| Everwinter |
I have a group interested in having me DM a RWBY game using pathfinder rules. For the most part I've found that the world can be adapted fairly easily and I have everything except for aura and semblances.
So far the best I've come up with for aura is to adapt it as it's own stat. Like health it can be depleted and restored. I was thinking of changing the magic system to drain aura points instead of having spells per day and probably having set amounts to deduce based on spell levels. The problem is that everyone can use aura to a certain extent so there might need to be some basic aura spells that every character can use such as the force field technique which was demonstrated to have offensive and defensive techniques, and heightened senses. The problem here is that a non mage could potentially have more aura than the sorcerer or wizard who uses it for more. As it stands I'm having considerable trouble deciding what should be used to determine someones aura score value. Should it be rolled, determined by other stats, and would being a mage change how much you get?
Then there's semblances. I'm not quite sure how to have these work or how to balance their effects. They don't seem to drain aura when being used in the show such as with Ruby's speed dashes, Pyrrha's flippant use of her polarity, and Weiss's glyphs. They're diverse and could potentially be really OP depending on how they work. As it stands I know it will probably be a case by case thing rather than a set system for semblances but I'd still like some kind of way to keep them in check during play.
Any advise for adapting these would be much appreciated.
brad2411
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For a few of the characters I just gave them Spell like abilities for others the class features could cover it. I.e. Weiss's glyphs where just floating disk that where swift actions that was covered by sorcerer. Her elemental attacks where just flaming, frost, etc. I also did them lower level then I should have but I want them to be more "just got out of academy" fill.
| Everwinter |
For a few of the characters I just gave them Spell like abilities for others the class features could cover it. I.e. Weiss's glyphs where just floating disk that where swift actions that was covered by sorcerer. Her elemental attacks where just flaming, frost, etc. I also did them lower level then I should have but I want them to be more "just got out of academy" fill.
Thanks. Both of your posts were quite helpful. I was thinking of making the game gestalt though since every one of the characters seems to need some multiclassing. It would make the game a lot easier. Just need to buff up the enemies to balance out these slightly OP characters.
Benji Timn
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Friends of mine and I are actually adapting RWBY chaarcters into Pathfinder, but not using aura, just making backstories slightly tweaked, like with Yang's semblance being more akin to a Bloodrager with a Fire Elemental bloodline or Blake being a Swashbuckler who goes by the nickname "Black Bow" Belladonna, but wants destroy her former ship, "The White Fang".
Heck, Ruby herself can fit into many classes such as Fighter, Gunslinger, Hunter, Cleric (Of Life and Death because Grim Reaper lol), and many others.
But the aura idea has me thinking.