Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

I'll roll then, rather than spend extra time.


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Andreste takes a few steps up the staircase before taking a good look around. She spots three areas on the 2nd floor that look unsafe. Interestingly, Aggah was able to walk across them without issue, completely ignorant of the potential danger.

You can jump across a 5ft gap with a DC5 acrobatics check, unless you don't take a 10ft running start, in which case the DC doubles. A Nat1 on this check results in failure, regardless of modifier.

Map updated


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste notes the locations for the others and demonstrates how to bypass them.

Acrobatics rolls (always running jump unless space prevents)

1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (6) + 5 = 11


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Andreste jumps over each area without issue, and spends the time explaining exactly where they are so the rest of the group remembers.

Andreste has spent 3 "turns" moving.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok starts heading up


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo follows behind the giant.


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Furnok, Bacon, and Cleo all head up the stairs and easily hop over the unstable boards. Aggah backs up a little bit to hop over the gap, and she easily leaps across.

"Aggah keep climbing, yes?"

I'd like to hear from Wabbit and Janis

Dice Rolls:

Furnok Acro: 1d20 + 1 ⇒ (6) + 1 = 7
Furnok Acro: 1d20 + 1 ⇒ (19) + 1 = 20
Cleo Acro: 1d20 + 3 ⇒ (11) + 3 = 14
Bacon Acro: 1d20 + 4 ⇒ (12) + 4 = 16
Bacon Acro: 1d20 + 4 ⇒ (13) + 4 = 17
Aggah Acro: 1d20 + 16 ⇒ (6) + 16 = 22


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

acro: 1d20 + 19 ⇒ (14) + 19 = 33
acro: 1d20 + 19 ⇒ (6) + 19 = 25

The nimble Wabbit easily navigates the stairs...
Joins the rest of the group and says would it be possible to shuttle us up to the top in waves? Could Andreste and Furnok levitate/fly and carry Cleo Aggah and I to the top in turns...And do we have any flight capability for Janis?

How many levels of stairs left?


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About 5-6 ish


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

The card guy wasn't lying about these stairs. Said they've found multiple bodies of people crashing through them to their deaths...be careful


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5
DM TreasureFox wrote:
About 5-6 ish

Do these stairs just lead up to the top of the tower? Or halfway up? etc..


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It's difficult to judge, but you're pretty sure they lead to the top of the tower. There may be one or two floors at the top.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

I could give it a try


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

BUT...if we can make it to the top without using those FLYING spells...I think it would be good to save them if we can. It's a long way down from the top of this tower without any flying magic

Wabbit is willing to keep going up the stairs but he's worried about some of his less nimble comrades


Hp: 46/46 AC: 16+2 CMD: 17 FF: 15 Touch: 11 Fort: 3 Ref: 8 Will: 3 Init: 5 Percep: 11 Character Sheet

Janis follows behind wabbit up the stairs.


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Janis follows after the others, nimbly hopping over the boards that could give way. Aggah keeps going up, and quickly encounters another group of boards that buckle under her weight. She manages to grip the railing in time and haul herself back before the boards plummet. Despite the danger, Aggah is actually giggling to herself. Cleo can sense her emotion as joy. She finds this fun.

Okay let's hear from everyone. Andreste has already searched for rickety boards for this floor, but anyone else can try to help her as a move action. You could instead double move up the stairs, and roll acrobatics checks as you leap over the gaps.

Dice Rolls:

Janis Acro: 1d20 + 11 ⇒ (18) + 11 = 29
Janis Acro: 1d20 + 11 ⇒ (10) + 11 = 21
Aggah reflex: 1d20 + 9 ⇒ (16) + 9 = 25


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok examines
Perception: 1d20 + 12 ⇒ (2) + 12 = 14


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Engineering, sir

Furnok can't figure out which ones are just old, and which boards are going to fall apart.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo is low to the ground anyway so tries to help.

engineering: 1d20 + 1 ⇒ (2) + 1 = 3


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Cleo, no! Don't step there.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo stops, eyes wide, then looks down. The board looks just the same as any other to her, but she nods and steps back.


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

"Allow me to take the lead after Aggah, but keep a few feet apart. Do not strain any boards more than necessary. I have magics prepared in case I make a mistake." Andreste says, making a double move forward.


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Andreste climbs the stairs without any incident, and jumps over the gap that Aggah accidentally made earlier.

Cleo and Furnok still have move actions available. Janis and Wabbit have full turns available.

Andreste Acro: 1d20 + 5 ⇒ (8) + 5 = 13


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit whispers comeon slowpokes
acro double move: 1d20 + 19 ⇒ (14) + 19 = 33


Hp: 46/46 AC: 16+2 CMD: 17 FF: 15 Touch: 11 Fort: 3 Ref: 8 Will: 3 Init: 5 Percep: 11 Character Sheet

Acrobatics double move: 1d20 + 12 ⇒ (11) + 12 = 23 We'll see who's slow. Janis says as he chases after Wabbit, turning it into an impromptu race.


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There you go, you're getting the hang of it.

Wabbit and Janis each hop over the forewarned planks and quickly move to catch up to Aggah and Andreste.

I'll give a few hours for Cleo/Furnok/Bacon before starting next round


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Why are we moving fast up a rotting staircase? She'll take ten if allowed, 13 being the result.


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Mostly so the buffs don't run out. Take 10 requires a minute here


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10


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Cleo, Furnok, and Bacon hop over another round of rickety boards. Aggah continues further without any incident. Yet she spots on the other side of the new floor, three monster's she's never seen before. Three towering, hairless humanoids lurch on back-bent, dog-like legs, their hideous mouths flanked by tiny arms with three-fingered hands. Their veins are tinged with gold. Each wears a set of studded leather armour, a gleaming curved sword, and a set of javelins.

The monsters react first, moving at a very fast pace over the floorboards, hopping over one set confidently as if they'd been doing it for months. Each one raises its javelin against Aggah, but only one hits.
Aggah takes 7 damage

Everyone's turn. Right now, only Aggah and Andreste have line of sight. The monsters gain partial cover for being on a higher floor.

Thassilonian:

"Aim at the boards below the goblin. Make it fall!"

Dungeoneering DC12:

Sinspawn are aberrations manifested by specific sinful souls. They were once used in the armies of Thassilon, sometimes as troops, other times as more specialized units. Sinspawn are intelligent creatures, and are designed to resist spells, and are completely immune to mind-affecting spells.
This variant is called a Greedspawn. They are tall, but very nimble sinspawn. They have a bite that can overwhelm an enemy with greed, and they are especially efficient at fighting greedy enemies. Greedspawn are risk takers, gambling on the highest risks for the greatest rewards. They operate well as skirmishers, scouts, and thieves. Sometimes they pursue alchemy.

-----------------------

Dice Rolls:

Furnok Acro: 1d20 + 1 ⇒ (8) + 1 = 9
Bacon Acro: 1d20 + 4 ⇒ (3) + 4 = 7
Aggah Acro: 1d20 + 16 ⇒ (14) + 16 = 30

Initiative:

Cleo: 1d20 + 3 ⇒ (15) + 3 = 18
Janis: 1d20 + 5 ⇒ (12) + 5 = 17
Wabbit: 1d20 + 4 ⇒ (12) + 4 = 16
Andreste: 1d20 + 4 ⇒ (9) + 4 = 13
Furnok: 1d20 + 6 ⇒ (10) + 6 = 16
Monsters: 1d20 + 7 ⇒ (13) + 7 = 20

More dice rolls:

Acro: 1d20 + 12 ⇒ (2) + 12 = 14
Javelin: 1d20 + 6 ⇒ (5) + 6 = 11
Acro: 1d20 + 12 ⇒ (14) + 12 = 26
Javelin: 1d20 + 6 ⇒ (11) + 6 = 17
Acro: 1d20 + 12 ⇒ (6) + 12 = 18
Javelin: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok moves up

Acro: 1d20 + 2 ⇒ (4) + 2 = 6


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo runs her little legs off to catch up to the others, while Aggah yells at the ugly things about their igly tiny arms, fires a bolt at the nearest one's face, and then runs back like any sensible and wise goblin would.

crossbow: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 5 ⇒ (5) + 5 = 10


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Furnok and Bacon just barely hop over the gap this time. Aggah's shot looks like it's going to hit, but the monster dodges at the very last second.

Thassilonian:

"It shoots! It has a tiny bow that shoots tiny arrows, but hard! Careful!"

Janis, Andreste, and Wabbit's turn.

Bacon acro: 1d20 + 4 ⇒ (5) + 4 = 9


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit moves quickly up the stairs
acro: 1d20 + 19 ⇒ (3) + 19 = 22

And leads with the point of his blade into the nearest enemy

attack #1: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d4 + 4 ⇒ (2) + 4 = 6

CRIT CONFattack #1: 1d20 + 8 ⇒ (15) + 8 = 23
TOTAL CRITdamage: 2d4 + 8 ⇒ (3, 2) + 8 = 13

Will activate Underfoot Assault if enemy attacks and misses (immediate action)


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Wabbit double moves, being way too far away to attack anyone. At least now he can see the monsters on the floor above.


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste turns into a small earth elemental and earth glides up the wall to the next level.

Swim 1d20 + 5 ⇒ (19) + 5 = 24


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Everyone races forward to protect Aggah, who is quickly retreating at the same time. Andreste cleverly travels not by air, but by stone, swimming up the wall to the next level.
You won't need a swim check for this. Also, I do not consider the boardwalk to be considered 'ground', but neither is it air or water. This is in reference to the earth mastery ability. Is your AC accurate regarding the improved Nat armour?

One of the sinspawn moves to attack Andreste, who's natural armour easily resists the curved blade. Another moves behind, but throws a javelin at Janis, and it clatters harmlessly at his feet. The final sinspawn stays put and throws to the floor below at Cleo, who doesn't react in time. Her armour saves her from the worst of it, but it's still a powerful attack right in the back, drawing some blood in the process.
Cleo takes 8 damage, which is reduced to 6 with the DR.

Everyone's turn.

Dice Rolls:

Janis Acro: 1d20 + 12 ⇒ (8) + 12 = 20
Janis Acro: 1d20 + 12 ⇒ (7) + 12 = 19
Greedspawn Acro: 1d20 + 12 ⇒ (6) + 12 = 18
Scimitar: 1d20 + 6 ⇒ (11) + 6 = 17
Bite: 1d20 ⇒ 2
Acro: 1d20 + 12 ⇒ (16) + 12 = 28
Javelin: 1d20 + 6 ⇒ (6) + 6 = 12
Javelin: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Javelin confirm: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

assuming Wabbit has to move b4 attacking

Wabbit rushes at the sinspawn who hurt Cleo!

+6bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d4 + 4 ⇒ (3) + 4 = 7

If missed with an attack

Immediate action,underfoot assault:
Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.

While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Kinda lost on the map Furnok keeps running up with his faithful boar.


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8

Andreste release her transformation, returning to her true form, steps back, and stabs.

1d20 + 7 ⇒ (15) + 7 = 22 for 3d6 + 4 ⇒ (5, 1, 5) + 4 = 15.

AC was 10 +4 armor +4 natural +1 size +1 deflection +3 dex (cat's grace), now looses size and natural bonus back to 18.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo makes another jump and falls to her doom keeps running to help. thanks Andreste

acrobatcis: 1d20 + 3 ⇒ (2) + 3 = 5

Aggah reloads and fires again!

bolt: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 5 ⇒ (3) + 5 = 8


Hp:45/54 AC21, touch 15, flat-footed 18 CMD: 20 Fort: 5 Ref: 5 Will: 9 Init: 6 Percep: 5 F Varisian Human Thassilonian (Sin Magic) Specialist Transmuter 8
Cleo Gingerberry wrote:

Cleo makes another jump and falls to her doom.

DC was only 5


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I understand. It's a pain in the ass map.
So we're always moving in a clockwise manner, constantly going up stairs. Yellow is going up, red is going down.
I've marked the grid to make it a little easier to understand moving from one floor to the next.
Everything that is not stairs (located along the outer rim) is empty void.
Stairs with no railing make your Reflex saves and acrobatics checks harder.
Blackened squares are for gaps between boards. Brown squares are for what you suspect to be rickety boards. Both need to be leapt over.
Small creatures have a 50% chance to break through the floor when walking over rickety boards. Medium creatures have a 100% chance. This is why Aggah is sometimes not falling.
I've completely ignored moving through allies as difficult terrain, because quite frankly we have enough to worry about.

Furnok still has 25ft of movement remaining if he wants to use it. He needs to make a DC5 acrobatics check. I've moved Bacon behind you. He still has 45ft of movement remaining, and will also need a DC5 acrobatics check.

Cleo can move up to the gap if she wants. As long as she continues to make move actions, she's considered having a running start for later jump checks.


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Wabbit double moves again. Baring no more breaks in the stairs, he should be able to get an attack on a sinspawn in one or two more rounds, depending on what they do.

Andreste changes back into human form, and stabs the Greedspawn in the chest. It's a powerful blow, nearly killing the creature in a single hit!

Aggah shoots the sinspawn that attacked Cleo, sinking a bolt into its shoulder. The stairs beneath her begin to wobble!

Janis races forward alongside Wabbit. When he passes Aggah, the stairs underneath him break! Aggah manages to hop back and grab the railing, while Janis surges forward. He passes Wabbit and runs over the stairs without a railing, and the floor breaks there too! This time, Janis is unable to hold onto a railing, and thus plummets down. He falls down a floor, but the boards break underneath as well, resulting in him hitting the stone floor at the bottom.
Janis takes 8 damage, or 6 due to DR

I'd like to hear from Furnok

Dice Rolls:

Janis Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Aggah Reflex: 1d20 + 9 ⇒ (14) + 9 = 23
Janis Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Dmg: 2d6 ⇒ (4, 4) = 8


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok moves up as far as he can
Acro: 1d20 + 1 ⇒ (1) + 1 = 2

Bacon scurries up as well.

Pigs flying: 1d20 + 4 ⇒ (1) + 4 = 5

Insert Wilheim scream


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Ahahaha both nat1.

Furnok is about to jump when Bacon slams under his legs to get ahead, resulting in both tumbling down the gap. Furnok makes an easily recognisable scream, accompanied by Bacon's squealing. Fortunately, Furnok is able to grab hold of the beam below the railing with his free hand, but Bacon goes right through the planks below like a catapult stone. Furnok manages to haul himself out of the gap and back onto fairly solid footing.
Bacon takes 9 damage, or 7 with the DR. He's on floor 1 with Janis.

The greedspawn nearest to Andreste steps back and throws a pitiful javelin, while the one behind advances in an attempt to run right past for a flank. Andreste holds her ground, though her giant-sticker just barely fails to stop the greedspawn's advance. The final one hops over a set of boards, then moves over to the gap with Wabbit on the otherside. It looks ready to slash Wabbit should he try to cross.

Thassilonian:

"It's over Halfling! I have the high ground!"

Everyone's turn.

Dice Rolls:

Furnok Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Bacon Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9
Dmg: 2d6 ⇒ (3, 6) = 9
Furnok Climb: 1d20 + 7 ⇒ (17) + 7 = 24

Javelin: 1d20 + 6 ⇒ (5) + 6 = 11
AoO: 1d20 + 7 ⇒ (12) + 7 = 19
Overrun: 1d20 + 5 ⇒ (2) + 5 = 7
Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

thanks for clarifying the map

"Andreste changes back into human form, and stabs the Greedspawn in the chest. It's a powerful blow, nearly killing the creature in a single hit!" I've got a dedicated melee character who's getting outdamaged by the MAGE!

Wabbit LEAPS across the gap
acro: 1d20 + 19 ⇒ (12) + 19 = 31

Into melee with the waiting Sinspawn
+6bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d4 + 4 ⇒ (2) + 4 = 6

Will activate Underfoot assault, Immediate action if enemy misses with an attack...1panache pt


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

BWEEEEEEEEE!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13

Running running running, jumping, running running running. Cleo pumps her short legs, hoping she does fall to the floor below.

Aggah is a crossbow duty. Load, fire, load, fire, SCREAM when it doesn't hit, Laugh scream like when it does.

attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 5 ⇒ (5) + 5 = 10


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Aggah makes a quick shot at the sinspawn before Wabbit makes his move, staggering the monster backwards. It had prepared for Wabbit's daring move, but it underestimated his power. He leaps right over the sinspawn, who flails around without success. Though his own attack fails to cut through the sinspawn's armour, he gets obnoxiously underfoot.

Cleo keeps running and jumping, getting more exercise than she ever wanted.

Furnok, Janis, and Andreste's turn.

Prepared slash: 1d20 + 6 ⇒ (11) + 6 = 17
AoO: 1d20 + 6 ⇒ (10) + 6 = 16

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