The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Male Human (mostly) Ex-cleric and Grumpy Cat

Lashonna wonders if you'd like a peek at this Heskin, and assuming you answer in the affirmative or at least say nothing, she goes on to produce a small lock of hair tied with a gold wire on a fine gold chain — she explains she "procured" this bit of hair from Heskin’s barber (letting it be understood that this item is not the only one of its kind in her possession). She picks up a scroll of Greater Scrying.

If you let her proceed:
A tumultuous scene fades into view in the middle of the room for all to observe, along with the howling sound of an oceanic tempest. The image clears to show a deathly pale man lashed to a ship’s mast with several coils of rope. Although details beyond a ten-foot-radius around Heskin are hazy and unclear, it’s obvious that the ship is caught in a tremendous storm — the decks are awash in foamy water as both waves and driving sheets of rain torment the terrified man. Sounds of gruff sailors shouting commands and curses in Orc can be heard under the raging tumult of the storm, and now and then, frantic orc sailors move quickly into view and then back into obscurity as they busy themselves at securing the ship. At one point, two lithe, cloaked figures drop to the deck from the rigging on either side of Heskin. They are identically dressed in tightly wrapped silken scarves, small devilish horns sprouting from their heads.

The cloaked figures spare condescending glances at Heskin, their eyes glowing faintly with infernal fire before they move out of sight toward the ship’s unseen bow. Soon thereafter, a blazing red-skinned humanoid with an immense, bulging frame strides almost casually through the scene. The rain sizzles into steam as it strikes his burning skin. As he reaches Heskin, he looks down at the man and then looks toward the bow, crying out, "Darl! It looks like your pet might be taking on water!" With that, the creature explodes into a tremendous belly laugh. A few moments later, another two figures step into view. The smaller of the two is a shifty-eyed humanoid bird who wears a hooded cloak and carries a repeating crossbow. The other is a towering man clothed in flowing blue robes trimmed with eye designs. His cowl protects his face from the wind and his hands are obscured by long, rainsoaked sleeves. He squats before Heskin and speaks to him in a low voice, "Only a few hours more, Heskin, and we shall see if you live or die."

Suddenly, the blue-robed man’s head whips around to look directly into the scrying sensor. His face is pale but commanding, and twists into a snarl as he stands. "It seems we have guests, my friends," he says. "Perhaps allies of this cur?" He turns back to the bound man, and as he does he pulls back his left sleeve, revealing a rotten, black-nailed appendage that seems to writhe and twitch with its own life. "We can’t have your friends watching us, so it seems your journey comes to an early end, Heskin!" The putrid hand unfurls and reaches out to caress Heskin’s brow. Heskin shrieks in mortal pain as the fingertip freezes the skin it touches into an angry black scar. The blue-robed man then makes a fist and utters a single unintelligible word. As he utters the word, Heskin’s eyes bulge, the cords in his neck throb, and he slumps against his bonds, dead. The scrying link is broken, and the image fades from view.


Female Elf Alchemist (preservationist) 18

"My, that does look stormy!" Vug notes.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Sorry for my absence, RL got hectic. I have a lot to get to.

Valgrim lets Lashonna proceed with her divination and thinks long and hard on everything he has just seen and heard. "So to clarify, a druidic Order of the Storms stopped the Age of Worms and Dragotha 1500 years ago and they and their library are hidden at their stronghold on this stormy island that appears on no maps. So it appears, we have to travel to this island and convince the Order to share the location of the phylactery with us. Oh and it appears another team of evil emissaries is already ahead of us seeking this library for their own reasons, so we're going to have to deal with them as well. Is that the gist of it?"

"Bubba, any knowledge on the creatures we just saw with the blue-robed man, the one called Darl? The two horn guys, the one with the repeating crossbow, the red-skinned humanoid? How did he kill Heskin? Anything else you saw?"

Bubba skill checks for the 4 NPCs and the death:
Knowledge (Geography) +16, Knowledge (History) +17, Knowledge (Local) +16, Knowledge (Nature) +16, Knowledge (Nobility) +15, Knowledge (Planes) +16, Knowledge (Religion) +17, Spellcraft +21 (apply modifiers as needed)
1d20 ⇒ 1
1d20 ⇒ 8
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 15

After Bubba's answers....

Directing his attention back to Lashonna, Valgrim continues, "I also have a couple of questions. One, if Balakarde was aware of the Order and this Library, why did he go directly to the Fissure, instead of seeking the phylactery, as we are doing? If he knew the location of the phylactery, how did he obtain such knowledge? Or was it just a scouting mission that went bad, since he has not been heard of since?"

Valgrim looks at Friar, "For my second question, Padre, I feel Bubba needs some heavenly inspiration." Valgrim waits for Friar to work his Touch of glory magic on the bard and then continues speaking to Lashonna. "Not that we don't trust you Lashonna but we don't, having just met you and all. And also, you did not answer my prior question. I need to know why an agent who claims to have rooted out the Ebon Triad in Maskholm missed a base of operations we found in a day. Lashonna, are you working for the forces of good, seeking to keep balance, or just out for your own interests? I ask because you are in an evil city that has devils flying overhead and advising an amoral King Midas who the people want overthrown and who is constructing a great ziggurat that reminds us in an ominous way of the ziggurat at Kuluth-Mar, an undead city and birthplace of Kyuss? Is he trying to recreate the scene that made Kyuss a god and bring him back to our Plane? If so, why are you not stopping him? I'm sure you have all this knowledge about the Age of Worms and Kyuss' apotheosis, as you have just said. Wouldn't your actions/inaction seem suspicious to you if you were in our place? These are not the actions of a good and noble person." Valgrim looks serious as he waits for answer and looks to Bubba for his reaction.

Bubba Sense Motive: 1d20 + 24 + 15 ⇒ (13) + 24 + 15 = 52

Sorry if I'm being unfair to Lashonna but these questions require an answer.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar inspires himself and Bubba with his Touch of Glory, curious to hear Lashonna's responses too.
Sense Motive: 1d20 + 14 + 15 ⇒ (1) + 14 + 15 = 30


Male Human Sorceror (Stormborn) 18

Vulcan frowns as the scrying unfolds. "Well that went well." he mutters shaking his head. Showing clear interest in the references to the Order of Storms, Vulcan listens with rapt attention.


Female Elf Alchemist (preservationist) 18

??? Touch of Glory only works on Cha-based checks, not Wis-based checks like Sense Motive.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Good catch.. So 37 sense motive then.


Male Human (mostly) Ex-cleric and Grumpy Cat

Bubba:
The red-skinned man is an efreeti while the bird-lady is a tengu. The horned pair are tieflings. Darl is obviously a powerful cleric of Norgorber and he has bonded with an ancient evil artifact, the Hand of Vecna, powerful enough to give Lashonna pause, which is capable of casting Blasphemy, which is what killed Heskin.

Lashonna smiles wanly as she listens to your questions. Her expression remains inscrutable but you detect a tinge of sadness.

"You are right that I am not exactly a good and noble person, at least by your standards. While I don't approve of Midas's petty cruelty and will be glad to see him toppled, he is but a pawn. As it is often said, I like to keep my friends close and my enemies closer."

"I am older than I look, and my race tends to take a long perspective as it is. That may seem cold and aloof to you, but I assure you that while I tend to tolerate much lesser evil, the Age of Worms threatens all that I hold dear and that is why I am committed to stopping it. You don't have to trust me. I know Balakarde didn't, and that may be why he disregarded my advice and foolishly went straight for Dragotha. I am not privy to his reasoning, though. He was paranoid at best and amply magically shielded from divinations."

"About the Ebon Triad, I didn't see them as more than a nuisance at the time, and they haven't been active in Maskholm since we put them down, so I must admit to being remiss in pursuing them. That's the downside of seeing the big picture - so many details elude you."

"For reasons of my own, I cannot accompany you to Tilagos, but I sincerely think you need to find that phylactery. Dragotha is a key player in the Age of Worms, and if you can destroy him, you may thwart it altogether."


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Love how you said a lot, GM, without saying anything! Very creative. Oh and how she avoided the ziggurat question completely. Touche!

Sensing no look of deception from Bubba, Valgrim sighs but continues, "Agreed, Lashonna, Dragotha is a major player in fulfilling the Age of Worms. He is Kyuss' general after all. That was made clear from the visions in Kuluth Mar. If we can topple him, maybe we can end this once and for all. Okay, now can you gives us an approximate location of Tilagos? And how are we going to get there? If it's surrounded by storms, we may not be able to wind walk there."

Bubba shares his knowledge of Darl's party with the party. He uses his Loremaster ability to roll a 20 on Knowledge check on Hand of Vecna artifact. Scary stuff! Love all the 1st/2nd Edition references!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"I'm thinking we wind walk to the general area of the island, assuming we know where it is, and once we can't proceed any further, we use a Scroll of Water Walk to walk the rest of the way. It is an island after all, so it must be surrounded by water. It will cost us 375 gp or 75 gp each."


Male Human (mostly) Ex-cleric and Grumpy Cat

That will work... probably. Any other preparations or anything else you want to ask Lashonna?


Male Human Sorceror (Stormborn) 18

"I can keep a bird's eye view by flying above. Storms don't really affect me the way they do others."


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar's spells for the trip:
8th—fire storm (DC 24), holy aura [D]
7th—holy sword [D], Holy Word, Summon monster VII
6th—cold ice strike (DC 22), fire seeds [D], heal, heroes' feast, wind walk
5th—breath of life (DC 21), communal air walk, flame strike [D] (DC 21), life bubble (DC 21), quick shield of faith, spell resistance
4th—blessing of fervor (DC 20), blessing of fervor (DC 20), death ward, freedom of movement, holy smite [D] (DC 20), spell immunity
3rd—communal resist energy, invisibility purge, magic vestment, magic vestment, sacred bond (DC 19), searing light [D]
2nd—bless weapon [D], communal endure elements, communal protection from evil, remove paralysis, spiritual weapon, status, weapon of awe (DC 18)
1st—bless, detect evil, liberating command, remove fear, shield of faith [D], shield of faith, shield of faith
0 (at will)— create water, detect magic, detect poison, stabilize
[D] Domain spell; Domains Glory, Sun


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim has no more questions and is ready to head out, once we buy 2 Scrolls of Water Walk (150 gp each).


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

"Lashonna, do you have any information about what we can expect to find when we reach Tilagos? Or what the method to reach the library might be?"


Male Human (mostly) Ex-cleric and Grumpy Cat

"Sadly, I don't. I has taken me several years to assemble what little I have told you, and that's all I know."

As you approach the island, you are buffeted by the wind (except Vulcan) and find that there is really only one way to safely approach the island. Safely being used in a strictly relative sense.

The beachhead is littered with driftwood and the splintered ruin of well over a hundred ships. These skeletal wrecks crowd the rocky shoreline, a veritable city of barnacle-claimed vessels peopled with dead sailors. Broken skeletons wrapped in threadbare rags hang out of yawning breaches in the ships’ hulls, and tattered sails whip in the fierce winds sweeping the shoreline.

One ship stands out from these weathered hulks — a recent victim of the wind and rocks, although a victim nonetheless. This gigantic sailing cog lies broken in two against a jagged rock on the eastern edge of the beach. Beyond the shore, the rocky beach angles up slightly to an ancient maze of ruined walls and standing stones.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Is it by chance the ship used by Darl's expedition? Does it appear that they lost many men? Wondering if any corpses were left behind after their violent landing. How many days has it been since we peeked in on them? Is the rat still tied to the mast?

"I wonder if he is the sort to raise dead to leave them to slow us."


Female Elf Alchemist (preservationist) 18

Vug chugs her mutagen, Barkskin, Heroism, See Invisibility and Spell Resistance.


Male Human (mostly) Ex-cleric and Grumpy Cat

Two days have passed since you scried on Heskin. The ship looks like the one you scried on, but you didn't really get a good look at it. There aren't any fresh bodies lying around it, but you'll have to get closer to really see anything.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

"That might be the ship Heskin was captive on. Worth searching? Or just follow the trail into whatever trap they've laid for us?"

Despite the pessimistic message, the bard's tone is unworried and calm.


Male Human Sorceror (Stormborn) 18

"We might as well search it first." Vulcan says quietly.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar's buffs already cast:
Communal Endure Elements on party: 24 hours/5
Status on party: 24 hours
Magic Vestment on Valgrim's armor: +3 armor 22.5 hours with rod
Magic Vestment on Friar's armor: +3 armor 22.5 hours with rod
Life Bubble on party: 30 hours
Wind walk on party: 15 hours
Heroes' Feast on party: 12 hours; all get 1d8 + 7 ⇒ (8) + 7 = 15 temp hps

When we land, Friar casts Freedom of movement and Shield of Faith on Valgrim.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim thanks Friar for the buffs and leads the search of the wreck.
Perception: 1d20 + 27 ⇒ (1) + 27 = 28
AC: 32 with Buffs
HP: 178/178 + 15 temp


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim also does a Survival check to find any tracks:
1d20 + 27 ⇒ (9) + 27 = 36


Male Human (mostly) Ex-cleric and Grumpy Cat

As you approach the shore you notice a band of orcs working on the splintered ship, lead by a towering barbarian. As they become aware of you, they fan out and ready their bows but do not immediately attack.

If you want to attack them, roll for initiative.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

How how far away are they when we see them and they see us?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

"Repairs for a return trip, presumably. It would seem they reached the island more or less safely."


Male Human (mostly) Ex-cleric and Grumpy Cat

About 90 feet, as you emerge from the storm. You are still walking on the surface, but it is calm here. They are on the shore.

Knowledge (engineering) 10:
That ship is far beyond repair and it is unlikely that they will be able to put together anything seaworthy from the remains.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim is always ready to fight, especially against orcs, and given how the last goblinoid he met beat him in a jumping challenge, he's itching to hit something. But if party wishes to conserve resources and parley, he will understand.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Bublaka looks at the others, trying to take their temperature on dealing with the half-orcs. "Shall I hail them in peace?"


Female Elf Alchemist (preservationist) 18

"They haven't attacked us yet; that's a good sign, isn't it? Maybe they're looking f-for something else."


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Diplomacy: 1d20 + 24 ⇒ (18) + 24 = 42

Hoping they will see the humor in the request, Bublaka starts with, "Hail the shore! Permission to come ashore?"


Male Human (mostly) Ex-cleric and Grumpy Cat

The orcs stay their hand. They don't lower their bows, but you got their attention. Their leader growls back in Orc:

"Who are you and how did you get here?"


Male Human Sorceror (Stormborn) 18

Vulcan hovers silently, watching the exchange.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Assuming Bubba is translating for us...

"Really, that's your question?? You see a draconic looking dwarf and a man who has not yet touched the ground, who all just flew and walked through a storm unharmed that destroyed your ship obviously on an island that exists on no maps and that is your question??? Well, I'll tell you, I am Valgrim Twin-Axe and I am looking for your boss Darl and I'm going first to kill his Efreeti, his two tieflings, and his tengu lapdog. Then I'm going to cut off Darl's skeletal hand and I'm going to shove the Hand of Vecna up his a$$!! Now start talking, where is he???!" Valgrim grips his falchion tightly.


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HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Shaking his head and smiling, Bubba mutters, "So much for diplomacy." He readies an action to haste the party if the orcs react as expected - violently.


Male Human (mostly) Ex-cleric and Grumpy Cat

"Alright, I'll pry your magic out of your cold dead hands" the orc growls, still in Orc (although he obviously understands Common).

Roll for initiative, and I'll get a map up.


Male Human Sorceror (Stormborn) 18

"Your funeral jackass." Vulcan says, speaking for the first time.

1d20 + 3 ⇒ (6) + 3 = 9


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17


Female Elf Alchemist (preservationist) 18

1d20 + 6 ⇒ (17) + 6 = 23


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

1d20 + 2 ⇒ (11) + 2 = 13
Who knew they were so loyal to Darl?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I suspect that loyalty to Darl has less to do with it than animosity to loud-mouthed dwarves that arrive from nowhere bearing insults and/or threats. But that might just be me. I am thinking they are pirates, contracted to bring Darl and company here, and unaware that they were risking their lives and their ship to deliver. Now they need a source of income to make up for their losses when they get home - I am sure Darl does not expect to need their services to leave, but they may not know that.

All of which is theorizing and guesswork.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

1d20 ⇒ 8


Male Human (mostly) Ex-cleric and Grumpy Cat

Map is up, and Vug goes first, then the orc chief, then the rest of you.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Vug, you are up.


Male Human (mostly) Ex-cleric and Grumpy Cat

Vug hesitates and the orc chief sends a deadly barrage of arrows at Valgrim, hitting him three times for a devastating 107 points of damage. 49, 44 and 14 in case you have stoneskin up.

You are all up.


Female Elf Alchemist (preservationist) 18

(oops, missed the update)

Vug flies to T17 and throws a stink bomb at R17.

with Heroism and PBS:
1d20 + 18 + 2 + 1 ⇒ (12) + 18 + 2 + 1 = 338d6 + 7 + 1 ⇒ (5, 2, 6, 3, 1, 4, 2, 4) + 7 + 1 = 35 Fort DC 24 or be nauseated for 1d4+1 rounds.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Nice, BT! 2 crits in there!
Valgrim reels from the damage, which only angers him more!
"You will regret that orc! Bubba, haste and inspire us, if you will so I can teach this cretin a lesson!"
Once he is hasted hopefully...Valgrim moves to T17, rages, and dazing assaults the orc, first time using this!
Power attack with haste and rage and inspire courage: 1d20 + 20 + 2 + 3 + 1 - 5 ⇒ (19) + 20 + 2 + 3 + 1 - 5 = 40...possible critical!
Damage: 2d4 + 2d6 + 19 + 3 ⇒ (1, 1) + (4, 2) + 19 + 3 = 30
Confirmation roll: 1d20 + 22 + 3 + 1 - 5 ⇒ (8) + 22 + 3 + 1 - 5 = 29
Additional damage: 2d4 + 22 ⇒ (2, 3) + 22 = 27
Orc must make DC 25 Fort save or be dazed as well as Fort save for nausea due to Vug!
Total damage if crit confirmed=57
AC=30
HP=86/178


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Bublaka does indeed cast haste and begin inspiring, reciting a ballad of five dwarves that defeated an army of orcs single-handedly. (He might be taking some poetic license to get the desired effect, but you know bards...)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I think we take out leader, rest of orcs will surrender so concentrate fire on leader.

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