| The Worm That Walks |
The unnerving little derro leaves the ground and flies out and up to Valgrim's 45' foot level above the floor. She touches a charm bracelet on her wrist and simply says, "Come Zyrith." A huge wyvern appears out of thin air, sandwiching the dwarven ranger between it and the wormdrake below. The battle-scarred wyvern is clad in fine mithral barding and has a saddle upon it's back. Immediately the creature lashes out with claws, bite and stinger.
Sting: 1d20 + 33 ⇒ (9) + 33 = 42 Miss.
Damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15
Sting: 1d20 + 33 ⇒ (20) + 33 = 53 Possible Crit.
Damage: 2d6 + 12 ⇒ (3, 2) + 12 = 17
Bite: 1d20 + 33 ⇒ (9) + 33 = 42 Miss.
Damage: 3d8 + 12 ⇒ (4, 4, 3) + 12 = 23
Wing: 1d20 + 31 ⇒ (16) + 31 = 47 Hit.
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Wing: 1d20 + 31 ⇒ (4) + 31 = 35 Miss.
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Talon: 1d20 + 33 ⇒ (12) + 33 = 45 Miss.
Damage: 3d6 + 12 ⇒ (1, 4, 2) + 12 = 19
Talon: 1d20 + 33 ⇒ (20) + 33 = 53 Possible Crit.
Damage: 3d6 + 12 ⇒ (3, 6, 4) + 12 = 25
Sting crit confirm: 1d20 + 33 ⇒ (17) + 33 = 50 Confirmed.
Damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15
Talon crit confirm: 1d20 + 33 ⇒ (16) + 33 = 49 Confirmed.
Damage: 3d6 + 12 ⇒ (3, 1, 5) + 12 = 21
Yeesh, this thing had a good round...91 damage, 30 of which is absorbed with stoneskin.
It manages to get a good slash in and the sting hits home but Valgrim still looks to have a bit of fight left in him.
Valgrim: DC 17 Fort save against poison.
Ferez and Valgrim are up before the wormdrake.
Hitpoints:
Alie: 179/185 +20
Bublaka: 133/195
Ferez: 185/185 +20
Valgrim: 97+40/288+40 Stoneskin 20/150 (+40 for rage currently)
Everyone:
Heroes' Feast for 12 hours: (+1 morale bonus on attack rolls and Will saves, +4 morale bonus on saving throws against poison and fear effects)
Communal Airwalk (Everyone except Alie) 25 mins
Communal Greater Spell Immunity Maze, Disintegrate, Blasphemy, Horrid Wilting, Destruction - 47.5 minutes
Spell Resistance 16 minutes
Wind Walk
haste, everyone, 36 rounds (extended)
Alie:
Fiery Body 15 mins
True Seeing 15 mins
Echolocation 195 mins
Magic Vestment(on gown) (+5 armor enhancement bonus for 21 hours)
Energy Resistance (Acid, Lightning, Cold, Fire) 11 mins, 7 mins, 11 mins, and 11 mins
Death Ward 4 mins
Overland Flight
greater heroism, Alie, 40 minutes (extended)
Bublaka:
Barkskin 115 mins
Freedom of Movement 155 mins
Energy Resistance (Acid, Lightning, Cold) 11 mins, 7 mins, 11 mins
Death Ward 4 mins
shadowbard, inspire courage, 35 rounds (extended)
arcane concordance, 17 rounds, extended rider
Ferez:
Magic Vestment(on shield and armor) (+5 armor enhancement bonus for 21 hours)
Status
Barkskin 115 mins
Freedom of Movement 155 mins
Energy Resistance (Acid, Lightning, Fire) 11 mins, 7 mins, 11 mins
Shield of Faith 16 mins
Death Ward 16 mins
greater heroism, Friar, 40 minutes (extended)
Valgrim:
Death Ward 4 mins
Shield of Faith 16 mins
True Seeing 15 mins
Magic Vestment(on armor) (+5 armor enhancement bonus for 21 hours)
Longstrider 16 hours
Barkskin 115 mins
Repel Vermin 115 mins
Freedom of Movement 115 mins
Sacred Bond 165 mins
Elixer of Vision 20 mins
Energy Resistance (Lightning, Cold, Fire) 7 mins, 11 mins, 11 mins
Alie spell slots left:
9th: 6, 8th: 3, 7th: 7, 6th: 3, 5th: 1, 4th: 6, 3rd: 7, 2nd: 3, 1st: 8
Bublaka spell slots left:
6th: 3, 5th: 1, 4th: 4, 3rd: 2, 2nd: 4, 1st: 5
Valgrim Rage: 2/10 rounds left
inspire heroics bardic performance, Valgrim, Bublaka
| Friar Ferez |
Friar sees the numerous enemies threatening the party and calls upon Sarenrae's power as he looks to the heavens or the ceiling as it may be, and intones divine magic and for a second, he sees Vulcan's spirit guiding him and approving of his tactical choice. Suddenly, bolts of electricity erupt from his body, passing harmlessly through Alie, Bublaka, and Valgrim and striking the two avolakia priests, the Drake, and the newly appeared wyvern!
Stormbolts is the spell!
SR roll vs. the Drake: 1d20 + 22 + 4 ⇒ (17) + 22 + 4 = 43
Damage: 160 electricity damage and stunned for 1 round
Fort save DC 27 for half damage (80) and no stun
No evasion applies as it is a Fort save.
| The Worm That Walks |
Wormdrake fort save: 1d20 + 25 ⇒ (4) + 25 = 29
Zyrith the wyvern fort save: 1d20 + 23 ⇒ (4) + 23 = 27
Acolyte #1: 1d20 + 21 ⇒ (13) + 21 = 34
Acolyte #3: 1d20 + 21 ⇒ (3) + 21 = 24
The wormdrake's tough hide manages to protect it from a good portion of the damage but even so it collapses to the floor below unconscious (60 damage). The wyvern's hide also protects it but it doesn't seem to have the natural defenses the drake did (80 damage). The priest next to Alie avoids much of the blast but the one down the hallway never sees Ferez casting and is caught totally unaware (80 damage and 160 damage respectively).
| Friar Ferez |
Friar realizes he needs to put down as many enemies as possible, so he prays for Sarenrae's guidance some more and casts more magic.
Spend 5 Hero Points, leaving 2 left, for another standard action
He casts Miracle to cast Firestorm on all enemies present except the stunned avolakia, as he can't see him, including the collapsed Drake.
Damage: 120 fire
Reflex save: DC 27 for half.
SR roll for Drake: 1d20 + 21 + 2 + 4 ⇒ (11) + 21 + 2 + 4 = 38
SR roll for Derro: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
SR roll for Mahudril: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39
SR roll for nearest acolyte: 1d20 + 21 + 2 ⇒ (5) + 21 + 2 = 28
SR roll for furthest acolyte: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26
| The Worm That Walks |
Wormdrake: No save, DEAD!
Zyrith the Wyvern: 1d20 + 19 ⇒ (13) + 19 = 32 Evasion, no damage.
Venk the Derro: 1d20 + 13 ⇒ (2) + 13 = 15 Missed, 90 damage!
Mahuudril: 1d20 + 20 ⇒ (11) + 20 = 31 Success, 30 damage.
Acolyte #1: 1d20 + 17 ⇒ (13) + 17 = 30 Success, 40 damage.
Acolyte #2: 1d20 + 17 ⇒ (19) + 17 = 36 Success, 40 damage.
| Valgrim Twin-Axe |
Fort save: 1d20 + 31 + 4 + 4 ⇒ (6) + 31 + 4 + 4 = 45
Then Valgrim will spring atack the priest nearest to Alie with Dazing Assault. Wyvern gets AoO.
1d20 + 32 ⇒ (6) + 32 = 38
Damage: 2d4 + 2d6 + 19 ⇒ (1, 1) + (5, 4) + 19 = 30
DC 30 Fort save to avoid Dazed
| The Worm That Walks |
Wyvern bite AOO: 1d20 + 31 ⇒ (2) + 31 = 33 Miss.
Acolyte Fort Save: 1d20 + 21 ⇒ (12) + 21 = 33Succeeds.
Damage so far:
Mahuudril: 30
Venk: 90
Zyrith: 80
Acolyte #1: 150
Acolyte #2: 40
Acolyte #3: 160
After Valgrim leaps over to his friends a frown crosses Mahuudril's face and she mutters, "Well that makes things more difficult..." She commands the acolyte to give Valgrim Death's Kiss, and yells out, "Venk, deal with that bard and have Zyrith kill the priest." She says a few arcane syllables and casts a greater dispel at the ranger, "Meanwhile, lets see if I can get rid of you."
Greater Dispel: 1d20 + 15 ⇒ (15) + 15 = 30 Dispels highest 19th level or below spell. Death Ward from scroll?
Greater Dispel: 1d20 + 15 ⇒ (19) + 15 = 34 Dispels Communal Greater Spell Immunity.
Greater Dispel: 1d20 + 15 ⇒ (10) + 15 = 25 Dispels highest 14th level or below spell. A random resistance?
She follows it up with a quicken magic missile.
Spell Penetration: 1d20 + 15 ⇒ (7) + 15 = 22
and curses as it splashes of Valgrim's spell resistance. She then walks across the chamber and out of sight.
Alie is up.
| Valgrim Twin-Axe |
The dwarf ranger smiles, "Wow, old lady, really not your day. I have a sugggestion for you, I would recommend you run for your life before I end it." Valgrim's ring counterspells her GDM. :)
Alie Saechell
|
Alie moves 5' south, next to Bublaka and casts Fire Snake, which should hit both worm creatures and the dragon.
Damage Fire 20d6 ⇒ (6, 6, 1, 6, 2, 4, 3, 4, 4, 1, 2, 3, 4, 3, 5, 6, 5, 3, 3, 6) = 77
DC 27 Reflex save to halve the damage.
| The Worm That Walks |
Wyvern reflex save: 1d20 + 20 ⇒ (6) + 20 = 26 Fail, 47 fire damage!
Acolyte #1 reflex save: 1d20 + 17 ⇒ (13) + 17 = 30 Success. 28 fire damage.
Acolyte #3 reflex save: 1d20 + 17 ⇒ (13) + 17 = 30 Success. 28 fire damage.
EDIT: Need spell penetration rolls for acolytes.
Acolyte #1: 1d20 + 4 ⇒ (19) + 4 = 23 Succeed.
Acolyte #3: 1d20 + 4 ⇒ (13) + 4 = 17 Succeed.
Acolyte #1 touch attack: 1d20 + 23 ⇒ (13) + 23 = 36
Acolyte #1 reaches out and touches Valgrim with a Heal spell. It dissipates harmlessly but the ranger feels the priests Death Kiss take effect. He also tries to redirect Valgrim to attack the wyvern but Bublaka's countersong makes his suggestion ineffective. Acolyte #2 strides forward casts a silence spell and all sound ceases for everyone. Acolyte #3 reels still from the electrical storm.
Your all currently silenced.
Bublaka is up!
| Bublaka |
Sorry, I did not see the note at the bottom when I read it originally. I do not have map access from this computer, but I have a question before I can do much, anyway - can I tell what he targeted as the focal point for his silence spell? Perhaps with a Spellcraft check? If so, here's a try:
Spellcraft: 1d20 + 26 ⇒ (9) + 26 = 35
| Bublaka |
Bublaka will charge the apparently stunned acolyte to his south and bring the greatsword forth once more in an attempt to end him before he recovers.
If he gets out of the effect of the silence spell before the attack, the shadowbard inspire courage will take effect again. He will restart the countersong if he can.
The party should still have the effects for another couple of rounds from lingering effect, either way.
Attack: 1d20 + 22 + 2 + 4 + 1 ⇒ (3) + 22 + 2 + 4 + 1 = 32
[ooc]Charge, Inspire Courage, Haste
Damage: 2d6 + 9 + 4 ⇒ (5, 4) + 9 + 4 = 22
I'm not sure what other buffs might be in play, sorry.
Mirror image (7 images), AC 28 (+1 from haste, -3 shield, -2 charge)
| The Worm That Walks |
With the disappearance of the bard, the little derro focuses on the sorceress instead. She says a arcane word summoning a dimensional door. She steps out of it and takes a swing at Alie, with a small adamantine shortswort dripping with poison and acid, before re-stepping into another dimensional door immediately. She steps from this second one on the opposite side of Alie, strikes again, and steps into a third! Another appears, another swing from an unexpected angle, finally she steps into a last one and re-appears on the wyvern's saddle.
+3 adamantine corrosive burst short sword: 1d20 + 22 ⇒ (20) + 22 = 42 Possible Crit!
Damage: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
+3 adamantine corrosive burst short sword with flank: 1d20 + 24 ⇒ (12) + 24 = 36 Hit.
Damage: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10
+3 adamantine corrosive burst short sword with flank: 1d20 + 19 ⇒ (20) + 19 = 39 Possible Crit!
Damage: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
+3 adamantine corrosive burst short sword with flank: 1d20 + 14 ⇒ (3) + 14 = 17 Miss.
Damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
+3 adamantine corrosive burst short sword crit confirm: 1d20 + 22 ⇒ (5) + 22 = 27 Confirmed!
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
+3 adamantine corrosive burst short sword crit confirm: 1d20 + 19 ⇒ (5) + 19 = 24 Failed.
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Several strikes hit true and the blade bursts with acid spraying Valgrim, Ferez, and Alie but their magical protections nullify it.
Alie takes 40 damage and needs to make a fortitude save versus poison.
Valgrim and Ferez are up!
As a sidenote for those without True-Seeing, the derro has multiple images flitting around her.
| Valgrim Twin-Axe |
Actually, no Fort save was necessary, as Alie is immune to a host of conditions in Fiery Body, including poison. Alie, you should read your Fiery Body spell, so next time you direct the Fire Snake through your square and heal yourself in the process. Second, her AC is 33 with Haste (she forgot to add +5 enhancement and +1 dodge and +3 Reflex from +6 dexterity) so the crit did not confirm so 32 damage. Also, enemies take -1 hit because of Dazzled Condition unless they avoid gaze against her.
Valgrim full-attacks Acolyte #1:
Hasted power attack: 1d20 + 32 ⇒ (18) + 32 = 50...threat
Critical: 1d20 + 32 ⇒ (10) + 32 = 42
Damage: 4d4 + 2d6 + 74 ⇒ (4, 1, 4, 1) + (2, 3) + 74 = 89
Primary attack: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 2d4 + 2d6 + 37 ⇒ (4, 3) + (2, 5) + 37 = 51
Secondary attack: 1d20 + 20 ⇒ (1) + 20 = 21...miss
Third attack: 1d20 + 22 ⇒ (11) + 22 = 33
Damage: 2d4 + 2d6 + 37 ⇒ (1, 1) + (1, 3) + 37 = 43
4th attack: 1d20 + 14 ⇒ (1) + 14 = 15...miss
Alie Saechell
|
I didn't think the Dex enhancement from the spell stacked with my Dex item boosters. Do they stack? That's why I didn't count it.
| The Worm That Walks |
With three devastating blows, Valgrim makes short work of the heavily wounded acolyte in front of him.
I briefly wondered about the poison effecting her with fiery body but got sidetracked and forgot to look it up. Wasn't aware of the dazzled condition, I'll be sure to subtract that from their rolls. You are correct Alia in that enhancement bonuses do not stack.
| Friar Ferez |
Sorry about absence, work got busy.
Friar casts Holy Sword on Valgrim's falchion and moves back behind the dwarf.
| The Worm That Walks |
Ferez: No worries, take all the time you need. Just happy to hear that all is well with you.
You, Alie, and Valgrim are currently in a magically silenced area. You would have to move out of the area to cast the spell and it is a touch spell so that might not work either. Your unsure about exactly where the spell is centered, as it can be put on any point in space.
Alie Saechell
|
This Silence ploy was very clever, DM. Trying to get out of the range is going to be tricky. You might have got us with this one!
| Friar Ferez |
Oops...Friar then moves behind Valgrim until he is out of radius and goes full defense.
| The Worm That Walks |
Thanks Alie :) I have faith you'll get out in one piece.
Ferez moves down the passage behind Valgrim until he can hear himself again. This is another chamber with one of those holes in the roof. He can feel a slight breeze going upward toward it. He's reasonably sure that the area is unoccupied since this is where the acolyte Valgrim just killed came from.
Just realized that I skipped Zyrith this round.
The wyvern swoops in to deliver a vicious bite to the ranger.
Wyvern vicious strike charge bite: 1d20 + 33 ⇒ (20) + 33 = 53
Damage: 12d8 + 12 ⇒ (4, 7, 4, 8, 4, 7, 1, 1, 7, 7, 1, 4) + 12 = 67
Wyvern vicious strike charge bite crit confirm: 1d20 + 33 ⇒ (3) + 33 = 36 Fail.
Mahudril fliess out of hiding, into the main chamber. Seeing the the ranger tied up with the wyvern she says something to Venk and tries to soften the sorceress up a bit for the little derro. She casts greater dispel magic at Alie and follows it up with a regular dispel magic.
Greater Dispel Magic:
1d20 + 15 ⇒ (20) + 15 = 35 Dispel Fiery Body?
1d20 + 15 ⇒ (11) + 15 = 26 Dispel Death Ward?
1d20 + 15 ⇒ (12) + 15 = 27 Dispel resist energy? 1d4 ⇒ 2 Electricity
1d20 + 15 ⇒ (14) + 15 = 29 Dispel resist energy? 1d3 ⇒ 2 Cold
Dispel Magic:
1d20 + 15 ⇒ (18) + 15 = 33 Dispel Communal Greater Spell Immunity?
The bad guys are on a hot rolling streak.
Hitpoints:
Alie: 179/185 +20
Bublaka: 133/195
Ferez: 185/185 +20
Valgrim: 40+40/288+40 Stoneskin 10/150 (+40 for rage currently)
Everyone:
Heroes' Feast for 12 hours: (+1 morale bonus on attack rolls and Will saves, +4 morale bonus on saving throws against poison and fear effects)
Communal Airwalk (Everyone except Alie) 25 mins
Communal Greater Spell Immunity Maze, Disintegrate, Blasphemy, Horrid Wilting, Destruction - 47.5 minutes
Spell Resistance 16 minutes
Wind Walk
haste, everyone, 36 rounds (extended)
Alie:
Fiery Body 15 mins
True Seeing 15 mins
Echolocation 195 mins
Magic Vestment(on gown) (+5 armor enhancement bonus for 21 hours)
Energy Resistance (Acid, Lightning, Cold, Fire) 11 mins, 7 mins, 11 mins, and 11 mins
Death Ward 4 mins
Overland Flight
greater heroism, Alie, 40 minutes (extended)
Bublaka:
Barkskin 115 mins
Freedom of Movement 155 mins
Energy Resistance (Acid, Lightning, Cold) 11 mins, 7 mins, 11 mins
Death Ward 4 mins
shadowbard, inspire courage, 35 rounds (extended)
arcane concordance, 17 rounds, extended rider
Ferez:
Magic Vestment(on shield and armor) (+5 armor enhancement bonus for 21 hours)
Status
Barkskin 115 mins
Freedom of Movement 155 mins
Energy Resistance (Acid, Lightning, Fire) 11 mins, 7 mins, 11 mins
Shield of Faith 16 mins
Death Ward 16 mins
greater heroism, Friar, 40 minutes (extended)
Valgrim:
Death Ward 4 mins
Shield of Faith 16 mins
True Seeing 15 mins
Magic Vestment(on armor) (+5 armor enhancement bonus for 21 hours)
Longstrider 16 hours
Barkskin 115 mins
Repel Vermin 115 mins
Freedom of Movement 115 mins
Sacred Bond 165 mins
Elixer of Vision 20 mins
Energy Resistance (Lightning, Cold, Fire) 7 mins, 11 mins, 11 mins
Alie spell slots left:
9th: 6, 8th: 3, 7th: 7, 6th: 3, 5th: 1, 4th: 6, 3rd: 7, 2nd: 3, 1st: 8
Bublaka spell slots left:
6th: 3, 5th: 1, 4th: 4, 3rd: 2, 2nd: 4, 1st: 5
Valgrim Rage: 1/10 rounds left?
Alie Saechell
|
By my math, DM, they'd need a 31 on a Greater Dispel Check so Fiery Body is gone. Communal Spell Immunity is also gone per my math. Do those numbers look right to everyone?
| Valgrim Twin-Axe |
Alie,the Silence has at max 20' radius and you have Overland Flight so you can easily move out of its radius and cast. Though without your Fiery Body, you may have other worries.
| The Worm That Walks |
Alie, you are correct for all spells cast at 20th level. Some of the spells running were cast off scrolls, with wands, or are potion effects which are cast at lower levels. I put the question marks by the dispelled spells just in case I missed another spell that would have been dispelled first, instead.
Alie Saechell
|
Alie flies 40' north, and then casts Fiery Body again, not daring risk leaving herself completely exposed to the nasty disease worms that had constantly been flung at her.
| The Worm That Walks |
Acolyte #2 walks of the balcony into thin air and summons a wall of stone to seal Ferez and Alie into the chamber they just fled too. Acolyte #3 takes a step back from Bublaka and casts a Harm spell on himself to close many of his wounds with the negative energy. He tries to also suggest the bard move back into the silenced area but the countersong stops the effect.
Bublaka is up.
| Bublaka |
Bublaka pursues the acolyte, taking a 5' step and swinging with blackrazor.
Primary Attack: 1d20 + 22 + 1 + 4 ⇒ (8) + 22 + 1 + 4 = 35 haste, inspire courage
Damage: 2d6 + 9 ⇒ (4, 1) + 9 = 14
Secondary Attack: 1d20 + 17 + 1 + 4 ⇒ (13) + 17 + 1 + 4 = 35 haste, inspire courage
Damage: 2d6 + 9 ⇒ (4, 1) + 9 = 14
Tertiary Attack: 1d20 + 12 + 1 + 4 ⇒ (7) + 12 + 1 + 4 = 24 haste, inspire courage
Damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21
Haste Attack: 1d20 + 22 + 1 + 4 ⇒ (19) + 22 + 1 + 4 = 46 haste, inspire courage
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Confirm crit?: 1d20 + 22 + 1 + 4 ⇒ (16) + 22 + 1 + 4 = 43 haste, inspire courage
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16
TWTW, the buffs list is missing my extended mirror image from when I failed the save against the suggestion earlier. I have seven images from that spell. I ticked down a round of bp for this round and last and adjusted my AC post-charge.
| The Worm That Walks |
62 hitpoints damage and 2 negative levels for acolyte #3.
Bublaka undoes the majority of the acolyte's healing with the black blade. It rejoices as it sips the priests lifeforce.
With just Valgrim out alone facing the adversaries, the derro dimension doors and attacks him from all angles but does not manage to penetrate his formidable defenses. Upon returning to her perch in the wyvern's saddle Venk frowns, looks back at Mahuudril, and says something to her.
+3 adamantine corrosive burst short sword: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
+3 adamantine corrosive burst short sword with flank: 1d20 + 24 ⇒ (4) + 24 = 28
Damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6
+3 adamantine corrosive burst short sword with flank: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8
+3 adamantine corrosive burst short sword with flank: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8
Ferez and Valgrim are up, then wyvern and Mahuudril. I moved the wyvern's action after the ranger's and priest's to when it went this last round. Just considered it a delay.
Yea, sorry. I did not do a good job at updating the current status last time as I was rushed.
Hitpoints:
Alie: 167/185
Bublaka: 133/195 +12
Ferez: 185/185 +20
Valgrim: 40+40/288+40 Stoneskin 10/150 (+40 for rage currently)
Everyone:
Heroes' Feast for 12 hours: (+1 morale bonus on attack rolls and Will saves, +4 morale bonus on saving throws against poison and fear effects)
Communal Airwalk (Everyone except Alie) 25 mins
Communal Greater Spell Immunity Maze, Disintegrate, Blasphemy, Horrid Wilting, Destruction - 47.5 minutes
Spell Resistance 16 minutes
Wind Walk
haste, everyone, 36 rounds (extended)
Alie:
Fiery Body 20 mins
True Seeing 15 mins
Echolocation 195 mins
Magic Vestment(on gown) (+5 armor enhancement bonus for 21 hours)
Energy Resistance (Acid, Fire) 11 mins, and 11 mins
Overland Flight
greater heroism, Alie, 40 minutes (extended)
Bublaka:
Mirror Image (7 Images)
Barkskin 115 mins
Freedom of Movement 155 mins
Energy Resistance (Acid, Lightning, Cold) 11 mins, 7 mins, 11 mins
Death Ward 4 mins
shadowbard, inspire courage, 35 rounds (extended)
arcane concordance, 17 rounds, extended rider
Ferez:
Magic Vestment(on shield and armor) (+5 armor enhancement bonus for 21 hours)
Status
Barkskin 115 mins
Freedom of Movement 155 mins
Energy Resistance (Acid, Lightning, Fire) 11 mins, 7 mins, 11 mins
Shield of Faith 16 mins
Death Ward 16 mins
greater heroism, Friar, 40 minutes (extended)
Valgrim:
Death Ward 4 mins
Shield of Faith 16 mins
True Seeing 15 mins
Magic Vestment(on armor) (+5 armor enhancement bonus for 21 hours)
Longstrider 16 hours
Barkskin 115 mins
Repel Vermin 115 mins
Freedom of Movement 115 mins
Sacred Bond 165 mins
Elixer of Vision 20 mins
Energy Resistance (Lightning, Cold, Fire) 7 mins, 11 mins, 11 mins
Alie spell slots left:
9th: 5, 8th: 3, 7th: 7, 6th: 2, 5th: 0, 4th: 6, 3rd: 7, 2nd: 3, 1st: 8
Bublaka spell slots left:
6th: 3, 5th: 1, 4th: 4, 3rd: 2, 2nd: 3, 1st: 5
Valgrim Rage: 1/10 rounds left?
Hopefully that is accurate now but please point out any errors, thanks.
| Valgrim Twin-Axe |
As of Post 8542, Valgrim has the Helm of Teleportation on so will post accordingly.
Valgrim rushes over to Bubba, touches his shoulder, and teleports to where he last saw Friar behind the wall. Bubba can resist and remain alone against 5 foes if he wants. Lol..
I believe that provokes AoO from wyvern.
| Bublaka |
Bublaka doesn't resist. As they appear on the other side of the stone wall, he says, "I thought I might finish off the one so badly hurt, but he recovered and healed himself. What's the plan? Should we use my teleportation to get all four of us out into the fray - or somewhere else? I doubt they will leave us alone in here long..."
| Valgrim Twin-Axe |
I drop out this round and the attack missed also (+4 AC from mobility).
A bleeding Valgrim looks at Bubba, "Badly hurt and cannot heal due to stupid Kiss of Death ability. I have to wait for the thing to wear off. Perhaps Alie can put up a wall of force to block them off and save us time. I need a few rounds before Friar can heal me."
Alie Saechell
|
Alie readies an action to cast Wall of Force as soon as the Wall of Stone is brought down.
"Heal up now, as soon as possible! They are going to be coming in fast. I was thinking of teleporting us over to attack that wizard that's all by his lonesome, but waiting for Valgrim to heal might take us out of that plan."
| Bublaka |
"Save your spell. I will be out of commission for a moment after I cast, but it will be better if you arrive ready to blast them into the afterlife than waste your spell for mere transport."
| Friar Ferez |
Updated spells:
+16 melee touch/+18 ranged touch
Cleric Spells Prepared (CL 21st; concentration +30)
I will post spells left as that will be easier.
9th— Mass heal, Mass Heal, Prismatic Sphere D, Summon Monster IX
8th— Empowered Heal (DC 27), Sunburst (DC 27)
7th— Quickened Dispel Magic, Quickened Dispel Magic, Holy Sword D
6th— Find the Path, Heal
5th— Breath of Life
4th— Dimensional Anchor, Remove Disease (x2)
3rd— Remove Disease
2nd— Bless Weapon D, Grace, Grace, Silence
1st— Obscuring Mist, Remove Fear, Remove Fear
0 (at will)— Create Water, Detect Magic, Read Magic, Stabilize
D Domain spell; Domains Glory, Sun
Friar begins casting his Summon Monster spell.
| The Worm That Walks |
Dispel Magic: 1d20 + 15 ⇒ (12) + 15 = 27
Wyvern damage to wall: 12d8 + 24 ⇒ (8, 3, 3, 6, 1, 1, 1, 6, 7, 5, 2, 7) + 24 = 74
Bublaka's words prove prophetic as the rock wall explodes inward toward you, revealing the wyvern's reptilian head. Like a snake hunting mice, it cocks its head to the side catching you once again in its predatory stare. A hiss is suddenly heard escaping from its jaws as the silence is dispelled. Mahuudril's voice comes from beyond it, "The warrior has fled, finish off the priest and sorceress..." To which the derro responds, "They are not in the hallway or gone, they must have teleported in there with them."
Alie is up.