| Edrik Nobel |
With a rye and bemused look, Edrik chuckles at Garin's suggestion "Smite with that wee thing Garin? Perish the thought."
Glancing back at the weapons, Edrik nods at Vachordi's assessment of the hammer "Aye, it wouldn't be of much use anyway to you anyway Vachordi. About all that little thing would be good for is ranged combat."
| GM: Twice Dead Professor |
Once you have sorted who gets what items
You knot the rope, secure it, and watch as it tumbles down into the burnt darkness.
From below, you hear eerie echoing laughter. Suddenly a light, then three appear below in the darkness. Three flaming spheres fly into view and arch their way up the narrow tunnel- they turn and you see that at the center of each is a skull wreathed in flames.
Initiative please.
| Garin Veacali |
I'll carry the hammer with the belt and leather holster, along with the silver war razor if no one else wants them.
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
"Gah, skulls! Let's see if this hammer is any good."
| Edrik Nobel |
At the sight of the skulls, Edrik grimaces and mutters "There is no shortage of horrors in this god forsaken place."
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Drawing his hammer and shield forth, Edrik engages the nearest flaming skull.
| Awnara Puddyfoot |
Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
"Flying burning skulls?" Awnara cries as she spies them. "Oh gods, what are these things?"
No, really, what are these things?
Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7
Well, that could have gone better.
| Garin Veacali |
Garin grips the small hammer with both hands and swings it at the nearest skull.
MW Light Hammer (2h): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage (Bludgeoning): 1d4 + 6 ⇒ (2) + 6 = 8
| Shel Whispertongue |
Shel takes a 5' back from the skull attacking her and uses her sling, firing a bullet at the skull.
Attack 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d3 + 1 ⇒ (3) + 1 = 4
| Awnara Puddyfoot |
"Well, if flying burning skulls aren't undead, I don't know what is!", Awnara spouts, and another blast of holy energy erupts from her eyes towards the one attacking her fellow halfling.
Disrupt undead on the one on Shel, -4 because I don't have Precise Shot.
Attack, Ranged Touch: 1d20 ⇒ 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
| GM: Twice Dead Professor |
AC was 13. You smoked em. No bonus to attack.
As a single mind, the party reacts sending blows, beams, and holy radiation out.
All three survive Gilda's initial blast of holy radiation.
Gilda takes 2 points of damage from the bite, one point of which is from the burning flames.
Garin's hammer smashes through the skull, sending it spiraling down the tube to the dungeon below. It shatters into pieces and the flames snuff out.
Shel's small pellet cracks the skull of the third.
Awnara destroys the third with her disrupt undead.
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (17) + 2 = 19
1d6 ⇒ 1
They are minor undead, likely manifested of beheaded humans.
| Edrik Nobel |
Man, I think that is the second time the fight resolved before Edrik got to do anything!
Though reacting quickly enough, Edrik is happy to see that the menace is easily and quickly dispatched.
"Well done everyone!"
| Shel Whispertongue |
Before heading down, Shel makes sure she grabs any additional items that the others might not want to carry. "The warden's wife told us these might help, so I'm making sure we have all of them, just in case.". Once she gathers the items, she again secures the rope and has the others lower her down for a look around.
| Shel Whispertongue |
I'm pretty sure Shel has all the prisoner's items except for the hammer, I think. I'm also pretty sure that isn't good for her, lol.
Shel decides to head down first, hoping the others can lower her down,s o she can make sure the way is clear for the others.
| Gilda Kvartzfolly |
Gilda follows Awnara.
"Iomedae preserve from the nasty thoughts of boys. Unless of course we want them to think that way."
Gilda pauses, a little confused by her own statement, then shrugs and continues following Awnara.
| GM: Twice Dead Professor |
This cavernous chamber may have once been an underground
cellblock, but it has long since collapsed. The crumbled walls
are thick with mold and stained with soot, and heaps of fallen
stones and charred wooden beams line the area. Water drips
and seeps along the walls, collecting in a dark, murky pool in
the middle of the room. To the north, the twisted remains of a
wood and iron lift lie in a heap in a shallow portion of the pool.
A jagged hole in the roof yawns twenty feet above this ruin. To
the west, a partially blocked opening seems to open up after
several feet into a dark but stable tunnel.
As soon as the last of you descends into the room, there's suddenly a cacophony of noise- screams and howls of the perished - wash over you and chill you to the bone more than the damp, burnt smelling air does.
| Shel Whispertongue |
Shel starts by exploring the room the group descended into. "Everyone look around the room. Be careful, though...we know there are spirits down here."
Perception 1d20 + 9 ⇒ (4) + 9 = 13
| Vachordi Strong Wind |
Vachordi brings up his lights and sends them into the darkness to see if anything reacts. He hums a sune to himself
| Awnara Puddyfoot |
Awnara jumps and presses herself behind Edrik as the screams of the unquiet dead manifest. She trembles and sheepishly looks up at the paladin. "Um...my, but it's cold down here," she lies, hoping he'll understand. She also scans the room for magical auras, hoping she'll be able to be of some use.
Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21
| Edrik Nobel |
With a light nod and a warm smile, Edrik nods understandingly and comforts the little halfling "Aye, it certainly is cold Awnara."
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Glancing about, Edrik tries to adjust his eyes to the darkness tracing the light created by Vachordi. With a shrug, Edrik gives up trying to find anything in the darkness "Well, my eyes are good for little down here."
| GM: Twice Dead Professor |
The floor is littered with burnt bones, most of which are clustered around a pile of refuse under the hole in the ceiling. This was likely the wooden lift that would serve as an elevator between floors- which burnt completely and fueled the fire to the rest of the dungeon. The fire became a funeral pyre for a cluster of prisoners here. Nothing of value remains.
You quickly scan the room for magical auras - you find nothing. The magic users provide magical light to aid your exploration.
Only one thing stands out: the narrow cracks in the wall are giving off a weak, greenish glow that seems to slowly pulse. As you get closer to see it better, the glow quickens and brightens. It comes from a slime that is oozing from the wall, and that slime begins to drip and glop off of the wall into a pile on the floor. These piles start growing larger- and taller, and the strings of goo twist and knot until they start taking a humanoid shape.
Initiative please
| GM: Twice Dead Professor |
1d20 ⇒ 13
Shel
Awnara
Edrik (14)
NPCS (13)
Vachordi (11)
Gilda (11)
Garin (7)
The four creatures grow to the shape of humans- as if a ghost has formed a body out of glowing, pulsing, ropes of green goo.
They silently scream and windmill toward you.
| Awnara Puddyfoot |
Awnara retreats a few steps, equal parts horrified by the malformed bodies of protoplasm and disgusted. "Let's find out if they're necrotic in origin," she says, and blasts of holy light lance out from her eyes at the creatures.
Attack one of the creatures with disrupt undead.
Attack (ranged touch): 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
| Edrik Nobel |
Furrowing his brow, Edrik curses quietly "This place is a cesspool of the living dead..."
Moving forward, Edrik takes the point in a bid to block them from attacking Awnara and Gilda.
Standard move and attack. Edrik will attack the nearest one threatening any other party members.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
| GM: Twice Dead Professor |
Shel crouches and turns her body to limit the area exposed to the entity.
Anwara's beams burn two holes through the nearest monster. Bubbles of green glowing goo begin to ooze from them. The creature screams silently in pain.
Edrik's warhammer connects solidly with the torso of the one threatening him- but he finds that it nearly bounces back into him. The rubbery texture of the ectoplasm absorbs most of the blow.
The creatures swing wildly, with fists upraised, as if they were pugilists boxing in a pool of goop.
Attack 1d20 + 3 ⇒ (19) + 3 = 22
Attack 1d20 + 3 ⇒ (7) + 3 = 10
Attack 1d20 + 3 ⇒ (9) + 3 = 12
A globby fist slams into Shel, despite her protracted stance. Dmg 1d4 + 3 ⇒ (3) + 3 = 6 Please roll two will saves.
Failure means you're shaken for 1d4 ⇒ 3
Glinda can catch 3 of the 4 in her arc, all but the one facing Shel:
Will 1d20 + 1 ⇒ (11) + 1 = 12
Will 1d20 + 1 ⇒ (1) + 1 = 2
Will 1d20 + 1 ⇒ (20) + 1 = 21
Two explode from the holy energy. A splatter of green viscera drips from the walls and shirtfronts of the party.
Two PCs are missing. Shall we bot them?
If we don't hear from them by monday evening, I'll act for them. In the mean time:
Round 2