Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Str check: 1d20 + 3 ⇒ (16) + 3 = 19

Grunyar charges right past Maria and Helgarr. "By whatever god's possessed ya, can we barter AFTER savin' the lad?" He reaches down and grabs the portcullis, and heaves until his veins bulge. The portcullis seems to give a little bit, but Grunyar is still unable to pull it up high enough for Ali to escape.

Shalelu notches an arrow and waits in case things go sour.

Waiting on Vandra. Maria can still make an action if she wants. I'm not updating diplomacy until next round.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Strength: 1d20 ⇒ 5 Maria attempts to help with the portcullis


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Vandra moves forward to Helgarr and uses his augment ability to grant her +2 strength for her next turn.

The white haired woman casts a spell that creates a red aura around her arms. Meanwhile, both the armored man and the Shoanti woman ready themselves for battle.

Maria and Grunyar work hard to try and lift the portcullis, but it barely budges under their combined strength. Just a moment afterwards, Ali is suddenly diced along his front and back as the statues' glaives cut wicked arches along his flesh. Ali takes 27 damage!

Everyone's turn. Diplomacy can continue now if you wish.
Ali, I wasn't kidding.

Dice Rolls:

Glaive1: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 1d10 + 4 ⇒ (9) + 4 = 13
Glaive2: 1d20 + 8 ⇒ (9) + 8 = 17
Dmg: 1d10 + 4 ⇒ (10) + 4 = 14


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo screams in horror as the blood gushes throughout the room. PLEASE! You can have the money! Take it and go, Just TURN IT OFF!

diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali coughs and sways, his sword arm wavering as he is almost neatly cut to pieces by the weapons. He grits his teeth and pulls a vial from his belt, pulling the stopper with his teeth, before downing it.

Cure Moderate-2d8 + 1 ⇒ (1, 2) + 1 = 4

The potion trickles down his throat, barely knitting his wounds back together at all and he laughs bitterly, more a moan of pain than anything else.

"Figures..."

He straightened slowly, standing there defiantly staring at the enemies. He reached up and gripped his holy symbol with one blood stained hand and smiled.

[i]"Sorry you weren't here in the end Old Bear. I will see you again if the Gods are kind!"[/b]

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

That's almost as bad as the time I straight got beheaded.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

"Ali! Reach throught the bars, and take the potion at my belt! Drink it!" - Helgarr roars.

"And you are going to accept gold from someone who clearly has none to offer? Sounds foolish to me" - she adds.

Diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7

Then moves to the porctulis to aid Grunyar, growling with the effort.

Free: Controlled Rage.

STR Aid: 1d20 + 6 ⇒ (8) + 6 = 14

Sigh...


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The man looks visibly shaken as he turns to the white haired woman. "That boy is just a teenager, can't we just let them go?"

The woman replies "They will not yield until the danger is stopped. But I will not be stopped. Not by them, or the village, or ANYONE! I shall burn Sandpoint down until it is all but ashes around me. Now are you going to man up and fight, or shall I just cut you down?"
The Shoanti woman giggles.

The armored man shifts slightly and says very quietly "I'll fight." Anyone who can beat a sense motive DC of ... 2, can tell that he's lying.

While they're all talking, Grunyar continues heaving up the portcullis, but to no avail.

Waiting on Vandra and Maria. We move on tomorrow morning.

Dice Rolls:

Armored Man: 1d20 - 1 ⇒ (2) - 1 = 1
SM: 1d20 + 8 ⇒ (19) + 8 = 27
Grunyar Str: 1d20 + 3 ⇒ (7) + 3 = 10


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Vandra uses his augment ability to enhance Shalelu's Dex for the next round. Maria has been pushed back since there is not enough space for all three of them (or even two really) to lift the portcullis. Instead, she draws her bow and prepares to shoot.

Miraculously, Ali in a fit of desperation manages to dodge the two glaives with rogue-like reflexes! He's okay!

Meanwhile, the white haired woman smirks. "You're of no use to me, you lying, cowardly swine. Lyrie, you know what to do."
"Yes, Nualia." Replies the Shoanti woman. She draws a magic wand and casts a spell on the armored man, while Nualia goes into a frenzy and begins ripping him to shreds with kukri and claw.

Everyone's turn.

Dice Rolls:

Glaive1: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg: 1d10 + 4 ⇒ (7) + 4 = 11
Glaive2: 1d20 + 8 ⇒ (7) + 8 = 15
Dmg: 1d10 + 4 ⇒ (6) + 4 = 10
Kukri: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 1d6 + 6 + 1d4 ⇒ (1) + 6 + (3) = 10
Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali breathes a momentary sigh of relief before grabbing the other vial from his waist and downing the potion inside.

CMW-2d8 + 1 ⇒ (1, 4) + 1 = 6

Feeling more of his wounds knit together, though not enough, Ali breathes just a little easier.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria abandons trying to lift the bars through muscle power and starts looking for a way to release him. D.Device: 1d20 + 9 ⇒ (11) + 9 = 20


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Maria notices that the portcullis has a tiny keyhole on the outside, allowing her to tinker with the lock. After a couple seconds, she expertly unlocks the portcullis, which flies upwards as Grunyar heaves.
Grunyar is holding the portcullis open. Characters can now move in and out of the trap without issue (on this side anyways). Since Ali has already acted, someone might want to grab him and pull.

Also note that when actual fighting begins, characters occupying the same square (currently Helgarr, Maria, and Grunyar) will suffer penalties, likely to AC and Reflex.

Waiting on Helgarr, Cleo, and Vandra.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will step back a bit, glaring at the evil woman across the bars, and trying to judge distance, then bamf in healing energy. For Ali.

channel: 2d6 ⇒ (3, 6) = 9

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria bends over to jam the pressure plate and the mechanisms currently attacking Ali as soon as she is able. D.Device: 1d20 + 9 ⇒ (8) + 9 = 17


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You'll have to wait until next turn, Maria.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Did we die?


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Looks likely. We seem to have lost Vandra and Helgarr. It's sad.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Oh well you may be right. It was a lovely run though. Treasure you did awesomely! This was my first play by post and truly you made the town of sandpoint into something real. I never expected the level of detail you provided, and was enamored from the start.

Maria and Ali, to the very end, thanks for being there, you made me laugh repeatedly which I think is one of the greatest things ever.

Furnok, Helgar, and Vandra, if you ever read this, I hope all it well and continues to be so.

Bye guys.

ps: I'll happily retract the bye if we're wrong and this comes back alive.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Wow even if this game has to end, maybe we can find a new one. No need for us all to break up. I hope this keep going though.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:) Overly dramatic me at times, sorry.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

I'm adding you to my address book so that any games I start in the near future I can invite you.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Didn't know we could do that, but done now as well.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

I admit I got a little lost on the turns - is there time in the round for Ali to move back, or has he already acted this one? My actions will depend on that, but still I can talk:

"Get the heck behind me!" - the Barbarian roars at Ali - "You too, if you want to fight on our side!" - she glares at the warrior - "In a second we will be cutting everything down from this line forward" - finishing with a low growl.


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Part 1 of incremental posting

Ali has already acted, so your best chance to get him out of there is to pull him.

The warrior yells out in pain with his back against the other portcullis. Blood begins to drip down his armor.

I'll give Helgarr some time to act. If anyone would be willing to send Vandra a message on my (or the game's) behalf, I'd appreciate it.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

I'm gonna do just that - pull Ali out. He is not going to resist I think, so do I need to roll anything?

"Get out of there!" - Helgarr roars, pulling her companion out of the trap.

Let me see if I understand this - beyond Ali, there is a portcullis which is still down (the one on this side is only up because Grunyar is holding it up, correct?) - the warrior has its back to that portcullis and is being attacked by his 'former' allies. Am I getting it all right?


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Yes, only one minor detail. The portcullis that he has his back to is still locked.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Ok, in that case, I'm gonna talk again :D

"Fight defensively warrior! Stay alive! We will be with you in a second!" - the barbarian roars - "Maria! Can you open that gate?!"


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

"Stay out of the box. Use ranged weapons. Best you can do for him!" Ali pants, clutching his wounds and gritting his teeth against the dull pain.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

I'm trying. Did anybody else run into a weird glitch yesterday where all their game messageboards were blank?


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Yup. Site wide. We lost Game and Discussion, only Recruitment was still around.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Scary. Good thing they were able to be recovered.


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Just in time. Ali gets pulled out of the cage just when the floor gives out and reveals a 20 foot pit.

Shalelu fires an arrow at the unarmored mage, but even though it flew through the portcullis, it struck some sort of magical barrier protecting her. Orik focuses completely on defending himself, but receives a wicked cut from Nualia's kukri. There is a fair bit of blood dripping down his armor. Meanwhile, the mage reaches out towards Orik and casts a sudden blast of fire. Orik was able to keep away from the majority of the blast, but Helgarr and Ali stumble into each other in the cramped space and get hit. Grunyar fortunately is just a tiny bit short, but still the top of his head gets singed and his patience wears very thin.

Everyone's turn.

Dice Rolls:

Shalelu to hit: 21
Shalelu dmg: 5
Nualia Kukri: 1d20 + 8 ⇒ (20) + 8 = 28 hit
Dmg: 1d8 + 6 ⇒ (6) + 6 = 12
Nualia Claw: 1d20 + 7 ⇒ (3) + 7 = 10 miss
Dmg: 1d6 + 5 + 1d4 ⇒ (2) + 5 + (3) = 10
Previous bleed: 1d4 ⇒ 4
Orik Reflex: 1d20 + 2 ⇒ (17) + 2 = 19 succeed
Ali Reflex: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13 failed
Helgarr Reflex: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 failed
Grunyar Reflex: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 succeed
Dmg: 4d4 ⇒ (2, 4, 4, 1) = 11
Nualia Kukri Confirm: 1d20 + 8 ⇒ (9) + 8 = 17 failed
Crit Dmg: 1d8 + 6 ⇒ (8) + 6 = 14


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

How much damage do I take from the fire bud?


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Ah sorry. 11 if you failed, 5 if you passed. I updated the health of everyone on the map.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo grabs Ali, pulls him down to her level by his collar and shoves a potion of cure moderate wounds into his mouth. Don't step on any more traps, do you hear? she scolds weakly, as he drinks. Looking more like she's resisting hugging him instead of yelling at him.

cmw: 2d8 + 3 ⇒ (8, 5) + 3 = 16

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria grabs her bow and arrow and let's fly 1d20 + 5 ⇒ (11) + 5 = 16 1d6 ⇒ 4


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali smiled at the woman and nodded, before standing slowly, cracking his neck and turning back to the enemy across the way. He takes a step back, giving Helgarr room, before he begins to try summoning once again.

5ft step. Summoning an Akata behind the attackers.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Guys, sorry for throwing sand in the gears but... Maria, you told Helgarr you were trying to open the second portcullis - did that fail or you decided to change tactics? :D

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Helgarr wrote:
Guys, sorry for throwing sand in the gears but... Maria, you told Helgarr you were trying to open the second portcullis - did that fail or you decided to change tactics? :D

My understanding was that there were two locks on the first portcullis and that's what I was opening and talking about. Now there is no floor in front of the second portcullis. Least that's what I thought was going on.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

I don't think the floor is gone - why do you think it is? :D


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Because of the line that says "Just in time. Ali gets pulled out of the cage just when the floor gives out and reveals a 20 foot pit", in Fox post.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Seems like a solid reason :D

This means I have basically no way of getting to him... Or...

"Damn!" - Helgarr jumps through the air to get at the portculis on the other side.

Jump: 1d20 + 5 ⇒ (11) + 5 = 16

Idea is to hang there like a monkey, and try to lift it next round :P


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Cleo heals up Ali while he begins summoning a creature. Maria and Shalelu fire arrows into the portcullis which gives Nualia and Lyrie enough cover to attack Orik. Fortunately for Orik, he blocks Nualia's frenzy, but cannot block the missile Lyrie fires from her wand. Helgarr leaps onto the portcullis and hangs on for a few seconds before the pit closes up and the portcullises lift up into the ceiling. A cranking sound can be heard from the walls behind each statue.

Dice Rolls:

Vandra Prep Crossbow: 13
Dmg: 4
Shalelu Arrow: 21
Dmg: 5
Nualia Kukri: 1d20 + 8 ⇒ (6) + 8 = 14
Dmg: 1d8 + 6 ⇒ (3) + 6 = 9
Nualia Claw: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg: 1d6 + 5 + 1d4 ⇒ (1) + 5 + (2) = 8
Previous bleed: 1d4 ⇒ 1
Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Everyone's turn.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo cry of surprise at Helgarr's jumps, turns to mutters of everyone having a deathwise. She'll slip up next to their dwarven ally, and casts barkskin on Helgarr. Careful as can be NOT to step on the floor between the two bars.

If that isn't possible, just let me know and I'll amend, or spend the turn reaching her little arms in vain. Either or.

Helgarr, +2 AC for the next 30 minutes, go getum


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Yes Ma'am! Just delayin' a tad to see what the others will do ;)


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Summoned Monster:
Akata CR 1
XP 400
N Medium aberration
Init +6; Senses darkvision 120 ft., scent; Perception +1

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15 (2d8+6)
Fort +3, Ref +2, Will +4
Defensive Abilities no breath; Immune cold, disease, poison; Resist fire 30
Weaknesses deaf, vulnerable to salt water

OFFENSE

Speed 40 ft., climb 20 ft.
Melee bite +2 (1d6+1 plus void bite), 2 tentacles –3 (1d3)

STATISTICS

Str 12, Dex 15, Con 16, Int 3, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Skills Acrobatics +6 (+10 jump), Climb +9, Stealth +10; Racial Modifiers +4 Stealth
SQ hibernation
SPECIAL ABILITIES

Deaf (Ex)

Akatas cannot hear. They are immune to spells and effects that rely on hearing to function, but they also cannot make Perception checks to listen.

Hibernation (Ex)

Akatas can enter a state of hibernation for an indefinite period of time when food is scarce. When an akata wishes to enter hibernation, it seeks out a den and surrounds itself in a layer of fibrous material excreted from its mouth—these fibers quickly harden into a dense, almost metallic cocoon. While hibernating, an akata does not need to drink or eat. The cocoon has hardness 10 and 60 hit points, and is immune to fire and bludgeoning (including falling) damage. As long as the cocoon remains intact, the akata within remains unharmed. The akata remains in a state of hibernation until it senses another living creature within 10 feet or is exposed to extreme heat, at which point it claws its way to freedom in 1d4 minutes as its cocoon degrades to fragments of strange metal.

Salt Water Vulnerability (Ex)

Salt water acts as an extremely strong acid to akatas. A splash of salt water deals 1d6 points of damage to an akata, and full immersion in salt water deals 4d6 points of damage per round.

Void Bite (Ex)

Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. The disease itself is known as void death.

Disease (Ex)

Void Death: Bite—injury; save Fort DC 12; onset 1 hour; frequency 1/day; effect 1d2 Dex and 1d2 Con damage.

An infected creature who dies rises as a void zombie 2d4 hours later; cure 2 consecutive saves.

Alis eyes snap open and he gestures at a spot behind the two women, grinning ferally. As he gestures light explodes from the spot, on the opposite side of the woman from Orrick, and a blue lion esq creature springs in to being. The creature lets loose a blood curdling howl, before attacking the woman Nualia.

Going to add in flanking, but do not know if it counts. -2 to all three attacks if it doesn't

Bite+2 Tentacles1d20 + 4 ⇒ (12) + 4 = 161d20 - 1 ⇒ (10) - 1 = 91d20 - 1 ⇒ (14) - 1 = 131d6 + 1 ⇒ (2) + 1 = 31d3 ⇒ 21d3 ⇒ 1

Fort DC12 versus disease

As the creature attacks, Ali draws upon his power again, before drawing back and lobbing a conjured orb of Acid at the caster.

Acid Splash-1d20 + 4 ⇒ (20) + 4 = 241d3 ⇒ 1
Confirm-1d20 + 4 ⇒ (8) + 4 = 121d3 ⇒ 1

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria prepares another arrow and fires at the woman with the monstrous hand.atk: 1d20 + 5 ⇒ (3) + 5 = 8 DAM: 1d6 ⇒ 6
Because of course when I roll max damage I miss. Why not?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

I doubt Vandra is posting anymore so your waiting can be over Helgarr


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Ok... So, I'm up! :D

"Get back here fool!" - Helgarr roars at the warrior, thrusting her weapon at the armored woman.

Idea is that he will retreat and then I can attack uninmpeded. If he doesn't retreat, I will take a -4 for attacking 'through' his space with a reach weapon.

MW Ranseur: 1d20 + 10 ⇒ (7) + 10 = 17
Damage if it hits: 2d4 + 10 ⇒ (3, 4) + 10 = 17


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Cleo leans over to keep Helgarr protected while Ali and Maria launch projectiles at the enemy. Though Maria misses, Ali lands a clean hit on Nualia's head. Despite the impact, Nualia seems to be completely unphased by the acidic potion. Ali's akata fares less well, as it tries to attack Nualia and misses every time. Even Helgarr couldn't manage to land a solid hit, as her ranseur is easily dodged. It would seem that Nualia has some sort of protection magic on her, given that normal hide armor would never protect the user so effectively.

Shalelu manages to get a shot into the mage Lyrie, while Grunyar gets back to make some space. Orik mutters a hurried 'thanks' before filing backwards towards Cleo. Nualia is put off guard by how quickly the group focused her, and so she focused too hard on defense to actually land any attacks. Lyrie fires another beam to keep pinging Orik, while the ghostly dog tears the akata a new one Akata takes 12 damage.

Everyone's turn.

Dice Rolls:

Nualia Kukri: 1d20 + 8 ⇒ (2) + 8 = 10
Dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Nualia Claw: 1d20 + 7 ⇒ (1) + 7 = 8
Dmg: 1d6 + 5 + 1d4 ⇒ (4) + 5 + (1) = 10
Bleed: 1d4 ⇒ 3
Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 7 ⇒ (19) + 7 = 26
Dmg: 2d6 + 4 ⇒ (4, 4) + 4 = 12
CMB: 1d20 + 7 ⇒ (3) + 7 = 10

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