The World of Eafphqu: Team "good." (Inactive)

Game Master Hoary and Wizened

Setting Site

Battle Grid

Initiative:

Initiative =
Luna, Jun, Psalm, Nikeisha; BG (Red), BG (Orange), BG (Green), BG (Black); Quint, Hack; BG (Blue), BG (Purple), BG (Cyan), BG (Yellow).


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Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Hmph...complex stuff.

Hack moves towards the door, squats, takes out his axe and works to sharpen the blade with a whetstone.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Psalm nods at Jun. "Forgive me if I am compelled to put aside pleasantries. Though for future consideration you never did share a price for your silence."

He gathers his things says good bye to the rabbit and makes to join the others.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Nikeisha: 1d20 + 1 ⇒ (18) + 1 = 19

Nikeisha watched, adding only, "Gold or a job seems reasonable."


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Insight (Just add my Wis mod right?): 1d20 + 3 ⇒ (14) + 3 = 17

Oh well. Didn't get it either way. :-(

Luna turns to Fin, "I apologise, but our group needs to discuss some things in private please. I suspect someone" as she raises an eyebrow looking directly at Fin, her actions suggesting that she suspects it may be Fin herself, "has been watching and/or listening to our group by magical means. Still this discussion must at least be attempted to have in private. Unless you can help us and provide some means of privacy from such magics?"

Luna then turns to the rest of the group, "Everyone, be warned that Findelye here, has some sort of spell actively going that does not allow us to lie to her. As such, some of us may have shared more information then we really wanted to, but, there is no use in crying over spilt milk as the saying goes. Let us leave this place so we can discuss - hopefully in private - what each of us has found out." Unless someone stops her, Luna will walk on out.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack stands, sheathes his axe, and as he is about to leave with Luna, turns back to the woman.

Your kindness is fake, as is your person.

He cracks his knuckles.

I do not like being played a fool with magic.

He turns on his heel and follows Luna out.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm chuckles as the others make their way out.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

We're leaving already? Quint thinks to himself. He follows, overcome by the feeling that there is more going on than he is aware of.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

"Unfortunately, I can't say much of anything further, as the current situation requires both delicacy and secrecy. I'm sure a person in your situation understands. I would be more than happy to discuss things when next we talk?" Jun offers.

Diplomancy for good measure: 1d20 + 6 ⇒ (6) + 6 = 12


Battle Grid

--Findelye's House--

Listening to many of her guests, with whom she has shared both knowledge and food, openly bad mouth her because of her attempts to force truth in their exchange, changes Fin's demeanor from joyful to sour in a flash. "Listen, adventurers" she says that word with more than a bit of condescending sarcasm, "you are currently dealing with a number of forces beyond your comprehension. Don't forget that you sought ME out! You came to me seeking information, and I have shared it, as much as I could, and at no cost. You'd best be careful who you cross, or you're all likely to find yourselves in chains and stocks. Akassa's reach pales in comparison to many of those who pay for my talents. I have offered to be your ally. An offer that will not be made again." After having said her piece, she walks to the door holding it open to usher everyone out. As her male counterpart, the half-elf minstrel who came seeking to gather his friends, mentions speaking again, she says, "If you would come and seek my conversation again, it best come with hard coin, or not at all."


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm turns to regard Fin, "Hmmm. Well as a dealer of information I see that you are terribly capable of swinging that information in the reporting. Something that I do not doubt serves you well in your precarious political dealings. Now lets be honest . . . I mean you be honest I'm forced to be so. You offered a great deal of overwhelming information and for that you have my deep thanks. But you also pointed out that at some point in the future you might sell information which we have shared to dangerous folks which strains our 'friendship' as far as I can tell. But in your words you are an not an enemy but not our bestest friend. Again you shared information you did not offer to be an ally. As for returning and needing coin. I had already asked for a price so I figured perhaps wrongly that your pleasantries were part of getting the information from us. If that wounds you I would like to say that I was sorry but my apology would lack if I shared my whole mind. For what you have shared thank you."


Battle Grid

--The threshold of Findelye's House--

Though the mood of much of the group is sour, the weather is actually beginning to cheer up. The wind has died considerably, and there are actually peeks of sun coming through breaks in the clouds. One such radiant beam hits Fin full in the eye as she looks out to wave good-bye to her recent guests. After listening to Psalms truthful, if no less harsh, final words, the charismatic half-elf minstrel slash information dealer, says, "You act as if every piece of information is worth a static price. Information, my dear Psalm, is not something one can place, nice and neat, upon a menu. Some information is worth a person's life." She pauses for a moment letting the implied threat soak up the air. "And what price can a person put upon their life?" She does not wait for an answer, but, after watching the last member of the party leave, closes shut her door, and then closes tight the curtains on her windows.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

When the group is sufficiently far away that they can be reasonably sure that Findelye is not easedropping, at least not by mundane means, Quint speaks up. What was that all about?


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

"Our wizard Arguth or whatever his name was." Psalms frustration showing, He looks around also to be wary of eavesdropping, "Did have a boss. And that boss is powerful. Apparently he was working his experiments under the requests of the Arcane Order. How closely or whether it was a particularly small faction of the Order but they apparently set him up here. Galador apparently was tasked with getting him supplies. Fin it seems is a player on all sides. Like I said most obviously her own. She is a sender. She shared that our efforts have messed up the Order's experiments. Though a case could be made we cleaned up their mess. Things sort of fell out from there. She is ethier playing at being miffed or she doesn't really get that the hanging threat that she might sell information about us doesn't warm this gnome all that much. Its a pity as she mentioned that there was another faction that might be quite happy with us. That follow up question might be more costly in the future." He sighs not terribly happy with how things have turned out, "What did you learn? We have been in formed Galador is dangerous so I am glad to see you all back in one piece."


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

I didn't find the ledger, (Nikeisha definitely saw it, but hasn't said anything about it yet) but it sounds like Findelye told us what we were hoping to learn from it. I did figure out that Galador was dangerous, when I found Grugiz gagged and tied up in his attic!


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm does a double take. "Grugiz. I thought we rescued Grugiz."


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Apparently, he not only got himself recaptured, but he was such a hurry to do it that he beat us back to town. Quint says, in an annoyed tone.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

"Grugiz captured? Oh my. Well, Grugiz did leave the tavern some time before we did, so I am not at all surprised he beat us back to town, though he does seem to have gotten himself captured quite quickly. Strange that ... . Well, as Psalm says, according to Findelye, Galador and his guards are very powerful and NOT to be crossed if we value our lives. So I am glad to see you all unscathed."

"As to Grugiz and Galador's ledger, it would be nice to rescue Grugiz and get that ledger, but I don't think we are ready for such a task at this time."

"And based on the information that Findelye had about our group, she either has some very good spies, or someone in the group is somehow feeding her the information, though I seriously doubt that, or she or someone she has access to, is watching and/or listening to us by magical means. I strongly suspect the latter. When I suggested this possibility she did not bother to refute it, which in itself proves nothing, but it does make me suspect her all the more since she so openly admitted to being in this for her own benefits, and basically working for anyone who would give her what she wanted."

"Also, Findelye warned us that the people in the Arcane Order that were conducting these experiments are NOT happy with us, and may be seeking retribution in some form or other."

Luna then turns towards Psalm, "Now Psalm, what was this you said about 'another faction that might be quite happy with us'? I either do not recall that, didn't hear it, or didn't understand it that way. Perhaps it was my mistake. Could you please refresh my memory or clarify what you are referring to?"

When are we gonna have some combat? I know this was specified to be heavy RP, but, I did build a fighting type monk after all ... o-o


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

As the group walked back to Galador's shop, Jun explained the tactical situation, and then said "As I see it we have two options: brute force or trickery. While the former is pretty self-explanatory, the latter would require some work; we would need a sufficiently huge distraction that would then allow our second-story team to go and rescue both the Goblin and the Journal, should it be laying about. I am open to thoughts in regards to either route."


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Bellaluna 'Luna' Liaqirelle wrote:
When are we gonna have some combat? I know this was specified to be heavy RP, but, I did build a fighting type monk after all ... o-o

Given the information we've found (and the fact that we don't particularly trust the local sender), I think it's probably best if we head back to Rydwyrna to report to the senator now. I also think that there's a good chance of a combat encounter (a random encounter, if nothing else) along the way.

Personally, I don't mind the lack of combat, especially given that we are having encounters that could become combat if we played them differently. I just hope that we're not accumulating less XP than we would by murderhoboing our way through them, and that we're at least getting close to level 3.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Jun Valanthe wrote:
As the group walked back to Galador's shop, Jun explained the tactical situation, and then said "As I see it we have two options: brute force or trickery. While the former is pretty self-explanatory, the latter would require some work; we would need a sufficiently huge distraction that would then allow our second-story team to go and rescue both the Goblin and the Journal, should it be laying about. I am open to thoughts in regards to either route."

Quint takes a few quickened steps, getting in front of Jun, and turns to face him, stopping and blocking his way. Wait. He says, holding up a hand. We should talk about this. Grugiz said he would never come back here. We rescued him and his once already, and gave them gold and rations to aid them in their journey away from here. There's no way more of Galador's men found him again and brought him back here so quickly. He must have come right back here after leaving us. Quint pauses a moment to allow the implications to sink in, then continues in a grim tone. At the very least, he lied to us. If we really are being spied upon, this could be an elaborate trap.

Clearly, we can't trust Grugiz, and we don't owe him anything. We also have to assume that Galador now knows everything Grugiz does about us. Grugiz is on the third story, and all we really know about Galador is that going in there is dangerous, so why are we doing it?

Quint can still be convinced, but somebody's going to have to give him a good reason to take the risk, because he doesn't see one. Personally, the trickery option sounds fun, but before we decide how to proceed, we need to make sure it's actually something we want to do.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage
Bellaluna 'Luna' Liaqirelle wrote:
"As to Grugiz and Galador's ledger, it would be nice to rescue Grugiz and get that ledger, but I don't think we are ready for such a task at this time."

Fairly certain I made my opinion quite clear, but just To be sure, Luna thinks we SHOULD NOT attempt the rescue or robbing of the ledger. At least not in the current circumstances. If Grugiz were being moved to another location ... ? Perhaps? But it would depend a LOT on that situation as well.


Battle Grid
Quint wrote:
"this could be an elaborate trap."

What? Would I do such a thing?! Nefarious, insidious, practically evil... XD


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1
Bellaluna 'Luna' Liaqirelle wrote:
Luna then turns towards Psalm, "Now Psalm, what was this you said about 'another faction that might be quite happy with us'? I either do not recall that, didn't hear it, or didn't understand it that way. Perhaps it was my mistake. Could you please refresh my memory or clarify what you are referring to?"

Psalm looks back up, "Just that while we had screwed up the Arcane Order's experiment that there were others like Senator Akassa that who we served well."

"We need to resolve how we want to move. Rescue or leave Grugiz to his fate." Psalm taps his chin, "She said the mayor was loyal to the Republic and tried to do right by the people. We may want to spill the whole story to the mayor maybe even the priestess. We can assuming we don't stir up trouble in either location let them no we are frustrated and washing our hands of the Republic political intrigues and injustices. Might throw them off as we then try to return and inform the Senator of our progress."


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I am ready for a fight, but telling the mayor seems like the best way now.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Jun stopped his stride abruptly as he listened to the tone and leanings of the group. Listening to everyone speak, he held his tongue while he gathered his thoughts. Facing them evenly, Jun said "The problem, as I see it, is one of immediacy. If we go back and report our findings to the authorities, we have at the very least allowed those who hide in the shadows to get away with their deeds. I would imagine that the goblin being held upstairs is not long for this world. Given the rather ruthless nature of our opponents, he is likely going to die poorly. I know that some of you" Jun looks directly at the Luna as he speaks "seem to be fine with that, but I find that I am not. I do not want to live a long life only to be haunted by the fact that I could have acted to save a life, but instead chose to turn away; I leave it to each of you to decide whether you are fine with such feelings. While the local authorities may help us, they may just as likely to decide to have us arrested to protect their co-conspirators. I trust very little that is organic to this situation, and that is why I'm talking to you now. I have set my resolve to rescuing the Goblin or dying in the attempt, not because I think the Goblin's life is worth mine, but both because I have the ability and capacity to act, and because I want to deny those we oppose another victory."

Jun pauses and then begins pacing as he speaks "Make no mistake my friends, they are winning. We have come late to a game they have been playing for months, if not years. We're having to play Catch up, even while they proceed at their own pace with whatever machinations they are pursuing."

"I have no need or desire to force any of you to come; Perhaps I'm just being selfish, or expecting things to go my way. With that being said, however, I know that this will be a great deal more successful with your help. So, what say you?"


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage
Jun Valanthe wrote:
... Jun looks directly at the Luna as he speaks ...

'the' Luna? was that a typo? or ... ???

Jun Valanthe wrote:
... "seem to be fine with that, but I find that I am not. I do not want to live a long life only to be haunted by the fact that I could have acted to save a life, but instead chose to turn away; ...

To me this sure sounds an awful lot like a Paladin talking. Lawful Neutral Bard?!? - Just my 2 cp.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

If you took all of our recent posts and tried to match them up with our alignments, absent any other context, I doubt you'd get any of them right.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage
Quint Rue wrote:
If you took all of our recent posts and tried to match them up with our alignments, absent any other context, I doubt you'd get any of them right.

My post was more about Jun's CLASS truthfully. IMHO Bards are typically more self-serving, and NOT self-sacrificing, like a Paladin. To be clear, Luna wishes that we could save Grugiz, just not at the cost of any of our lives - or at least not hers! A High-Elf Princess (no matter how far down the succession line she may be) is by far more important than ... ??? Anybody not above her in the succession line? And certainly more so than a goblin dumb enough to get himself captured so quickly. :-)

Luna looks haughtily at Jun, "Well! As much as I wish we could rescue Grugiz, his life is certainly not worth ME losing my life over his! To be clear, if we can come up with a reasonable plan, or the right opportunity should arise, then yes, we should rescue him. But from what I have gathered, right now it would be certain death for us - and that, I will not do for a lowly goblin!"

Trying to RP my character. Please do not take offense! This is NOT me!


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Quint visibly rolls his large, expressive gnome eyes.

Ok, so we have the fact that Luna doesn't want to rescue him, which is a pretty good reason to do it in Quint's book, but he's still not entirely convinced. Anyone have a better argument than that?


Battle Grid

Where's a paladin when you need one. :P


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm looks up at Jun. "I can't say your wrong. But you assume Grugiz is not aware that he was involved with dangerous folk doing despicable things. At some point people reap what they sow." Psalm looks around to the others that went to Galador's "Do we know how the goblin was recaptured? I mean did he go back to Galador with information hoping he could end the hunt for his life. . . .who's to say that some of what Fin and those in the Arcane Order who might be frustrated with us haven't learned some of that information from the Goblin."

"Did you all interact with Galador. Did he seem on to you?"


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2
Quint Rue wrote:
If you took all of our recent posts and tried to match them up with our alignments, absent any other context, I doubt you'd get any of them right.

Hack has acted his alignment...

not sure why everyone thinks we will die if we try to rescue the gobo. Just gotta be a bit sneaky, right?


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Luna looks at Psalm, "You make a good point Psalm. Grugiz is NOT an innocent party in these events. When one gets involved with the wrong people, bad things may well happen to one, and one should be prepared to accept those things as consequences of their decisions. Such a one should also not expect for others who are innocent, to come risk their lives for them in a rescue attempt. Hopefully we can come up with a REASONABLY SAFE plan to be heroes and rescue him anyways."

Luna is NOT outright opposed to attempting to rescue Grugiz. She just wants us to be able to be reasonably safe and make sure we think this through and do our best to come up with a good plan. I am thinking about it and trying to hatch a plan in my mind, but no luck so far.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Shenkt "Hack" Corchran wrote:
Hack has acted his alignment...

CN barbarian is the one advocating going to the authorities...


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None
Bellaluna 'Luna' Liaqirelle wrote:
IMHO Bards are typically more self-serving, and NOT self-sacrificing, like a Paladin.

But bards don't have to be that at all. They're class abilities lend them more to the selfless than selfish side of things anyway. More to the point, however, even self-serving people can feel like doing something about the fact that someone is going to likely be tortured to death.

"And what if it's just a Goblin with a notched ear that his goons captured, who assumed that when he said 'That's not me' he was lying? Furthermore, would you say 'delivering someone food and water' means 'being willing to accept that people are going to hunt you, kidnap you, and kill you?' because that is the extent of his 'evil deeds'. He took a job that ended up being for the wrong people. He finished the job, and they decided to clean up loose ends. Unless, of course, you all have more information than I do."


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

"Hard to say if Galador was on to us, but I shouldn't think so. He seemed perfectly happy to let us be while he chatted with another customer." Nikeisha shrugged. "Honestly, I'd rather rescue the Goblin, but if we're gonna do it we need to keep out arses intact. No point in swapping one of us for him, that ain't gonna help."


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Jun Valanthe wrote:
Bellaluna 'Luna' Liaqirelle wrote:
IMHO Bards are typically more self-serving, and NOT self-sacrificing, like a Paladin.

But bards don't have to be that at all. They're class abilities lend them more to the selfless than selfish side of things anyway. More to the point, however, even self-serving people can feel like doing something about the fact that someone is going to likely be tortured to death.

"And what if it's just a Goblin with a notched ear that his goons captured, who assumed that when he said 'That's not me' he was lying? Furthermore, would you say 'delivering someone food and water' means 'being willing to accept that people are going to hunt you, kidnap you, and kill you?' because that is the extent of his 'evil deeds'. He took a job that ended up being for the wrong people. He finished the job, and they decided to clean up loose ends. Unless, of course, you all have more information than I do."

This is suggesting that Quint might have made a mistake in identifying the goblin he saw through the window as the same one they met the day before. Before I respond to this, I need to verify with the GM. Mended, you were careful not to say that Quint was actually seeing Grugiz, but you said that the goblin Quint saw "looked identical" to Grugiz. I assumed that meant that he got a good look, and that (at least baring an elaborate disguise, illusion magic, or some other intentional deception), there was no mistaking that he was looking at the same goblin they met the previous day. Is that a fair assessment, or would Quint be less certain than that?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2
Quint Rue wrote:
Shenkt "Hack" Corchran wrote:
Hack has acted his alignment...
CN barbarian is the one advocating going to the authorities...

We are really over-thinking this. I indicated that I was in agreement to sneak in and save the goblin just bc it is a fight. That is the epitome of CN. We need to stop talking and move forward one way, or the other.


Quint wrote:
I assumed that meant that he got a good look, and that (at least barring an elaborate disguise, illusion magic, or some other intentional deception), there was no mistaking that he was looking at the same goblin they met the previous day.

That is a perfectly fair assessment of the situation. :) In regards to the alignment discussion, I just want to point out that in 5e alignment strictures are all but gone. The Player's Handbook itself under the Alignment heading says this: "Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment." Point being, gone are the days, for me anyway, when the DM is calling out players for playing their character in a way that is not consistent with their alignment. Just as a living breathing person will have breaks in character from time to time, so will the characters they play, and we all have to not only be ready for it, but realize that at some points we will be the one breaking from typical action because we feel like it. No need to call each other out on such things. Let the characters be atypical at times, that just makes them all the more realistic. :D

Now... I believe we really do need a consensus. As I see it the offered up choices are these: 1) Tell the mayor everything you've learned, and hope that he is not working with some clandestine faction within the governance, and therefore does right by the Republic citizens as it is within his power to do so. 2) Go to the mayor and say nothing, instead, collecting the reward that was promised, as he has, no doubt at this point, received word that everything you told him is true. This way you let Camatil decide how best to investigate these matters. Your task is accomplished, and you can return to Akassa with heads held high. Perhaps once you get your return audience with the senator from Midvale Province, you can tell her some of the things you heard about the Arcane Order, and go from there. 3) Throw all caution and several laws to the wind, storm Galador's Goods under cover of dark, and see if you can't backstab your way to rescuing the notch-eared goblin that looks identical to Grugiz. Sound right? I will refrain from moving things anywhere until we do get a solid consensus on what the players think their characters would do in such circumstances.

Also, I do want to point out, as Quint mentioned, there were several potential combats here that you all chose to avoid, and I don't blame you for it. Were I the player in those same circumstances I would have tried to avoid them as well. This shows that you are playing your characters well within the setting. There are laws and justice. Your characters are aware of that, and are not murderhoboing their way to riches and exile. That's a good thing! Don't worry, I'm keeping track of "avoided" combat just as surely as if it were combat itself. :) As to level three... It wouldn't be a bad idea to be thinking about what options, if any, you want to take for that. ;)


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

I vote we go with option 3) Throw all caution and several laws to the wind, !!! - Just kidding! ;-)

By the way the DM describes our options, even he makes the option of 'rescuing the goblin' sound like a bad choice.

My official vote is:

MendedWall12 wrote:
2) Go to the mayor and say nothing, instead, collecting the reward that was promised, as he has, no doubt at this point, received word that everything you told him is true. This way you let Camatil decide how best to investigate these matters. Your task is accomplished, and you can return to Akassa with heads held high. Perhaps once you get your return audience with the senator from Midvale Province, you can tell her some of the things you heard about the Arcane Order, and go from there.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Still like going after the goblin beat, but now is certainly not the time to listen to the Barbarian. I will go with the majority.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm won't let anyone try to rescue the Goblin without his support but it is not first choice. I think we should inform the mayor, and any other authority figure of likely political connection that the job is done and the impolitic ramifications because it will expose enemies or allies. If the mayor, the priestess or other person is really against us chances are they already know and seeing their reaction might reveal more of their true colors.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

"These plans aren't mutually exclusive. The mayor may wish to aid and seek the rescue of Grugiz."


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

I'm going for option 1. If we're not going to go rescue him then we need to leave someone else with the information to do it, or even give us the authority to do some door kicking.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Although option 3 sounds like fun to plan and execute, I think it's ultimately a bad idea. Also, given how coy Mended is being about the goblin, I suspect that he won't be there if someone goes in to rescue him. I'm leaning toward option 2, but I'll go along with option 1 as well.


Me, coy? I do declare!


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Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
MendedWall12 wrote:
Me, coy? I do declare!

Actually, the whole problem is what you don't declare :P


LOL. Thanks for that Quint. :)


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Jun is, as should be obvious at this point, quite in favor of option three. As he sees it, either the Goblin is Grugiz, in which case there are some follow-up questions he has on the matter, or the Goblin is NOT Grugiz, in which case he's trying to save someone who has been grabbed by mistake.

Also, you forgot option 4 mended, which Jun is also fine with: Ocean's 11 style break in, take the Goblin and book, then break out while the non-stealthy among us make a distraction that is non-violent, but still tied up everyone. My initial plan was to offer to buy him out, which is why I asked about his stocks and took notes on his merchandise; this would have let me see the books he has (at least the legal one), as well as a tour of the building. It was only when Quint reported back the information that Grugiz is tied up upstairs that Jun had to revise his plan. So, really, if you think about it, this is all Quint's fault ;D


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Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Jun, that's what option 3 is. I don't think anyone is in favor of a frontal assault. IF we go in, the plan will be some sort of elaborate heist, which is why I said it would be fun. Even Hack is talking about sneaking in, rather than busting heads.

BTW, at one point, I started designing a heist module that was intended to be run as a "going over the plan" scene interspersed with a series of flash-forwards, during which the actual gameplay happens (including parts where you continue to go over a plan that bears no resemblance to what's actually happening because something unexpected happened and the characters had to improvise). You also need the obligatory twist at the end where it looks like the plan has failed, but it turns out that there was actually a whole other plan all along that solves the problem (still haven't figured out how to make that part work). If we run it that way, I totally change my vote to option 3.

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