The Sunless Citadel (Inactive)

Game Master Wareagle


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Male Elf Wizard 1

Xamus regrets not acquiring a bow before departing on the journey, but readies himself near the ledge with scroll in hand

as soon as anyone starts to climb the ledge, Xamus will cast grease from a scroll on the cliff wall


1d20 + 10 ⇒ (2) + 10 = 12

Initiative

Goblin
Ratchet<--
Xamus
Rhome
Dogs
Rhoh
Cru

Looking into the ravine you can see that the goblin has retreated after he fired off that last arrow none of you caught were he went. Though the three hounds still look up at you from the bottom of the ledge growling and snarling though they have no means to reach you.

Perception DC 12:
The goblin used the arrow as a distraction and then stealthily made his way down the stone steps he is not visible at this moment.


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Get 'is bleedin' stopped, I'll return fire!

Lying prone to take cover at the edge of the ledge, Ratchet fires at the dogs.

1d20 + 3 ⇒ (17) + 3 = 20

1d8 ⇒ 3

soft cover and prone give me a +8 AC against ranged attacks this round


Male Dwarf Druid 1

Now at 2hp?
perception
1d20 + 8 ⇒ (15) + 8 = 23
Rhoh shakes his head grogily, giving Cru a grateful look, suddenly pointing down the stairs where he notices the goblin
[b]tha goblin's no' gone, 'es 'idin down there still


Ratchet drops to cover and fires a bolt at the nearest dog, It hits it square in the face and suddenly it's mean growls turn into soft whimpers.


Male Dwarf Druid 1

twiddling thumbs. who's go is it?


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Xamus, I think


We await word from the wizard...


Male Dwarf Druid 1

I tell ya, arcane is just not as reliable! =P


Male Elf Wizard 1

Xamus stares down the ravine, searching for signs of the goblin, lst in his own thoughts. The call of Ratchet finally brings him out of his reverie

Stand fast, I will distract the foul canines

Xamus casts Dancing Lights in front of the dogs to distract them.

Sorry, History Paper


Male Dwarf Druid 1

We've all been there I'm sure =) hope it went well for you OCH! sure who memorizes Dancing Lights AND Light?


Male Human Fighter

Could we get a updated map? There is still someone down with the Dogs right?


Map

The dancing lights zip around the dogs they bark and growl at the lights biting at them if they come near only to find air.

Forgot to mention earlier: Rhoh and Cru suddenly break out into an itching rash as a a result of the foul dogs. (-2 dex and cha for 1 day save made every hour to overcome.)


Male Human Ranger 1

Nobody's down there. i managed to get up the rope thanks to a nice AC and some luck. Everyone's up top, and Rhoh is moving again thanks to a 4hp heal from this little stick 'o mine.

Not sure who's turn it is.

Cru likewise drops prone before taking a shot at any dogs still making an appearance.

Attach:1d20 + 5 ⇒ (19) + 5 = 24
Dmg:1d9 ⇒ 2


Male Dwarf Druid 1

Rhoh will stay prone and crawl to the edge, throwing an acid dart at a dog
touch attack
1d20 ⇒ 2
damage
1d6 ⇒ 3


Male Dwarf Druid 1

twiddling thumbs :P


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Ratchet reloads and fires again.

1d20 + 3 ⇒ (19) + 3 = 22

1d8 ⇒ 4

crit confirm 1d20 + 3 ⇒ (20) + 3 = 23

1d8 ⇒ 4


Male Elf Wizard 1

Xamus starts to climb down the rope


Sorry this is my busy time so it is hard to keep track of 12 campaigns :)

Two of the dogs flee off with their master but the wounded one still stares at you and growls.

Rhoh and Cru drop prone and shoot down at the dog below it whimpers and falls over not quite dead but a bolt from Ratchet crossbow easily changes that.

The remaining enemy's are out of sight and making for the retreat or perhaps just waiting for the right time to strike. Combat is still going though the enemy's are out of sight.

Initiative

Goblin
Ratchet
Xamus<--
Rhome
Dogs
Rhoh
Cru


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

"Rhoh, how bad ye still hurt?"


Male Dwarf Druid 1

Well, another solid hit might knock me out, but I'll be alright, I've got my own healing to use. Don't ye worry, I'll be fine


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

"Well go ahead and use it then. We need you at full strength. We're gonna go down all together an' bottleneck tha' opening. Rhome, yer in front, shoulder t' the wall when ye git there. Rhoh, you behind him. Cru an' I'll keep yer flank."


Male Dwarf Druid 1

On his go, Rhoh will cast cure light wounds on himself
1d8 + 1 ⇒ (3) + 1 = 4

at 6 hitpoints now


Male Elf Wizard 1

Xamus starts to climb down the rope


Male Human Fighter

"Yes Sir! on my way Ratchet!

Rhome attempts to secure his Axe, and Shield, and climb down the rope after Xmaus


Xamus and Rhome climb down the rope with little difficulty but there are no signs of the dogs or goblin who lead them nor can you hear them nearby in fact you hear absolutely nothing it is quiet...to quiet. The light from the stone still glows bright but everything out of it's range is pitch black (Only those with darkvison can see anthing down here without a light source.)


Male Elf Wizard 1

Xamus will draw his sword and stand ready in case trouble nears again


Male Human Ranger 1

Cru sees the others reach the ledge successfully, and climbs down himself. Once there, he readies his bow again, not sure of what will come.


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Once everyone is down and in formation, Ratchet digs a torch out of his pack and lights it. "Rhome's 'n front. Cru's 'n back. Break out tha' bow a yers. Ah'm b'hind Rhome. Rhoh, you're in front'a Cru. Elf, yer in th' middle o' th' pack. Ah got th' fire in case a' those magic lights o' yers go out. We move slow an' t'gether. Eye's peeled. When it widens out, we stop an' adjust formation.:


Everyone makes way down onto the platform and get into formation Ratchet lights a torch and makes his way in formation right behind Rhome. This platform is mostly bare save for the one now dead dog and a pile of filth in the corner, it is impossible to make out any tracks on the rock floor and the darkness does little to help that meaning the only way the goblin could have gone is down the stone steps leading downward. The stone stair case is only 3 feet wide and does not appear stable. Moving down these stone steps at a regular speed requires a DC 5 acrobatics check to avoid slipping and falling to your immanent death a slow pace of 1/4 normal speed allows you to safely make your way down no check required. You cannot see the bottom of the staircase from the top it goes down at least 50 feet of more.

Note to players: The ravine is PITCH black low light vision therefor has no effect only the dwarves can even see a thing without any source of light be it spell torch etc. Torches burn for two hour before they are done please keep track of any torches you burn out or that are blown out.


Male Human Ranger 1

Sounds good to me. Word of warning, I cant see down here without that torch. And I'd just as soon go slowly. Dying wasnt on my list of things to do today.


Male Dwarf Druid 1

Rhoh will hope take it slow, this time making sure his shield is attached to his left arm, scimitar drawn, making his way down slowly between Ratchet and Cru (slow option, -5 on acrobatics with shield, and after that last debacle i'm not putting it away :P)
Perception
1d20 + 8 ⇒ (6) + 8 = 14


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

"Elf, how long an' how often c'n ye do tha' light trick?"


Male Human Fighter

" Guys.. its really Dark in here, I can't see anything, And my hands are too full for a Torch"

Rhome Draws his Axe and Shield, Holding it at the ready, Then Slowly advances into the Darkness


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

"Ah got th' torch, Rhome. Ah'm right b'hind ye."


Everyone slowly begins to make there way down one at a time Rhome takes front and begins his slow advance, within moments of you walking down the stone steps a loud growling noise can be heard which no doubt is the goblins dog henchmen DC12 perception to notice this in advance therefor allowing action on surprise round. Attacking or moving in combat on the stairs requires a DC 5 acrobatics to avoid slipping and possibly falling to your death.

Dog initiative:1d20 + 2 ⇒ (15) + 2 = 17
Ratchet:1d20 + 2 ⇒ (19) + 2 = 21
Rhome:1d20 + 2 ⇒ (8) + 2 = 10
Rhoh:1d20 + 3 ⇒ (16) + 3 = 19
Cru:1d20 + 4 ⇒ (7) + 4 = 11
Xamus:1d20 + 5 ⇒ (11) + 5 = 16

Dwarves:
You can barley make out the small ledge below and the muffled noise of growling dogs. You can barley make out the small ledges feature but what you do notice is the two dogs now running towards you up the rocky stairs. You both saw them before hand via dark vision and can act this round. There is no sign of the goblin on the platform below just his dog companions.


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Initiative 1d20 + 2 ⇒ (13) + 2 = 15

Perception 1d20 + 5 ⇒ (19) + 5 = 24

Acro 1d20 + 6 ⇒ (9) + 6 = 15

"Dogs! Take a knee Rhome. Brace yerself. Elf, lets get some more light!"

holding my shot until I can see them


Male Human Ranger 1

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Init: 1d20 + 4 ⇒ (2) + 4 = 6
Acro: 1d20 ⇒ 18

After making that acro roll, do I need to if I'm chilling back here firing w/ my bow? Its a nice roll, but with no modifier, I'd rather not take the risk again.


Male Dwarf Druid 1

Rhoh is going to wait in the initative order not 100% sure what else to do.


Before long the dogs are running straight for you full speed ahead they easily manage to scale the rocky and dangerous stairs without slipping. Before long they are already beside you and biting with their dangerous maws. It catches him flatfooted a makes a vicious bite at Rhome tearing flesh with it. 9 damage to Rhome roll Fort please.

Rhome's Perception:1d20 + 1 ⇒ (5) + 1 = 6

1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (3) + 2 = 5

1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (4) + 2 = 6

1d6 + 3 ⇒ (6) + 3 = 9


Male Elf Wizard 1

Initiative:1d20 + 5 ⇒ (20) + 5 = 25]

be not afraid dwarf, the light can be cast many times today

Xamus costs light on another small pebble on his turn


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

1d20 + 3 ⇒ (2) + 3 = 5

Ratchet's shot goes wide.


Male Human Fighter

Fort save
1d20 + 4 ⇒ (16) + 4 = 20

Rhome recoils at the Vicious attack, accepting the Bite as punishment for not paying better attention, He prepares his Guard better, and attacks

"Mangy Mutts! I've never seen such Ugly Dogs! Gah!

Fighting defensively as a full round action

atk
1d20 + 2 ⇒ (6) + 2 = 8
dmg
1d8 + 4 ⇒ (3) + 4 = 7


Initiative order based on my rolls:

Ratchet
Rhoh
Dogs
Xamus
Cru
Rhome

Round 1 summary:

Ratchet fires at the mangy dogs but his shot goes wild as he trys to avoid hitting Rhome.

Rhoh is lost in thought as to what to do so he concentrates on keeping his footing.

The dogs run from the darkness right up to you they easily traverse the terrain and gnaw away at Rhomes unprotected flesh.

Xamus lights a stone illuminating the area better.

Cru stay's back chilling with his bow. If you wished to attack this round let me know and give me some rolls before the dogs next turn.

Rhome clumsily swings at the dog at his feet but his blade goes wide right over the dogs head. He keeps his footing and returns to a defensive stance. 1d20 - 1 ⇒ (9) - 1 = 8

Round 2 begins

Ratchet is up.

Ravine map


Male Human Ranger 1

Hah! I meant to ask if I needed the acro roll, since Cru isnt moving at all. Action from the previous round:

Cru sees the dog attacking, and hears another one, but cant make it out in the light. He takes a shot at the first one, doing his best to avoid Rhome.

Attack (w/ penalty) 1d20 + 1 ⇒ (7) + 1 = 8
dmg 1d8 ⇒ 6


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

Ratchet reloads and fires again at the dog attacking Rhome.

1d20 + 3 ⇒ (12) + 3 = 15

1d8 + 1 ⇒ (7) + 1 = 8


Male Human Fighter

Feeling the Blood oozing from his Leg panic's Rhome for a moment, He Lashes out, Dropping his guard in favor of a stronger swing

"GRRRR RAH!"

power attack

atk
1d20 + 4 ⇒ (4) + 4 = 8
dmg
1d8 + 6 ⇒ (2) + 6 = 8

Doh! i swear i cannot hit anything, lol


Male Human Ranger 1

Round 2

Cru takes another shot at the dog, still unable to see the likely other dog. Unless for some reason the other dog comes into range.

Attack 1d20 + 1 ⇒ (2) + 1 = 3
Dmg 1d8 ⇒ 7

And the arrow sails into the darkness, no matter who it was shot at.


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

this party has the worst luck of any game I've ever been in. this is ridiculous.


Male Dwarf Druid 1

On his go Rhoh will cast Bless to try to change the party's luck.

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