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Shuddering at the thought of more crushing depths, Seaweed hefts the trident defensively and takes Angruf's suggestion. The priest looks toward the chimera in the corner.
perception: 1d20 + 6 ⇒ (20) + 6 = 26
"Aahhh... that corner."
Moving 15 ft in. Does everyone know you can move your icon on the map? :)

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That is correct, if you hit View and then select 100%, it makes it much easier to see. Then simply select your picture and it can be moved similar to a basic Paint program. One note, Google Docs automatically saves, so once you move it, you need to actualy move it back if you want to reset. You do not need to try to save file or anything.
Leonel, you noticed a flicker of movement near the door on the other side of the room, near the chimera replica. You didn't notice movement at the Dwarver Warrior, it just caught your eye.
Evilgail, as you begin to look at the Chimera, it seems that it is actually a once-living taxidermic figure, rather than a manufactured representation. From your distance, you manage to see minor stitchwork, but are unable to make out much else.

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Leonel:You see a small flicker of movement both from the top-left of the room (map view) near the chimera display and also the bottom-right corner near the dwarven warrion.
?

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?

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Leonel renews his Dancing Lights spell and makes his way forward.
"Someone watch behind us. The rest of you, watch this... thing. Something is amiss."

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"Which thing?" Seaweed asks Leonal. The trident gets aimed at all points of the room, trying to decide where to watch.
Does it matter how far or often we move yet? We are not in iniative right? Also are the squares with taxidermy critters passable?

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Yes, you are NOT in combat, so for the most part, within reason, you may move about freely. Most of the squares allow you to move through them, the dinosaur skeleton, itself on a raised platform is the exception.
As you (nearly) all enter the room, a quick search of your area reveals nothing beyond the storage room being filled with an assortment of creatures. Near Leonel rests the armored body of a dwarven historical figure, though it is doubtful the actual body. Along the far wall (bottom) are various mummies on display. On the far side of the room, (near the "Storeroom 3" Door), you can tell that no one has travelled through here in a least a small while, as there is a fine layer of dust still on the floor, and cobwebs hang loosely from the doors arch.

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Seaweed moves toward the stuffed chimera. The dust here is undisturbed. I also see no other exits. We could leave this dark place and check the other room.

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** detect magic stuff **

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Leonel investigates the dwarven statue, wondering what role in what era the subject of this tribute may have played, and also hoping it has something worth being pilfered.
That's not an evil act, is it? :)
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

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Seaweed stares at the chimera and the dust around it. perception: 1d20 + 6 ⇒ (2) + 6 = 8

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Where? I don't see it... Oh there it is hiding under my 2!

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"I would like to take a brief look through into the store room. And take another moment looking at the chimera (what a fascinating piece!)"
Angruf takes a moment to walk across the room, around the chimera with careful attention, and then on to the door of the store room.
I'll take one of those perception checks with the stonework bonuses..
perception: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

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know(dungeoneering): 1d20 + 1 ⇒ (2) + 1 = 3
so - apparently I have no idea what this very wrong looking thing is. now I have justification for taking a rank in 'knowledge(man was not meant to know)'[/i].
"Seaweed, can you please take a look at this, before I ask Griflet to vent his anxiety on this instead of the beautifully preserved pelt. Garak, maybe you have some idea what this might be? I think, however, it's more the province of good and evil, rather than fast or dead..."

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Uh, did I do something really bad? Beckett did say he was waiting for someone to do something. Is it possible to hold my attack?
*Reads Angruf's spoilers* Hmm, I wouldn't have done that if I'd known that. I generally don't read other's spoilers since I thought I'm not supposed to know.

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No, you didn't do something very bad, but you may, if you wish, hold off on your attack. I was waiting for everyone as they all essentually on the other side of, or even outside of the room, and nothing is happening there, with the exception of with Leonel. :) I assume you will keep your warcry, though, so others kind of know something is up?

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"Before you beat the stuffing out of anything, give us a chance to prepare. Casters, ready your spells. Griflet and I will investigate, and if there's something there, we'll cut it down all at once."

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I'll assume that everyone sort of stops what they are doing to come check out the chimera area.
If so, (basically as the spoilers above have said): As you get closer, you notice a small crack in the ground directly behind the chimera's tail near the corner of the room. Out of the crack is some sort of black, fungal root or vine, almost seeping out like a shadowy appendage, and flowing into the chimera itself. At this point, no one else has seen this, and you are not sure what the heck that thing is. A Know Dungeuoneering or Nature check might reveal more, but it looks particularly creepy and unnatural. Though it appears more plant than creature, you notice small pulses going through the "vine", both into and out from the chimera.
Grundle, this also appears very similar to the things that bound you in the strange vision you had earlier, though smaller, and more plantlike that your remember, only slightly.
As you gather about to see what the others are pointing out, the chimera's lifeless body rocks suddenly. A strange blackish ooze seeps from it in various places, not unlike oil or pitch. The false eyes pop from their mounts, revealing a malovent glowing green orbs of light within the hollow body, as well as thousands of tiny "vines" (or vains) within, as well as what looks like spores. The body rocks again, in what would seem like pain, loosing even more of the fluid.
Garak and Leonel are armed. Everyone gets a Surprize Round before Initi begins, as the thing frees itself.
Elwyn (20)
Leonel (15)
Chimra (14)
Griflet (14)
Evigail (12)
Angruf (6)
Garak (5)
Grundle (5)

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"I hardly believe I'm saying this, but a stuffed creature animated by an evil pudding is likely to be subject to the same sorts of attacks as an undead skeleton - piercing with arrows and rapiers will be much less effective than bashing apart with a morning star or mace. If my suppositions about animated puddings of pure evil are correct."
Round Surprise
standard: initiate bardic performance 'inspire courage'
NOTE: everyone take +1 to hit/+1 to damage

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Agruf's claim seems to true, as Garak's shots seems more absorbed than anything. Reminding you of a sensation you all flt earlier, it's like the thing didnt even realize it happened, or it just didn't care. . .
Small retcon, since Angruf goes before Garak, that's +1 damage, and that +1 does hurt it. :) One small note, this was the one fight I think might have been an issue, so play a little carefully.

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KN: (nature): 1d20 + 5 ⇒ (20) + 5 = 25
Seaweed says, "This abomination seems to be poisoning the dead chimera. Though it resembles a fungus, it is actually something called from the great beyond. Then the trident of Gozreh is drawn.
Now I get the nat 20! :) & I do not have KN: (rel)
@leonal GM rolled ini. It is spoilered above.

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You are right, Firearms deal P and B, which I didn't realize, and all goes through. :)
Also, we are in init, but you all get a surprize round to act, as it "comes to life", meaning either a Standard or Move action.