, Int 12, Wis 12, Cha 14
-Scribe Scroll
-Stealth Synergy
-Inspired Master
-Dragon Prophesier
-Craft Wand
-Reckless Wand Wielder
-Prophesier's Artifex
-Two-Weapon Fighting
-Double Wand Wielder
-Magical Knack: Wizard
+1 Mithral Chain Shirt
+1 Full Plate Armor
2x Wand of Shocking Grasp CL 1
2x Wand of Scorching Ray CL 4
2x Wand of Cure light Wounds CL 1
2x Wand of Ray of Flame CL 1

Leans heavily on 3.5e material, but hot-damn.
Takes some time to wind up, but when he does, things go down to the tune of 12d6 fire damage at range, at the cost of 7 level 1 charges, or with shocking grasp for 12d6 electricity damage in melee, or, in clutch situations, bossfights and the like, he can whip out his scorching ray wands for a whopping 24d6 fire damage. Per round.

Evokers eat your heart out.

Also, he wears fullplate when he doesn't need to be sneaky, which I think is neat.

Thunder rolls in her blood, curtesey of her giant ancestry. When she swings her hammers, sparks fly.

Female LN Major Storm Giant Bloodline Human Magus 4/Bloodstorm Blade 2 E2 & 3 bloodline levels
Str 18, Dex 13, Con 15, Int 14, Wis 11, Cha 10
1 - Martial Study(Steel Wind)
H - Martial Stance(Punishing Stance)
B - Power Attack
3 - Point Blank Shot
5 - Stealth Synergy
B - Cleave
5B - Throw Anything
E1 - Quick Draw
E2 - Rapid Shot
E3 - Intensify Spell
Gifted Adept(Shocking Grasp)
Spellhunter(Shocking Grasp)
Myrmidarchs sit down and take notes - this is the true switch hitting magus right there.
Has a bunch of masterwork warhammers, which she uses to deliver spellstrikes & spell combat at range with power attack, strength as a base to hit, and Thunderous Throw.
Also has Caster level 7, which improves to 9 with practiced spellcaster.
VMC isn't central to what's going on here, but he'd probably either go fighter or snipe some nice powers off of a cleric domain or a sorcerer bloodline.

Also, uses bloodline cheese to supercharge caster level and get into Bloodstorm Blade in a timely fashion.