The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Sorry, posting from work makes Alie a sloppy poster! I will aim the Wall as my dwarven friend has suggested.

Will save 1d20 + 23 ⇒ (4) + 23 = 27


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

If that is a failure, Bubba will end his bardic performance and cast Saving Finale, allowing the mage to reroll her save, as an immediate action.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
The Worm That Walks wrote:

Valgrim: A small detail, but I would say you could 5' step directly south or east but not southeast through the pillar. Notably, I limited acolyte #1's movement in the same fashion.

Alie: Still need a will save from you before you cast.

No problem, moved south then.


Will save re-roll: 1d20 + 23 ⇒ (9) + 23 = 32 Heh, made it on the nose! Bardic performance has ended, so no bonuses for it this round at least (unless he starts a new one I suppose).

Valgrim: I placed a wall of force on the map. I am not quite certain where you want to place it so you should be able to move it around to where you want it. Hold down the "alt" key as you move it to avoid it snapping into place on the grid if you want to adjust or rotate it so it doesn't match up with the grid.


Valgrim:
Also, just as an aside that I forgot to mention, this last round you found the bursts of dark energy coming off the acolytes invigorating. It is a very similar feeling as to when Ferez heals you. If you had been wounded you would have been healed. The overworm bit you after.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

After the Wall of Force, Bubba countersongs and casts Mirror Image defensively (he auto-makes Concentration check of DC 19.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar goes full defense and steps back 5' if he can.


Ferez: Yes, you can. You could flatten yourself against the wall of force. However, I moved you 5' feet north on the map, behind the pillar. This will give you partial cover from it also. It has a 10' reach. Sound good?


A wave of power begins to emanate off of acolyte #6. With Ferez behind a pillar and Bublaka defended by swirling magical images, the avolakia focuses on the fiery bodied sorceress in front of it.

Avolakia claw attack:1d20 + 26 ⇒ (15) + 26 = 41
Damage: 1d8+6+5+1=17
Image: 1d6 ⇒ 6
Avolakia claw attack:1d20 + 26 ⇒ (3) + 26 = 29
Damage: 1d8+6+5+1=15
Image: 1d5 ⇒ 5
Avolakia claw attack:1d20 + 26 ⇒ (2) + 26 = 28
Damage: 1d8+6+5+1=17
Image: 1d4 ⇒ 2
Avolakia claw attack:1d20 + 26 ⇒ (8) + 26 = 34
Damage: 1d8+6+5+1=20
Image: 1d3 ⇒ 1
Avolakia claw attack:1d20 + 26 ⇒ (17) + 26 = 43
Damage: 1d8+6+5+1=16
Image: 1d3 ⇒ 1
Avolakia claw attack:1d20 + 26 ⇒ (8) + 26 = 34
Damage: 1d8+6+5+1=13
Image: 1d3 ⇒ 3
Avolakia claw attack:1d20 + 26 ⇒ (16) + 26 = 42
Damage: 1d8+6+5+1=14
Image: 1d2 ⇒ 1
Avolakia claw attack:1d21 + 26 ⇒ (3) + 26 = 29
Damage: 1d8+6+5+1=16
Image: 1d2 ⇒ 1
Avolakia bite attack: 1d20 + 26 ⇒ (19) + 26 = 45
Damage: 2d6+6+5+1=23
Image: 1d2 ⇒ 1

23 + 20 + 16 + 14 = 73
Lost my post and then die roller acting all squirrel-ly! Grrr...moving on...

Alie:
You are safe from its venom due to Fiery Body. You feel strange after the attack, almost sick but not quite. Like the things touch corrupted you somehow.

The sorceress weathers a myriad of slashes from the assault coming in at her. Fiery blood drips to the floor from dozens of cuts. One lone mirror image remains to protect her. The thing then turns it cold insectile eyes on Bublaka and says, "Stop that infernal racket." The bard's song easily counters the magic in the suggestion.

The acolyte's #1, #2, and #3 behind the wall of force cast air walk and climb to 15' high off the floor. Acolyte #1 and #3 channel dark healing energies (42 healing). The overworms slams into the wall of force trying to get at its prey, its lamprey like mouth sliding and scraping at the far side of the wall.

Hitpoints:
Alie: 108/185
Bublaka: 110/195
Ferez: 185/185
Valgrim: 214/288 Stoneskin 100/150 +40 hitpoints raging?

Acolyte #1: 0 damage.
Acolyte #2: 0 damage.
Acolyte #3: 31 damage.
Acolyte #4: Dead.
Acolyte #5: Dead.
Acolyte #6: 18 damage.
Overworm: 77 damage.

Your turns again.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar would have stayed where he was, just 5' back. With full defense on, he did not need to worry about getting cover.


Ok, that works too. Adjusted.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Also, Alie's AC is 30 with Haste and 32 with Blessing of Fervor, if she chose +2 dodge bonus to AC. First mirror image roll should have been 1d6 not 1d2. And last attack should have missed.


Just going with what Alie reported her AC as (she reported it as 25). The bite attack was the last one to strike even though I have it first in order. Makes sense for it to try and get rid of images with claws before the bite.

EDIT: I adjusted the order in the above post to make more sense.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Got it. Then the only adjustment is the 16 hp damage claw attack missed, so she took 73 damage total. Sorry to be a stickler, but I am the one who is going to have to heal all this damage later. :)


No problem, adjustment made. Also means she has no images left as each miss within 5 takes away an image anyway.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Bubba ends countersong and starts up Inspire Courage again.

Valgrim steps 5' closer and full attacks #6 with Blessing of Fervor:

Hasted attack:1d20 + 34 ⇒ (10) + 34 = 44
1d20 + 34 ⇒ (7) + 34 = 41
Damage: 2d4 + 2d6 + 34 ⇒ (3, 2) + (2, 3) + 34 = 44
1st attack: 1d20 + 29 ⇒ (19) + 29 = 48...threat confirmed
1d20 + 29 ⇒ (18) + 29 = 47
Damage: 2d4 + 2d6 + 34 ⇒ (3, 2) + (3, 2) + 34 = 44
Extra damage: 2d4 + 34 ⇒ (2, 3) + 34 = 39
2nd attack: 1d20 + 24 ⇒ (16) + 24 = 40...threat
1d20 + 24 ⇒ (13) + 24 = 37...
Damage: 2d4 + 2d6 + 34 ⇒ (2, 2) + (4, 3) + 34 = 45
Extra damage: 2d4 + 34 ⇒ (2, 1) + 34 = 37
3rd attack: 1d20 + 19 ⇒ (11) + 19 = 30...miss
1d20 + 19 ⇒ (13) + 19 = 32...miss
4th attack: 1d20 + 14 ⇒ (16) + 14 = 30...miss
1d20 + 14 ⇒ (15) + 14 = 29...miss
Damage: 44+44+39+45+37
Total damage: 209


Valgrim swings his falchion around one side of the pillar biting into the alovakia's flesh deeply. The dwarf then rolls his back along the pillar, bringing his blade all the way around the opposite side of the same pillar and into the worm-creatures opposite flank. The thing wavers and drops several insectile arms to the ground just to keep its body upright and from collapsing entirely. It looks to be on its very last legs...segments? tentacles?...you know what I mean :)

Acolyte #6: 247 damage total

Ferez and Alie are up.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Brilliant! I need to clean up some resources, but you're doing great! Hopefully, I will have less RL in the near future, but a stack of homework due tomorrow at midnight continues to stare at me.

Note: My AC is 2 better against undead if that applies. I didn't try to calculate once I saw Valgrim had responded on Bublaka's behalf.

EDIT: Mirror Images, max 8: 1d4 + 6 ⇒ (1) + 6 = 7


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar throws a fire seed at the wounded cleric.
Ranged touch attack:1d20 + 17 ⇒ (19) + 17 = 36
Damage: 10d4 ⇒ (4, 3, 3, 3, 4, 3, 4, 2, 4, 2) = 32

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Still holding the acidic rod, Alie casts yet another Fire Snake defensively.

Concentration 1d20 + 32 ⇒ (3) + 32 = 35
Success

Acidic damage 20d6 ⇒ (5, 6, 5, 6, 2, 5, 3, 2, 6, 1, 3, 4, 1, 3, 2, 6, 3, 5, 6, 1) = 75

Reflex DC 27 for half.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Alie, the last cleric on our side may be dead. Let's wait for the others to come over the wall before attacking. Otherwise, they will continue to heal themselves and we are just wasting spells.


Ferez: Wouldn't your fire seeds be maximized also?

Ferez's fire seed hits Acolyte #6 dead on and its unmoving smoldering remains are all that's left in the wake of the fiery blast. The acolytes continue their ascent, Acolyte #1 ans #2 both cast Divine Favor on themselves and acolyte #3 casts resist elements and continues to regenerate it's wounds. The overworm continues to try and smash through the wall of force.

Acolytes are at 30' feet.

Acolyte #1: 0 damage.
Acolyte #2: 0 damage.
Acolyte #3: 21 damage.
Acolyte #4: Dead.
Acolyte #5: Dead.
Acolyte #6: Dead.
Overworm: 77 damage.

Your all up again.

Overworm damage to wall of force: 24d6 + 80 - 60 ⇒ (4, 2, 3, 5, 5, 2, 5, 3, 5, 4, 2, 1, 4, 1, 2, 2, 2, 3, 2, 2, 5, 2, 4, 5) + 80 - 60 = 95


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

GM, how wide is the door on our side? Please describe it. Would the worm be able to fit through it?


The front door? While not an easy fit for the overworm it could eventually squeeze through. The doors are 10' feet wide and taper to a height of 20' feet. They are made of dark stone that ripples like shivering flesh as countless green worms burrow through it.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I suspect touching the door would create another overworm...


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I was referencing the door to the east past the stairs. It looks like a door. Anyway, I think we need to head that way now, since it does not look like the Overworm can fit in that 10' wide hallway. I moved Valgrim on the map, with Haste. Let me know what I see, GM.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim moves up the stairs to the east and drops out of rage, and huffing and puffing, he says "Friends, let's move over here. That worm will soon break through the wall of force. Just don't touch walls, floor, and ceiling; they're covered with worms!"

Stay 15' behind me, so I can cover you.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar follows the dwarf's lead, hoping the party does not draw more enemies. Yes, GM, the fire seed did 40 points of damage. I forgot it was maximized. Thanks!

Updated spells:
+16 melee touch/+18 ranged touch
Cleric Spells Prepared (CL 21st; concentration +30)
9th— Mass heal, Mass Heal, Miracle, Prismatic Sphere D, Greater Communal Spell Immunity, Summon Monster IX
8th— Fire Storm (DC 27), Fire Storm (DC 27), Empowered Heal (DC 27), Stormbolts (DC 27), Sunburst D (DC 27), Sunburst (DC 27)
7th— Quickened Dispel Magic, Quickened Dispel Magic, Empowered Flame Strike (DC 24), Holy Word (DC 26), Holy Sword D, Quickened Searing Light
6th— Communal Air Walk, Find the Path, Fire Seeds D, Heal, Heroes' Feast, Wind Walk
5th— Breath of Life, Flame strike D (DC 24), Empowered Searing Light, Spell Resistance (x4)
4th— Blessing of Fervor, Death Ward, Dimensional Anchor, Holy Smite D (DC 23), Remove Disease (x3)
3rd— Magic Vestment (x4), Remove Disease, Sacred Bond, Searing Light D
2nd— Bless Weapon D, Grace, Grace, Grace, Silence, Silence, Status
1st— Moment of Greatness, Obscuring Mist, Remove Fear, Remove Fear, Shield of Faith D, Shield of Faith (x3)
0 (at will)— Create Water, Detect Magic, Read Magic, Stabilize
D Domain spell; Domains Glory, Sun

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Can Alie get some healing as we go? She's down around 80 hp.


The walls. floor, and ceiling of this twenty-foot-high hall shimmer and waver with green light. For those with true seeing, the floors, ceiling, and walls seethe with Kyuss worms.

Grrr, apparently this hallway is different than the general description Valgrim. Guess they meant the 40' foot height was only for the rooms. So 20' foot height it is. Sorry for the confusion.

The acolytes continue to climb (45' feet up) and cast spells. #1 and #2 resist energy, #3 casts another prayer. The next round the acolytes reach the top of the wall, #1 takes the time to cast a Sending spell while the other two cast spiritual weapon. The glowing weapons float in mid-air ready for commands. They cross the wall on the next round and all three unleash pillars of flame on Valgrim's position where he is peeking around the corner to keep an eye on their progress. The firestorm washes harmlessly off of the dwarf as his spell resistance stops the spells. I'll pause here to allow you to take any non-offensive actions you wish to up to this point.

Ferez: Was your question in Roll20 pertaining to Holy Word? (You said Blasphemy in the Roll20 thread) Sure, exchange it for a Mass Cure Serious, if you wish.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Round 6: Valgrim takes out and drinks potion of Lesser Restoration, canceling fatigue.
Round 7: Valgrim activates boots of flying and goes full defense.
How high are they when they cast their Flame Strikes?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

For the record, that overworm's first bite took 85 hp off the top for me, too, but I think I might have started with more than our lovely mage.


Valgrim: They are about 30' feet up still since the angle of the hall and stairs allows for it.

EDIT: Suppose we should see how the Overworm is faring: 36d6 + 120 - 90 ⇒ (4, 6, 1, 2, 4, 5, 4, 3, 1, 6, 5, 3, 5, 5, 4, 6, 4, 6, 3, 6, 1, 1, 5, 4, 1, 3, 5, 3, 6, 3, 4, 5, 4, 1, 5, 3) + 120 - 90 = 167 more damage to wall of force.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Yes, I meant Holy Word. Lol..thanks!
While the party waits, Friar loses Holy Word and casts Mass Cure Serious Wounds, healing the party. Since I traded in a spell, I don't know if the cure is maximized; probably not.
3d8 + 21 ⇒ (4, 5, 4) + 21 = 34

After that, he waits with a fire seed in his hand, on full defense.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Okay, how about this plan?
Bubba, you keep up the countersong, so their suggestions won't work;
Alie, after you protect yourself with stoneskin or mirror image, can you come up here, and give me a telekinetic charge to land next to them so I can full attack them? :)
Friar, if I don't kill any of them, hit it with a fire seed.
We have 2 rounds probably before the worm breaks the wall of force.

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Alie will cast Mirror Image again, trying to get more images of her up and running.

Images created 1d4 + 4 ⇒ (4) + 4 = 8


We'll go with the 'probably not' maximized because it's better for you...::ominous music plays::

Friar Ferez casts a Mass Curing Spell, everyone feels better except...Alie screams as the holy magic eats away at her flesh as it might an undead...

Alie takes 34 damage! She of course unknowingly allowed it to effect her so it goes through the spell resistance and all. Lol, be glad it wasn't a heal ;)

Seeing their magic once again so easily turned aside the acolytes decide to take a different tact. Acolyte #3 casts rage on itself and #2! Acolyte #2 transforms into worm-form. Acolyte #1 delays. They don't move any closer as they seem to be waiting for the overworm to break through the wall.

Overworm damage on the wall: 12d6 + 40 - 30 ⇒ (2, 1, 2, 2, 3, 1, 1, 4, 3, 1, 6, 2) + 40 - 30 = 38

The wall wavers but holds strong, 95 + 167 + 38 = 300 damage total. Yep, 2-3 rounds is a good guess Valgrim.

Acolyte #1: 0 damage.
Acolyte #2: 0 damage.
Acolyte #3: 1 damage.
Acolyte #4: Dead.
Acolyte #5: Dead.
Acolyte #6: Dead.
Overworm: 77 damage.

Hitpoints:
Alie: 74/185
Bublaka: 144/195
Ferez: 185/185
Valgrim: 248/288 Stoneskin 100/150 +38 hitpoints raging?

Your all set to charge or do whatever you want to now.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

GM, we were back-posting our actions for the 2 rounds the acolytes were going over the wall up until they cast their Flame Strikes. So now in Round 8, we go before them (they go last initiative order), before they rage, etc.


Sure, no problem. Either way is fine, if you need the extra time you have it.

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

"Augh, what's happening to me! That healing magic hurt me instead!"

Any Knowledge skill help figure out what has happened?


I'd say religion and bonuses for undead would apply.

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Know. Religion 1d20 + 5 ⇒ (15) + 5 = 20


Knowledge(Religion) Ferez: 1d20 + 24 ⇒ (20) + 24 = 44
Knowledge(Religion) Bublaka: 1d20 + 25 ⇒ (4) + 25 = 29

Neither Bublaka or Alie can quite recall anything that would do this but Ferez remembers a religious subdomain of death dedicated to undeath. It is said that the very touch of priests who follow its doctrine can make their victim seem undead in the eyes of the gods. This dread ability is known as Death's Kiss but thankfully is short-lived.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Alie, you ok with taking a 5' step and launching me at them telekinetic charge?

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Oh sorry, I could have sworn I posted that I was fine wi the plan. Alie will take the 5' step and do so, throwing her mate into the fray!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Thanks Alie!
Valgrim will use +2 attack from Blessing of Fervor
Will assume Destruction aura still in effect (multiply +5 damage x2)
Immediate action to attack middle cleric +2 bonus: 1d20 + 34 ⇒ (5) + 34 = 39
Immediate action to attack middle cleric +2 bonus: 1d20 + 34 ⇒ (19) + 34 = 53..threat auto confirms
Normal damage: 2d4 + 2d6 + 30 ⇒ (4, 4) + (5, 5) + 30 = 48
Crit damage: 2d4 + 30 ⇒ (4, 2) + 30 = 36
Total damage if crit: 84

Round 8: Valgrim full attack on #2!
Hasted Attack: 1d20 + 26 ⇒ (19) + 26 = 45...threat
Normal damage: 2d4 + 2d6 + 30 ⇒ (4, 4) + (3, 5) + 30 = 46
Crit damage: 2d4 + 30 ⇒ (3, 1) + 30 = 34
Attack 1: 1d20 + 26 ⇒ (14) + 26 = 40
Attack 1: 1d20 + 26 ⇒ (5) + 26 = 31
Normal damage: 2d4 + 2d6 + 30 ⇒ (3, 2) + (4, 6) + 30 = 45
Attack 2: 1d20 + 21 ⇒ (17) + 21 = 38...threat
Normal damage: 2d4 + 2d6 + 30 ⇒ (1, 4) + (3, 3) + 30 = 41
Crit damage: 2d4 + 30 ⇒ (2, 3) + 30 = 35
Switch attacks to furthest south enemy now
Attack 3: 1d20 + 16 ⇒ (11) + 16 = 27...miss
Attack 3: 1d20 + 16 ⇒ (7) + 16 = 23...miss
Attack #4: 1d20 + 15 ⇒ (14) + 15 = 29...miss
Attack #4: 1d20 + 15 ⇒ (11) + 15 = 26...miss
Total damage: 201
Add 35 damage if +5 damage bonus in effect
Total: 320 (if creature drops before, apply attack to #1)

If Destruction aura is not in effect, here are the confirmation rolls:
Confirmation: 1d20 + 34 ⇒ (6) + 34 = 40
Confirmation: 1d20 + 26 ⇒ (3) + 26 = 29
Confirmation: 1d20 + 21 ⇒ (17) + 21 = 38
Total damage: 251


The destruction aura is not currently in effect, that was emanating from Acolyte #6 who you killed. 2 attacks confirm criticals. Total damage 251.

Is Bublaka or Ferez taking an action in tandem with Alie's and Valgrim's assault before the acolytes go?


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar moves up and casts Holy Smite on the 3 clerics (Valgrim is safe as he is good).

Spell resistance for #1: 1d20 + 23 ⇒ (14) + 23 = 37
Spell resistance for #2: 1d20 + 23 ⇒ (4) + 23 = 27
Spell resistance for #3: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 40 and blind for 1 round
Will save DC 24 for 20 damage and not blind.


Will save acolyte #1: 1d20 + 29 ⇒ (12) + 29 = 41
Will save acolyte #2: 1d20 + 29 ⇒ (9) + 29 = 38
Acolyte #3 unaffected.

Acolyte #1: 20 damage.
Acolyte #2: 271 damage.
Acolyte #3: 6 damage.
Acolyte #4: Dead.
Acolyte #5: Dead.
Acolyte #6: Dead.
Overworm: 77 damage.

Valgrim's and Ferez's assault is too much for the middle acolyte and he falls bleeding...

Bublaka?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Bubba keeps up the Countersong and pulls out his wand of fireballs and detonates a fireball in the far NW corner of the wall of force. It should strike Cleric #3 (he can save) and Cleric #2 (no save).

DC 14 Reflex save
Damage: 10d6 ⇒ (6, 3, 3, 6, 4, 4, 5, 5, 5, 6) = 47

SR check vs. #3: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
SR check vs. #2: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

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