Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

"Finally!" the dwarf exclaims as he steps in and whales away at the demon.

5' step; Attacking black; Mythic point to negate PA penalties for 1 minute

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 2d6 + 27 + 1d6 ⇒ (6, 2) + 27 + (2) = 37

(Haste)+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d6 + 27 + 1d6 ⇒ (2, 4) + 27 + (2) = 35

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 2d6 + 27 + 1d6 ⇒ (5, 3) + 27 + (4) = 39

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 2d6 + 27 + 1d6 ⇒ (1, 5) + 27 + (4) = 37

Crit confirm
+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 4d6 + 28 + 52 ⇒ (6, 1, 6, 2) + 28 + 52 = 95

AC 26; Hp's 205/233; Speed 60'; Rage (4/37); Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned; vs. Evil Outsiders(+1d6); Mythic (4/11) used; PA(1/10 rnds)


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Status check! Is anyone pinging on Nasira's status spell as seriously wounded?


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:
Nasira Yusra Abujamal wrote:
Status check! Is anyone pinging on Nasira's status spell as seriously wounded?

Just whatever Morgrym is attacking!


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax is at full HP Nasira.

Thanks for clarifying Variel ;)

Do not relent" - Zeriax urges his companions, now focusing on the one attacked by Morgrym.

Whisperwind 1: 1d20 + 20 ⇒ (17) + 20 = 37
Damage if it hits: 1d8 + 19 + 3 ⇒ (1) + 19 + 3 = 23

Whisperwind 2: 1d20 + 20 ⇒ (15) + 20 = 35
Damage if it hits: 1d8 + 19 + 3 ⇒ (1) + 19 + 3 = 23

Whisperwind 3: 1d20 + 20 ⇒ (11) + 20 = 31
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind 4: 1d20 + 15 ⇒ (15) + 15 = 30
Damage if it hits: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27


Even though Morgrym missed with the 24 and the 25 he laid it low with a critical hit as the damage piled up to more than 160!

Zeriax do you want to change your action as I don't believe you can see anyone from your current position.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Actually I had shifted 5' south. So I won't shift, and instead target Blue.


Blue is invisible currently...just up on the ceiling 30 ft up.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

In that case... I'll delay until after our casters have dealt with the Invisibility :P


init...
neh-thalggu
Morgrym
Garith
Zeriax delays
Snow
Arueshalae
Nasira

Snow is up!

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Hey, sorry I haven't posted, Garith hasn't doen anything this round, but with one of them full attacking him, he would like to full attack it!

Garith joins Morgrym in attacking. MP to activate Mythic Power Attack like Morgrym

Shield Slam: 1d20 + 17 ⇒ (9) + 17 = 26
for 1d4 + 6 + 9 ⇒ (4) + 6 + 9 = 19

Radiance: 1d20 + 16 ⇒ (3) + 16 = 19
for 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17
Iterative
Slash: 1d20 + 16 ⇒ (11) + 16 = 27
for 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21

Slash: 1d20 + 11 ⇒ (3) + 11 = 14
for 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23

Slash: 1d20 + 16 ⇒ (9) + 16 = 25
for 1d8 + 7 + 9 ⇒ (1) + 7 + 9 = 17


GRith I believe the creature that attacked you is dead and the other is invisible.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Shouldn't the invisibility have been negated by my Glitterdust? They aren't blinded if they pass the save, but any which way they get a -20 to stealth, which exactly cancels the bonus from invis.


Good point yes...forgot about that. Zeriax you can target the glittersusted creature as well if you want. There is still the issue of a miss chance but you do know what square the creature is in.let me know in the next few hours if possible if you are still ok with actions and then I will roll miss chance. If not in the next 5 hours I will assume so.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Yep, I am cool with it Variel. Please remember Zeriax has Improved Precise Shot.


I don't think improved precise shot helps against invisible creatures even with glitterdust. Also these are not evil outsiders they are aberrations for your future attacks.

3 miss chances for Garith 3d100 ⇒ (61, 50, 60) = 171 second is a miss: 36 damage
4 miss chances for Zeriax 4d100 ⇒ (73, 7, 81, 89) = 250 second is a miss: 73 damage

Between Zeriax and Garith and Nasira's flamestrike previously blue falls down dead!

Snow then Arueshalae and Nasira up.


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Oops! Then those last d6's on Morgrym's damage rolls don't count for any of those that hit.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Hold.

Snow waits, ready to act if the creature tries to escape or bring reinforcements.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So it had total concealment?


That is what I can find with an invisible creature coated in glitter dust. They still count as full concealment so a 50% miss chance. If you can find something otherwise let me know.


Somthanks to youngound our that glitter dust does get rid of concealment from invisibility. That being said...

Arueshalae moves up and fires a single arrow at normal neh-thallgu.

1d20 + 17 ⇒ (2) + 17 = 19 for 1d8 + 20 ⇒ (6) + 20 = 26

Nasira up.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Nasira delays as the others appear to have things in hand. She keeps her eyes open for other threats.


The creatures move to target the group with lightning bolts.

7d6 ⇒ (2, 1, 1, 6, 5, 1, 5) = 21 reflex DC 16 half to all but Morgrym
7d6 ⇒ (2, 5, 5, 1, 5, 6, 6) = 30 reflex DC 16 half to all but Garith and Arueshalae

Good guys up...
Morgrym
Garith
Zeriax delays
Snow
Arueshalae
Nasira

reflex Arueshalae 1d20 + 13 ⇒ (12) + 13 = 25


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Reflex DC 16 vs 1: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 haste bonus

Reflex DC 16 vs 2: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 haste bonus

Am I overlooking a buff that affects Reflex saves? I didn't have time to review the thread...

It appears that Nasira's unconscious now with 21-6+30-5 (41 points) of electrical damage. Just enough to knock her down.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Reflex: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Reflex: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

21 and 15 for 36, yay...


Dont forget surges Nasira!


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

I didn't - I debated using one. Using a surge for the second failed check.

Surge: 1d8 ⇒ 3

So Nasira saves against the second and is at 14 hp.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Gasping at the pain, Nasira calls on the Dawnflower's light and a nimbus surrounds her and her friends, somehow not shining on the creatures they battle.

Channel Energy to heal, excluding the creatures alive and (apparently) dead.

Channel positive energy: 6d6 ⇒ (2, 6, 5, 1, 1, 4) = 19 Good average rolls, but those 1's sure make it look terrible.

For anyone that needed less than 19 hit points to reach full hp, let me know how many extra hp there were, please.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Reflex: 1d20 + 12 ⇒ (13) + 12 = 25


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Ref: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 lol Oh my freaking gosh! How many 1's can I roll on saves. So funny and yet so stinking irritating at the same time. Blah.

I think the 2 that are left are up on the ceiling. So Morgrym will have to delay.

AC 25; Hp's 194/233; Speed 60'; Rage (3/37); Resist 5: Acid/Cold; Resist 2: Fire; Attacks: Good aligned; vs. Evil Outsiders(+1d6); Mythic (3/11) used

Current hit points include damage and channel energy.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Reflex: 1d20 + 13 ⇒ (19) + 13 = 32
Reflex: 1d20 + 13 ⇒ (14) + 13 = 27

15 points of Damage taken (Zeriax has Electricity Resistance), healed to max by Nasira again.

"Nasira. Move away from their sight. We need you to stay safe" - Zeriax advises, unleashing a rain of arrows.

Stepping to the side and targeting Red legged one, as I believe Black has not been affected by Glitterdust? If Black is 'targeteable' he will be my 1st option.

Someone needs to get Garith and Morgrym flying :P

Whisperwind 1: 1d20 + 20 ⇒ (6) + 20 = 26
Damage if it hits: 1d8 + 19 + 3 ⇒ (2) + 19 + 3 = 24

Whisperwind 2: 1d20 + 20 ⇒ (19) + 20 = 39
Damage if it hits: 1d8 + 19 + 3 ⇒ (6) + 19 + 3 = 28

Whisperwind 3: 1d20 + 20 ⇒ (17) + 20 = 37
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind 4: 1d20 + 15 ⇒ (19) + 15 = 34
Damage if it hits: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Looks like no abundant healing this time. Nasira didn’t take a move action, so if I may...

Agreeing with the archer, Nasira retreats from the scrum to stand beside Snow.


Sorry about no response...had no WiFi at in laws and didn’t know it till we got there Arueshalae did not take any damage from her reflex save and immunities so there should be some abundant healing from her.

Zeriax opens up and hits with all 4 arrows severely damaging black.

Nasira heals the party while Garith and Morgrym gnash their teeth in frustration at not being able to reach their foes.

Arueshalae also fires into the mix..4d20 ⇒ (9, 10, 4, 18) = 41 hitting thrice. 2 of the arrows add to the damage that Zeriax dealt.2d8 + 40 ⇒ (2, 7) + 40 = 49 dropping it dead and the last arrow pierces the remaining creature. 1d8 + 20 ⇒ (8) + 20 = 28

group up.


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

In a callous act of self-preservation - or recognizing that her most important ability is availability - Nasira siphons all of the unused healing to herself. It appears that everyone adjacent to her was max, anyway, so yeah, I’m overly dramatic, as usual.


Rest of party going at all the creature is done as you don't really see it do anything.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

I'm confused... there's one spider thing left and it is or isn't visible? Either way Snow probably isn't going to do anything but still...


Visible


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

And I'm guessing it's still up in the air, correct?

"Here kitty kitty kitty; come ta uncle Morgrym. All I'm gonna do is chop ya into tiny bits, nothin' more," the dwarf promises, ready to slaughter it as soon as it moves to the ground.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Allow me, Master Ironfist" - Zeriax takes aim again.

Whisperwind 1: 1d20 + 20 ⇒ (2) + 20 = 22
Damage if it hits: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27

Whisperwind 2: 1d20 + 20 ⇒ (20) + 20 = 40
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind 2 is a CRIT?: 1d20 + 20 ⇒ (19) + 20 = 39
Additional damage if it is: 2d8 + 38 + 6 ⇒ (4, 7) + 38 + 6 = 55

Whisperwind 3: 1d20 + 20 ⇒ (1) + 20 = 21
Damage if it hits: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27

Whisperwind 4: 1d20 + 20 ⇒ (5) + 20 = 25
Damage if it hits: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:136/136 | AC: 32(33) | CMD: 31 | F:16/R:13/W:13 MP:12/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith laments his lack of javalins


Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

Sorry, I guess I haven’t posted for the new round.

Nasira, thinking her allies’ health seems to be good at the moment, begins to load her heavy crossbow, always alert for a friend requiring aid.


Arueshale fires another set of arrows and combined with Zeriax kill the last of the creatures. As you go to inspect them you can tell that each of them had 7 human brains attached to their backs as if they were trying to harness the knowledge that each brain individually contained.

the creatures each had a wand of confusion with 8 charges.


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Snow alights on the wands with interest.

"These might come in handy." She says, slotting them into her belt.

Variel, would Snow know about demons and confusion? I'm guessing she's had enough experience to know if they work, but I'm not going to look it up without your say so!


Confusion spells work on most intelligent creatures of which demons definitely apply. However you know that demons possess a high resistance to external mental influence (high will saves) and some are naturally immune. For the most part though you think that you can confuse them.

Typical dc on the spell is 16


Female CG Humanoid (Elf) |HP: 82/82 | AC: 21 (14 Tch, 19 Fl) | CMB: +6, CMD: 17 | F:+5, R:+6, W:+8 | Init: +7 | Perc: +1, Splcrft: +27, Knw A, R +25, Knw P +29, Knw (Other) +20. | Speed 30ft | | Lvl 1: 7/7, Lvl 2: 7/7, Lvl 3: 6/6, Lvl 4: 6/6, Lvl 5: 4/4 | Reservoir: 11/14, Channel 13/13 (6d6), MP: 13/13, Surge +d8 Active conditions:

Gives me something to try that doesn't burn my spell slots.

Snow tries not to look too closely at the creatures, they're rather disgusting even by her well-travelled standards.

"So? Which way next?"


There is a door to the he south otherwise it is back a bit to take a different door.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"Well done my friends"

Zeriax takes a moment to check the door to the south, listening at it closely, then checking it for traps.

Perception: 1d20 + 21 ⇒ (5) + 21 = 26

If he finds it safe, the monk makes way for our frontliners.


No sounds come from the door to the south and you see no traps. It is locked though and you make short work of it with your skills.


Current Status:
AC: 28 (T21/F26) || HP: 93/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 6/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Garith? Morgrym?


Male Dwarf Barbarian 12(Invulnerable Rager)/Champion 5:
Stats:
Int: +7; AC:27/17t/25ff; Hp's 221/221(269/269 raging); DR 6/-; Fort:+15(Rage: +19)/Ref:+7/Will:+9(Rage: +12); Perc:+19; CMB +18/ CMD:37(41 vs. Bull Rush/Trip)

Oops! My bad.

Once the door has been cleared, "Alright, time ta move. Let's see what we can find, hm?" Morgrym moves ahead and opens the door, peering in, breaker in hand.

Perception: 1d20 + 17 ⇒ (6) + 17 = 23


The air of this octagonal room is foul with the sickly sweet
scent of blood and decay. A pair of stone slabs, each raised
four feet above the floor, sit against the walls to the east and
west. Each slab bears a human cadaver in an advanced state of
dissection—the bodies are restrained via shackles, suggesting
that the operations were performed on living victims. The floor
is sticky with old blood and other fluids, while the northwest
wall is covered from ceiling to floor with strange black runes
and symbols.
This room serves as both laboratory and dining room
for the neh-thalggus who have come at Xanthir Vang’s
invitation to join him in the Ivory Sanctum.
The bodies on the slabs are two of the creatures’ more
recent victims—both have had their skulls opened and the
brains removed, in addition to other surgical mutilations.
A steel tray piled with strange metal surgical tools sits on
the western body’s opened torso—the tools themselves are
of an alien and disturbing design.

DC 20 Knowledge (arcana) check:

Studying the bodies reveals they were likely used
as part of some sort of anthropomancy ritual (divination
through extracting and studying humanoid organs).

The writings on the wall is in Aklo.

Aklo and DC 25 Knowledge (engineering):

The writings reveals that it’s a massive and
complex equation, that incorporates elements of alchemy,
arcane magic, and metallurgy that are normally believed
to be unrelated. While the exact purpose isn’t readily clear,
it’s evident the work is unfinished.

success above and DC 25 Knowledge (arcana):

the equation is part of
an attempt to alter planar binding spells to work on natives
of the Material Plane!

There is another door to the south leading out of this room.

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