Thod runs Carrion Crown - The Haunting of Harrowstone

Game Master Thod

Carrion Crown Part I
Current Trust level: 37 - Admired
Current XP: 5137


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How can he be mostly dead, your either dead or your not. Maybe we should get him to Father Grimburrow. At the least our friend will not lay in this damnable prison."
Kevin moves to the rope and begins setting it up to be a makeshift harness to hold his friends.
"Anyone that can climb should go ahead. I will climb and hopefully be able to pull the ones of you that cant make it up to the next floor. We will need one person to secure Galadan and then wait while we pull him out."


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Thod:

Will Save
1d20 + 5 ⇒ (3) + 5 = 8


Female Human (Mixed race) Hedge Witch 5 (favoured class)

"Dammit he can't be dead that wound wasn't enough to lay him low..something is not right here..but then nothing is right with this damnable place.I agree we need to get him to the church.We need the counsel of Pharasma"

She looks down at Galadan..

"You are not going to the Boneyard yet..not if I can help it."

Grand Lodge

All - not Galadan:

Your suspicions seem to have been right. Suddenly you notice a change in Galadan. He is still lying on the ground - but suddenly ghostly chains appear around him. They are decorated at many places with the spiral of Pharasma.
Galadan seems to struggle against them. He seems to be in pain.

Please carry on and post in spoilers now. I don't use initiative but you should try to have one action only until I give an indication of another round. I need to keep this in sync with Galadan's actions.
The rest of the group should be allowed to read your actions - only Galadan won't know what you are doing.
Let me know if you have any questions?


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren's Chirpings (for alive people only):

Wren will begin to chirp wildly as the chains wrap him.

1d20 + 10 ⇒ (18) + 10 = 28 Knowledge (Religion) (What does Wren think is happening?)

"Galadan, GALADAN!"

Wren will flutter her be-feathered wings, squawking.

If she learns anything useful, she will share with the party.

Grand Lodge

Wren:

you have seen similar chains upstairs around the remains of Father Charlatan. You know that somehow Galadan got effected by the Haunt of the Father Charlatan. You even know about the battle of wills that Galadan needs to win to defeat the Father - or to die trying.
It seems the hit by the skeleton must have triggered the battle of wills. Galadan truly seems to be fighting for his live against the haunt Father Charlatan and the chains are a manifestation of the wicked Father.

Wren - the spoiler tag is mean ;)


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren shares the above spoiler with the all the non-Galadans.

Wren's Chirpings, part 2:

Wren will touch Galadan and will continue to do so with her Diviner's Fortune. (Diviner's Fortune: +1 (8/day) (Sp) Creature touched gains +1 to attack rolls, skill checks, ability checks, and saving throws for 1r. 2/8 used today.)

"He needs all the help we can give him."

:(

Grand Lodge

Galadan:

You see sadness appear in the face of the cleric.

"You should have followed and trusted me. I'm here send by Pharasma to guide you. You after all should recognise that. I'm the only one who can help you. But you need to trust me."

Pain suddenly shoots through your body. You don't know where it is coming from but there seems to be no escape.

Damage HP 1d6 ⇒ 2

I told the rest of the group to post in spoilers. I try to keep you and the rest of the group in sync. I need one will save every round. I will indicate when I need the next one or when to slow down. You can already do the next one but it will only take effect when the others had one round of actions.

Grand Lodge

Wren only:

you might want to share some of your knowledge. My spoiler back was only to you.

I placed an emoticum behind my sentence. This is a difficult scene to play. I need to ensure Galadan and you are - at least in character - convinced he just died. PBP makes this a lot easier as I can do parallel actions and don't have to get one player to a room outside.
But I can't read emotions and if I succeed too well and the player beliefs his character is dead and fe as cheated, then I went one step too far. The trick is getting as close to the line of belief without crossing it.

I think by now Galadan knows what is going on. I liked your tag line - it raises the stakes ... but I felt I needed to comment on it in case a miscommunication happens.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1

Thod:

I think I did share as I gave permissions to others to read the results of my know (rel) check.
My ':(' emoticon was me being silly. I think you and I are on the same page. Sorry for the confusion.
Hopefully, we'll find a way to save Galadan.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

All but Galadan

Spoiler:
Andrea face sets like stone her jaw firms.."A battle of Wills I think..then We'll give the old fraud a battle."

She places her ward on Galadan..(+2 AC +2 saves until hit or fail a save..and I know if this happens)

Basically Andrea will maintain the ward and cast resistance on Galadan as often as she can

Galadan

Spoiler:
You feel your will strengthen..+2 to saves until you fail


Male 'Human' Summoner 2

Live PCs:
Aldous nods.

"Very well. If a battle of wills it is, let us see what we can do to aid him..."

Aldous then moves forward and casts Protection from Evil on Galadan.


Non-Galadan types:
'What? A fargin test of wills? What the hells else is going to try and kill us around here?"

Grand Lodge

All but Galadan:

Wren, Aldous and Andrea try to place spells on Galadan to help him. To your surprise you notice that the magic seems not to reach Galadan. The chains seems to shield him from any attempts to help him in his battle with Father Charlatan.

But your spells are not totally in vain. You notice the arcane energies flashing as they try to reach Galadan and are repulsed by the chains. Small cracks appear where the chains fight off your magic.

Protection from Evil damage 1d6 ⇒ 2

Warding hex damage 1d6 ⇒ 2

Deviner Fortune damage 1d3 ⇒ 3

Andrea, Wren, Aldous - any effects of the spells are gone apart of the damage they have dealt. They won't have any effect next round but need new castings (if possible)

Nym can still act - but I will now have to wait for the next will save of Galadan.

Grand Lodge

Galadan:

You notice that Father Charlatan is suddenly distracted. Something invisible is causing him discomfort - but he swats it away like flies.

"It is still time to give up and avoid the pain. Remember you are on your own. Nobody can reach you, nobody can help you."

I need your next save.


Not you Galadan!:
"Who has the holy water maybe that will help!" Kevin bends down and attempts to search galadans body for a flask of holy water, or if that fails takes the battle aspergillum and empties it over the body.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

People who's name doesn't rhyme with Schmaladan:

Wren will touch Galadan and will continue to do so with her Diviner's Fortune. (Diviner's Fortune: +1 (8/day) (Sp) Creature touched gains +1 to attack rolls, skill checks, ability checks, and saving throws for 1r. 3/8 used today.)

Grand Lodge

Kevin:

You should have no problem finding some holy water on Galadan. Good idea - I already thought you would just stay around.
Please do a touch attack as the haunt does have an AC.


Thod:
Touch attack:1d20 + 6 ⇒ (8) + 6 = 14


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Thod:
Galadan feels strengthened by an unknown source. He takes heart in the hope that fills him for a brief second. Can I use my judgment also? Need all the bonuses I can get.

Will Save
1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 including Judgment if its allowed.

He fixes his piercing gaze on the red haired priest.

"You aren't real! Not any longer, if you once were. You're an apparition, and have no true power over me!"


Male 'Human' Summoner 2

Non-Dead PCs; i.e. not Galadan!:
Aldous frowns, clearly surprised by what is happening, but shrugs, and casts Protection from Evil on Galadan again...


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

Those Who Are (Un)Dead:
[/b]"What about those haunt syphon things?"[/b] Nym will ask, inspired by Kevin's keen idea. He'll begin searching Galadan for the syphons.

Thod:
[ooc]Would Nym have any idea if an enchanted weapon would hurt the chains? He could charge up a dagger and try to "surgically" remove the things...


Male 'Human' Summoner 2

Those who are alive...:
Aldous shakes his head.

[b]"We seem to be able to 'harm' it successfully through other means; let's save the remaining siphons for a truly desperate situation..."

Over the course of the module to date, 9 vials of holy water have been discovered; I know Nym received at least one of those (and the other four non-Aldous people received two)...?


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

To the mostly alive:

"You've got learn to fly someday, Galadan. Fly! Take wing! Be strong! Be brave!"

Wren will touch Galadan again with Diviner's Fortune. (Diviner's Fortune: +1 (8/day) (Sp) Creature touched gains +1 to attack rolls, skill checks, ability checks, and saving throws for 1r. 4/8 used today.)

Grand Lodge

Galadan:

Indeed - if there ever is a good situation for a judgement than it's now.

The smile from Father Charlatans face disappears. It is replaced by anger.

"So you clever one - you think you and your friends found me out. But believe me you won't succeed. I've come back from my death and I won't go back.

You notice that your resolve seems to physically hurt the Father Charlatan.

Damage on Father Charlatan 1d6 ⇒ 2

The group keeps well up with you - another round and another will save. Please dont add any bonus apart of the judgement. You are not aware of everything that is going on and it makes my live easier if I apply everything from the group once instead of checking what you added or not.

Grand Lodge

everyone else:

The holy water washes over the chains. It looks like they corrode under the touch of the holy water.
Aldous and Wren carry on using magic - and more cracks appear.

Holy Water 1d6 ⇒ 4
Protection from Evil 1d6 ⇒ 5
Devisers Fortune 1d3 ⇒ 3

Nym - Holy water might be the easiest solution right now. You need to make an attack roll as it is not automatic that you hit.

The chains now are nearly in shreds. They struggle to contain Galadan much longer.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Thod:
Okay, I was just responding to Andrea's spoiler text to me.

Will Save
1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Grand Lodge

Galadan:

I know. It was well intended from Andrea but some magic works in unexpected ways in this 'fight'.
You should feel free to read the other side of the story once it's over.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

Andrea will lay her ward on Galadan as many time as is necessary

Grand Lodge

Andrea reaches out towards Galadan. The chains seem to be close to bursting. Galadan seems to have a last spasm of pain (damage 1d6 ⇒ 2) then the chains burst and disappear as if they have never been there.

Galadan looks haunt and disoriented - but he is alive.

Can you do the hex multiple times on the same person per day? Please let me know for next time.

Grand Lodge

220 XP each for the skeletons and 320 XP for defeating Father Charlatan.

You can prepare to level up. I would like to do the level up while you rest at Lorrimors place. So up to you if you feel strong enough to carry on this day or are happy to have defeated one more of the Five and come back next day levelled up.

Thanks to Galadan who did great. Always a danger to 'pick' on a character.


Male 'Human' Summoner 2

Well, before we were 'interrupted' by the skeletons, Wren was cleaning the 'name-plates' so we could see what they said - I would like to know what our 'options' are before we decide where to go next.

For the record, I am happy to keep going.

Grand Lodge

To the north lies “The Oubliette.” To the west lies “Reaper's Hold.” To the south lies “The Nevermore.” And to the east once stretched “Hell's Basement.


Male 'Human' Summoner 2

Aldous shrugs.

"How about we explore the Northern passage first? Of the three options, it sounds the least forbidding..."

He then carefully moves in the direction of the Northern passage, to take a look, his celestial eagle sitting on his shoulder...

Perception: 1d20 + 0 ⇒ (4) + 0 = 4.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Well played, Galadan.

Wren is happy to continue on.

1d20 + 5 ⇒ (12) + 5 = 17 Intelligence Check - Which of the 4 doors is previous owner of my precious spellbook most likely to be behind?

Wren is anxious to take on the one who has been writing her name in blood.

The ghost is an albatross around my neck.


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

"Good to see you breathing my friend." Nym says to Galadan, offering him a hand up.

Stepping forward to read the plates..."They all sound equally charming, in an oh-so Harrowstone manner to me." Nym says after getting a look at them.

"North is fine with me."

I'm good for going a little further. When we level up I'll have Nym's stats fully switched over with the new archetype.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

As the chains burst and Galadan can feel the air rush into his lungs once again, the visions that had tormented him finally faded away.

He gulped for air, a look of genuine relief and gratitude in his normally grave and serious face. "Thank you.... I-I- thought I would be trapped there forever."

As he stands up, he looks around the room. "I hope that is the last we will see of Father Charlatan."

I need to look over the new Inquisitor archetypes. Perhaps change out my domain power for something else, if that's allowed. I haven't really used it as much as I thought I would.

Galadan takes the opportunity to focus his attention on the four directions, casting detect undead to see if there are any further threats.


"I am glad to see you back among the living Galadan. It is you isn't it?" Kevin slowly pokes him in the shoulder as he looks at him sideways.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

"Yes. It's me. It was a strange experience, which I'll gladly recount to you later. I am not sure that my order ever knew that undead spirits could be this powerful."

Grand Lodge

Galadan moves over to the Northern corridor. It stretches some 20 foot north before opening up. 15 feet into the corridor you notice an open door.

Galadan notices an undead aura coming from the direction of the door.

Please let me know where everyone wants to be. You can place yourself up to 10 feet into the corridor or anywhere in the room with the 8 skeletons where you are currently. I will then start initiative next.
The corridor is only 5 feet wide - please keep this in mind.

Galadan - sorry for not giving you enough time to check out the other directions - but what's in the northern direction can also sense you and as such it makes most sense to let it act now that Aldous was keen to go that direction (and I assume he is close to look down the corridor). At least you won't get surprised.

Grand Lodge

Wren

For some reason you feel everyone else wants once again move in the opposite direction of you.

Andrea

You notice the the set of Holy Symbols suddenly is no longer entangled. You still keep the benefits while in Harrowstone.


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

Nym would like to be towards the front, preferably 5' behind Galadan (as in one empty square between us).


Either 1st or second behind Galadan.


Male 'Human' Summoner 2

How high is the corridor? I ask from the perspective of wanting to know whether the eagle can conceivably fly above some and attack.

Since the first three positions seem to have been spoken for, I guess Aldous will go 4th ;-)


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren is to go last or next to last.

The old bird is just happy to be around nestmates.

"Blah blah chirp blah chirp, Galadan! Blah chirp, chirp, blah, naked halfling, blah chirp cheep. Blah blah chirp unholy spinach. Blah..." Wren chatters nervously.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan holds up a hand silently. "There is an undead presence to the north, but whether it is a haunt or some undead creature animated by the powers here remains to be seen." He speaks in hushed tones, as he readies his crossbow, loading it with an undead bane bolt..

He listens carefully to the other side of the doorway, trying to determine if the undead aura is moving closer to them.

Perception
1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19

Grand Lodge

All

Here is a new map.

I did a slight mistake by assuming the map was 1 square = 5 feet and not 10. So the corridor is wide enough for 2 people next to each other. I have taken this into account.

Aldous

Flying - unfortunately the dungeon is only 8 feet high. Not enough space for the Eagle to fly and attack.

You carefully move into the corridor - sensing someone undead ahead. Another skeleton seems to be ahead. It swings a hand axe and is burning. It's head is missing.

perception DC15 or Sense Motive DC10:

The skeleton ahead seems to be blind. It's movements are more careful. But it seems to know his territory and even without sight it seems to know that you are around and where you are.

Grand Lodge

Initiative: 

Galadan  1d20 + 1 ⇒ (1) + 1 = 2
Kevin 1d20 + 6 ⇒ (3) + 6 = 9
Wren 1d20 + 6 ⇒ (11) + 6 = 17
Andrea 1d20 + 2 ⇒ (14) + 2 = 16
Nym   1d20 + 4 ⇒ (20) + 4 = 24
Aldous  1d20 ⇒ 13

Gurtis Vortsch 1d20 + 3 ⇒ (3) + 3 = 6


Male 'Human' Summoner 2

Round 1:
Perception: 1d20 + 0 ⇒ (17) + 0 = 17.

Aldous raises an eyebrow, as the rather ridiculous apparition moves forward...

A headless, flaming skeleton...?

"I think... it might be blind."

He then urges the Eagle to move forward, rushing past the skeleton to a flanking position...

If it is actually blind, I do not think that it can make AoOs, but just in case, the eagle will 'tumble' (weaving and jinking) around it.

Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20.

...before clubbing the skeleton with its beak!

Bite: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15, for 1d4 ⇒ 1 S/B damage.

Aldous then lays a hand on Kevin's shoulder, and casts a spell (Guidance).

Kevin:
You hear a myriad of whispers, some angry, some mad, some merely sad... but they all agree on what your next course of action should be ;-)


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

With an initiative like that, I guess charging it is out of the question.

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