Malandraenas |
Not too far away, Mal sighs as he and Priyya try to see if they can figure out a way to cure the poison affecting Darvesch. Unable to do much more than get in the way, the big man leaves the sturdy patient to Priyya, but she doesn't have much more luck than the ranger.
"Well, I can try to neutralize it but potent as it is, there's no guarantee it will work. Our best be might be to get you back to Aycenia and see if there's something she can do..."
P Heal 1d20 + 12 ⇒ (3) + 12 = 15
Lureene Ourson |
Lureene strokes King Tut tenderly, as she recalls if she had even seen any goats on this Gods-forsaken rock.
Shrugging her shoulders, she replies, "Maybe Sash is onto something, Mal. Nylithita may have had stores of antidote in her chambers, for use when she was alive. We should find her chambers, I'll bet they are further down, where I saw her first."
Malandraenas |
"I agree. Let's pick up whatever might be on these bodies, quickly check any of the remaining tunnels and hallways for anything that may have been left behind, and get the hell out of here. If we have any designs for coming back down here, remember that damnable snake."
"Maybe Sash is onto something, Mal. Nylithita may have had stores of antidote in her chambers, for use when she was alive. We should find her chambers, I'll bet they are further down, where I saw her first."
OK, that's 2 out of 3.
Mal looks at the sleeping monkey draped limply over Lureene's shoulder and frowns.
If Alis got trampled we'll have to find our own way back out of here. Guess a tropical island isn't a bad place to lay low for letting her get killed on my watch...
"Alright, Darvesch, let's get your hauberk cinched up again. We'll check out the tunnels and see if we can't find something for you."
Turning to the rest of you, he asks, "Any objections?"
MAP: VV - Caves of the Mother, (Round 303)
King Tut |
It takes about another minute or two for the towering sergeant to finish helping Darvesch get his breastplate resituated. You are just about to move out when King Tut suddenly pushes himself up, looks around and goes, "Ooo?"
Priyya also looks up towards the ceiling, hand drifting towards the bow on her back.
A 1d20 + 13 - 5 + 7 + 5 ⇒ (4) + 13 - 5 + 7 + 5 = 24 hurrying, distance, ceiling
Perception Checks
A 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
k 1d20 + 9 ⇒ (19) + 9 = 28
D 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
L 1d20 + 6 ⇒ (9) + 6 = 15
M 1d20 + 12 ⇒ (6) + 12 = 18
t 1d20 + 6 ⇒ (16) + 6 = 22
P 1d20 + 14 ⇒ (19) + 14 = 33
S 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21human
Alis Kirmoon |
A knotted silk rope soon descends from on high. With no balcony to suspend it in the center of the hole, it hangs from the side instead J17.
As if shot from a catapult, Tut vaults off Lureene's should and bounds across the debris field before vanishing up the rope to his mistress. You hear brief laughter from up above.
"Alright, well I'll keep watch from up where the balcony used to be. Use a thunderstone if you need me, I'm exhausted!"
Round 324
King Tut |
A moment later King Tut comes scrambling down the rope head first, two wands held in his tail. He leaps from timber to timber and in a single leap jumps up into Lureene's arms.
"Aaa-aaa-aaa! Oo-oo-oo!"
Transferring the rather scorched-looking wand to his hands, he gives a shrill laugh and plants them straight up in the succubus' cleavage before leaping of and high-tailing it back up the rope. Although she cannot see her, Lureene is fairly certain that 'Lis is having a good laugh at her expense right now.
Alis Kirmoon |
"Sooorry if it's a bit blackened, it saw some pretty heavy use. That giant lizard chased me all the way down to the bay before she finally dropped. I thought my heart would burst!"
She gives a loud sigh and you hear what sounds like her plopping down on the ground. "Aaany whooo, I'm fine so go ahead and use other wand if anyone needs to get patched up. Tut, you be good and keep your eyes open, ok? Mommy needs a nap."
Round 330
Lureene Ourson |
Lureene chuckles at the antics of King Tut, and then actually blushes when she sees Sasha looking at her.
"That is OK, 'Lis. It kept you alive, that is all that matters to me." She waves up to her sister, and adds "Be careful, 'Lis. Ieana is still lurking out there."
Just before she turns away, something occurs to her. She turns back to the opening and yells up to 'Lis "It will be just like we napped together back in that theatre back in Valehaven, what was that play we saw called again...?" Lureene is concerned Alis may have been dominated by Ieana.
Alis Kirmoon |
"At Valeria's?!" Alis asks, her tone incredulous. "What about me getting chased by a living siege engine brought that to mind? Oh and for the record, you were the one who was out cold. I rather enjoyed 'Epica' thankyouverymuch! You wouldn't fall asleep if I took you to see a play, would you Tut? Hey, don't yawn at me like that!"
Alis Kirmoon |
"We could get you a little suit, a walking stick, a– Will do, be careful! a pair of tiny opera glasses, oh and a fancy silk neck scarf! No? You don't like that? Don't stick your tongue out at me! Fine well we'll dress you up like a little girl then if that's how you're going to be. It's going to be pink and frills for you if you don't mind your manners!"
Malandraenas |
Mal shakes his head, wishing he wasn't within earshot of Alis' conversation with her pet monkey. As everyone ranks up and heads you, he taps those who need it with Alis' wand to get everyone a bit closer to fighting condition. As Sasha is about to fall-in he shakes a heavy hand at her. "Don't think so. Climb that rope and keep a look-out. And this time, stay up there."
Sasha looks about ready to protest when he sticks a clawed finger in her face. "If Alis wants to come down here again for some reason, you have my permission to tie her to a bed post or something."
A hp: 24 = 24/26
k: 13 = 13/13
D hp: 36 + 1d8 + 3 ⇒ 36 + (4) + 3 = 43/43(58) poison delayed 1/2 saves DC 26
Con 12 = 12/18 -3 penalty
L hp: 41 = 41/41 diseased
M hp: 37 + 1d8 + 3 ⇒ 37 + (8) + 3 = 48/57 diseased
Dex 17 = 17/18
Int 9 = 9/12
t: 20 + 1d8 + 3 ⇒ 20 + (4) + 3 = 27/42
P hp: 36 = 36/36
Sasha hp: 34 + 1d8 + 3 ⇒ 34 + (3) + 3 = 40/46
Priyya Surya-ka-Vahaak |
Now that everyone is back together, Priyya will cast...
Cure Moderate Wounds (Talvyra)
RANGE: Touch
DURATION: Instant
EFFECT: Heal 2d8 + 5 ⇒ (2, 5) + 5 = 12
Lay on Hands (Tal): 1d6 ⇒ 2
Cure Light Wounds (Mal)
RANGE: Touch
HEAL: 1d8 + 5 ⇒ (8) + 5 = 13
Lay on Hands (Mal): 1d6 ⇒ 4
Cure Light Wounds (Sasha)
RANGE: Touch
HEAL: 1d8 + 5 ⇒ (2) + 5 = 7
I think that puts everyone pretty close to their max right now. Unfortunately, she is out of 3rd spells - so no Cure Disease.
Sasha Nevah |
Wrinkling her nose, the saucy red head sneers at his back before giving Lureene a hug.
With that she waves and ably vaults across the debris field, leaping onto the silk rope, red tresses trailing out behind her and she swings into the shadows on it like a child playing on a swing. "Byyyeee-eee! Thanks for the healing hand, S– Priyya!"
D 1d20 + 13 ⇒ (19) + 13 = 32
M 1d20 + 12 ⇒ (6) + 12 = 18
P 1d20 + 14 ⇒ (10) + 14 = 24
Acrobatics DC 10
S 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
Climb DC 10 1d20 + 8 ⇒ (2) + 8 = 10
A hp: 24 = 24/26
k: 13 = 13/13
D hp: 43 = 43/43(58) poison delayed 1/2 saves DC 26
Con 12 = 12/18 -3 penalty
L hp: 41 = 41/41 diseased
M hp: 48 + 13 = 61/57 diseased
Dex 17 = 17/18
Int 9 = 9/12
t: 27 + 12 + 2 = 41/42
P hp: 36 = 36/36
Sasha hp: 40 + 7 = 47/46
The LoH on Mal isn't needed although he suddenly doesn't object to Priyya's touch.
Laithoron |
It takes you about a minute to return to the cistern room. Darvesch pauses briefly by the fissure leading to the Cathedral where you fled the giant undead cobra and raises an eyebrow at the rest of you.
Which way?
MAP: VV - Caves of the Mother, (Round 345)
Darvesch |
Stealth 1d20 + 9 ⇒ (9) + 9 = 18
Perception 1d20 + 13 ⇒ (18) + 13 = 31
"I'll go first. Mal, you got my back?" Darvesch dismisses Sasha's comment, and prays, mentally, for Kahn to keep Sasha and Alis safe. He crouches, and slowly walks to the south, trying to be as quiet as he can.
Malandraenas |
Mal nods. "Got you covered."
As you pass the breach in the cavewall leading to the cathedral, Darvesch can hear no sound whatsoever from within. In fact the only sounds he hears echoing throughout the caverns are your footsteps and the very faint sound of distant surf.
Noting his observation to the others, he leads you south. You enter a cavern approximately 15 feet deep and 60 feet across. The smoothness of the walls tells Darvesch this place was formed naturally by the sea. The whole chamber slopes downward to the west where it narrows into a passageway leading to what you suspect is the cave adjoining the first ledge in the cistern room.
While Darvesch takes in these details, Mal nudges you in the arm and points out some faint carvings on the eastern wall.
D 18 + 13 + 2 = 33 stonecunning
L 1d20 + 6 ⇒ (5) + 6 = 11 trapfinding
M 1d20 + 12 + 5 ⇒ (13) + 12 + 5 = 30 visual
t 1d20 + 6 ⇒ (12) + 6 = 18
P 1d20 + 14 ⇒ (6) + 14 = 20
Stealth Checks
D 9 + 9 = 18
L 1d20 + 11 ⇒ (4) + 11 = 15
M 1d20 + 12 ⇒ (8) + 12 = 20
t 1d20 + 8 ⇒ (12) + 8 = 20
P 1d20 + 10 ⇒ (12) + 10 = 22
MAP: VV - Caves of the Mother, (Round 349)
Darvesch |
Darvesch investigates the carvings, wondering if he's seen something like them before. He asks quietly "Can someone sketch these real quick, so we might investigate their meaning later?"
If he knows anything about them now, he'll make a mental note of it and move on to the passage to the west.
If he doesn't know anything about them now, he'll ask the following before moving to the west:
"Unless someone else knows something about these.."
K:Arcana 1d20 + 10 ⇒ (8) + 10 = 18
K:Dungeoneering 1d20 + 10 ⇒ (10) + 10 = 20
K:Planes 1d20 + 10 ⇒ (3) + 10 = 13
K:Religion 1d20 + 10 ⇒ (3) + 10 = 13
Perception 1d20 + 13 ⇒ (1) + 13 = 14
Laithoron |
The carvings do not register as magical. Unfortunately they don't register as anything you can make sense of either.
Darvesch only vaguely notes that they look similar to runes he's seen taken from only the most ancient and deepest of delvings. Lureene finds that they bear a resemblance to draconic (and to the runes on Nylithati's headband) but the meaning of them wholly eludes her.
Laithoron |
Darvesch muses upon the name for a while. Typhon... Typhon... It sounds only vaguely familiar, perhaps the name of one of the Titans of old. Of course humans and Malatestans in particular seem to invent their own names for damn near everything so it's difficult to say with any certainty at this juncture.
He does know that just as the gods are primarily spiritual manifestations of ideals that the titans were primarily physical embodiments of archetypes. However, legends hold that all of them perished when even the race of elves was still young — around the same time that the moons were cleaved from where the Silver Sea now stands.
Laithoron |
As you proceed westward and downward, Priyya's scabbard strikes the cavern wall causing Talvyra to startle. For a moment you stand in start silence, listening for the sound of danger, but only the faint sound surf can be heard from beyond passageway leading north from the room you have just entered.
Bones lie strewn about the floor of this wide, tapering cavern. The grisly remains appear to have been gnawed upon so that they are cracked and jagged. Judging by bits of cloth and cured fur, this must have been a member of the cannibal tribe that you killed earlier.
Immediately to your right, a gap in the north wall leads to the first ledge overlooking the cistern. Further west is another opening thru which you can feel a cool breeze and hear the gentle sound of surf. As before, the passageway slopes further down.
D 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 stonecunning
L 1d20 + 6 ⇒ (5) + 6 = 11
M 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36 visual
t 1d20 + 6 ⇒ (15) + 6 = 21
P 1d20 + 14 ⇒ (3) + 14 = 17
Stealth Checks
D 14 + 9 = 23
L 1d20 + 11 ⇒ (12) + 11 = 23
M 1d20 + 12 ⇒ (5) + 12 = 17
t 1d20 + 8 ⇒ (2) + 8 = 10
P 1d20 + 10 ⇒ (2) + 10 = 12
MAP: VV - Caves of the Mother, (Round 356)
Laithoron |
A cavern ledge leads down to a small, sandy beach in this large cave, the majority of which is taken up by a sloshing pool of seawater. Judging by the water level and deposits on the shore, it appears to be low tide. As Mal scouts down the beach to get a better vantage, Darvesch examines tracks in the sand. He determines that the ghouls must use the sea caves as their means of entry and egress.
To your right, another passageway slopes upwards, no doubt towards where Lureene first spied Nylithati.
MAP: VV - Caves of the Mother, (Round 368)
D 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 stonecunning
L 1d20 + 6 ⇒ (6) + 6 = 12
M 1d20 + 12 + 5 ⇒ (16) + 12 + 5 = 33 visual
t 1d20 + 6 ⇒ (5) + 6 = 11
P 1d20 + 14 ⇒ (2) + 14 = 16
Stealth Checks
D 1d20 + 9 ⇒ (8) + 9 = 17
L 1d20 + 11 ⇒ (15) + 11 = 26
M 1d20 + 12 ⇒ (5) + 12 = 17
t 1d20 + 8 ⇒ (17) + 8 = 25
P 1d20 + 10 ⇒ (6) + 10 = 16
Survival Checks
D 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 track
L 1d20 - 2 ⇒ (19) - 2 = 17
M 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 track
t 1d20 + 6 ⇒ (20) + 6 = 26
P 1d20 + 4 ⇒ (16) + 4 = 20