Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


1,351 to 1,400 of 2,762 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Ya, that's fair. That way we won't have to waste a round putting me out.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I also think bolus should have his weapon re-consecrated or something. It has a bad habit of rolling low.


I've been thinking hard about high ground battle circumstance.
It's already there for melee combat (flat +10) but not for ranged.
Considering the fact that High Ground is such a widely used and known tactical acumen I think I will provide the +10 for ranged combat as well.
Note that this will be a global effect, so enemies will benefit from it as well.
@Anatoly: This means your attack hits ... barely.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

The usual benefit for firefights using highground would be thatyour own head becomes a much smaller target zone and your opponents head and arms become a much larger target zone

Fiddling with target zones based on elevation would probably be too detrimental for the games flow tho =3

On a sidenote:
I accidently posted about the tank shock twice. I found that I still had a tab open with the first tank-shock post and redid it thinking it got lost, except it didn't. Oh well.


Tank shot? You mean the ram action? Otherwise I don't know what you mean.
The ram action was a good call, but sadly it hasn't got enough of a 'running start'. The ram action requires the vehicle to have moved at least its full tactical move speed (damage is getting higher if it double-moved). I resolved ram with half damage, since I liked the idea :-)


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |
The Ghost of War wrote:

I've been thinking hard about high ground battle circumstance.

It's already there for melee combat (flat +10) but not for ranged.
Considering the fact that High Ground is such a widely used and known tactical acumen I think I will provide the +10 for ranged combat as well.
Note that this will be a global effect, so enemies will benefit from it as well.
@Anatoly: This means your attack hits ... barely.

Huzzah for barely! :)

I mean .. uh .. [monotone]glory to the Omnissiah.[/monotone]


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Yeah I ment the ramming action. I believe it is(or used to) be called a tank shock in the 40k rulebook.
I was kinda hoping he would get under the tracks for some morale boosting ork-crunshy sounds but flying orks mush is also damn funny =D

Now if that ugly frakker hadn't hit the Commissar despite the -10 from being prone that would've made the cake but that would've been too good anyway xP


Yeah, Ork-crunch would have been had if the Chimera had some 15m speed-up before hitting the Ork.
You don't stand up from a d10+30 and simply walk away ^^


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Oh wow, I just realized Bolus has the Unshakeable faith to reroll Fear tests. Can he roll the Willpower test he flubbed real badly to gain insanity a little while ago? I'll roll that first and then go ahead with Bolus going toe to toe with an ork. He has a chain sword. He might as well use it. Would the Ork count as a large target?


Mhhh, a bit much of a retcon ...
You know what, lets make this a bit more... Interesting.
If you finish that Ork in hand-to-hand combat (help is of course allowed), you'll gain your reroll. Having downed one of those creature with your very own hands should help you restore your faith, eh?
Besides ... If you don't win against it ... You're likely at the Big E.'s side anyway, so no reason for a reroll anymore *hehe*


@Bolus/All: You might want to take a look at the "All Out Attack" Action. Its a full round action providing s single attack with a +30 on WS. It denies dodge/parry attempts though. But if you're bad (or to fanatic) in the use of either, a full attack is likely a very good option.
This is by the way the bread and butter of Orks. They always take it. Plus they have a talent, that if their all-out attack hits, they get another one with the very same boni.
Next post to come in an hour or so. Will bot Aurius if he hasn't posted until then.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Sure. Let's do that. Any other bonuses though that might actually get the hit? Large target maybe?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I've already had someone else use their FP on Bolus. I'm fine with burning a fate point to keep him alive but unconscious (better than being dead). Though would using the Aurius FP keep Bolus conscious?


Yes. But actually I am not sure whether he still has the fp or if he used it at some point and only forgot to update his header-line.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

I believe the Ork cannot attack the Commissar this turn actually:

The Ork is prone. Getting up is a half action.
Moving towards the Commissar to engage him is a half action.

Nothing left to attack.

Otherwise I wouldn't have wasted the turn disengaging rather than shooting =3


Hmm right, what was I thinking?
Ah right, it was something like: "Kill da hummy, loot da red-hat!"
He would close to melee range regardless.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1
The Ghost of War wrote:
Yes. But actually I am not sure whether he still has the fp or if he used it at some point and only forgot to update his header-line.

I've been saving the 1FP Aurius has for such potentialities :p

That said, hes only at 4 Wounds, luckily has TB5 and Ap 6 all over meaning he can negate 9 damage reducing the 14 damage hes taking to 5 which would bring him to -1 Critical.

I could burn the FP on Bolus if he wants.


Aurius Thantus wrote:


That said, hes only at 4 Wounds, luckily has TB5 and Ap 6 all over meaning he can negate 9 damage reducing the 14 damage hes taking to 5 which would bring him to -1 Critical.

I could burn the FP on Bolus if he wants.

You'd only spend a fp to save him, rather than burn it.

I don't fully get the first quoted sentence. Are you talking about what would happen to Aurius if he received that swing?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Well a conscious Bolus is better to keep the front line stable so... I'll take it if you don't mind. Sorry for being the party FP sink!


Well actually you can be the parties fp well, if you just would RF in melee more often ;-)


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

When was the last time fate points reset?


I think you got one after the Ork Engine fight where you joined.
Ain't that right?


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Alright, getting my “saved bolus butt” post up


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Uh.. .so what does a 100 on a chainsword melee roll have happen?


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Mhhh usualy that would be a jam, interestingly the OW RaW explicitly ONLY talk about ranged attacks in the "Weapon Jams" section on Page 255(Core)

So, the usual rules would probably apply -> as you are testing against 85 thats a 2DoF failure to attack. Bad things usually only happen on a spectactular failure which is 5DoF and more.

But word of god might still say 100s are bad juju and declare your chainsword clunks against something hard and its teeth fly everywhere gouging out an eye ~ who knows =3

On another note - you forgot your strength mod in the chainsword damage roll. It is added to all melee damage


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Also, chainswords have rending tearing, so roll another d10 and take the best of the two.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Yeah I'll spend the fate point.


Hi guys, I have some problems with my hands and shouldn't type much for a couple of days until it (hopefully) gets better again.
Settle in and await the final showdown of your second mission ;-)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Take your time, health first eh?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Ya, listen to the medic.


@Bolus: Its alright again. Just in time for the end of vacations and I'm back at work (8h in front of a pc anyway) - so no reason to stall the fun part of life, eh?


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

I'll have to note that the next part of the cogboys career is still set to be personal tech support for the most stupid, tech phobic, nagging old hag at headquarters(or preferably somewhere closer to the front where said support-staff hag is found anyway) ; P


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I'm sure the tech priests will step in and override that once they learn of his accomplishments :). Mars takes care of their own!


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

I highly doubt that. Attempting to override the direct order of an entire organization legally allowed to shoot you for saying no? Just to get one of yours out of a temporary punishment which will not leave permanent harm?
Cold logic says let him service his disciplinary action =3


1 person marked this as a favorite.
Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

From the few warhammer books I've read the Adeptus Mechanicum seems to have only a nodding acquaintance with cold logic.


1 person marked this as a favorite.
Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

From the medium amount of 40k books I've read most writers of said books seem to have only a nodding acquaintance with cold logic =3

But thankfully both cold logic and not-so-cold-I-need-a-villain-so-logic-dictates-evil-actions logic agree on the fact that it is better not to get summarily executed ~


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Even the Commisariat would think twice before angering the Mechanicus.

True, they would still probably go ahead, but they would think twice first.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Well, welcome to poltics. Both organizations have the power to bring the problem to a stalemate. The Commissariat has the authority(and the bolt pistols), yet if the Mechanicum retracts technical support to the Guard the Imperium turns to s#*@ as well. Which neither party wants.

The thing is the difference in investment in this.
The Mechanicum gains, at most, a few months of time from a tech priest who will live almost forever given the right augmetics - if he proves worthy of them.
On the other hand the Commissariats sole reason for existing is to enforce discipline. Under no circumstance can it allow a punishment it has decreed to go unfulfilled or it will become irrelevant. It litteraly has no room to blink on this.

All Mechanicum officials who rose high enough in the ranks to actually have a chance to interfer should (probably) understand this.
If not - well this is RP, let's see how it plays out =D


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Please tell me the worm got caught in that crap too...


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Well, we are still pretty far away from the Rokk, so if we didn't get cought in the distortion at the START of the teleport then that teleportation was ment to bring in something big, like a Boss, to fight the worm. Which mean the target would be the center of the triangle. And the triangle turned into that weird place. Sooooo just guessing here but I think worm and ork...things have fused into something we didn't want to see in some way or another


You can die from fear.
But there is a Toughness test involved in that and no one has to do one as of now...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

toughness vs 33, just in case: 100 = 100
...crap... Let's hope that's not actually needed.


No, you still didn't reach the end of the table, even with the -10.
The effect just got a bit funnier for me ;-)
Offer: I let anyone burn a fp to auto-succeed at a fear test.
*handing round the fp collector box*
They cannot die until they are at 0 fp - muharharhar


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

You just told me the effect was funny. Why would I auto-succeed it? :P
I probably won't burn fate points just to survive. Unless it's super cinematically appropriate.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

That's kinda what fate points are for. 'Destined for glory'? Just a roundabout way of saying got a lot of fate points to survive stuff that should kill everyone =3
The example from the book is in fact surviving a space ships plasma reactor going critical. Crazy stuff.
I'm pretty sure the elevator incident during the Daemon-nid transfer was a used fate point in AGAP - so I wouldn't hesitate to spend a fate point, the GM has the option to make it even more epic than going SPLAT in an epic fashion =D

Not going to burn a point here either thought. We're still waaaaay too fresh. We need to collect our war psychosises


I'll give everyone 24h to react and RP a bit, then follow up with the description of the bigger picture.


Did anyone's insanity crossed a 10th increment?
You might get mental trauma then ;-)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Sorry busy today. Post again Monday.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Aurius' was already at 11 so he's not at 20 yet :P


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm only at 4

1,351 to 1,400 of 2,762 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discuss the Life in the Guard! All Messageboards

Want to post a reply? Sign in.