The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Female Elf Alchemist (preservationist) 18

"If you see a lab, don't touch it -- it's mine!" Vug adds protectively as she follows Valgrim down the hole.


Male Human (mostly) Ex-cleric and Grumpy Cat

You descend about 50 feet into an earthen-walled cavern that reeks of sharp, bitter chemicals strong enough to water the eyes and steal the breath. The walls of the cavern are a tangled mess of roots, mud, and stone. Water drips constantly from the walls, gathering in puddles on the floor and collecting in a fuming pool. If it weren't for your magical protection you would feel your eyes and skin burning by now.

I don't think we'll need a map for this, since there is only a single monster. It starts out about 30 feet from where you descend and the room is roughly circular and 35 feet across. You enter in the southern end of it.

As you descend carefully, a skeletal being dripping with acid rises out of the pool and greets Valgrim by spitting a wad of highly caustic acid at him for 59 points of acid damage and 3 points of Dexterity drain as the acid makes his skin stiffen and form a crust. SR check: 37

You can tell from the skeletal form that this is an undead monster with DR/bludgeoning and probably something else. It's got spell resistance but no particular immunities (except acid, of course), and obviously some spell-like abilities and an acidic aura.

You are all up.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Reflex save DC is 37 or is there no save?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Also, BT, how big is it?

Round 1:
Valgrim casts Versatile Weapon on his falchion to do bludgeoning damage as a standard action. He calls out to the party, "Let it come to us!" As a move action, he moves up 15' and uses Camouflage and hides in his favored terrain (underground) without need of cover or concealment.
Stealth: 1d20 + 19 ⇒ (11) + 19 = 30

AC: 35 (36 if Bubba casts Haste)
HP: If no save for acid spit, 135/164 and -3 Dex


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar casts Summon Monster VII as full-round action.


Male Human (mostly) Ex-cleric and Grumpy Cat

No save, and it's medium-sized.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Bubba casts haste and begins to inspire courage.

+1 dodge bonus to AC
+1 to attacks
+1 dodge bonus to Reflex saves
+3 competence bonus to attacks
+3 competence bonus to weapon damage
+3 morale bonus to saves vs charm effects
+3 morale bonus to saves vs fear effects

I had to refresh my memory, so I thought I might as well post it here, too.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Valgrim, did you offset the damage with both temporary hit points and Ferez' Protection from Acid?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Oh, thanks Bubba. I forgot about the 12 temporary hit points. So Valgrim is at 147/164.
Also, from the posts, Friar cast Communal Resist Energy: Acid, giving each party member Resist Acid: 30, not Protection from Energy. Where do you get Protection from Fire? Who cast that?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Vulcan did here.

I misread Ferez thinking he was doing the same spell, different flavor.

So, how much fire are we protected from? And how much acid damage do we resist?


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

You resist 30 acid and 120 points of fire damage. I did not know we were going to fight a creature that did 59 damage on a spit with no save. :) My bad for not memorizing communal protection from energy.


Female Elf Alchemist (preservationist) 18

Haste vs. Vug's SR: 1d20 + 14 ⇒ (9) + 14 = 23 (Nope.)

Vug chucks a bunch of sunlight bombs at the creature.

with Inspire Courage and Heroism and Rapid Shot:
1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 267d6 + 7 + 14 + 2 ⇒ (5, 2, 5, 5, 5, 2, 3) + 7 + 14 + 2 = 50
1d20 + 15 + 2 + 2 ⇒ (15) + 15 + 2 + 2 = 347d6 + 7 + 14 + 2 ⇒ (2, 3, 3, 6, 5, 6, 1) + 7 + 14 + 2 = 49
1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 197d6 + 7 + 14 + 2 ⇒ (1, 1, 4, 1, 1, 2, 2) + 7 + 14 + 2 = 35

All bombs are sticky bombs and do splash damage (28 fire) on the next turn.


Male Human (mostly) Ex-cleric and Grumpy Cat

Vulcan delays. Severely hurt by Vug's bombs, the monster conjures a roomful of Acid Fog and closes to fight.

Assuming you can dispel or see through the fog, you can now reach it with a 5 foot step.

You are all up.


Male Human Sorceror (Stormborn) 18

Vulcan erupts in a powerful chant that summons a mighty cylinder of swirling winds, repelling the acid fog as it surrounds the entire group. As the fog in the area clears he immediately summons a stream of ice shards to shred and freeze the creature.

Cast Fickle Winds, Cold Ice Strike
15d6 ⇒ (4, 5, 4, 4, 5, 4, 1, 4, 6, 6, 6, 6, 2, 3, 1) = 61
SR roll1d20 + 15 ⇒ (3) + 15 = 18


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Buffs:
Resist Energy: Acid 30, Protection from Fire, Heroism, Freedom of Movement, Haste, Inspire Courage, Bull's Strength, Barkskin, Heroes' Feast, Shield, Shield of Faith, Death Ward, Versatile Weapon, Wind Walk, Air walk, Life Bubble, Endure Elements

Buffs to hit:
+14 BA
+3 weapon
+6 Str (with Bull's Strength)
+6 favored enemy
+1 haste
+3 IC (competence)
+2 heroism (morale)
+35 hit

Buffs to damage:
+9 Str
+3 weapon
+6 favored enemy
+12 power attack
+3 IC
+2d6 holy
+33+2d6

Valgrim full attacks!

Hasted Attack: 1d20 + 35 ⇒ (12) + 35 = 47
Damage: 2d6 + 33 + 2d6 ⇒ (5, 3) + 33 + (2, 4) = 47
Primary attack: 1d20 + 35 - 4 ⇒ (15) + 35 - 4 = 46
Damage: 2d6 + 33 + 2d6 ⇒ (4, 5) + 33 + (4, 3) = 49
Secondary attack: 1d20 + 35 - 9 ⇒ (3) + 35 - 9 = 29
Damage: 2d6 + 33 + 2d6 ⇒ (4, 3) + 33 + (6, 6) = 52
Tertiary attack: 1d20 + 35 - 14 ⇒ (12) + 35 - 14 = 33
Damage: 2d6 + 33 + 2d6 ⇒ (4, 3) + 33 + (1, 3) = 44

Weapon bypasses DR magic, admantine, good, silver, and blunt

AC: 36
HP: 147/164


Male Human (mostly) Ex-cleric and Grumpy Cat

Yep, it's down. And you get 20480 xp for your trouble.

Whatever the monster was, some kind of creation out of pure acid and fury, it's gone now, even its very bones dissolving after its unholy energy is spent.

Unfortunately its presence (and the battle with the dragons didn't help either) has corroded and ruined almost everything here. Only a few little things stashed in corners have managed to survive (some coins, pieces of jewelry and a mithril shield), worth 4000 gp in all. But you also find three small adamantine vials containing some sort of alchemical elixirs, that smell interesting.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Ding! 15th level after we rest! At least for the majority, Vulcan is keeping track of his own xp.

"These vials are interesting. Have at 'em, Vug!"


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Bubba examines the shield, casting detect magic and studying it.


Female Elf Alchemist (preservationist) 18

Is there anything here that can be saved with a casting of Make Whole?

Vug examines the vials.

take 10 with Craft Alchemy = 48


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Darn..a Greater Earth Elemental appears and stays for 14 rounds.

Friar sacrifices Resist Energy to cast Cure Moderate Wounds on Valgrim in case the dragons try to betray us.

Heals: 2d8 + 10 ⇒ (8, 2) + 10 = 20


Male Human (mostly) Ex-cleric and Grumpy Cat

The shield is non-magical. The vials on the other hand are unique alchemical concoctions that give inherent bonuses to the imbiber.

#1: The first gives a +1 bonus to Strength and a +1 to Constitution.
#2: The second gives a +2 bonus to Charisma.
#3: The third grants a +3 increase to the drinker's natural armor, and in so doing covers his shoulders, forehead, arms, legs, and abdomen in thick black scales.


Male Human (mostly) Ex-cleric and Grumpy Cat

And while the dragons would love to betray you, they would be more than foolish to do so now, so unless you feel the need to destroy them you can go home and level up in peace. Congratulations.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Does the #3 stack with barkskin? Reading the barkskin spell, it appears it would. I just want BT's confirmation.
Also, do we know sale value of each?
Also Valgrim read and benefited from a Tome that raised his Constitution +1 (inherent bonus). Does it stack with elixir?


Male Human (mostly) Ex-cleric and Grumpy Cat

I think I messed up the terminology, but #3 should stack with Barkskin. #1 does not stack with the Tome though, since both give inherent bonuses. Each of them is worth 55.000 gp, the sale value being half that.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Awesome! If no one objects, Valgrim will take the natural armor elixir. A draconic looking dwarf wielding a holy falchion looks bad-a$$ in my head. Yeah, he might need to pay 150% more at the whorehouse for some pleasure, but he's got the gold for it! LOL..

As for the other 2 elixirs, Valgrim leaves it to the team to decide. He won't benefit Constitution wise and the +1 on Str will not help out since he's not going to put points into Str at level 16.


Male Human (mostly) Ex-cleric and Grumpy Cat

In Maskholm, you'll fit right in. :)


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Charisma never hurts a bard, but I will leave it to the rest of the party. I have no interest in elixir #1.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim is down to attack the dragons, as they're evil. How about the rest of you?


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar passes on any of the three elixirs. He concurs to kill the dragons however. "I cannot carry on my conscience if even one innocent dies at their hands, when we had a chance to end them."


Male Human Sorceror (Stormborn) 18

"They'd just be a problem we'd need to solve later,I say watch them burn."


Male Human (mostly) Ex-cleric and Grumpy Cat

The next day, after you've levelled up, the dragons perish noisily in a barrage of cold ice strikes, lightning bolts, bombs, a whirling inspired falchion and a greater water elemental, leaving you free to continue your search for Lashonna.

Your best bet is probably to try to get into Midas's party, but you are definitely going to need new outfits and otherwise get ready for the party.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Bubba, can you find out how to get invitations to the party?"


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Memorized Spells:
0-level: Create Water, Detect Magic, Guidance, Stabilize
1st level: Divine Favor, Liberating Command, Protection from Evil, Shield of Faith (x3), Shield of Faith (Domain)
2nd level: Bull's Strength, Grace, Hold Person, Remove Paralysis, Resist Energy, Spiritual Weapon, Bless Weapon (Domain)
3rd Level: Dispel Magic, Invisibility Purge, Remove Blindness/Deafness, Resist Energy, Communal, Searing Light, Searing Light (Domain)
4th level: Death Ward x3, Freedom of Movement, Order's Wrath, Holy Smite (Domain)
5th level: Air Walk, Communal, Breath of Life, Flame Strike, Life Bubble, True Seeing, Flame Strike (Domain)
6th level: Cold Ice Strike, Heal x2, Heroes' Feast, Fire Seeds (Domain)
7th level: Quickened Prayer, Summon Monster VII, Sunbeam (Domain)
8th level: Spell Immunity (Greater), Holy Aura (Domain)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Memorized Spells until I say otherwise:
1st level: Feather Step (130 minute duration), Lead Blades (13 minute duration)x2, Resist Energy 30 (130 minutes duration)
2nd level: Barkskin (130 minute duration), Hunter's Eye (13 minutes), Versatile Weapon (13 minutes)
3rd level: Burst of Speed, Instant Enemy
4th level: Freedom of Movement (130 minute duration)


Male Human (mostly) Ex-cleric and Grumpy Cat

Bubba quickly learns that a number of nobles that have been invited have declined for various reasons, and Midas hates empty places at the table, so there will be some invitations left.

The man who is charged to fill these spots is Arnhim Loratio, the owner of the Deluxury. Bubba only has to show up and smile to get an invitation, but the rest of you will have to convince him.

You can do this any way you like, Diplomacy checks, Bluff checks, bribery, or simply have Bubba speak for you.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar imbues himself with Touch of Glory and speaks, "Ah, my dear Loratio, have you not heard of my ventures with these companions? How we slew a black dragon a few months ago or how we won the Champion's Games this year?? I am sure King Midas will be more than impressed with our tales if you let us attend."

Diplomacy Check: 1d20 + 32 ⇒ (12) + 32 = 44


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim pulls out the Belt from the Games. "Yeah, Bubba, tell 'em how I killed that big worm in the arena when we won the Games! Look at this Championship belt! Tell him, Bubba!"


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

"Yes, my dear Loratio, these are the friends I was telling you about. Each is a hero in his or her own right with such tales of deeds done and dangers defeated that I'm sure they will acquit themselves quite well at the dinner party if there are any invitations remaining."

Diplomacy (using Versatile Performance Oratory and assuming a Touch of Glory from Ferez): 1d20 + 26 + 14 ⇒ (1) + 26 + 14 = 41 Good grief!


Female Elf Alchemist (preservationist) 18

"Yes, we're f-f-famous gladiators and adventurers, don't you know?" Vug drawls, letting Bub's magic words do the heavy lifting.


Male Human (mostly) Ex-cleric and Grumpy Cat

Fish in a barrel, huh.

Arnhim's visage lights up like fireworks as Valgrim produces the belt and Bubba and Feres advertise it. He's thrilled to have such famous heroes on his invitation list. Midas specificly asked for "heroic types" and you fit the bill like a glove.

Now there is only the question of your outfits....

Also as you go about town you run into a loud and bombastic hobgoblin, accompanied by another, surprisingly neat hobgoblin with a raven perched on his shoulder. The first hobgoblin accosts you with a wide smile.

"Greetings, fellow guests. I am B'kruss, leader of the Knights of Maskholm. I couldn't help noticing that you are not from here, and I suppose your hometown is a violent and disorderly place - unlike this fine city. I heard you won some little competition down south, and I suppose you fancy yourselves great heroes, although I doubt you can match the exploits of the famous Knights of Maskholm."

Sense Motive 15:
That smile most certainly does not reach the eyes.

Knowledge (local):
The Knights of Maskholm is a local bandit gang, mostly hobgoblins.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim snorts in derision at the hobgoblin, flexing his newly acquired dragon scales. "Yeah, so famous, I've never heard of you." I apologize for being antagonistic but dwarves hate goblins! We get +1 to strike them. LOL!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Sense Motive: 1d20 + 24 ⇒ (9) + 24 = 33

Knowledge (Local): 1d20 + 16 ⇒ (20) + 16 = 36

"Oh, I have heard of them, Valgrim. They have certainly had their share of success in the region. Nice of you two to take the time to greet us. Have any exciting tales to share with an out-of-town bard?"

Diplomacy: 1d20 + 24 ⇒ (17) + 24 = 41

Obviously a jerk and more important in his own mind than anyone else's, but he's a source of information and puffing up an ego like his is the easiest way to use him.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Bubba, always the voice of reason! Aaargh! LOL!


Male Human (mostly) Ex-cleric and Grumpy Cat

The hobgoblin starts to brag but wilts visibly under Bubba's unrelenting smile. Eventually he tries to save face by proposing a contest.

"I once had to leap over a thirty-foot wide chasm filled with lava to get to a cowardly dragon. I reckon you would’a fallen to your death."


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim grunts, "Not likely, I can leap pretty far, especially without my armor. I'm sure you can as well. Perhaps a little contest then and a wager of say 1000 gp to the winner? What say ye, B'kruss?"


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry about the delay.

"Fine. But no magic." B'kruss glares at you as he leads you into a nearby alleyway and picks two three-story buildings on opposite sides of a side street. The two buildings are thirty feet apart. Meanwhile his allies clutter the street below with their weapons, arrows, jagged timbers, and other bits of pointy rubble they gather from surrounding alleys. "Just to make it a little more interesting" he mutters.

He takes the time to strip off his breastplate, so you can do that too. There is enough room for a running start so the DC is 30. He said no magic, but you can cheat if you think you can get away with it.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Good to have you back, BT. Valgrim is lawful so he won't cheat.

"No magic for you either! I'll be watching." Valgrim glares at his robed friend. He takes off his breastplate and puts it in his bag of holding. He proceeds to the roof where he psychs himself up by going into a rage! He then rushes off and leaps off the roof. While in mid-air, he uses auspicious mark rage power to give himself a boost to his jump check.

Acrobatics check: 1d20 + 29 + 1d6 ⇒ (11) + 29 + (3) = 43

He lands and looks back at the hobgoblin to confirm that he does not cheat and whether his jump was enough. Perception: 1d20 + 27 ⇒ (11) + 27 = 38


Male Human (mostly) Ex-cleric and Grumpy Cat

B'kruss looks a litte bit concerned, but with a roar he follows Valgrim, landing in almost the same spot

His jump check was actually 44. His bonus was also +29 but he rolled well.

After some measuring it is determined that B'kruss beat you, but only just. Grudgingly he acknowledges that you didn't do too bad either. He takes his money and is off, accompanied by cheering hobgoblins.

That means that you can go get your outfits and get ready for the party.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Ugh! I knew I should have let him jump first so I would know what score to beat. I also debated using a Hero Point. Oh well.

Valgrim acknowledges the loss and pays the hobgoblin his 1000 gp and sends him on his merry way. "At least we didn't make an enemy today."


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar consoles Valgrim on his loss and quickly changes the subject. "Okay, Bub, where do we go find these outfits for Midas' party?" Knowledge (local) possibly?

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