Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Day 5, Week 2

Starday, 29 Gozran, 4717 AR

Militia Population: 28
Remaining Provision Points: 117
Livestock: 22 animals

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Fighter 4 | AC 21 (22 in fortress mode, 23 w/ full attack), T 13, F 15, 20 CMD | F 6 R 4 W 1 | Init +3 | Perc +5

Amkarang steps into the spot that Benedict left open as he shifts his grip on his meteor hammer, he swings twice at the troll, though one swing almost certainly goes wide.

Attack 1, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (8) + 8 - 2 + 1 = 15
Damage 1, Flag, Power Attack: 1d8 + 6 + 4 + 1 ⇒ (2) + 6 + 4 + 1 = 13

Attack 2, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
Damage 2: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10

AC is currently 25, thanks to Lastwall Phalanx.


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

@Amkarang, did you get everything in there? I think you are forgetting Twin Blades which is another +1 to hit and damage with a full attack in TWF mode.
And your second damage roll is using an attack roll (1d20+8-2+1).


Fighter 4 | AC 21 (22 in fortress mode, 23 w/ full attack), T 13, F 15, 20 CMD | F 6 R 4 W 1 | Init +3 | Perc +5

Totally forgot Twin Blades, thanks. Also, must’ve spaced doing that roll. First attack would’ve been a 16 to hit for 14 damage, and the second would be a 22 to hit for 17 damage. Thanks for catching that. Just about to start a few months of traveling through Europe, so I’ve been a bit scattered.

Damage: 1d8 + 6 + 4 + 1 + 1 ⇒ (5) + 6 + 4 + 1 + 1 = 17

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

AC25 If Sir Kingston counts as an ally, which I think he does. Meaning the familiar will have saved him

Hit: 1d20 + 12 ⇒ (1) + 12 = 13
Damage with fire: 2d4 + 1d4 + 17 ⇒ (3, 2) + (4) + 17 = 26

Grum plunged his blade into the troll, and grinned in victory. If not for Sir Kingston’s warning, he wouldn’t have seen the second troll coming at him until it was too late. At the very last second he ducked as the troll’s claw lashed out at his face.


Sorry, in my opinion familiars are considered a part of the parent spellcaster, so he's not an ally. Just like they don't count as separate creatures when calculating number of creatures that can be affected by, for example, teleport.

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Fair enough. In that case, ouch


Male Human Fighter 5| AC 21 T 14 FF 18 | HP 35/49| F +7 R +5 W +2; +1 vs Fear | Init +3 | Perc +9

As William pulls out his next arrow he says "He's calling for reinforcements and told him we are using fire." He then looses two more arrows at the troll.

Mwk. Comp. Longbow (+2 Str) PBS RS 1: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20 Damage: 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
Mwk. Comp. Longbow (+2 Str) PBS RS 2: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27 Damage: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Aerel keeps firing.

Attack: 1d20 + 13 - 2 + 1 ⇒ (4) + 13 - 2 + 1 = 16 Rapid Shot
Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Attack: 1d20 + 13 - 2 + 1 ⇒ (3) + 13 - 2 + 1 = 15 Rapid Shot
Damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12

I forgot the flag bonus again last round.


Amkarang's meteor hammer slams into the troll and bones break. William's arrows are true and hurt the troll further. But Grum mistimes his attack and his flaming sword fails to connect, so the wounds on the troll begin to heal.

Aerel's shots are just wide, leaving the troll still alive and able to attack. Smelling blood, (and too dim to realize there are softer targets), the troll continues his assault on Grum.

Bite: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Claw: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Claw: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

One more claw slips through Grum's armor, causing the troll to hoot in triumph and taste the blood on its claws.

You are up!

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Hit: 1d20 + 12 ⇒ (6) + 12 = 18
Damage with fire: 2d4 + 1d4 + 17 ⇒ (1, 2) + (3) + 17 = 23

With blood leaking through his armor, Grum swung his blade in a wide arc to force the troll back. He wasn’t down, not yet...and he wasn’t going to go down without a fight.


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

"Grum, step back!"
If Grum steps back, Benedict will step into his spot and attack the troll (if it is still up) or use Total Defense (if it is not).

And if Grum doesn't want to step, then Benedict will wait for Amkarang to do so after his attack.


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Aerel keeps firing.

Attack: 1d20 + 13 - 2 + 1 ⇒ (2) + 13 - 2 + 1 = 14 Rapid Shot
Damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Attack: 1d20 + 13 - 2 + 1 ⇒ (4) + 13 - 2 + 1 = 16 Rapid Shot
Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

And keeps missing.


Male Human Fighter 5| AC 21 T 14 FF 18 | HP 35/49| F +7 R +5 W +2; +1 vs Fear | Init +3 | Perc +9

Fires off two arrows at the troll.

If the current troll goes down he waits for another one to appear before firing.

Mwk. Comp. Longbow (+2 Str) PBS RS 1: 1d20 + 10 + 1 - 2 + 1 ⇒ (11) + 10 + 1 - 2 + 1 = 21 Damage: 1d8 + 2 + 2 + 1 + 1 ⇒ (4) + 2 + 2 + 1 + 1 = 10
Mwk. Comp. Longbow (+2 Str) PBS RS 2: 1d20 + 10 + 1 - 2 + 1 ⇒ (20) + 10 + 1 - 2 + 1 = 30 Damage: 1d8 + 2 + 2 + 1 + 1 ⇒ (7) + 2 + 2 + 1 + 1 = 13

Mwk. Comp. Longbow (+2 Str) PBS RS 2: 1d20 + 10 + 1 - 2 + 1 ⇒ (6) + 10 + 1 - 2 + 1 = 16 Damage: 2d8 + 4 + 4 + 2 + 2 ⇒ (3, 5) + 4 + 4 + 2 + 2 = 20

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Being used to accepting Benedict’s battlefield orders, Grum stepped back.


Fighter 4 | AC 21 (22 in fortress mode, 23 w/ full attack), T 13, F 15, 20 CMD | F 6 R 4 W 1 | Init +3 | Perc +5

Amkarang advances on the troll again. Standing on an unconscious troll proves to be unstable ground, and he misses twice.

Attack 1, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (7) + 8 - 2 + 1 = 14
Damage 1, Flag, Power Attack: 1d8 + 6 + 4 + 1 ⇒ (3) + 6 + 4 + 1 = 14

Attack 2, Flag, Power Attack: 1d8 + 8 - 2 + 1 ⇒ (1) + 8 - 2 + 1 = 8
Damage 2, Flag, Power Attack: 1d8 + 6 + 4 + 1 ⇒ (8) + 6 + 4 + 1 = 19


A pair of arrows from William and Grum's flaming attack brings down the second troll. As the troll falls, his bulk no longer blocks the way through the gate and they can see a different troll in the courtyard. This one wears clothing and jewelry, and bears a wand. One additional troll lurks just inside the courtyard, ready to pounce on whoever wanders into its reach.

UMD: 1d20 + 13 ⇒ (7) + 13 = 20
Ranged touch: 1d20 + 11 ⇒ (18) + 11 = 29
The clothed troll points with her wand and a greenish ray blasts from it. It slams into Amkarang and immediately begins burning!

Amkarang takes Acid: 2d4 ⇒ (1, 2) = 3 damage

You're up!


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Keeping his voice low as he draws the next arrow, Aerel asks, "Focus fire on the spellcaster?"


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

Minatan:
"I can handle acid. Let me heal up and I'll try to draw her fire."

Benedict sheathes his warhammer, draws a healing potion, and steps back.


Male Human Fighter 5| AC 21 T 14 FF 18 | HP 35/49| F +7 R +5 W +2; +1 vs Fear | Init +3 | Perc +9

William fires off two arrows at the wand wielding troll. "That sounds like a good idea Aerel. The rest will need to advance and take out that first troll."

Mwk. Comp. Longbow (+2 Str) RS 1: 1d20 + 10 - 2 + 1 ⇒ (5) + 10 - 2 + 1 = 14 Damage: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Mwk. Comp. Longbow (+2 Str) RS 2: 1d20 + 10 - 2 + 1 ⇒ (11) + 10 - 2 + 1 = 20 Damage: 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Sir Kingston Aid Another 2+ for +2 AC, think that is allowed: 1d20 ⇒ 6
AC24 before any teamwork feats

Hit: 1d20 + 12 ⇒ (11) + 12 = 23 Attacking around a corner, so -4?
Damage with fire: 2d4 + 1d4 + 17 ⇒ (2, 1) + (4) + 17 = 24

”On it!” Bleeding but not down, Grum advanced on the other troll. His blade flashed out much as it did on the other troll. A brutal strike, that was sure to leave a mark and earn some attention.


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

You can all read the Minatan spoiler - that is a language we all took so we can communicate secretly in combat.

Minatan:
"I would rather force them to come to us."

Too late... sigh...


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

”Grum!”

Minatan:
”Come back, you’re giving them the advantage we used to kill the first two!”

Aerel fires at the wand-wielding troll.

Attack: 1d20 + 13 - 2 + 1 ⇒ (18) + 13 - 2 + 1 = 30 Rapid shot, inspiration; is she close enough for point-blank shot to apply?
Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


AoO on Grum: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Waiting for Amkarang's action


Per discussion, botting Am
Despite the acid burning his skin, Amkarang moves up to help with Grum.

Attack, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 16
Damage: 1d8 + 6 + 4 + 1 ⇒ (1) + 6 + 4 + 1 = 12

His strike slams into the troll, while the archers send arrows into the wand wielder. Several arrows sink into the troll's flesh.

The troll ambusher grunts in pain at the fire attack and claws viciously at Grum.

Claw: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Claw: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Bite: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

It fails to do any damage.

The other troll pulls out another wand and activates it.
UMD: 1d20 + 13 ⇒ (19) + 13 = 32

A bank of noxious vapors fill the gateway, stinking horribly. It blocks the archers' sight as well as Benedict's banner, though the vapors stop short of reaching the archers.

Grum and Benedict must make Fort saves (DC 14) or be nauseated for as long as they're inside the fog and 1d4+1 rounds after leaving it. Even if you succeed on your save, you need to save each round you remain inside. Anyone who moves inside the cloud also have to make the save.

The acid continues to burn on Amkarang.
Acid: 2d4 ⇒ (1, 3) = 4


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Aerel starts looking for other ways in. Do the walls appear scalable? Is there some other way he might be able to get to the top of the wall and fire down on the troll caster?


The walls have been much abused by the troll occupation. They have been almost reduced to piles of rubble in vague wall-shapes. The climb DC is 15, but there's a good chance of causing a small landslide if the attempt is made.


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Probably not my turn, so I will think on this before taking an action. Climbing's not his strong suit, anyway.


It's the PCs' turn.


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Benedict withstands the noxious cloud.
He drinks his potion of Cure Moderate Wounds and moves up next to Grum and Amkarang. While a single move leaves him still within the cloud, and he will need to save next round, at least he gives Grum and Amkarang the benefits of one more ally for Lastwall Phalanx; the enemies' next turn is the last round that is active.
CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 7


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

"What do you think, William? Maybe we can circle around to the left?"


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

Normally I would say the melee types should fall back with you and regroup, so we are not split up, but given that our enemies can regenerate that is not a great plan.

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Fort: 1d20 + 8 ⇒ (10) + 8 = 18

So what’s the plan? Fire sword it or go back?


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

"Amkarang, step and attack - give Grum some space to kill it!"
to get rid of your cover penalty


Fighter 4 | AC 21 (22 in fortress mode, 23 w/ full attack), T 13, F 15, 20 CMD | F 6 R 4 W 1 | Init +3 | Perc +5

Amkarang steps to the side to provide and opening for Grum before swinging twice at the troll.

Attack 1, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20
Damage 1, Flag, Power Attack: 1d8 + 6 + 4 + 1 ⇒ (6) + 6 + 4 + 1 = 17

Attack 2, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (5) + 8 - 2 + 1 = 12
Damage 2, Flag, Power Attack: 1d8 + 6 + 4 + 1 ⇒ (7) + 6 + 4 + 1 = 18

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Sir Kingston Aid for +2 AC, needs 2+: 1d20 ⇒ 10 AC25

Hit: 1d20 + 12 ⇒ (16) + 12 = 28
Damage with fire: 2d4 + 1d4 + 17 ⇒ (4, 1) + (3) + 17 = 25

Now in the thick of things, Grum let out a bellowing laugh. This was where he belonged! And against foes worthy of fighting no less. This was what he lived for. This was what he killed for. Life, he decided, was good.


Male Human Fighter 5| AC 21 T 14 FF 18 | HP 35/49| F +7 R +5 W +2; +1 vs Fear | Init +3 | Perc +9

William says "Let's go around left!" and runs to the side.


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Aerel follows and continues to look for a way through or over the wall.


I thought it was established that Sir Kingston needed to have 5' reach in order to aid, otherwise he'd be taking an AoO every time he makes the attempt. Is that what you're wanting to do, Grum?

As the archers circle around, they find a more wrecked spot of wall that appears easier to climb on the fort's western face. DC 10 Climb check will be needed for that section.

Inside the fort, the combined attacks and the fire from Grum's sword brings down the third troll, but the wand wielder is healing from the arrows. She switches back to her first wand and blasts Amkarang again.

UMD: 1d20 + 13 ⇒ (18) + 13 = 31
Ranged touch: 1d20 + 11 ⇒ (20) + 11 = 31
Crit confirm: 1d20 + 11 ⇒ (1) + 11 = 12
Acid: 2d4 ⇒ (3, 2) = 5

Amkarang nearly takes a face full of the acid, but the troll's aim is just off enough that he only takes some acid damage.

You're up! (Benedict, don't forget your Fort save.)


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Assuming we moved and stowed our bows last round, Aerel is climbing this round.

Climb: 1d20 + 4 ⇒ (7) + 4 = 11 How many checks do I need to make?


Wall is 15 feet high, and a successful climb check moves you at 1/4 speed. A double-move (at 30-feet base speed) will get you up to the top.


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Climb: 1d20 + 4 ⇒ (1) + 4 = 5

Aerel slides back down the wall to the ground, cursing under his breath.

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Right! Forgot that I needed a full night’s rest to change it. Sorry.

Thanks to his boots, Grum was able to run straight forward and at the last troll.

Hit: 1d20 + 12 ⇒ (9) + 12 = 21
Damage with fire: 2d4 + 1d4 + 17 ⇒ (2, 4) + (3) + 17 = 26

With the promise of a fortress to loot and a fight to be had, Grum laughed as he fought, ompletley ignoring any calls to let up on the carnage. ”Gorum!” He yelled, invoking the name of the war-deity.


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

Grum, you may have provoked an AOO on that. Even if its hands are full of wands, it has a bite.
Benedict would like to taunt the troll, but sadly Giant is not among his languages.
He moves up and strikes with his warhammer.

Attack: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

It is not a very good swing.

Lastwall Phalanx no longer active.


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

Fort save: 1d20 + 6 ⇒ (13) + 6 = 19
Benedict is safely out of the cloud now.


Male Human Fighter 5| AC 21 T 14 FF 18 | HP 35/49| F +7 R +5 W +2; +1 vs Fear | Init +3 | Perc +9

William climbs up to the top and looks down into the courtyard.

Climb: 1d20 + 4 ⇒ (20) + 4 = 24


The wand-wielding troll snaps at Grum as he closes with her.

AoO: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Amkarang moves up, shifting his hammer to its reach configuration and swinging at the troll.
Melee, pa, flag: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage: 1d8 + 6 + 4 + 1 ⇒ (5) + 6 + 4 + 1 = 16

He smacks her hard. While the archers scramble up the wall, the severely injured troll drops her wands and starts clawing at her enemies.

Two claws vs. Benedict
Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Claw: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Bite vs. Grum
Bite: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Her wounds are slowing her down, as she just barely misses with her claws and her jaws miss Grum.

Finish her!

Acid on Amkarang: 2d4 ⇒ (1, 2) = 3


M Aasimar Fighter 5 (Tactician) | HP 19/39 | AC 22 (24 vs goblins), T 13, FF 19 CMD 21 | Init +4 | Perception +9 (Darkvision) | F/R/W +6/+5/+2 | Move 30' | Tactician 0/1

Benedict takes another swing with the magic hammer. It is on target, but doesn't hit as hard as he would like.
Have to pick up Power Attack some day.
Warhammer: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Sovereign Court

Wounds (21) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (1/1)

Hit: 1d20 + 12 ⇒ (13) + 12 = 25
Damage with fire: 2d4 + 1d4 + 17 ⇒ (4, 4) + (3) + 17 = 28

It would be useful

With the troll distracted fighting two opponents, Grum took the opportunity to plunge his blade into the troll’s guts. A grievous wound, made all the worse by the flames which covered his weapon.


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 23/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Climb: 1d20 + 4 ⇒ (19) + 4 = 23

Climb: 1d20 + 4 ⇒ (13) + 4 = 17

Aerel scrambles to the top of the wall. He looks in, amazed to see the others have dispatched the third troll and are engaged with the wand-wielder.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

He cannot draw and fire, so he will try to scan for other threats, if GM allows.


Fighter 4 | AC 21 (22 in fortress mode, 23 w/ full attack), T 13, F 15, 20 CMD | F 6 R 4 W 1 | Init +3 | Perc +5

Amkarang grits his teeth as the acid burns into him, but he persists. He shifts his grip before swinging twice at the troll, potentially striking once.

Attack 1, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11

Attack 2, Flag, Power Attack: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24
Damage 2, Flag, Power Attack: 1d8 + 6 + 4 + 1 ⇒ (3) + 6 + 4 + 1 = 14

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