To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


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Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Spell is not on my list. Frankly I am going to need you to learn a few over time, lot of stuff that makes cool items is not on the witch list.

Oracle I believe can do Wisdom, Con and Strength spells that I would need for those enhancements.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Hmm. Only the physical stat spells are on the Magus list. Was gonna offer to use scrolls for you and save half the cost.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Oh forgot about your Magus stuff. That opens up some things.

I am anxious for Intellect as it raises the DC of my hexes which are my go to things.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

The alchemist can learn them all, if there is a store I will buy them all while we are here and learn them.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Looks like no one has updated your loot list in quite some time, so I went ahead and did so.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Dividing up the easy stuff, everyone gets 7 silverdisks, 27 gold pieces, and 2 100 gp fire opals.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
GM_DBH wrote:
Roga. A Gravity clip takes batteries, each successful hit with the weapon it's attached to drains a charge. You can leave the battery out until you decide you need to hit harder.

Ok, I'll assume that the gravity clip is always on and I'll subtract a charge each time I hit.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I like the grenades but Olimpias concerns that anyone could pick them up and throw them back is valid


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Dilana, you don't need to know the spell for a wondrous item like that, you can just add 5 to the crafting DC.

Thanks for updating the loot sheet Valeria. I'm going to grab a couple of batteries to power my new smart armour - the 10 charge and the 8 charge ones from our most recent drop should see me through for a while.
I'm also carrying the trauma pack plus.

The 7 silverdisks, 27 gold pieces, and 2 100 gp fire opals total 297gp, so I'll add that to my cash holdings now.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

True but they are expensive so anything to help insure success is a good thing I figure. Plus they are useful spells anyway. I look at the +5DC as 25% more chance of failure. A Headbead of Vast Intelect is CL8 so DC13 to create normally, 15% chance of failure with my +11 Spellcraft. Without the spell it goes to 40%.

Thanks for doing the math Valeria. Added to my character sheet.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Yep. Added.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Dilana Hemlock wrote:
True but they are expensive so anything to help insure success is a good thing I figure. Plus they are useful spells anyway. I look at the +5DC as 25% more chance of failure. A Headbead of Vast Intelect is CL8 so DC13 to create normally, 15% chance of failure with my +11 Spellcraft. Without the spell it goes to 40%.

Still not an issue, as you can take 10. Without the spell the DC becomes 18, so if you take 10 with your Spellcraft modifier of +11 you get a result of 21 and pass the check without risk of failure. If you can find someone who can easily make the DC 10 check to aid you (like Figgy) then you can take 10 for 23 and increase the crafting DC by 5 to halve the time needed to create it.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Ahh, I did not know taking a 10 was an option. When I use to get to play in person the two local GM's said that was not an option. Of course that was multiple years ago.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

I had a good look round the crafting rules and the take 10 rules, and I can't see anywhere that says it isn't.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I agree. Seems to work fine.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

UP to the GM I didn't know it was an option either that is why I am pumping Figgys crafting skills.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Olimpia, I was updating Roga's wealth and saw a note saying that Olimpia owes Roga 1,800 gp, is this true? I really don't remember,which is probably why I wrote the note.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

It’s true. I have it down as well. Used the loan to buy a stat boost item. You will get my first 1800 gold.


Are you sure you want to do that?

There isn't any form of market or shop in Scrapwall, which is a problem. But I have come up with a solution. You'll soon meet Crazy Wulfgar, the traveling merchant. Just about everybody takes time out to shop with him.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

"Come on down to Crazy Wulfgar's equipment emporium where the prices are just crazy!"


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

does he carry a bit hammer made by a Dwarf?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Nice. I can grab some crafting supplies for the next down day.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Dilana Hemlock wrote:
Nice. I can grab some crafting supplies for the next down day.

Oh yeah, I keep forgetting about that. I'll have to wait and see what other cash we can make (or what we can barter from Wulfgar) from our unwanted loot.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Raktar: I did more research and you are absolutely correct about being able to take 10 to craft. Very cool, makes is much more feasible.

So folks it looks like I can craft some decent stuff with a +11 spellcraft as long as we can find the time.

Thanks for letting me know that one Raktar.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Dilana Hemlock wrote:

Raktar: I did more research and you are absolutely correct about being able to take 10 to craft. Very cool, makes is much more feasible.

So folks it looks like I can craft some decent stuff with a +11 spellcraft as long as we can find the time.

Thanks for letting me know that one Raktar.

Not a problem - it's my first time crafting so I made sure I'd read the rules as thoroughly as possible.

I'm also available to craft - though feasibly only weapons for now until we get our next level when I'll be able to do armour too.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I have a general question about loot distribution. I hope to someday have the gold to repay Roga's generous loan but gold is not pouring in. Ratkar just got new armor from the loot we found. I would think that his old armor would become party loot to be sold and distributed. No?

I do not mean to complain and will go along with whatever precedence is set. We just do not seem to have any real system in place.


Are you sure you want to do that?

If you want to do a straight sell for cash you can. Wulfgar is set up to basically be a wandering store rather than a limited trader. Going over the book I realized that unless you sail back down river there is nowhere to sell or buy in this part of the AP.

So I've invented Crazy Wulfgar to give you somewhere to change loot into gold. :)


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

I think the 'system', such as it is, mainly involves people having items they can use best or those they need/are short of when compared to others.

It doesn't always work out perfectly equally, but it tends to be much easier than trying to allocate exact shares of treasure and a complex system of gold debts to buy off shares of expensive items.

My new armour is a case in point - it's 16500gp price tag means I'd be substantially in debt if I had to 'buy' it as part of my 'share', but as I'm the only character who can use it I don't think the rest of the party has lost out too much by me using it. The magic armour I sold was found some time ago and it's sale has netted me 550gp worth of kit. Given the amount of other treasure I've picked up under the need/use 'system' I don't think it's too big a deal.

If people want to go to a strict share system then that's fine, but I think the current distribution of loot is working OK for most people, though people should obviously speak up if they feel that's not the case.

Also, Crazy Wulfgar is cool!


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

My RL group does a system we call "Adventure Bucks". All the loot is totaled it the 50% sell price, with the exception of coins and other objects d'arte (which are at full price), and then divided by the number of players.

This results in the amount of AB's you have to "buy" things on the loot list.
Example: The total of all the loot from this last adventure comes out to 39,975 gp and 5 sp. Divided by 6 results in each player having 6,662 gp, 5 sp, and 8 cp to spend. Raktar's armor costs 8,250 gold, as such he wouldn't have enough Adventure Bucks to buy it. He would have to make up the difference between them either by throwing in his own coin or floating a loan until the next set of loot is divided up. Whereas Valeria's Arc Pistol costs 5,000 gold pieces. She could "buy" it and still have around 1,600 hundred gold to buy batteries for it. Certain items (like the Trauma Pack +) that are for party use can be excluded from the total.

It creates a little more bookkeeping but it does ensure an equitable distribution of wealth.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Both my real life groups do something very similar, with the additional complexity that funds are not distributed but kept in the group bank. The lowest gear wealth person can spend from group funds whenever there is funds to buy stuff they need until they are no longer the lowest wealth person or the group is out of funds. Likely too much book keeping for most but it does seem to maximize the group's gear while making sure things are equitable.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Some selling for a little cash influx for us all would be a good thing I think though how to best do that is up to the group.

After buying the materials I have 307gp and a total character value with all gear and the crafting materials of 3891gp.

I am not putting that number out as some sort of bench mark just kind of allowing people to make comparisons. A witch is less gear-centric then many classes so it really is not a fair comparison I guess.


Are you sure you want to do that?

I've added a random loot sheet to the Iron gods folder. Things you encountered before attacking the smilers. Random loot

Please check it and remove anything that's been claimed. Then sell everything you don't want from both loot sheets and split the gold.

Thank you for updating the loot list Valeria, lets get this settled and done please.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

If people want to move to an equal division system then that's fine by me, so long as someone can take on the role of bookkeeper.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

None of that gear was claimed by Dilana though she would take the ring over selling it.

If someone wants the roll of LM (Loot Master) go for it other wise take what you need and sell the rest is still good with me. I would do it but GMing two games on here and two on another board my micromanaging slate is full.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I have added 1 of each of the "special" grenades to Figgys character sheet, I just want to try them out that is all. The others can be sold.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

does time worn gear just add the glitch chance? does not change the cost?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpai picked up that wand.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29
Dilana Hemlock wrote:

Dilana clasps her hands and sequels a little at the plethora of wands. She also glances at the scrolls but just shrugs.

"Ohhhh those would be useful I am sure. Well some more then others but I am sure we can get them to work."

If no one objects she will certainly want the Wand of Ray of Enfeeblement. The other two would need UMD checks for her so less appealing.

Dilana, that wand of Ray of Exhaustion is listed on the loot sheet with your name on it. You had said it was a UMD roll for you so Olimpia was gonna take it. But I checked and Ray of Exhaustion is on the witch list, so unless its somehow not on your list, you should certainly take it. Did you have it recorded?


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Okay, I'll play Quartermaster. I've updated the list and doled out magic/tech items to those who can use or need them.

Dilana-Wand of Ray of Enfeeblement, Wand of Ray of Exhaustion, Cloak of Resistance +1, Ring of Protection +1
Even with Mage Armor, she's still the squishiest

Figgy-Grenades, Trauma Pack +, Scroll of Command Undead, Fire Extinguisher
The Trauma Pack should be with someone who's not a front liner in case they go down. At some point we'll being going into an area that's known to be haunted, you have the highest UMD so you have the best chance with the scroll. The Fire Extinguisher because it's cool and you never know when your bombs may set something important on fire.

Olympia-Potion of Cure Moderate Wounds, Wand of Magic Missiles, Wand of Scorching Ray

Raktar-Smart Armor, Batteries (take all of them from the Ratfolk, that should hold you for a while), Wand of Cure Moderate Wounds

Roga-Potion of Cure Moderate Wounds, Gravity Clip, Batteries (x3)

Valeria- Arc Pistol, Batteries (x4), White Access Card.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Awesome work, thanks Valeria.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Yep. Thanks for stepping up. I had failed to record that Potion of Cure Moderate Wounds.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Is there anything else on the list that someone does/doesn't want/need?
The player in me hates to sell magic items, like the +1 bow and arrows.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10
Figgy Greasefitter wrote:
does time worn gear just add the glitch chance? does not change the cost?

A timeworn technological item that is still somewhat functioning is worth half of its normal listed price, though one drained of its charges is worth 1% of its normal value, as a curiosity to collectors.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

So long as we haven't got anyone using any nanotech items (and therefore requiring the nanite canisters) then that looks like it.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Do we want to hold onto the canisters against that day?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Maybe. I've no idea how rare nanotech will be, or how likely it is that nanite canisters will be available to power it.

I'd probably hang on to them just in case.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Okay, Figgy, take the 2 Nanite canisters as well,
Seems like microscopic robots would be right up your alley.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia actually as an item that uses them so will hold them.

Belay that. I thought she did. She does already hold two canisters though.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Figgy has a black nanite hypogun.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

That gives Figgy 3 nanite canisters then.

The fire extinguisher will be fun to have that is for sure. I am really going to have to make an accurate list for what Figgy has on here.

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