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Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
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Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

@Liam the Commissar is talking about shooting at the bikes coming at them. Your char would probably notice at the very least when they go down to aim at the bikes and not follow you in mounting up again

Having gone down to brace the Commissar tracks the Frontwheel of the left bike in his sights. As Aurius starts to count down he aims a few meters in front of the bike and waits for it to cross his sights. On the mark a bright beam flashes out of his las pistol


BS37
Aimed Shot -20
(Speed - 20) probably not, at this point they are moving in a straight line and he has time to adjust for speed
Laser sight +10
Full aim +20
Brace +10
(Extreme Range for pistol - 30) Marksman talent
(Size at least hulking + 10) Not aiming specificially for the wheel
Unaware Target +30
= 87

Aimed Shot vs 87: 1d100 ⇒ 85 Just hit, unless I forget a mod.
Damage!: 1d10 + 4 ⇒ (7) + 4 = 11 Pen 7


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

A shot not taken is an opportunity to serve the Emperor lost Bolus intones as he uses his own rifle to shoot.

BS27
(Speed - 20) probably not, at this point they are moving in a straight line and he has time to adjust for speed
Full aim +20
Brace +10
Range ??
(Size at least hulking + 10) Not aiming specificially for the wheel
Unaware Target +30
= 77

77 guess: 1d100 ⇒ 80

The priest still misses though.


I think I still don't got a reply, whether MacVyger did actually rig the captured bikes with explosives or not.
Liam Bot: 1d100 ⇒ 27
Flashlight!: 1d10 + 5 ⇒ (3) + 5 = 8
Flashlight!: 1d10 + 5 ⇒ (10) + 5 = 15
Flashlight!: 1d10 + 5 ⇒ (2) + 5 = 7
Bolus-Flashlight!: 1d10 + 5 ⇒ (6) + 5 = 11

Anatoly, MacVyger:

The cable is well in view but you cannot physical access is from here.
You would have to enter the valley (where the worm-Ork fight is raging) to do so.

Even from this distance it is clear for you two, that it is the very same kind of cabling as back in the cave.
If the Orks let the same amount of power run through it, you probably have to create another coupling to connect either the Fist or the other Chimera to it.
The Fist can probably take some more energy, thus the coupling must not be as complex and you may even be able to keep it's turret working.
I'll let you use that roll for the later analysis as well, so once you get there, I'll give you more info

Taking their time, aiming carefully and letting them get into optimal weapon range (<50m for the lasguns, so Bolus will hit once as well), the squad surprises the hell out of the fleeing Ork bikers.
A storm of lasfire slashes against the quite heavily shielded front of the bikes.
Most lasbolts don't penetrate, but Liam has found a weak spot as well as two of the high-powered hot-shot lasbolts from the Stormtrooper.
3d100 ⇒ (83, 65, 18) = 166
The surprise attack from a totally unexpected direction, causes Bolus and Liams target to loose control and crash after ten meters of franatical-balance-searching. The two whooping Orks bite the dust (literally) but raise again after a couple of seconds (to the end of the first round).
The other two bikes (with four Orks in total) are still approaching rapidly, now firing their forward mounted weapons!

Round 1
Lind-Init: 1d10 + 3 ⇒ (3) + 3 = 6
Aurius-Init: 1d10 + 3 ⇒ (7) + 3 = 10
Bolus-Init: 1d10 + 3 ⇒ (10) + 3 = 13
Liam-Init: 1d10 + 3 ⇒ (2) + 3 = 5
MacVyger-Init: 1d10 + 4 ⇒ (3) + 4 = 7
Anatoly-Init: 1d10 + 3 ⇒ (4) + 3 = 7
Orks-Init: 1d10 + 3 ⇒ (2) + 3 = 5
--> Order: Squad, Orks

Party up!


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Can Bolus tell how many rounds till flame range?


If they continue with their current speed, they will be in range in one and in the midst of you in two!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I don't think he had time. If he did and could guarantee that they wouldn't spontaneously kill our own people, then yes.

MacVyger brings longleg around...
operate vs 42 : 1d100 ⇒ 36
and hoses the bikes with his multilaser!
[ooc]BS 21 +15braced +0 range -10 full auto +10 half aim
vs36: 1d100 ⇒ 16 - Whoa! 3 DoS!
E, Pen2: 2d10 + 10 ⇒ (10, 2) + 10 = 22 - Righteous! motive system?: 1d5 ⇒ 5
E, Pen2: 2d10 + 10 ⇒ (7, 4) + 10 = 21
E, Pen2: 2d10 + 10 ⇒ (2, 8) + 10 = 20


It actually hits the weapon. You switch around your dice roll to determine the hit location, so your 16 gets a 61 which just happens to be the first result for weapon systems :-)
So this particular bike isn't shooting nothing for a while.
Probably nothing ever again, looking at those damage values ;-)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

I hope I won't use up the whole power pack this time, I'm down to only one spare now...
At least I got a pistol if things go REALLY wrong.

Short range +10
Brace +10
Half aim +10
Hulking (?) +10

Attack: 1d100 ⇒ 99

Unfortunately, the weapon that had performed very well to this point only makes a weak spluttering sound, dying in the medic's hands.

Oh no! No, nonononononono!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

If it's hulking then I hit again!
E, Pen2, just in case: 2d10 + 10 ⇒ (9, 5) + 10 = 24


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus will drop his rifle and take out his flamer and flame any bike that gets on top of them

Flame E pen 2: 1d10 + 2 ⇒ (2) + 2 = 4


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly addresses the Commissar over the combead as he climbs down the sentinel, <<Commissar Ansley. Cable is, indeed, needed second power cable. Either of remaining armored vehicles will suffice. We must get into combat area to gain access to cable.>>

Hoping that I have enough movement/action to do this...

As Anatoly approaches the firing line he hears the disappointing sound of the medic's weapon misfiring. Barely looking over at the weapon, he reaches out and sharply tweaks the focusing crystal power feed, "Try again, Medic McGregor, she needs a firm hand."

Using Technical Knock.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Does the use of Technical knock still require the weapon to be reloaded?

Huh...

Taken aback by the ease that the problem is addressed, the panic that was beginning to build up in Liam completely fizzles out, and he is left more bemused than scared.

"Many thanks Enginseer, talk about swift intervention there."


Yes you still need to reload, but don't have to pass the BS test to clear the jam.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Well, looks like Liam may have to switch to the las pistol after all at some point, he's down to his last charge pack next round then.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Didn't we get to recharge our ammo during the "sleep" period?


Certainly not all. You can charge 1 pack per hour under normal conditions.
So you were riding for ~3h or something, for a total of 3 recharged packs.
I thought you had distributed them accordingly.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Sorry about the delay!

Seeing the Ork bikers turn to start heading their way, Aurius is none-too-pleased about the prospect of being in such close proximity to an Ork let alone an Ork on a Bike especially if said Ork on a Bike was actively shooting in his direction.

And as such, being the stormtrooper-with-hot-shot lasgun that he was, he took aim and fired off another salvo at the on coming Ork Bikers.

BS 39 + 0 Semi + 10 Half-Aim + 10 Range + 10 Brace + 10 Size? = 79
Semi-Pew 79: 1d100 ⇒ 61 1 DoS so 1 hit
Damage 1: 1d10 + 4 ⇒ (10) + 4 = 14 E Damage, Pen 7 Righteous!
RF: 1d5 ⇒ 4


The Ork bikers now thoroughly regret their decision as the disciplined return fire of the Squad slices their vehicles apart!
MacVyger manages to disable the middle vehicle by training the flurry of lasbolts of the multilaser over the front of the scrap-bike until something goes BANG! and both it's riders are thrown of as the bike crashes - it's front wheel all but disintegrated. Another shot from the multilaser causes the bike to explode, showering it's former riders with red-hot debris!
2d100 ⇒ (24, 73) = 972d10 + 3 ⇒ (4, 2) + 3 = 9
One of the Orks is hit by a huge metal slap, causing him to go down - but knowing their Xeno physiology, he will likely get back up soon again.
The Storm Trooper meanwhile manages a trick-shot against one of the barely visible fuel pipes running along the side of the remaining bike, causing it to trail a stream of black liquid and noticeable slowing down!
Lind Bot: 1d100 ⇒ 541d10 + 4 ⇒ (6) + 4 = 10
The Commissar starts to take pot-shots at the roaring now dismounted Orks charging by foot, scoring a solid chest hit against the closest one.

Ork Dakka!: 1d100 ⇒ 362d10 + 2 ⇒ (4, 5) + 2 = 11
The remaining Ork bike (the one loosing fuel) is firing a long salvo of solid procetile fire against the Sentinel - clearly the most towering target, scoring one glancing hit against it's forward armor plates.
Steering?: 1d100 ⇒ 57
The Bike slows down even more, obviously the hit of the Storm Trooper causes all kinds of unpleasantness to the Ork creation...
Its suffering is only of short duration though.
As it crosses the 20m mark, Bolus lets loose with his beloved flamer. Normally, flame attacks are not too dangerous for vehicles ... unless someone just shot the fuel pipe of said vehicle that is.
The Orks on the left bike only have enough time to wonder why their seats are getting so hot before the flames detonate the fuel tanks below them causing a massive, ork-consuming fireball - on wheels.
For a few seconds you fear for the most as it just keeps on racing towards you ... before it spins out of control and crashes against the canyon wall and falls to the ground.

Three Orks remain more or less up right and a few angry bellows restores 'order' between them and they start to run towards you like the crazy beasts they are. They cross nearly half the distance in a few seconds and will be on Liam and Anatoly shortly! next round

Round 2
Squad up... Nice shooting there :-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

operate vs 42: 1d100 ⇒ 37
vs 46: 1d100 ⇒ 77
MacVyger tries to bring the gun to bear on the orcs, but he can't seem to make the gun hit.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

E Flame Pen 2: 1d10 + 2 ⇒ (6) + 2 = 8

GLORY TO THE EMPEROR! Bolus shouts out in a rapturours tone as the Ork bike explodes in a testament to the Emperor's fury against the Xenos.

Then Bolus aims the cone of his flamer to wash over as many of the reamining onrushing filth as he can. The last spurt of fuel from his canister feeds into the spray and spreads out over them.

That was the last of this canister.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

With the discipline that has been hammered in by long, dull and often abusive drills, Liam snaps his last charge pack home.
As the enemy are close, he forgoes his normal careful aiming and instead shoot from the hip as it were.

Semi auto fire
Overload
Short range +10
Brace +10

Attack: 1d100 ⇒ 30
Damage #1: 1d10 + 5 ⇒ (6) + 5 = 11
Damage #2: 1d10 + 5 ⇒ (2) + 5 = 7
Two hits with 2 in pen then, on the closest one, both headshots too. And the two in the second damage replaced by a 3.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

With cold-blooded patience, Anatoly plants his feet firmly and holds his shot until the charging ork is almost on top of him before he fires an overcharged series of las bolts at the xenos filth. The las-pistol on his second mechadendrite also fires from point blank range.

M36 Lasgun:
Semi-Auto Attack
BS 28
Point Blank +30
Braced +10

Semi-Auto Attack vs 68: 1d100 ⇒ 45, 3 DoS.
Damage #1: 1d10 + 5 ⇒ (3) + 5 = 8E, Pen 2.
Damage #1: 1d10 + 5 ⇒ (7) + 5 = 12E, Pen 2.

Lathe-Las:
Semi-Auto Attack
BS 28
Point Blank +30

Semi-Auto Attack vs 58: 1d100 ⇒ 57, 1 DoS.
Tearing
Damage #1: 2d10 ⇒ (4, 3) = 7. 4 + 6 = 10E, Pen 2.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

"Well I'll be damned..." Aurius mutters as the Orks bike explodes following his lasguns shot and takes a heartbeat for it all to sink in before the sound of the surviving Orks making their way towards their position snaps him back to reality and he continues firing on the greenskins.

BS39 + 0 Semi + 10 Range + 10 Brace + Half Aim = 69
Semi-Pew 69: 1d100 ⇒ 58 1 DoS for 1 Hit
Damage 1: 1d10 + 4 ⇒ (8) + 4 = 12 E Damage, Pen 7


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

The Commissar keeps up the disciplined fire

BS 37

Single Shot +10
Laser Sight +10
Brace +10
Half Aim +10
Short Range(even for Pistol, ) +10

Single Shot vs 77: 1d100 ⇒ 84
But the lasbolt misses the front ork by a small margin as he misjudges the things running motion


They see me rolling ...:

Orkboy Agility 35+0: 3d100 ⇒ (28, 28, 72) = 128
Orkboy Pinning 26+20+10: 1d100 ⇒ 30
Orkboy Toughness 44+0: 1d100 ⇒ 44
Slowed Rounds: 1d10 ⇒ 7
Burn: 1d10 ⇒ 9
WAAAGH! (Ork Charge) 37+10+20-10: 1d100 ⇒ 5
Chopper + Brutal Charge (1): 1d10 + 1 + 4 + 1 ⇒ (2) + 1 + 4 + 1 = 8
Burning Melee?: 1d4 ⇒ 3

The Orks must be either 1) totally desperate or 2) brain-dead or 3) bloodthirsty as hell, since they just press on, despite the roaring flames and flurry of lasbolts that are sent against them!
Two Orks actually manage to dodge the father's attack by s small margin, but even the third, brightly lit aflame, continues his charge against Anatoly and Liams position!
Liam and Anatoly manage to drop the frontmost Ork after a total of four hits in between them, the Ork continues to curse and bellow war cries as his leg is blasted away from underneath him.
The second Ork is nailed in the leg by the Storm Trooper and limbs behind his fellows but still presses on.
The third Ork reaches the destination despite being in flames and tries a desperate slash against the Tech-Priest! The hit connects and shakes the durable body of the tech priest 12 R, Pen: 2 with the bestial force of the attack!
The heat of the still burning Ork is considerable and Anatoly starts to question the fire-proof quality of his ragged robes and armor.
The dropped Ork in the back gets back up as well and searches for his comrades with a weary, surprised expression on his face - as far as a 2,1m high and broad killing machine can ever look surprised and weary...

Round 3
Squad up.
@MacVyger: For the Sentinel, you do not have to pass a Operate Skill to fire its weapon at a target.
@Anatoly: You're locked in melee and there's a 1/4 chance to get set ablaze as well, as long as you are engaged with a burning oponent. Remember shooting into melee is @-20. Only pistol-class weapons can be used in melee (but you do not suffer that -20).
@Range: A quick step (half action) for the left-guys will bring you into pb range. With the Ork engaged with Anatoly.

Enemy Window:

Ork 1: @-4
.. prone
.. half speed for 7 rounds

Ork 2: @-1
.. no charge for next round

Ork 3: @+3
.. burning

Ork 4: @-1
.. was prone, stood up this round


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

vs 46: 1d100 ⇒ 6 - WooHoo! 5 DoS!
E, Pen2: 2d10 + 10 ⇒ (5, 10) + 10 = 25 - RF: 1d5 ⇒ 4
E, Pen2: 2d10 + 10 ⇒ (3, 5) + 10 = 18 - Replace for DoS for 21
E, Pen2: 2d10 + 10 ⇒ (5, 5) + 10 = 20
E, Pen2: 2d10 + 10 ⇒ (10, 7) + 10 = 27 - RF: 1d5 ⇒ 2
E, Pen2: 2d10 + 10 ⇒ (3, 5) + 10 = 18

MacVyger sees his opportunity. The orks have been slowed, and that was all he needed to unleash holy laser murder upon them!


I am about to go home, so no time to compute right now, but go with the assumption that the two Orks that nearly reached you are quite dead after that one.
So remaining targets are: the burning melee ork and the one at the back


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

The Commissar swings around and takes careful aim at the ork trying to either hug the father to crisp or add a new parting to his not so plentiful hair.


BS 37
Half Aim +10
Single Shot +10
Laser Sight +10
Brance +10
Point Blank +30(Judging from the tac map thats less than 2m)
Into Melee -20
=87

Single Shot at the melee ork vs 87: 1d100 ⇒ 58 3DoS
Damage: 1d10 + 4 ⇒ (7) + 4 = 11 Pen7


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

MacVyger cackles as his laser melts the middle two orcs where they stand. Die filthy Xenos! Die!


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

No point in going after the one in melee, better make sure the other one doesn't reach us.

Half aim +10
Short range +10
Brace +10
Semi auto burst
Overload

Attack: 1d100 ⇒ 15
Damage#1: 1d10 + 5 ⇒ (1) + 5 = 6
Damage#2: 1d10 + 5 ⇒ (2) + 5 = 7
Damage#3: 1d10 + 5 ⇒ (9) + 5 = 14
The one becomes a five, and with two in pen.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus humms a litany of death and fury to himself as he calmly ejects the spent cansiter and loads in a new one. The sight and smell of a burning ork is actually quite soothing to the Priest.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

While he wasn't sure about the general durability of the Enginseer, Aurius was certainly concerned about the squads medic being in such close proximity to an Ork.

As such, possibly despite better judgement but done in full confidence with regards to his own general hardiness and the protection afforded him by his equipment, Aurius slings his hotshot lasgun over his shoulder, draws his combat knife and rushes to the Ork.

swapping out weapons, I don't think Aurius can make a Charge Action since it would be a full action to perform and it'd take at least a half action to swap.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly grunts with the impact, taking a step back to keep his balance. He seems only lightly hurt after the ork's hit. His ballistic true-arm arches around his back and discharges several shots at the ork, while Anatoly's manipulator claw twitches with readiness to strike.

6 armor (reduced by 2), 5 TB. 3 wounds suffered.
Semi-auto attack with the pistol.

Lathe-Las:
Semi Auto vs 28: 1d100 ⇒ 7, 3 DoS, 2 hits.
Tearing
Damage #1: 2d10 ⇒ (3, 3) = 6. 3 + 6 = 9E, Pen 2.
Damage #2: 2d10 ⇒ (7, 2) = 9. 7 + 6 = 13E, Pen 2.

Catch on fire? vs. 25: 1d100 ⇒ 66. Not this round...


Burny: 1d10 ⇒ 9
The squad expertly rips through the dismounted Orks, leaving nothing but heavily smoking corpses.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

"Let that get looked at, then give me an assessment about the cable, Enginseer Dashkov. I know we need to get into the fight to access the cable. What I want to know is how much you can prepare before we go in and what is the best way to get the cable down so you can access it. Tank shell to the balcony? Make the Multilaser fire continously for a second or two and walk the beam over the cable? Straight up continues firing from the small guns until it comes down?
Everyone else eyes everywhere. There are still plenty of Orks in that fight and if that thing runs out of orks then we are not in a much happier place."

Plan is: If it will take a long time to get the cable down and ready we start with that.
If it does not take long we go support the armored vehicles and get them here as fast as possible to start working.
Possible complications: If the worm seems to be running out of orks we will have to either disengage(worm goes its merry way after it is no longer attacked) or face it down(worm does something crazy that makes us believe it will disable the cable if we don't engage it right away)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Praise be to the Emperor. The destruction of the Xenos pleases him mightily! Bolus exults as he finishes snapping a fresh canister of holy promethium into his flamer.


Logic+10, Intelligence +20:

Looking at the height of the cable... It could just be enough for Anatoly to reach from atop the Sentinel with his extractable Mechandrite. That would certainly be the most 'safe' way and would guarantee a clean cut. But it would also expose the Enginseer heavily to enemy attacks.
On the other hand, someone could probably climb the rocky walls to reach one of the balconies and loose the cable from there. Of course there's the problem of Ork-manned weapon emplacements atop the balconies to consider making each approach dangerous.
A safer (for poor mudfeet) approach would certainly be the application of force against the clamps holding the cable up. Precision fire would be preferable to keep the cable mostly intact. The clamps are rather small though and not too easy to hit without damaging the cable as well.

Shortly after ending another battle, two vox transmission arrive in quick succession.
The first one comes from Ensign Brazer back in the bike cave. They inform you, that they were just passed by a panicked mob of Gretchins that were running for the canyon exit hoarded by several dozen Orks with whips. They think that they were not detected ... yet.
The second one is from Lt. Harker. They have broke contact with the enemy after reaching ground level and turning inwards (towards you) rather than towards the canyons exit. ETA is now five minutes. The second Sentinel was lost due to a rocket hit, the Battletank was hit as well but remains operative thanks to superior armor.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

"Yes Commissar." Anatoly turns to Liam, "Medic MacGregor, minor organic damage sustained. Can you repair it?"

After being tended by the medic, Anatoly returns to his inspection of the cable.

Logic vs. 79: 1d100 ⇒ 11.

After a few moments, Anatoly speaks over the combead, <<Sir, three options to retrieve cable, in order of best for purpose of intact retrieval of cable. 1) My manipulator will just reach cable if I am atop Longleg. This guarantees clean cut, but exposes me to possibly enemy fire. 2) I or MacVyger could climb to platform and loose cable from above. If orks are on platform, this would add a risk as well as expose climbers to fire from other platforms. 3) Precision fire could destroy clamps holding cable to wall. This creates possibility of damage to cable through inaccurate fire."


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Can we not use shields of metal to create makeshift cover for the Mars priest while he does his holy work? Bolus wishes to know. And if not then yea I will use my very flesh to protect him! Death in the way of the Emperor!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I could also use indiscriminate fire to distract the horde, but with ork aim that might be just inviting more trouble. And we will need some manner of secure place to work on the cable.
Sir, I think we should not do this thing until the cavalry arrives. We may need the heavy armor of the tank for cover as we work.

tech use 62: 1d100 ⇒ 93
I can't see any way of getting the cable itself into any natural cover.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

"Alright I would've taken the the shot personally, trusting in our aim and his divine hand to guide the shot but who am I to stop volunteers from putting their bodies on the line for his divine majesty?
Your assessment is only half finished tho, Techpriest. What about the preparations necessary with the vehicle? It would not make much sense to send you in there to detach the cable and draw fire if you have to turn around and tinker with the vehicles for another hour before you even need that cable."


Anatoly/MacVyger:

Under the assumption that the cable can be retrieved undamaged, you should be able to prepare a connection beforehand such that only slight adjustments are required once you get access to the cable.
Plus you would have to decide if you want to connect the tank or the Chimera of course.
If you choose the chimera, you have the advantage of having done that already but the Chimera will be fully disabled.
If you choose the tank, you will first have to unravel the inner working of its power systems and come up with a 'new' power interface. But Anatoly is pretty sure that the more powerful systems of the battletank will be able to function more or less flawless during the connection.

To build cover, you simply do not have any material to work with - unless you want to trust hastily wielded together slaps of ork-scrap metal looted from the recently destroyed Ork bikes...
On the other hand, you certainly can use the solid frames of the various vehicles you have access to, including at least 2 ork bikes, 1 chimera, 1 Leeman Russ and 1 Sentinel.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

<<Vehicle can be prepared to receive connection before retrieving cable. Decision needed: which vehicle? Chimera has advantage that Margret was used for other cable; this would be repeat of other work. Disadvantage that, as with Margret, main weapon system will be disabled. Battletank has advantage that it can continue to function at or near full capacity. Closer examination required for certainty of degree of functionality retained while connected to power feed. Disadvantage that new coupling must be determined. When vehicles arrive, work can commence.>>


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Is the Battle tank a better vehicle for killing things? Or is it evenly matched between it and the Chimera?


Bigger punch, more secondary weapons, bigger armor.
So yes, its better. At killing stuff than the APC.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Seems like shutting down the Chimera is what we should do then.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

"Thats about what I wanted to hear. We're going to meet up with the incoming vehicles and convert the Chimera.
As soon as the tech is ready we're sending in the bikes as diversion. We'll load them with all the grenades we have left to make a nice big distraction, then we'll go in with everything else, straight for the cable while smoking up the area between us. Won't stop the orks from coming probably, but the worm most likely won't care about us while we're hidden.
Now just one more thing. Once we got the cable down and connected, can you actually blow up the Rokk from here or do you have a way to start things at the first node? Say.. having instructed the Troopers there how to hit the start switch for you?
We're not waiting around for you make the trip back while under fire from the worm thing."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

While the commissar and enginseer discuss details, MacVyger digs into his pack and starts rigging another separation charge for the incoming Chimera.
tech use 62: 1d100 ⇒ 37- 3DoS


@MacVyger: Go forth and rig the Ork bikes with explosives according to the Commissars plan as well. The sep-Charge will be ready shortly before the other group arrives


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

This has GOT to be the final push. We have GOT to get some R&R after this. Hell, even just a resupply and reinforcement would be a good start.
...
Wonder if there will be any medals or commendations.
Ladies love a bit of tin on the ol' chest.

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