| Mortimer Talinth |
Mortimer balks as he is bombarded with new information. Finally he responds to Biel. Stay alive, I'll be there soon! Mortimer takes out a lump of coal, making sharp gestures. "Slieth el ruien!" Mortimer swoops down and unleashes a barrage of diamond shards from his hand into the guards. "Leave, now! Or the next one burns!"
Damage: 7d6 + 3 ⇒ (5, 2, 4, 1, 4, 1, 5) + 3 = 25
GM DSP
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I know there's no tactical map, and I'm sorry if this wasn't clear, but Mortimer is no where near speaking distance to the others.
Also, the guards are in a circle around the slaves (ringing), you will hit slaves with diamond spray, or you'll only hit 3 guards at most.
Do you want to change your action.
| Mortimer Talinth |
Ok, same action but I'll switch to burning arc. Less damage but I won't hit any slaves
Primary Target: 7d6 + 3 ⇒ (3, 6, 6, 1, 2, 4, 2) + 3 = 27
Secondary Target: 3d6 + 3 ⇒ (6, 2, 1) + 3 = 12
Third Target: 1d6 + 3 ⇒ (2) + 3 = 5
GM DSP
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The primary guard drop to the ground and rolls, the other two beat at the flames with their shields.
The huddled slaves roar in anger at mortimer's attack and suddenly a hail of stones is rising to meet the wizard.
These guards, slaves themselves, are protecting the unarmed slaves.
So Mortimer starts flying back to the party now?
| Mortimer Talinth |
Mortimer literally slaps himself in the head, then raises his hands as a white flag, taking the rocks as he deserves them, trying to shout over them. "Wait! I'm sorry, I thought these men were guards trying to hurt you, they had the armor on! Lis...ow! Listen! I'm here to help! Go back to where the sales are made and there are people there to protect you, today you are free!" Mortimer does his best to convince the people, but either way he needs to get going. Best of luck. He grabs the ring, twisting it and vanishing.
GM DSP
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The guards shout in thickly accented common.
"Stop! The foolish wizard has apologized. He says you are free, but we must reach the Hall of Slaves. He says there are people there to protect us."
Slowly, the group makes ready and trudges up the slope. Erianna and the others hear the sounds of many feet approaching the open door. The rattle of armor and weapons precedes the group.
_________________
Mortimer arrive on Freedom's Eagleto find it bathed in blood. The marines and sailors lay sprawled, skinned, and gutted; their entrails bedecking the rails as grizzly garlands and streamers.
Biel shouts "Up there Master!" and Mortimer looks up to see the Vice Admiral, barely recognizable, suspended under the shoulders with rope. A small fire is rapidly eating through that rope, and Mortimer sees with horror the Amerysi leader's intended fate.
15 spears, arranged in a gruesome thicket, await the Vice-Admiral's eventual descent. Looking back up, Mortimer sees a block of white-washed wood hanging around the man's neck like a sign.
The rope snaps. The Vice-Admiral falls.
You have 1 round before he hits the spears. He started 80 feet up. The fall might kill him, but the spears definitely will.
| Mortimer Talinth |
*Flips through spellbook madly* "Kill him...kill it...kill them all...kill that guy in particular...definitely not this spell..."
| Mortimer Talinth |
Using dimension door
Mortimer flips him onto his back and gently slaps his face. "Sir, wake up!"
| Erianna |
Slowly, the group makes ready and trudges up the slope. Erianna and the others hear the sounds of many feet approaching the open door. The rattle of armor and weapons precedes the group.
Erianna takes a sidelong glance at her sister, then finds a more defensible spot near the entrance to the hall, from where she surveys who is approaching.
GM DSP
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12 men in the uniform or Targ's guards, one badly burnt, precede a group of two score slaves.
Mortimer reappears under an astonishingly heavy VA Trinton. The man is greasy with drying blood. Mortimer flips the big man with much effort, then, after catching his breath, the wizard attempts to revive the commander to no avail.
He's not coming around.
| Erianna |
Erianna takes the front door, steeling herself for the combat sure to ensue - "Your commander Targ is dead, so you have an opportunity to do the right thing" - she urges the guards - "Release those slaves, and no more bloodshed needs to take place"
Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24
Esther is around right? :D
GM DSP
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Trinton eyes flutter. He coughs up blood and bile. He looks down at his tortured body and the sign hung round his neck. He cries out, then faints.
The sign reads:
Please allow me to introduce myself... On second thought, maybe another time.
I realize a madman isn't the liveliest story teller, and I so wish I could be there to introduce myself, but I have pressing business you see. It will have to wait.
For now, it is sufficient that you know I will make it my life's pursuit to thwart your every move simply because you have made it.
The arrogance of Amerys is long due the reaping that is coming. I do not seek to warn you or even to frighten you. I expect only that you know your ends are irreversible.
Incidentally, good luck getting home on a broken ship, with a broken captain, to a broken land through waters infested with your enemies.
I do hope you don't fail and die so soon. I have much grander tortures for you later. Any end will do though.
Happy Dying,
R.R.
| Esther Pennycoat |
Well if you truly meant that then you have come to the Right place. Targ and his seconds in command were dealt by us. We can certainly provide assistance for you to get off this island.
via message spell Lets be on our guards anyway.
GM DSP
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Sorry Mortimer, without ranks or an extensive library, knowledge checks cannot be made.
The unconscious man shoots into a sitting postion.
"MY SKIN! I NEED IT! YOU CAN'T HAVE IT! I'LL TRADE YOU FOR A PORK PIE! WHERE'S MY SWORD!? I WANT A NEW HAT! CAN I HAVE A PARROT! SQUAWK!"
His face slackens suddenly and begins to slowly drool.
| Mortimer Talinth |
Mortimer shakes his head, then calls out loudly. "Next person who calls me sir is going to see what his intestines looks like. We are from Amerys and we have set you free, but now we need to escape. I'm asking your help, how do we leave the city?"
Spellcraft: 1d20 + 16 ⇒ (4) + 16 = 20
Knowledge Nature: 1d20 + 16 ⇒ (17) + 16 = 33
Knowledge Arcana: 1d20 + 16 ⇒ (2) + 16 = 18
Knowledge Planar: 1d20 + 16 ⇒ (14) + 16 = 30
| Esther Pennycoat |
Alright i'll take command then. Mortimer please send you're biel in the air we need to have a better picture of what is happening in town. Erasmus Help the vice admiral up. Erianna you take point. The rest of you follow behind your job is to warn and act as support. Let us do the fighting. We are heading back to way we came. We will head for the tunnel underground below where you found us, while we wait to get a better picture of what is happening to him and in town. Alright everyone let's move.
spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
Kn Nature: 1d20 + 5 ⇒ (11) + 5 = 16
Heal: 1d20 + 0 ⇒ (13) + 0 = 13
| Esther Pennycoat |
close quarters fits our battle need as it would be harder to choke us with numbers, plus we need to hide while your familiar is gathering intel on the situation and we need to figure out what is wrong with him. And don't worry about drowning i got that covered if it comes to that.
| Esther Pennycoat |
you have a better plan or idea i take it then ? Because the way i see it is first getting more info, trying to figure out what is wrong with him and maybe if possible steal a boat in the morning to leave with the 40 people we currently have. But right now we are in the middle of town with an unknow ennemy force who just happened to destroy the back up you have. So what is your plan, what do you propose we do instead of sitting out in the open untill we get spotted ? she replies calmly.
| Mortimer Talinth |
Mortimer meets her gaze. "I don't know where to go, we did not plan for this outcome so I do not have knowledge of the surrounding landscape. But the underground is a deathtrap waiting to happen. I will cut our losses and get as many of us out of here before I bring everybody down there."