WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

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Silver Crusade

the Mythic
Price wrote:

You aren't allowed to twirl your moustache with that avatar. King Mark is a pillar of righteousness that we are looking to topple.

Now your Xz avatar on the other hand...

Casts summon mustache. Begins to twirl magic mustache.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

F^$< it! RUN!


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'm thinking Hold Portal and a half dozen Stubborn Nails. Good luck fighting Bugbears, boys, when the only weapon you've got is in your pants. >:D


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Poison can be brewed in pretty large containers. Just tell me what you want, make a supply run for me, and give me about a day.

I can also make itching powder. :)


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

If we set up a poison manufacturing operation we might be caught. Plus if the uniforms have gloves, it would not work anyway


Stormraven (Price) and I were chatting off-line (well, out of thread, anyway) the other day about different options for the keep.

I dont know what we'll be dealing with in total, but we need to be prepared to have to make our way up that tower – with all kinds of choke points and traps, if i'm reading the map right. That being the case, a couple copies of scrolls of Invisibility and Spider Climb could come in REALLY handy in getting a few people up in there to bypass choke points to open them from the other side.

Thoughts? Concerns? Criticisms?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Unfortunately, I don't have Spider Climb, but I have lots of scrolls of Invisibility.

Keeping loose track of the days and the amount of time I've had to craft, I've spent about 2,100 gp on scroll and alchemy crafting since we got here. :)

Speaking of which, it's about time you guys made your choices regarding which magic items and achemical supplies you want. I'm pretty sure I've had enough time to make just about anything we want, but not everyone has chimed in and told me what they need yet.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'll get back to you Xanos. I'm really not sure what Price actually needs and I'd rather you had time to craft whatever devilry we can think of to make Balentyne a murderhole for the current occupants. :)


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Fargo is saving up for a few things. What comes first depends on the answers to some questions I need to ask Mark.

And Teon gained a climb speed last time we leveled up. 35ft. in fact

Just an FYI where I would like to take Teon combat wise. I am going to start building with with the dimensional agility feat line.


King of Talingarde

I will be placing a slight pause on the game for now, at least time wise. I need to get a post up for the removal of Gwyn and Kalina and the introduction of Ice Titan. Feel free to plot, to plan, to scheme.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I feel we should be scheming more.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Good Idea. Let's go over our game plan so far.

1. Give them Food Poisoning Price slips a potion of Destroy Intestines into the stew.

2. Sneak In via the recently discovered secret passage.

3. Lock Up the Armory with Stubborn Nails and Alchemical Glue. They'll need to batter the door down to get to it. Xanos is going to cover everything inside with Itching Powder just to be spiteful.

4. Disguise ourselves, we all have access to Alter Self I think. Nabbing some soldier uniforms to help with should let us move around a bit more freely.

I think that's as far as we've gotten so far. The next steps are a bit ambiguous.

I guess we need to decide what our goal is. Are we going to try to kill as many people as we can ourselves, or are we going to infiltrate, open the gates and hold the gate house while the bugbears rush the place?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Can I send Fargo the Merchant to the magic shop to see what arcane scrolls are available for purchase? They might have things I don't have access to.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

We also want to plant the true rumors that the one captain's wife is sleeping with the other captain.


King of Talingarde

Just a heads up the next two days I'm getting some certification work done, so my posting will be rather difficult, what with me busy/tired/wishing I was dead. Things should be mostly ready to continue on again though. Just waiting on a response from a PM I sent, then Alaric can do his intro post.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Apologies guys but I'm slammed, too. Doing a house-sale on the West Coast and moving into an apartment on the East Coast is leaving me a little short on time into next week. I'll post as I can.


Xanos wrote:
4. Disguise ourselves, we all have access to Alter Self I think. Nabbing some soldier uniforms to help with should let us move around a bit more freely.

If no other opportunity presents itself, Cain could try to lure those three knuckleheads he was drinking with away for a night. We ambush them, kill them, take their clothes, and we're good for 3 of us.

A possible 4th uniform could come from the guy delivering the letter. We ambush him on his way back, take his clothes… though that makes that crime scene look a bit suspicious.

Xanos wrote:
I guess we need to decide what our goal is. Are we going to try to kill as many people as we can ourselves, or are we going to infiltrate, open the gates and hold the gate house while the bugbears rush the place?

I'm not interested in trying to kill every single defender in the place. Just taking out the key points and commanding officers. Without key strategic locations and without a command structure, the bugbears should be able to do thier thing. If they can't, they don't deserve to win the fight. We weren't hired to wipe the place out, but to make the bugbear's offensive workable.

Xanos wrote:
Can I send Fargo the Merchant to the magic shop to see what arcane scrolls are available for purchase? They might have things I don't have access to.

This is smart. And I'd like to refer back to my (well, Price's) Spider Climb suggestion. If you could get one of those then learn it. You could outfit us with a few scrolls/castings of it as we're trying to make our way up into that tower… and that could be key.

Fargo wrote:
We also want to plant the true rumors that the one captain's wife is sleeping with the other captain.

Yah, what do we want to do with this information? The best i can think of is staging something where we can isolate and kill one of the two guys (or maybe both). Maybe slip a forged note in for either the husband or the cheater to meet the wife? Doll Price up like the wife, lure the man in, and kill him quietly?

The problem is that all this has to be coordinated tightly. If a bunch of people start coming up missing over the course of a couple of days, all kinds of red flags should be going off in the town/keep.


Oh, and I would suggest the key strategic locations we need to neutralize are the gate lever/winches, the tower (unless we kill off all the CO's, then the tower is more or less useless), and the tower with the communication pigeons (or whatever birds they are).


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

The strategist in me says quick and straight to the goal, then let the bugbears do the work. The gamer in me says KILL THEM ALL AND TAKE THEIR STUFF.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Ready. And I must say, the wheel of time vibe continues.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I think planting the rumor would best be done about 3-4 days before we head in. We want to give it enough time to circulate and get back to the Captains. They may kill each other (or at least one of them) which is one less thing for us to worry about and will mess with morale before we even arrive.

Let's get that going now. Between Price "asking certain questions" to aim the fortress gossipmongers in that direction, and Fargo and Caine spreading a few rumors in the bars that should get the ball rolling.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

If we plant the rumors correctly not only will the captains be at each other's throats but their men as well. If we star our assault as men of one captain attacking men of another... They might just do most of our job for us.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Good idea. :)


Male Human Lord of Darkness Antipaladin 5; HP 57/57; AC 23/11/22; Initiative +1; Perception -1; Fort +8, Ref +5, Will +5 (+1 vs. divine spells);

Going to take a little liberty with my intro post. Mostly... showing up in daytime hours and a one-liner from Bellam so to try to move things back along shortly after the horrible delay I caused.

Hope no one minds.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Welcome aboard. I just looked over your sheet. I love the section on Alaric's code.

As for your Progression, you may consider a one level dip into Thug Rogue. That first level ability to dish out the Frightened condition would be pretty amazing with your existing feat plans.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Nope it is a ring tail.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Seriously?

I am laughing so hard right now.


Yah, i'm trying to decide which would actually be more freaky.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

He has a gun. Cute and deadly.


Male Human Lord of Darkness Antipaladin 5; HP 57/57; AC 23/11/22; Initiative +1; Perception -1; Fort +8, Ref +5, Will +5 (+1 vs. divine spells);
Fargo Drinog wrote:
He has a gun. Cute and deadly.

He's got a gun!!


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Cain, you win the "best description of Fargo ever" contest. That was awesome.


:D

He made it easy for me.


King of Talingarde

I was able to peak in as posts were being made once, but my time today was kinda, um, hellish. Nothing like spending 3.5 hours you didn't have trying to fix a mistake someone took 35 seconds to do. Especially when I knew what the result would be but had to do the investigative work anyway.

And now that I'm done whining about my job, I must say I am actually quite glad I wasn't able to interject. I love the way you all played that out! Most excellent. I'll respond to questions in gameplay.


I'm excited to see how the intros to the other players goes.

Sorry to hear about your day. I can empathize (or is it sympathize, i can never remember which is appropriate).


I'm off-site working today, so access will be limited. Feel free to wrap up the current scene if you guys want to kick it forward.


Male Human Lord of Darkness Antipaladin 5; HP 57/57; AC 23/11/22; Initiative +1; Perception -1; Fort +8, Ref +5, Will +5 (+1 vs. divine spells);
Xanos wrote:

Welcome aboard. I just looked over your sheet. I love the section on Alaric's code.

As for your Progression, you may consider a one level dip into Thug Rogue. That first level ability to dish out the Frightened condition would be pretty amazing with your existing feat plans.

The BAB, smite and such penalty would be rough though. Things to consider...

Thanks for liking the code. It's the first thing I wrote out for Alaric and I built him around it. I think he's the nicest dark-hearted evil tyrant-to-be you could ever possibly meet.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Unlike Vampirism, there is no "slow process" which lends itself toward becoming a Graveknight in steps.

Instead, I think the best way of handling becoming a Graveknight would be for the death/reanimation to happen, changing Teon's type to Undead and giving him the "armor immortality" ability. Then, over time as his connection to the Negative Energy plane gets stronger, he could gain the various other Graveknight abilities at Mark's discretion.

It may be that Xanos could come up with some kind of Elixer which could let Teon act as though he were still living for a while, similar to the idea we came up with for Gwyn, or we could take a page out of Cain's book and come up with a potion that would temporarily amplify his connection to the Negative Energy plane and grant him some extra abilities.

As I mentioned in the previous discussions, I have found that treating templates similar to magic items seems to work best. In the case of the Graveknight, this is already factored in. Purposefully becoming a Graveknight requires the creation of special armor. The creation of the armor, and preparing it for housing a soul, costs 25,000 gold.

How's that sound?


Gonna be out-of-pocket today. Unlikely to be able to post. Tomorrow should be normal.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

We seem to be a little stalled. I think part of it is schedules not allowing easy posts and part it I think we are just about done with making our plans and preparation (correct me if I am wrong). I propose we all post if we think we are ready to start implementing the plan and if not, what further preparations are made.


King of Talingarde

Not so much stalled as I was allowing time to make sure Alaric was integrated and caught up. I was kind of waiting for someone to make a post to offer Gwyn and Kalina their bags of gold, but I can do that here shortly.

If everyone's ready though I'll move us along shortly.

EDIT: Just a note. I decided to define shortly. That's a period between now and the end of time. I think closer to the former, but hey, never know when time will decide to end, am I right?


Can I get some help with money stuff? I know we had a ton of stuff we were going to sell off if possible. But I'm not sure what all we've sold, and for how much, and if we've been able to coordinate to disperse the monies to everyone.

I guess the simplest solution is to determine how much we've made from selling loot (and determine which of the loots actually have been sold off). Then simply assume FArgo was able to coordinate it being dispersed out to everyone.

Secondarily, Xanos, that 1,000 gold spent to make all the alchemical/magical stuff. That's 1000 total or 1000 each? I'm assuming total, but let me know. I need to chip in for my part of that expenditure as well as pay whatever money Cain needs to pay (900g, i believe) as a down-payment for the Efficient Quiver deal with the halfling merchant.

Let me know (Xanos and Xzaral).


King of Talingarde

I will be honest. I don't know how much money you all have. When it comes to loot and whatnot, I generally leave this up to the players to police themselves. When it's tabletop, I will occasionally audit sheets, do a quick sum of how much GP each character has approximately, and figure out from there if I should increase/decrease wealth I'm handing out and what types of treasure I should hand out if there's a disparity.

In this, I've done fairly much the same thing. I'm keeping an eye on who's taking/getting what, and as I increase the magical items and treasure throughout the various NPCs deciding from that what to hand out. Beyond that I haven't kept track of the exact values at all.

I can go back through the thread and tally up what's been awarded and whatnot, but the same could be done by the player's as well. You all let me know if you'd like me to do so or if one of you would be willing to handle it.


Let me put a summary together of what we had to sell and who was taking care of each portion of it.

Then you can take a look and just let us know roughly what we would have gotten for each lump sum and we'll distribute from there.

Does that work?


Cain... wrote:

Loot that I can find. And this is assuming a 50% sell-back price on gear and what-not. Xz, let me know if that's incorrect.

Odenkirk Ambush

    MW Greataxe (160g)
    2 Throwing Axes (claimed by Cain)
    hide armor (7.5g)
    12 shortswords (60g)
    12 shortbows (180g)
    174 arrows (8.7g)
    12 studden leather armor (150g)
    12 bucklers (60g)
    42 little purses of 250g each (10,500g)
    116 gp, 458 sp, 1945 cp (181.25g)
    "Emergency Rations" - 9 bottles of fine whiskey (90g) <--- possibly useful in our efforts at the wall?

Trade w/ White Tusk

    Horn (Xanos)
    a bunch of ivory (7,500g)

------

Price was suggesting that she bring the weapons looted from the sailors and sell them as her father's stuff. Given that we're going to fire the ships, I still think it's a bit suspicious if there are about 12 bodies at the burned ships and she shows up with roughly 12 men worth of weapons. This either needs to be woven into her story in a believable way or we need to dispose of the bodies in a way that their numbers are masked.

The fine whiskey: these can either be used as we try to work our way into Balentyne. Or it makes sense that Fargo (as the merchant) would come trying to get a good price for his whiskeys and his ivory shipment.

So, adding up all that loot (and not counting Xanos's horn, the two throwing axes for Cain, and the whiskey stash), it comes to 18,807.45 g (or 3,134.57 split 6 ways)

Did I miss anything? Or are there other thoughts on the loot usage?

Relevant post from Feb. 13. It has a breakdown of what all I thought we had as loot at the time (and I don't think anything ahs changed since then).

I believe Price was going to use her cover story to sell the looted arms/armor, and Fargo had the rest.

So all I need to know is how much of this we have liquidated. And (for the sake of simplicity), can we assume that this should be split between the remaining players? Should Alaric be included in this? Or was he outfitted initially with enough cash that we should just distribute this loot money to Price, Xanos, Fargo, Shulme, and Cain?


King of Talingarde

Sounds good to me.


So, using the 18,807.45 g as the baseline. How much can Aldencross afford to buy off of us? All of it? Or only a percentage? If it's a percentage, what's the total? I can do the math from there. I just can't find the details of Aldencross's economic capabilities.


King of Talingarde

Aldencross is listed on the campaign tab, just as an FYI. Purchase limit is 7500gp, but that only matters on a single item. Which I don't think you have anything worth that much.


King Mark wrote:
Aldencross is listed on the campaign tab, just as an FYI.

Oops, sorry. I forgot about that. Thanks for the reminder.

So, assuming Fargo gets savvy on making sales at different vendors in town (or if he can off-load it all to the chatty halfling), we sell the whole loot pile, then distribute it between the five of us for 3,761.49g each.

Then, if that's all good, I'll go ahead and deduct the 1/5 of the 1000k Xanos used to make party resources (200g) and the 900g for the down payment on the Efficient Quiver.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Actually, ive had the time to make Alchemical items up to 1000 GP each. If you feel like you just have to have 40 tanglefoot bags, I can do that.

Basically, 1000 GP is your rough max. Just choose what you want and deduct the cost from your wealth.

Remember that I'm making them at cost, so 1/2 the sale value in most cases.

Same for the list of magic items I posted. Do a thread search for stubborn nail to find the list quickly.


Oh. I misundersrtood. Alchemical items creation is also at 1/2 cost?

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