Up From Darkness, a horror themed game (Inactive)

Game Master baldwin the merciful


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Evil GM

Housekeeping matters:

Can everyone state his or her time zone and the time they tend to be online, you can post here or send me a PM.

I know real life happens and that can affect the posting rate but communication is key both from the DM and the players. If I’m going to be slow posting I will tell you, I hope you do the same. I currently run an exceptionally active and well managed campaign that is about to hit its 15,000th post in 9 months time, you can count on me completing this module. The posting rate in this game will be much slower but I’d like to complete this in 2 to 3 months of time, if possible. The posting rate could go up especially if most of us find ourselves online at the same time.

Generally, you can expect a post from me in the morning, afternoon, and then a couple in the evening. My game tends to have a table- top feel to it, if you’ve read any of my other campaign you will see what I mean.

I will use spoilers tabs often, those are geared towards the player it ‘s directed to, I don’t mind if others read those spoiler but don’t metagame. Since this is a horror themed game reading others spoilers could, also, spoil your suspense.

Posting:*

1. GM rolls initiative.

2. I will link a map at the beginning of each round and often an updated map towards the middle of the round. Please tell me the map coordinates for your movement. Otherwise, you run the risk of me moving you and if there is a chance of an AoO, I will take it.

3. I, generally, post mid-round updates and end of round summaries.

4. I don't mind if you post out of turn, especially if you won't be online. I will do my best to fit the action in, or I will fill the gap in a semi-logical manner.

5. I do not use delay/ready actions to switch/swap initiative orders, as that becomes problematic for me, the DM, to track on the boards. I do permit you to hold your action especially if you are waiting some tactical action.

6. I, generally, do not redo actions that becomes problematic to track and then redo the ripple down effects.

7. A natural "1" on an attack roll is a possible fumble. The player makes a DC10 DEX check, including any ability modifier in the roll. A number below a 10 means you have either dropped your melee weapon or snapped your bow/crossbow string or your thrown weapon was dropped.

8. I've been playing for years, mostly GMing, I know the rules but I do make mistakes especially with all the Pathfinder's tweaks. I follow the written rules but I'm not hardcore especially if it moves the story along. If I make an error made please point it out and provide a book and page reference or link to the PFSRD.

*These are, also, posted under the campaign information tab.


Evil GM

Welcome to the discussion thread and the gameplay. I’ve gone ahead and assigned the following characters:

Takeo (Ashe)
Masumi (Black Thom)
Kichiri (Zack Maud’Dweed)
Hajime (Lucrezia)
Akoi (Pedwiddle)

Go to the campaign information tab and look at the character. You will note that there are blanks and incomplete stats. I need each of you to roll a d4 here, and I will provide you with additional information. Please mark on your profile the dice roll for future reference, I know this is somewhat vague it will make sense later.

Cut and paste your character into your profile. If you can take a few minutes and select an avatar. Then place the following information on the profile:
AC, current HP/total HP, Perception, saves

You will note you do not have any possession(s) that is not a mistake, I’m smiling….


AC 17 (FF 14, T 13) | HP 42/56 | Perc +10 | F+4 (+8 vs Poison) / R+7/ W+2 | Init +6

East Coast EST
Medium Post in the AM (commute)
Shorter throuout the day as I can (phone)
Longer posts at night (home PC)

1d4 ⇒ 1


Evil GM

Welcome Masumi, here are the results of your roll:

Masumi:

Here are your missing stats:
Str 13(1)
Dex 14(2)
Con 15(2)

You are clean saven with short-cropped black hari, and narrow black eyes.
+4 Save vs. Poison


Evil GM

I will open the game thread once everyone has checked in and gotten themselves situated.


AC 17 (FF 14, T 13) | HP 42/56 | Perc +10 | F+4 (+8 vs Poison) / R+7/ W+2 | Init +6

Think I'm done, made some decisions on formatting... added Init to stat line.


Evil GM

Good catch on the Init. I forgot to add that in my string.


Male

Checking in - thanks, and all that.

I'm in MST (GMT-0700, I believe). I generally check my active campaigns several times during the day - a little sporadically based on workload and such, but generally in the morning, around lunch, and several times at night. I'll usually work my way through any new posts in my various PbP's, and post when there's something to post (responding to others' actions and the like, rather than just posting to say I'm doing nothing).

1d4 ⇒ 1

EDIT - I'm sensing a trend...


Male Fighter 7 AC 21 (FF 20, T 21) | HP 34/57 | Perc +2 | F+5 / R+3/ W+2 (+2 vs. Fear) | Init +5

GM - any objection to me taking the info about my character and putting it into my normal alias form (spoilers separating information into categories)? I'm not familiar with how the information is laid out, and am having a little trouble finding info quickly.


Evil GM

No objection in how you put your information. I really just need the stat line under your profile name for easy reference and keep track of the info that was requested.


Evil GM

Welcome Akio, here are the results of your roll:

Akio:

Str 18(4)
Dex 12(1)
Con 11(0)
You ahve brown eyes, long black hair braided.
Low-light vision


Male Fighter 7 AC 21 (FF 20, T 21) | HP 34/57 | Perc +2 | F+5 / R+3/ W+2 (+2 vs. Fear) | Init +5

GM:
Just a couple of questions:

First, it looks like Akio has one too many skill points (assuming he's not human, and doesn't get the extra skill point per level).

Climb: 10 (7 ranks + 3 (class skill)) (+ Str)
Knowledge (Religion): 7 (4 ranks + 3 (Int))
Profession (Soldier): 10 (7 ranks + 3 (class skill) + 0 (Wis))
Ride: 10 (7 ranks + 3 (class skill)) (+ Dex)
Stealth: 7 (7 ranks) (+ Dex)
Survival: 7 (4 ranks + 3 (class skill) + 0 (Wis))

Akio gets 2 + 3 (Int) skill points per level, for 7 levels, so either Knowledge (Religion) or Survival would seem to have an extra point in it.

Second, the armor training bonus you listed was to reduce ACP by 4. RAW, a 7th level fighter would only reduce ACP by 2, but would move at full speed in heavy armor. I didn't know if this was GM fiat, or if he traded the movement for an extra 2 ACP reduction, or....?

Thanks!


Evil GM

Akio:

Without revealing too much information its safe to say that the designers of the module had a few tweeks, it should all work out fine. For instance, you made a random roll and were assigned stats based on that roll. A different roll would have brought about different results.


AC 18 (FF 15, T 14) | HP 54/54 | Perc +10 | F+3 / R+8/ W+2 | Init +3

Heeeere's Kichiro!

I'm in EST, (East Coast, USA).

I can post most often between 9 AM and 4 PM during the week; on the weekends, it'll be spottier.

1d4 ⇒ 3


Evil GM

Welcome Kichiro

Kichiro:

Str 14 {2)
Dex 16 93)
Con 12 (1)

Long gray beard and long gray hair with green eyes.
+4 Acrobatics check


(HP=67/67) (AC=15/FF=14/T=11) (Saves--F=4/R=3/W=5)

West coast time. Usually on erratically between 9am and 8pm. Just been a bit busy today and had company over.

1d4 ⇒ 2


Evil GM

Welcome Hajime. Figured you were swamped today.

Hajime:

Str 14(2)
Dex 12 (1)
Con16 (3)

Long black hair, pretty face, yellow eyes

+1 Initiatives, +1 Reflex


AC 17 (FF 14, T 13) | HP 42/56 | Perc +10 | F+4 (+8 vs Poison) / R+7/ W+2 | Init +6

Kichiro - I dropped the "t" from the alias name. Module name has no "the". In case you care.


Evil GM

Once Takeo (Ashe) checks in, I'll open up the game thread.


Takeo checking in, I'm eastern time zone and on the boards very activily 9am-6pm monday-friday. Nights I don't have table top game I check in again. I'm in the SCA so gone some weekends.

1d4 ⇒ 2


Evil GM

Welcome Takeo. Here are the rest of your states based on the number your rolled.

Takeo:

Str 13(1)
Dex 13(1)
Con 16 (3)

Unshaven, dark brown untidy hair,brown eyes

+5 speed


Evil GM

The game thread is now open.


(HP=67/67) (AC=15/FF=14/T=11) (Saves--F=4/R=3/W=5)

Swamped and almost ready to go insane. It was tabletop day again, and all of us players have small children. One four year decided to loudly sing the same one line of a song over and over again for about an hour. And no that is not an exaggeration of the time. His dad's annoying habit is another story.

4d6 ⇒ (4, 4, 6, 6) = 20
3d10 ⇒ (3, 8, 3) = 14
+11
45+46 = 91 HP

Did I do that right?


wow, those are pretty bad stats for an archer, surprised he lived to level 7


Evil GM
Ashe wrote:
wow, those are pretty bad stats for an archer, surprised he lived to level 7

The random roll provided which stats were assigned. It will eventually make sense... remember you have amnesia. Snippets of memory will come back.

I'll let you roll the d4 again if you want. I don't want you disappointed. However, there is nothing higher than 18 stat and it may not necessarily be in your dex. This is all part of the randomness and trying to figure out what is happening.


(HP=67/67) (AC=15/FF=14/T=11) (Saves--F=4/R=3/W=5)

Just checking, but I don't remember that I know how to cast a light spell do I?


Evil GM
Hajime - UfD wrote:
Just checking, but I don't remember that I know how to cast a light spell do I?

Light is one of your cantrips listed.

your HP are off it should be 67. the only number not calculated was your con modifier times 7 levels. How they wrote you Hp was a bit odd.


no, I'm good, will be fun to play. I enjoy RP'ing I can min max and power game with the best of the but enjoy the challenge of things like this as well :) No worries here.


is the +5 speed to my movement speed ?


Evil GM
Ashe wrote:
is the +5 speed to my movement speed ?

It is to your movement.


not sure on Takeo HP, you had 7d10+20 + 7 favored class + con

what is the +20, and you had base of 50. Shouldn't it mbe max 10 level 1 + 36 for a total of 46+7 favored + 21 con for 74?


Evil GM
Ashe wrote:

not sure on Takeo HP, you had 7d10+20 + 7 favored class + con

what is the +20, and you had base of 50. Shouldn't it mbe max 10 level 1 + 36 for a total of 46+7 favored + 21 con for 74?

The designer didn't layout the base numbers more than then what was provided. It would have easier to provide the Hp (without showing the calculations) and state add (7)times the random Con modifier.

Starting at 74 works for this one-shot module.


Evil GM
Kichiro - UftD wrote:

Heeeere's Kichiro!

I'm in EST, (East Coast, USA).

I can post most often between 9 AM and 4 PM during the week; on the weekends, it'll be spottier.

1d4

As an FYI the Necrotic Warrior is new upcoming class in the 3p publisher's setting. That is why there is little, if any, information available. However, everything to play the character is on the sheet. The publisher did provide me with a bit more information, if that becomes necessary.


Evil GM

You use the snippets to try to figure out who you are, what your purpose is, why your here, what happened to you, how you ended up in a tomb, your ultimate goal and it provides general background. You basically remember your name, and your fighting style/class - rogue/scout, front line fighter, spellcaster, and so forth.

Overall this is not a very long adventure - 33 pages, roughly 16 pages of actual adventure. The remaining material was the pregens and DM aids.


Evil GM

So far four of the five PCs have checked in the game play thread.

I'm going to proceed on, if and when the last PC checks in he can catch-up. If he doesn't check in by tomorrow, I will let one of the others swap out characters if they'd like with his. His character is a new class based based on the 3PP material and it would be neat to playtest it. That being said the rogue and soc/fighter are critical to survival.


(HP=67/67) (AC=15/FF=14/T=11) (Saves--F=4/R=3/W=5)

I'm fine with sticking with this character anyway. :)


Evil GM

If it happens, there is no problem running the game with 4 characters either.


AC 17 (FF 14, T 13) | HP 42/56 | Perc +10 | F+4 (+8 vs Poison) / R+7/ W+2 | Init +6

I'm a Ninjahhh..


AC 18 (FF 15, T 14) | HP 54/54 | Perc +10 | F+3 / R+8/ W+2 | Init +3

Sorry I haven't been around recently; a pretty nasty stomach virus put me out of commission for the past couple of days.


Evil GM

Kichiro your remaining stats can be found here:

Stat Link


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I wouldn't be opposed to tying new character. I like samurai for the feel, but I'm not an archery fan. I don't like yay I shoot again each round, gets boring to me.


Evil GM
Takeo, Samurai wrote:
I wouldn't be opposed to tying new character. I like samurai for the feel, but I'm not an archery fan. I don't like yay I shoot again each round, gets boring to me.

If we are going to make a change lets do it before movement out of this room.

Kichiro has shown up, he was sick, but his "new class" looks interesting. I will let a second person sample that class out. Look at his base stats under the campaign information tab and roll a d4 for the random numbers. For consistency we will keep your name as Takeo but drop the Samuarai.

Does that work for you?


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I'm good either way, If Kichiro is here I can stick with Takeo. Not a problem.


Evil GM

Like I mentioned it's an interesting new class to playtest and two people running it won't be an issue for me.


Male Fighter 7 AC 21 (FF 20, T 21) | HP 34/57 | Perc +2 | F+5 / R+3/ W+2 (+2 vs. Fear) | Init +5

I wouldn't have an issue with a ranged character, if you wanted to trade and didn't want to double up on the other class, but it's up to the GM.


AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1

I'm going to try out the necrotic warrior, so Akio if you want the samurail instead go for it.

@DM at first glance this class is pretty strong. Full BAB I assume, and casting.

How many necrotic strikes do you get a day?

1d4 ⇒ 3 roll for missing stats


Evil GM

You get the necrotic strike twice per day.

Takeo:

Str 15 (2)
Dex 12 (1)
Con 12 (1)

Low light vision

Beard, with short cropped gray hair, black eyes tinged red

I've now make a Takeo #2 under the campaign info tab with the base stats, excluding your random roll above.


Evil GM

Before we go any farther - Akio if you would like to play the Samurai now that Takeo switched, change that out before the combat begins. Roll a d4 for yoru random stats, if you choose to do so.

Sorry Masumi and Hajime your classes are important for survival, so lets not make any changes there.


Evil GM
Kichiro - UftD wrote:
Sorry I haven't been around recently; a pretty nasty stomach virus put me out of commission for the past couple of days.

For clarification you get the necrotic strike 2/day


(HP=67/67) (AC=15/FF=14/T=11) (Saves--F=4/R=3/W=5)

Yay, I'm important. :)

Is that like when mommy told me i was special?

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