Corsario: I present Magnitofera Skeller submission, improved and adapted. Hope you like it.
The problem has been her childhood friends, Krieger and Ungrim.
The handsome and charismatic Krieger (Magna don' t realize she is even more charismatic than he is) has always caused feelings and ideas in her that are not adequate not correct, and she has always fought to have those feelings in check, trying to quell the flame that can destroy her chosen future... But even so she wasn't able, just before embarking with him on their first adventure, to take the chastity vows, making her family angry to her for the first time on her life...
But she has the help of Ungrim. He arrived on her life just in time, a refugee that arrived to town, an stranger as different to Krieger as possible, that have become a good friend and confident to her that has helped her keep her path of Piety and chastity. With him she feels safe and can talk about everything... Or can she? What are those feelings she sometimes have? Is Ungrim just a brother in the monastery, or he is something more? Does he want to help her in her path of service and solitude, or he has other reasons? Do she prefer for him to have other reasons, and feel herself as a wanted and coveted woman?
And why, if anyone thinks he is ready, did he volunteer to go into this quest, one second after she volunteer herself?
LG Medium Humanoid (Dwarf)
Init +0; Senses Darkvision (60 ft.), Perception +1
Aura Aura of Good,
Languages Common, Dwarven
AC 17, touch 10, flat-footed 17
HP 12 (1HD)
Fort +3, Ref +0, Will +3, +2 vs. poison, spells, and spell-like abilities
Speed 20 ft. (4 squares)
Melee Warhammer +3 (1d8+2/x3)
Melee Warhammer [power attack] +2 (1d8+4/x3)
Melee Lucern hammer +3 (1d12+3)
Melee Lucern hammer [power attack (two-handed)] +2 (1d12+6)
Melee Dagger +3 (1d4+2/19-20)
Ranged Dagger (thrown) +1 (1d4+2/19-20)
Ranged Shortbow +1 (1d6/x3)
Atk Options Power Attack,
Special Actions Smite Evil, Hatred
Str 14, Dex 10, Con 12, Int 10, Wis 13, Cha 17
Base Atk +1; CMB +3; CMD 13 (17 vs bullrush) (17 vs trip)
Special Qualities Aura of Good, Darkvision, Defensive Training, Detect Evil, Greed, Hardy, Hatred, Stability, Steady, Stonecunning, Weapon Familiarity
Proficiencies Armor Heavy, Medium and Light, Shields, Weapon Martial and Simple
Feats Power Attack
Skills Diplomacy +7, Knowledge (Religion) +5, Acrobatics -6, Acrobatics (Jump) -10, Appraise (Precious metals and gemstones) +2, Bluff +3, Climb -4, Disguise +3, Escape Artist -6, Fly -6, Heal +1, Intimidate +3, Perception +1, Perception (Notice unusual stonework) +3, Perform (Untrained) +3, Ride -6, Sense Motive +1, Stealth -6, Survival +1, Swim -4,
Gear Warhammer 12gp, Hammer, Lucerne 15gp, Dagger (2) 4gp, Shortbow 30gp, Arrows (20) 1gp, Outfit, Explorers (Free), Kit, Paladin 11gp, Kit, Dungeoneering 15gp, Dominos 1gp, Kit, Chronicler's 40gp, Kit, Grooming 1gp, Blanket 5sp, Chalk (10) 1sp, Hook, Grappling 1gp, Whistle, signal 8sp, Compass 10gp, Agate earrings 20gp
Money GP: 5, SP: 5, CP: 10
SQ Slow and Steady (PFCR 21), Aura of Good (PFCR 60), Detect Evil (PFCR 60)
MC Code of Conduct (PFCR 63-64)
Child of the Temple (Faith) (PFAPG 328) (Knowledge (Religion))
You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and Knowledge (Religion) is always a class skill for you.
Tunnel Fighter (Race: Dwarf) (PFAPG 331)
Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).
Manzcar here I submit Gyness who was in a game that is no longer going due to real life GM stuff.
Male Human (Varisian) Cleric 1
CG Medium Humanoid (human)
Init +2; Senses Perception +3
AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +2, Will +5
Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Morningstar +2 (1d8+2/x2) and
. . Rapier +2 (1d6+2/18-20/x2) and
. . Sickle +2 (1d6+2/x2)
Special Attacks dazing touch (6/day), ferocious strike (+1) (6/day)
Spell-Like Abilities Dazing Touch (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Doom (DC 14), Bless, Charm Person (DC 14)
0 (at will) Create Water, Light, Purify Food and Drink (DC 13)
Str 14, Dex 14, Con 10, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Extra Channel, Selective Channeling
Traits Dangerously Curious, Sacred Touch
Skills Acrobatics -2 (-6 jump), Climb -2, Escape Artist -2, Fly -2, Heal +7, Knowledge (religion) +4, Ride -2, Stealth -2, Swim -2, Use Magic Device +7
Languages Common, Varisian
SQ aura, cleric channel positive energy 1d6 (7/day) (dc 12), domains (charm, ferocity), spontaneous casting
Other Gear Chain shirt, Heavy steel shield, Morningstar, Rapier, Sickle, Backpack (17 @ 32 lbs), Bedroll, Chalk, Flint and steel, Grappling hook, Cayden, Silk rope, Trail rations (10), Waterskin (2), 13 GP, 8 SP, 9 CP
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (7/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Ferocity) Associated Domain: Strength
Dazing Touch (6/day) (Sp) Melee touch attack dazes target.
Ferocious Strike (+1) (6/day) (Su) +1 damage for an attack.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Gyness Stout was found abandoned on a road as an infant by a priest of Caidyn Cailean. At least that is what he has beed told. The priest brought the baby boy back to the monestary / brewery of Caidyn Cailean. There he was raised as a ward and taught the ways of Caidyn Cailean, brewing, and healing arts.
Over the years he was found to be wise beyond his years as young man and grew in his knowledge of the faith and of beer. Cayden had blessed the boy with the ability to brew and to heal, but the clerics believed he had lived a life too cloistered. So at the age of 17 the other clerics decided that Gyness had go on a journey of discovery and enlightenment. He needed to discover the essence of Caidyn Cailean in himself and let if flow.
The Master Cleric, Johan Amberbock, had received a request from the nearby Cleftwood Village to send clerics to help with a problem. It seemed a notorious wererat sorcerer was building an army of evil creatures and the village wanted brave souls to eliminate this threat. Clerics were needed to help with healing and battle. Johan believed that this was the opportunity Gyness needed to become the cleric Cayden wanted him to be, so Gyness was sent to Cleftwood and his life would never be the same.
His large rotund size is offset by dark flowing black hair with inset bright green eyes that sparkle with a bit of trouble and resolution. He looks to be the type to be a friend and defender. Caregiver and life of the party. A true follower of Caidyn and a friend to the oppressed
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Ooooh, a WLD thread. My last game fell apart way too quickly. We got maybe 5 rooms in all told. I'd love to try again!
I GMed the WLD for two years, but that was 7 or 8 years ago, and while I remember the overview, I certainly don't remember all the details. Would you be open to a character from me? I'd love to run through it as a player. My players traversed regions A, B, C, G, K, J, N1, N2, and an abbreviated O, but I've read everything at least once.
I started in a PbP version here last year, but as I said above, we got nowhere after both our GM and the player-turned-replacement-GM stopped posting.
Also, until when are you taking character submissions?
|Master of Dungeons|
Ok, so I guess it will be ok to have a submission until tomorrow? Do we have an idea, or list of what has been submitted so far? :D
Additionally: I am planning on submitting a full support bard, and would like to know if in fact there will be the chance to purchase equipment on a regular basis, namely wands and scrolls - this may prove important for such character.
|Master of Dungeons|