Wicked? Really? (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Party Health
Agrippa--------33/33
Eldred----------44/51
Johan-----------32/50
Sidious---------20/41


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AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Awww s%#& - Oh well, I'm still invisible - is room 36 the stairs up?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa moves invisibly, weaving through the melee that is about to ensue. He moves through the door and up the stairs to room 39?

from there it would be room 44, and then we are in the lords area?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred, Yes.

Johan his momentum charges at the unsuspecting guard, smashing his head. Blood and gore splashes the wall and Johan armor.
Agrippa moves invisible through melee, and tries to open the door, leading up, but it’s looked! Agrippa, you have 8 more rounds of invisibility.
Missing Eldred and Sidious surprise action to continue things.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Eldred's got the keys - the ones we took from the guards downstairs and the ones from the captains


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred moves in and starts trying to unlock the door.


Sidious follows Johan in, attacking as best he can.

Charging Speak attack, power attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 131d8 + 10 ⇒ (8) + 10 = 18


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Remember you all had only a Standard action, so in Eldred and Agrippa case, they don’t tried to open the door yet. Just moved to it.
Sidious follows suit and tries to impale the soldier, but fails.

Initiative:

Agrippa: 1d20 + 2 ⇒ (11) + 2 = 13
Eldred: 1d20 + 5 ⇒ (20) + 5 = 25
Johan: 1d20 + 6 ⇒ (17) + 6 = 23
Sidious: 1d20 + 5 ⇒ (8) + 5 = 13

Soldiers: 1d20 + 3 ⇒ (13) + 3 = 16

I'll work with initiative in blocks. Enemies will have a average score and grouped into a single group. then the players before and after it.

Eldred ⇒ 25
Johan ⇒ 23
==//==
Soldiers ⇒ 16
==//==
Sidious ⇒ 13
Agrippa ⇒ 13

Round one - Init 25 - Eldred

Eldred closes in the door and try to open it. Move
Then he get's his thiefs kit from his backpack to unlock the door Standard.

Johan, you are up.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Johan steps over the body of the first soldier and carries right into the next, getting in between the heavy stone block and the guards.

power attack vs flat footed: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 1d8 + 9 ⇒ (5) + 9 = 14


Sidious has combat Reflexes and a reach weapon so the first two guards that get close to him should draw aoos. I am unsure if there is a map, how many guards we currently face, and where we are at the moment.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan steps up to the next soldier and once more, blood, bones and brain matter fly about, splashing the walls and weapon.

Round one – Init 16 - Soldiers
The soldier near Sidious says ”Sound the horn! Sound the horn!” as he tries to move closer to Sidious, however, he bumps in something invisible!
Int check to realize there’s invisible enemys: 1d20 ⇒ 17

With that, he aim a blind attack at that location.
50% Miss chance: 1d100 ⇒ 83

1-Agrippa
2-Eldred
1d2 ⇒ 2

Atk: 1d20 + 1 ⇒ (4) + 1 = 5
Dmg: 1d8 ⇒ 8

Attacking but missing Eldred.

The second soldier, pick up his signal horn, and a clear and loud sound fills the room.

Sidious, Agrippa and after them Eldred and Johan, you are up.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Open the door


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I'd say we're f!%~ed now


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa decides that the time for stealth has ended. He scuttles away from the fight and casts Mage Armor on himself.


Sidious attacks the closer of the two stabling with his speak. Imeidately after the two skeletons move forward to engage anyone still standing.

Speak power attack: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 10 ⇒ (7) + 10 = 17

Skeleton 1: 1d20 + 2 ⇒ (19) + 2 = 211d8 + 2 ⇒ (8) + 2 = 10
Skeleton 2: 1d20 + 2 ⇒ (6) + 2 = 81d8 + 2 ⇒ (2) + 2 = 4


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32
Eldred opens the door, while Sidious and his skeletons kills the last two guards.

Gz, combat ended...

Only to start another one!
On the other side of the door, you see a corridor 36, and a stair leading up. From the stairs, two other guards come rushing down.
From the door behind you, other two guards appears, they were probably guarding the prison35.

All four guards use the same armor and weapon. A Breastplace and a large shield, in their hands, longswords.

Initiative:
Agrippa: 1d20 + 2 ⇒ (20) + 2 = 22
Eldred: 1d20 + 5 ⇒ (4) + 5 = 9
Johan: 1d20 + 6 ⇒ (6) + 6 = 12
Sidious: 1d20 + 5 ⇒ (11) + 5 = 16

Soldiers: 1d20 ⇒ 13

==//==

Agrippa: 1d20 + 2 ⇒ (20) + 2 = 22
Sidious: 1d20 + 5 ⇒ (11) + 5 = 16

Soldiers: 1d20 + 3 ⇒ (13) + 3 = 16

Johan: 1d20 + 6 ⇒ (6) + 6 = 12
Eldred: 1d20 + 5 ⇒ (4) + 5 = 9

Eldred and Agrippa are still invisible.
Sidious and Agrippa, you are up.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Map updated.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa whispers harshly Our goal is up the stairs, Eldred come with me and we can finish this. and he moves invisibly up the stairs into room 39.


Sidious steps and attacks the guards coming from room 35. His skeletons move to block the hall in 36, readying to attack after a move.

Speak power attack: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 10 ⇒ (1) + 10 = 11

If the guards step up the skeletons swing their war hammers.
Skeleton 1: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 2 ⇒ (2) + 2 = 4
Skeleton 2: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 2 ⇒ (4) + 2 = 6


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The guards, step into the room and before saying anything, Sidious pierces one of them with his spear, almost killing the man.
Agrippa uses his invisibility to move up stairs, dodging the incoming soldiers.

Round one – Init 13 - Soldiers
The soldier one moves up to the door, and seeing the skeleton, attacks it.
”What this foul creature is doing here!” he says
Atk: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5
but misses the Skeleton.

The soldier two, tries to move past his friend, but Eldred is in the way.

The Soldier three, steps up near Sidious and attack with his longsword.
Atk: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d8 + 2 ⇒ (5) + 2 = 7

The soldier four, walks over his friend Causing an AoO, and attacks Sidious too.
Atk: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Johan, Eldred, you are up.


Did you get my skeleton's readied actions. I think one likely it.

Sidious takes the AOO as the man closes, likely dropping him before he can complete his attack.

Spear power attack: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 10 ⇒ (7) + 10 = 17


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:

Did you get my skeleton's readied actions. I think one likely it.

Forgot to describe it, but the first one missed his attack.

The soldier trying to approach Sidious, is dealt with a savage spear trust, falling into a pool of his own blood.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

1 square=10' so we can fit two abreast in the corridor right?

Johan moves with silent angry purpose, charging into the hall to cudgel the guard blocking the stairs So Eldred and Agrippa could continue moving invisibly to their goal. He trused Sidious and his minions to cover the rear.

Power attack, charge vs guard 1: 1d20 + 10 ⇒ (7) + 10 = 17
Dmg (incl power attk and judgement: 1d8 + 9 ⇒ (1) + 9 = 10


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan charge at the nearest enemy, but is unable to hit him and giving an opening to an opportunity attack!

Atk: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d8 + 2 ⇒ (6) + 2 = 8


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
Heinrich Cornelius Agrippa wrote:
Agrippa whispers harshly Our goal is up the stairs, Eldred come with me and we can finish this. and he moves invisibly up the stairs into room 39.

Eldred follows.

Sorry chaps for the drop in positing - lots happening with my move out of the house atm


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Don't worry Eldred. Take your time. I'll usually wait one day , before DM'pcing someone. And you have warned us about your situation.
Sidious used his spear to attack one of the guards leaving the prison, while he killed the other when he tried to get closer.
Eldred and Agrippa moved forward, to the next floor while Johan, the metal castle, rushed forward to cover their passage.

Agrippa/Eldred:

The room you arrived 39 is empty of anything of interest or value.
There’s two wooden doors and a stair leading up.

Round one ended. Agrippa and Sidious, you are up.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

which room was ID as the mages room and which was ID'ed as the Lords room/treasury


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:
which room was ID as the mages room and which was ID'ed as the Lords room/treasury

Mage: 41, Lab: 40, Monies: 46


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred hustles to the lords room.

Do you have anything to make silence? You'd think the good father should have cast that instead of attacking, he wispers urgently, hoping Agrippa can hear him.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

No nothing. Just step quietly. To the Magister?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

We can do him in disguise later... We need to off that Paladin, he hisses, moving towards his objective. If the room is guarded can you summon up a distraction to draw guards from his door?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

To those chatty ppl, I just want to add that you are in combat now, so you can per round, say no more than a sentence that can be said in 6 seconds. There’s no way to have a conversation while in combat.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Yes. Agrippa says as he moves towards the stairs, going upwards towards the Lord's room.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Agrippa:
You use one of your move actions to climb the stair.

This large hallway is where the stairs from below (in room 39.) allow access to the 4th level of the keep. Two ornate double doors to the west allow access into the room 46. A smaller door to the south connects to the room 45. A trapdoor and ladder connect to the roof (48). Save for all these entrances, the room itself is rather plain little only by four torches mounted on sconces.
One guard is stationed here. He is standing beside the double doors.You still have one standard action, what will you do?


I had imagined that both skeletons would have moved in and readies such that if either wet approached both would get an AOO. This might have blocked Johan though. Maybe they lacked the move to get there? But should they still be in the hal?

Sidious, now wounded, calls for help from one of the skeletons, which charges to assist him and attacks the standing jailor. Sidious then steps back and thrusts his spear again, while looking over both guards to see if they might have keys to the jail cells on them.

Skeleton 1 Charge: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d8 + 2 ⇒ (5) + 2 = 7

Spear power attack: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 10 ⇒ (3) + 10 = 13

The second skeleton moves up to assist Johan.

Skeleton 2: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 2 ⇒ (6) + 2 = 8

Meanwhile Abraxas will move to the jail cells and have a look around, checking to see if there are prisoners who might be able to fight for us.


ELDRED CROFTER wrote:

Eldred hustles to the lords room.

Do you have anything to make silence? You'd think the good father should have cast that instead of attacking, he wispers urgently, hoping Agrippa can hear him.

When I needed to use the silence I was not only not aware that there were horns, but I had missed t post that fast forwarded us past leaving the tower and moving to the keep, placing the window on the wall and entering the keep. So, I did not even know we were inside the keep.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa holds his action at the top of the stairs, waiting for Eldred to kill the man before entering.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sidious orders one of this skeletons to charge at the soldier near him, but it misses the attack.
Taking a single step back, with a powerful spear trust, Sidious dispatch his last assailant, while his familiar flies inside the prison to look what is there. Telepathically he conveys there is no one inside.
The other skeleton attack, but misses.

”Round two – Init 13 – Soldier 1 and 2”
Being in melee distance with the metal maniac, both attack.

"Die you infidel!"

Atk: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d8 + 2 ⇒ (5) + 2 = 7

"Mitra will purge your sins!"
Atk: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d8 + 2 ⇒ (5) + 2 = 7

However, Mitra is not looking at them, and their blade are not capable of bypass their own captain armor.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Forgot to say: Johan and Eldred, you are up.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

The invisible Eldred rolls his eyes as he pads up the stairs and looks over to the lone guard.

Why don't this magic people use more magic? We just keep doing wetwork when we could be magicking these people down.

He double moves to the top of the stairs.

I needed to double move to get there then put me on the stairs. As my posting is a bit spotty, have my attack trigger next round unless Agrippa pulls something. I've updated the map. Sword 1d20 + 8 + 1 + 4 ⇒ (11) + 8 + 1 + 4 = 24 and Damage 2d6 + 6 + 4 ⇒ (5, 1) + 6 + 4 = 16


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

switch to justice judgement (+1 to hit), 5'step, attack guard#2

Johan parries another blow from the guards and steps sideways, trying to work his way between them and the stairs up, pinning them between him and Sidious's skeletons.

Power attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Dmg: 1d8 + 7 ⇒ (7) + 7 = 14


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan attacks again but misses once more.

Eldred moves up the stairs.

Round two ended. Sidious and Agrippa, you are up.


Sidious instructs both skeletons to attack the guards and recommends Johan start tp withdraw to support the other. I got this. he says.

Both skeletons attack guard 1 but neither can hit. Note the one I rolled.

Skeleton 1: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 2 ⇒ (1) + 2 = 3
Skeleton 2: 1d20 + 2 ⇒ (1) + 2 = 31d8 + 2 ⇒ (4) + 2 = 6

Then Sidious moves and tries to stab guard 1.

Spear: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 10 ⇒ (2) + 10 = 12

And finally Abraxas (Invisible and Fly 50) double moves up into room 39.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

”What blasphemy is that!” says the soldier one, as he attacks the skeleton
Atk: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

”You! You! I’ll kill you!” says the guard recognizing his captain armor.
Atk: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
Critical Confirmation: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
But in his fury, even though he hit, it was a weak blow.
==//==

The invisible Eldred creeps near the unsuspecting soldier, and with one powerful slash, hit the guard. Dropping it from the fight, before he even knew he was in danger.


    Round Three:
  • Init 22 – Agrippa is delaying until Eldred kills the soldier
  • Init 16 – Sidious command his skeletons to attack, the imp to fly ahead and moves and attack the soldier1 for 12 dmg.
  • Init 13 – The soldiers1 attack the skeleton and the soldier2 attacks Johan.
  • Init 12 – Johan – Not acted yet
  • Init 9 – Eldred – Will attack the soldier at the ornate door hitting for 16 dmg, dropping the soldier.

Agrippa, you can leave your delay, Johan you are up.


Last post before leaving for Gen Con:

both skeletons attack the same guard. (at least one will be up]

Skeleton 1: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 2 ⇒ (5) + 2 = 7
Skeleton 1: 1d20 + 2 ⇒ (18) + 2 = 201d8 + 2 ⇒ (1) + 2 = 3

And Sidious makes another spear thrust.

Spear 1: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 10 ⇒ (5) + 10 = 15

Meanwhile Abraxas moves into a spot most of the way up the next landing where he can see both floors.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Johan is pleased to see that the guard recognizes the late captain's armor, and makes pains to show of his other trophies, starting with an up close and personal look at the business end of Father Donnagain's mace.

5' step around the guard.
Power attack + Justice judgement: 1d20 + 10 ⇒ (6) + 10 = 16
Dmg: 1d8 + 7 ⇒ (2) + 7 = 9


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred searches the fallen guard for a key.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Johan attack but misses his mark.
Sidious and his skeleton, finish up the things, killing the last two remaining soldier.
Gz, out of combat.

Eldred search the body, but find no key.
Intentions?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Eldred shealthes the sword across his back and quietly gets to work on the lock with his lockpicks.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

From his invisible position, Agrippa casts detect magic and scans the surrounding for magical auras.


Sidious pauses to see if there is some way he can slow down reinforcements before moving up with the others.
Was there some way to close off the tower?

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