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Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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Mhhh, would you look at that ...
Your Enginseer / Turret Gunner has gotten rather short tempered.
...
Nice rolls there, Anatoly :-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Please let this cable be big enough for us to use!


Why is it that everyone is so obsessed with the size of one's cable?
Even 38.000 years in the future, nothing seem to have changed with MANkind...
;-)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

*Snorts* Heh...


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Bit undecided here - I was thinking about breaking radio silence even before the new time limit was put in place.

I'd say let the crazies start the distraction - making it rain a ton of sh!t onto the orks - and order them back to their vehicles and start a full attack on the orks fighting the worm. All the while buying time while we shoot down the cable and have the techies attach it to the next chimera.

Speaking OT that will probably fail because the techs will need another 30 minutes to dismantle the turret of the next apc and the fight is either going to be won or lost by then, but the Commissar doesn't know about that being away from whats happening at the home camp.

Thoughts?

If no one has a better Idea i'll go with it because I think that's what the Commissar would do IC at this point.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Well, we just performed a minor miracle of engineering over here so we might be done by the time you get back/radio in. I say we radio the tank and have it attack the worm pit with us. This chimera is out of commission until we set up the resonance cascade and we need another vehicle to set up the second power interface needed, right?


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Wasn't there another chimera we are going to use for the second power feed?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Was there? I honestly can't remember.


Jup. You were once three + the tank.
One got grilled.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Thaaat's right. Bring her up! Time to rock and roll! Literally!


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

where is the second chimera currently?


It's the chimera of those ... How did you called them ...
Religious nut-jobs?
Yeah I think that was it.
It's together with the tank up ahead (and above).


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

@Choon thats pretty much what I'm proposing, except let them start the rain on the Rokk first(and not return at all, just break radio silence and order you guys forward)
@GoW I believe they are actually a little way back and not above at all - they are parked in the first cave to the right according to what the other groups message said and Aurius went to confirm it


Actually no.
Read again, Aurius just found tracks fitting to their vehicles in that cave but not the actual vehicles.
For all you know, they just used the cave to hide from a passing-by patrol before pressing on.

Otherwise, they would not be able to shoot down the 'ceiling' (and activate your diversion-rock-slide) with the Leeman Russ' battlecannon right?

So they actually managed to get all three vehicles (Tank, Chimera and Sentinel) to their forward position.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I'm a bit lost as to the plan so I'm going to just go along :)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I don't feel disengaged but I don't have too much of an opinion on what overall strategy to follow so I'm content to wait for the next encounter. Hope that isn't a problem.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

I think things going a bit slow is mostly on me. The Commissar is making the tactical decisions in concert with the npc officers so its probably hard to act for the 'rank and file' until I got my post out and that is going a bit slow right now - for reasons you are well aware of GoW ;3
I don't think we should let that change the pace tho. Just be strict and Bot the Commissar just like anyone else after 24h since the last post.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

The next All Guardsmen Party is up, in case anyone missed it. It's fantastic!


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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

That's 10 DoS. Anatoly now know everything about that cable.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

If you guys want to get in on the remainder of Part 3 before its finished up and posted, here you go: http://boards.4chan.org/tg/thread/58286435

Note that as of my posting this, Shoggy hasnt finished putting them all up.


Hey Aurius, thanks for the link!
Plus, feel yourself poked, your action is missing atm.


Just added a rough map of the open area battle that is happening before you guys to help with imagination and planing.
Added a kind of legends in the commentary field below the slide, if you have any questions: ask.
The size is not fully representational, otherwise everything (but the worm) would be on the tiny side of things.


1 person marked this as a favorite.
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

The Plan
From the Guy who already lost a character due to suicidal tendencies

1) Bring bikes to the ridge and point them at the leftmost emplacments. Hang a brick on the accelerator and let go. Resulting explosion should create a LOT of dust and "cover".
2) Convoy moves into position with the Fist providing cover for the rest and systematically taking out turrets right-left on the way
3) Connect cable
4) Set up positive feedback loop.
5) Run like the Warp itself is after us
6)?
7)?
8)?
9)?
10)Glory to the Emperor!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

OH, and the Father should be embedded with the Zealots. They'll probably listen to him before they will anyone else.


Which 'access' method did you settle on?
I think it was Bolus&Anatoly (+x) board one of the emplacements to disconnect the cable there and lower it to the waiting vehicles below?
If so which emplacement do you target?
***
Or was it Anatoly tries the circus trick of men-machine-on-machine-uses-mechandrite-to-disconnect-cable?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I'm good with Choon's plan!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

We go for the right, closest to where the cable goes into the wall and so less likely of it getting hit. Fist destroys the right emplacement first so we don't have fire raining on our heads, then goes to the left to continually narrow the arc we have to defend. Anatoly goes up on the sentinel while the dust is still thick, brings it down, and then we get to work.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Map drawn on for clarity.


Cool.
Will give everyone half a day to chime in and speak their minds or Rp a bit and will update tomorrow!


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

I'm A-Ok with this...plan...of attack! :P


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Pretty okay with this plan too, except 2 points I'd like to add:
1. we only fire on stuff that targets us. In an ideal world the orks and worm thing continue to fight eachtoher while we do our thing. No need to draw the orks on us by destroying their heavy weapon support without any need. That'll happen as soon as we disconnect the cable anyway(probably, cable seems to be running from our target to the others)
On this point I'd like to confirm one thing with GoW tho:
The turrent emplacement we are going for does not have a firing arc towards us if we approach close to the wall. Correct?
2. We have plenty of Smoke grenades left. We won't be unseen, but why would a blood maddened berserker go looking for new targets in smoke while they have a perfectly good one in sight? We'll have to lend 1 or 2 googles to the gunner(and maybe driver) of the fist tho.
(Not smoking us, because longleg needs to see where they go too and we simply don't have enough googles for everyone but throwing them between where we'll 'park' next to the encampment and where the orks are fighting should work)


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Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

And for the off-topic part:
What GoW was hinting at is that as for sunday I am now father to a healthy little baby boy so while I might not be as well rested as before I _should_ have enough time to post while watching over him while my wife is asleep. We'll see if I can actually manage it tho


Yes, the emplacements are already hard-pressed to target the worm in the middle of the canyon, no way can they fire at you, as long as you stand directly beneath them.
Emplacement on the opposite sides are obviously able to do so though.
So going with Choons plan, A, C, D will be able to attack you, E can't.

I think I have read 2 ways of how you want to use the nutjobs.
1. Have them come with you to the right (with their chimera), using them as meat shields against incoming fire
2. (From Lind-Bolus conversation): Have them make a suicide charge along the right side (following the bike, on foot) to provide distraction (and generally be out of your way)

@Liam: I think Anatoly asked you for a bit of a patch-up after the engagement with the burning Ork previously. Probably slipped through?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

We could combine 1 and 2 maybe. Start as meatshields and then charge?


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Probably not the best idea. No matter how inspiring your leadership is they ARE going to start firing the moment they think they can get away with it after being kept on the short leash for such a long time.
And starting to fire early will draw the orks early.
Hence why I would like for them to start away from us. Draw them away, not towards us =3

I'll leave that up to you thought. The Commissar is not going to say no to discplined soldiers of the imperium heroically holding the line and putting their bodies between the enemy and the mission objective(aka Meatshields)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Draw away and charge seems good then. Berserkers gonna berserk.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Hmm, but Anatoly was treated BEFORE the previous battle wasn't he? So he can't receive it again no?
Is the insanity gain from a failed test something that is affected by Jaded?


Hmm I thought Anatoly was fine until that hit, so jo first aid on him IIRC. Anatoly you probably know best?

Not really. That's really beyond 'mundane horror', but you will only take half the amount (to a minimum of 1)

@All: Got more busy than expected and my day runs out. Big update will come tomorrow!


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

I was treated after the small battle at the crashed Flier. I just read the First Aid rules so .. nevermind...


@All: You're up, if that wasn't clear from that wall of text.

@First Aid: Yeah, I am not entirely happy with the 'new' first aid rules.
The old ones were more cumbersome, but also much stronger ... and ... realistic?
You would treat each wound you suffered ... up to once.
If you were not able to treat all of the wounds damage in one roll, it would have to heal naturally, but you could actually patch up every wound with good rolls.

The new one certainly has the benefit of speeding first aid up, since you no longer have to keep track of all the single wounds you suffered (once upon a time).
But the once/day restriction seems a bit harsh.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

It makes the game much more lethal, that is for sure.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Mhhh, I think thats supposed to pace the game. Quite a lot of military missions aren't won or lost in a single day. Make it a very impactful choice whether to wait for your troops to recover or to attack in a window of opportunity


On a training today and tomorrow.
Probably not enough time to update properly, but we'll see if my train ride this evening is enough ...


Good thing you used up all your explosives before, eh?
1d100 ⇒ 29
Liam has one dose of stim left in his medikit that should be able to raise the proverbial dead for a couple of minutes.
Putting the flames out (if your patient isn't struggling against you) is a full round action without a test necessary.
Keep in mind that you still have 2 FPs to burn and one to use.
E.g. 1 FP use -> 1d5 instant heal or something similar.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Actually, I do still have two mines on me.


Note them with a * please and remind me about this fact the next time you want to use them.
Also this will ensure a big bang if no one is putting out 'your' fire ;-)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Man that was some set of rolls Choon. How do you put out a fire in the game?


@Bolus: See two posts above (full round action for bystander if target is unconscious).
If the patient is alive and probably rather unhelpful in the endeavor, you will have to test Agi-20 modified by circumstances to put it out.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

But I'm not conscious and therefore am very helpful!
fate point HP: 1d5 ⇒ 4
I am now at 1 critical and still unconscious and burning and all that.


Actually, you can spend the fp AT ANY POINT during a round.
So you actually could have spent the fp to heal before you take the first damage (thus only suffering the -1 critical effect).
It would be a bit much retcon now though.
But I'll have the fire stop the moment you hit the ground. Fair?

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