WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

Roll20

Battlemat


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King of Talingarde

At this point, I'm basically waiting for what you guys want to do. Be it negotiate for one of the cobras, randomly slaughter everything (or each other, hehehe), or decide to take your evil train and continue on. Just give me a heads up.


Agreed. Someone go do it!

If not, I'll have Cain do it, but, again, I'm not sure that's in our best interest if we want to make the most of the situation.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Would it be possible to grab a cobra in such a way that it couldn't bite? Would that be a Pin?

I think it would be funny to give it to the guy live. Maybe put it in a box for him or something.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

The issue is that a Mithril Cobra is worth 10k gold, and this guy pays double for it.

He's going to have to bring a whole lot more to the table than a single horn.


Agreed. I'm all for getting what we can (as long as its' actually a profit).

Who actually knows about these guys' appreciation for mithril. I don't think Cain knows, does he?


King of Talingarde

All right, just to help clarify a couple things.

1) Yes, as a snake (even a mithril one), you can grab it behind the head. I'm not too concerned about the mechanics of it in this situation, so feel free to RP it appropriately.

2) A bit of metagaminess here. The adventure doesn't take into account capturing the cobras live, and the price it lists for the hunk of ruined mithril cobra is substantially less than a functional one. That being said, I don't believe in punishing good ideas and nice teamwork. You captured them alive, you should reap benefits from it. I will take that into consdieration as I adapt encounters to your group.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

So we are going with slaughter everyone right? Or are we skipping ahead to slaughter each other.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I think each other is included in everyone.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Let's have Price and Gwyn tag-team with their diplo rolls and we'll haggle a deal with some DM handwaving as to the final terms. I'm not too worried about what we get and I figure Mark will come up with something fair.

I think slaughtering these Yutak would be a bad idea, personally. No sense starting a war we don't want to start... as for the ones we do. :D


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

OK, guys... what to do? Do we lose a day and spend time with the Shaman who doesn't trust us risking exposure in a Yutak village... for something potentially interesting and valuable. Or do we take the 'easy money' and stick to the mission?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

7500 gp worth of ivory is pretty substantial. I'm fine with that trade.

I feel like if we went, there's be a pretty big risk of a fight. The shaman already doesn't like us.


I agree with Xanos


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Yep. Putting on my 'Price hat' - she'd be all about the mission and we don't need more delays or more unnecessary battles. But I didn't want to make the call without getting at least a little buy-off from the team.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

That is the outcome I was going for.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

I'm happy. Onward to the Hobbos!


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Guys, I'm likely heading into the city (NYC) for the weekend, so I may not be online again until Sunday afternoon or evening. Feel free to bot Price as needed.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Things are/will be very busy for me from now till the end of the month. I should be able to make a post or two but it is not likely to be that frequent for the next few days.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I have taken down the computer at the old place and it will be a few days until I have set it up in the new place. I can still read and post via my nook but will have trouble if I need to use the battle mat.


King of Talingarde

The next bit is some happy happy fun time RP action with Sakkarot (unless you guys provoke some real fun), so should be good for a shortwhile.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

No real fun please.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

No pre-party business here. Let's play duck-duck-goose.


King of Talingarde

I'll update this afternoon.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Update. The move is complete, I should be setting my computer up today hopefully.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Just letting you all know. I am fully back up and able to fool with the map.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Will there be a chance for us to be alone with Fireaxe (without Odenkirk and his men) before we leave?


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

I think that chance is now.


Yah, i really hope Odenkirk isn't at this meeting.


King of Talingarde

Odenkirk is not present at this meeting. I'll try to get an update up tonight.

Just a heads up that Sunday I'll be traveling again. It's a short direct flight though so shouldn't be any real interruptions.


King of Talingarde

So I'm at my hotel now. Worst Internet Ever. Takes forever to load webpages. Getting what updates I can in.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I'm kind of wondering why we're killing Odenkirk at all. So far it's just that Thorn wants him dead. Xanos doesn't mind killing people, but he doesn't like feeling like he's someone else's tool.

Price is really the only one who's a follower of Asmodius, and being that he's the lord of deceit, im not sure it's even against her faith.

Any reason we couldn't let him in on Thorn's plans, recruit him as a hidden ally, tell him to lay low and go on like we killed him?

So far, I like Odenkirk way more than I like Thorn.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

We could take a breather for a bit until you get back home. Seems like a good stopping point to discuss how to tackle the next phase.


King of Talingarde

Honestly, I wouldn't count on me being home long. In fact there's a good chance I'll be going home for 1 day to immediately be leaving again (waiting on a response). In fact my next trip may also be a house hunting trip, depending on how an interview goes. Trying to gain a level in my job, and it's looking good so far. I'll have to relocate for it, and not sure how it'll affect the travel I'm supposed to be doing as well, but it's definitely a positive step for the ole career. Of course the not knowing where'll I'll be is both annoying and exciting.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Good luck on the career move then! Hopefully it will be less travel and more free time for you.


Xanos wrote:
Thoughts on not killing Odenkirk.

I hand't considered not killing him, though I agree about Xanos's dislike of playing the role of Thorn's tool.

I like Odenkirk as a character more than I like Thorn, but so far the best Cain could say is he respects how Odenkirk conducts himself in combat. Though quietly building up our "pack" for the inevitable showdown with Thorn is definitely smart.

** Tangent: If Cain ever gains the ability to deliver Lycanthropy through a bite, we could use it as a way of having our own "contract" for our own personal recruits. They agree to work with us, Cain bits them… they definitely can't just switch teams on us without there being some consequences.

I wouldn't think that twisting the verbal agreement would be against Price's faith, though I'd think she'd need to either maintain the letter or spirit of the verbal contract then twist it to serve her/our needs… that seems to be the heart of the Asmodean faith.

We have more than enough room to maneuver to make this happen should we choose to do so. If we're being literal, we could go ahead and drop him into negatives (thereby "killing" him), then revive him under the understanding that he's "one of us" now, being fully transparent about Thorn's original intentions for him to further cement him to our team.

Just spit-ballin, our solution (if we wanted to go this route) probably doesn't have to be that complex.

A couple of other thoughts on this:

If we decide to turn Odenkirk, one option is to do it after we sail south, maintaining the illusion that we're more strictly following our orders from Thorn. Until we know more about Thorn's capabilities, playing a more seemingly-obedient role could allow us some wriggle room to do our own thing unnoticed. The gaping hole here is that we have members on our team who can't bluff our way out of a paper bag (Cain being the worst offender, probably).

Alternatively, it may be more convincing if Odenkirk seems to die before we even sail south. It's a more believable lie if we have to put ourselves in danger getting through the waters heading south. Our lie to Thorn could be that Odenkirk's death wasn't intentional when it happened, and hopefully Thorn would be more willing to believe that ruse than he would be if everything seemed to go perfectly.

Eihter way, we can use one of our Disguise crown thingies to have him look like some other lackey that we picked up along the way. It's not like it's outside of Xanos's or Price's M.O. to be looking for converts/contacts/lackeys. :)

Thoughts?

I'm still wondering if it's fully worth the risk at this point to recruit someone like Odenkirk. He's a proven good sailor and a solid warrior/leader of humans. But he's also known to Thorn. If he blipped on Thorn's radar at any point, all the heat would fall directly back on us, and things would get more difficult fast.

Unless you were intending for this to be handled in a more straight-forward manner, Xanos. And you were wanting to recruit him and be blunt about it to Thorn when we return. Seems a little antagonistic to me given our fledgeling relationship with him.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'm going to have to think on this idea.

For reference: Our Infernal Agreement


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Putting on my evil Price hat and extra-evil ME hat here...

This ain't show-friends, it is show-business. :) After thinking about it, I'm against the idea purely from a risk analysis perspective.

We don't have a handle on Odenkirk and what motivates him. Maybe he'll sell us out as soon as look at us. Maybe he has bastard kids in some city that will be overrun by these bugbears. And that whole boondoggle about needing to get water when we didn't need to... just what exactly were his men doing on that island - burying treasure? Leaving a note?

Note to self: Keep one of the 'water-boys' alive until we find out what they were really doing.
Price and I don't like loose ends. :)

So Odenkirk is a question mark, of questionable value, and could turn on us. Thorn, on the other hand, is a bastard but is something of a known quantity - in terms of some aspects of his agenda. Moreover, we KNOW he has serious intelligence assets and resources. For us to pull off the Odenkirk 'scam', there can be no holes... so the boats will have to be burned and his entire crew butchered. We can't afford extra mouths talking. Problem is - we don't have any clue how all that would sit with Odenkirk. And, given this is our first mission for Thorn... he could be watching us. Hell, the bugbear could be one of his people or his pet devil (Tiadora) could be wearing a crew-man's face.

Add that all up and my conclusion is this - it's a risky proposition, with a pretty high chance of failure, uncertain benefits, and could put Thorn in the 'enemies' column. That's a risk I don't think we should run... yet. I think we'd be better off playing this mission as Thorn wants it - to the letter. Once he thinks we are reliable and will follow orders without a hitch, we'll have wiggle room to pull some scams if the rewards seem worth it. We'll be in a far better position to play angles if Thorn thinks we are good little minions.

I personally want to have a far better idea of Thorn's capabilities, plans, and intentions before I go against the guy.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I agree with Price. We do not know the details of why thorn wants to be rid of Odenkirk, but he does not seem like the kinda guy who is going to throw away a useful tool (which Odenkirk is/was, none of us could have handled navigating that river) lightly. And again angering Thorn seems to be a bigger risk than keeping Odenkirk is a benefit.

My vote: we off Odenkirk and his men as ordered, but handle it ourselves. We thank Fireax, but it sounds like if he unleashes his people, the results are not easily controlled.


Agreed. I think we need to be looking for opportunities to subvert Thorn's plans/power, but I think our best play here is to follow orders and prove our 'allegiance'.

And yah, killing Odenkirk is our gig. Cain isn't happy with the idea of bugbears doing the work for us.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Particularly when the rest of the boat crew may not follow orders to take us to the drop-point. That could be a serious wrench in our plans.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Alright, we'll kill him.

I like the guy, so I think I'll keep enough of his body around to bring back later.


Lol. It'll be easier to trust that version of him.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Awww... Mr. Slave gets a friend! :)

Waste not, want not, eh?


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

A fitting tribute.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Alright, so politely decline the offer, shove off, then bring the slaughter, fire, and mayhem when we're about an hour or so out from our drop point if we can get there easily by skiff or walking.

Basically the plan right now, right?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

How long will the journey take from Bugbear camp to where we're going?

Will it be over night? Will there be a sleep schedule we could take advantage of?

Do we need the boats again after this?


King of Talingarde

Crossing Lake Tarik will take a few hours. There won't be an overnight but it is covered in mist. The instructions by Thorn were to burn the boats so there is no evidence.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I say we do it as we are nearing the other side of the lake.


King of Talingarde

Gwyn and Xanos:
There are of course multiple ways to go about doing it. If you'd like Xanos to do the transformation, how does this proposition sound to you? Acting under the assumption that Xanos is doing research, experimenting on Gwyn, this kind of thing during downtime, as you level up I will occasionally send you both what new powers Gwyn can unlock, giving Vampirism as you grow in strength. I'll give some advance warning, and you can come up with the flavor of it.

How does this sound to you both?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Sounds great. Looking forward to RPing this


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

GM:
Works for me.

Okay, so how about we torch one of the boats, have our people on it get into a skiff, travel over to the other boat, pick up the rest of us, and then be on our merry way.

Or, we get Shulme or Fargo to summon a fire elemental or three onto the boat without Odenkirk and have them take those sailors out then kill odenkirk and his other men before torching the remaining boat and leaving.

Or, bring the boats along side each other, kill everyone that's not us, loot them, then torch them.

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