[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 2

Deciding to give Ryan some help up on the front lines Marigold begins casting a spell, summoning forth a ghostly, humanoid-shaped figure wielding a whip! The creature appears near the bebelith's rear and strikes...

SR (If Needed): 1d20 + 10 ⇒ (2) + 10 = 12

Spiritual Ally (Whip; Flanking): 1d20 + 7 + 5 + 2 ⇒ (4) + 7 + 5 + 2 = 18
Damage (Force): 1d10 + 3 ⇒ (9) + 3 = 12

Spiritual Ally (Whip; Flanking): 1d20 + 2 + 5 + 2 ⇒ (5) + 2 + 5 + 2 = 14
Damage (Force): 1d10 + 3 ⇒ (2) + 3 = 5
______________

Marigold casts Spiritual Ally~


Male Human Sorcerer (inactive)

Round 3
Satisfied he's done his bit to help Kikinnin get into the fight against the bebilith, Juraan now tries blasting it with a spell:
« მჟავა ბურთი » . . "fireball (acid damage)", in draconic

fireball (acid damage), dc 17: 8d6 + 8 ⇒ (2, 4, 5, 4, 3, 2, 2, 5) + 8 = 35

@ GM Rusteg: aiming high enough not to destroy the platforms we need to walk on later, as well as far enough back to no hurt Ryan.
And hopefully where it won't interfere with Marigold's Spiritual Ally as well.
Used a translucent green cloudy thingy shape for the fireball's area.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Hastened by the professor, JJ runs forward.
With the bonus speed to movement he can easily get there

"No, Ryan!" he calls out, slamming his staff into the horrid demon.

attack,FT,evil outsider, negative level, haste ,prayer: 1d20 + 16 + 8 + 2 - 1 + 1 + 1 ⇒ (19) + 16 + 8 + 2 - 1 + 1 + 1 = 46
damageFT,evil outsider(good,blunt,magic,prayer): 1d6 + 7 + 8 + 2d6 + 2 + 1 ⇒ (5) + 7 + 8 + (6, 2) + 2 + 1 = 31

The staff crashes in with a resounding crash of breaking chitin.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 2

Satisfied his acid arrow will leave a mark on the beast, Maxim raising his off-hand in a "pistol" shape, and draws a bead on the distant spider-monster;

Thing needs to be dropped... Pronto!

"Magische raket!"

Gnome:

"Magic Missile!"

Cast Magic Missile - Standard Action

At the conclusion of his spell a trio of energy bullets streak toward the abyssal foe;

Magic Missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14

Then against his better judgement (and survival instincts) the gun-mage moves down the walkway to get closer to the ensuing battle... (20ft Move)


Iron Gods: Iron maps;

Marigold conjures a spiritual ally the bebilith successfully dodges.

Juraan coordinates and places an acidball that explodes liberating its acid on the bebilith without affecting the walking platforms!
Ref DC 17: 1d20 + 11 ⇒ (2) + 11 = 13

JJ moves through the platforms with caution but speed, reaching the bebilith to land a strong burst of his staff. The bebilith returns though on his approach.
AoO: bite: 1d20 + 19 ⇒ (20) + 19 = 39
Crit?: 1d20 + 19 ⇒ (20) + 19 = 39
B/S/P/Chaotic/Evil/Magical damage: 4d6 + 18 ⇒ (4, 4, 4, 5) + 18 = 35

Fort DC 23 vs bebilith rot (disease?) or get 2 Con damage
The arachnid takes JJ with its bite, stabbing deeply inside his bones with its jaws!

Maxim's magic missiles burst into the strange outsider causing it considerable harm.

Disgusted by the horrible taste of Alakast, the bebilith turns towards JJ and attempts to finish the job with him.
bite: 1d20 + 19 ⇒ (1) + 19 = 20
B/S/P/Chaotic/Evil/Magical damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18

Claw 1: 1d20 + 19 ⇒ (5) + 19 = 24
S/P/Chaotic/Evil/Magical damage: 2d4 + 9 ⇒ (3, 4) + 9 = 16

Claw 1: 1d20 + 19 ⇒ (12) + 19 = 31
S/P/Chaotic/Evil/Magical damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12

Dismantle armor (free if both claws hit) vs CMD ?: 1d20 + 23 ⇒ (16) + 23 = 39
Ref DC 25 or JJ's armor loses half its hit points and gains the broken condition

Although it just hits the platform with the jaws when JJ manages to react and avoid the creature, it surprises the young man with the claws. One scratches the boy in the left, and when the other is almost to reach on the right and open his armor like a can, Ryan appears with his saving shield blocking the claw attack!

Maxim's acid arrow 2/3: 2d4 ⇒ (3, 1) = 4

Bebilith: 80 damage, considerably damaged, acid arrow r4
Buffs: Communal protection from evil, prayer r11, haste r9
Maxim: displacement, r5
JJ: 26/73 hp
Kikinnin: bull's strenght 10 min, acid resistance 20
Ryan: 43/75 hp righteous might r11
Round 3: JJ, Marigold, Ryan (x2), Maxim Round 4: Kikinnin (x2), Juraan, Bebilith


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Fort,prayer, negative level: 1d20 + 11 + 1 - 1 ⇒ (8) + 11 + 1 - 1 = 19
reroll from Improved great Fort,prayer, negative level: 1d20 + 11 + 1 - 1 ⇒ (8) + 11 + 1 - 1 = 19

JJ winces as the horrible demon sinks its teeth into him, and then all but feints as its terrible poison starts to course through his veins.

"Thanks Ryan..." he wimpers for a moment. But within his hands the holy staff Alakast won't stand for anything but destruction of the foul creature before him.

Blue celestial light spills from JJs massive wounds, sealing up some of the worst of his bleeding.
LOH: 5d6 ⇒ (6, 4, 3, 1, 2) = 16
BTW, before this, with the negative level and CON damage, I think JJ was 11hp. Negative level is a tempory -5 to current and max, the Con damage would reduce his current/max hp by another 10. That said, with the level up his max is now 80 rather than 73. Looks like I didn't fix up by stat block.

Menawhile, the staff seems to almost have a life of its own as in JJs hands it spins and smashes into the giant spider.

attacks:
attack(as above, plus TWF penalty): 1d20 + 16 + 8 + 2 - 1 + 1 + 1 - 2 ⇒ (8) + 16 + 8 + 2 - 1 + 1 + 1 - 2 = 33
off hand attack(as above, plus TWF penalty): 1d20 + 16 + 8 + 2 - 1 + 1 + 1 - 2 ⇒ (4) + 16 + 8 + 2 - 1 + 1 + 1 - 2 = 29
second attack(as above, plus TWF penalty): 1d20 + 16 + 8 + 2 - 1 + 1 + 1 - 5 ⇒ (12) + 16 + 8 + 2 - 1 + 1 + 1 - 5 = 34
off hand second attack(as above, plus TWF penalty): 1d20 + 16 + 8 + 2 - 1 + 1 + 1 - 2 - 5 ⇒ (10) + 16 + 8 + 2 - 1 + 1 + 1 - 2 - 5 = 30
hasted attack(as above, plus TWF penalty): 1d20 + 16 + 8 + 2 - 1 + 1 + 1 - 2 ⇒ (14) + 16 + 8 + 2 - 1 + 1 + 1 - 2 = 39
damage from first attack (as above, but without two handed bonus): 1d6 + 6 + 8 + 2d6 + 2 + 1 ⇒ (1) + 6 + 8 + (4, 3) + 2 + 1 = 25
damage from first off hand attack (as above, but without two handed bonus): 1d6 + 3 + 8 + 2d6 + 2 + 1 ⇒ (1) + 3 + 8 + (1, 1) + 2 + 1 = 17
damage from second attack (as above, but without two handed bonus): 1d6 + 6 + 8 + 2d6 + 2 + 1 ⇒ (6) + 6 + 8 + (6, 2) + 2 + 1 = 31
damage from second off hand attack (as above, but without two handed bonus): 1d6 + 3 + 8 + 2d6 + 2 + 1 ⇒ (5) + 3 + 8 + (1, 4) + 2 + 1 = 24
damage from hasted attack (as above, but without two handed bonus): 1d6 + 6 + 8 + 2d6 + 2 + 1 ⇒ (4) + 6 + 8 + (2, 3) + 2 + 1 = 26
All damage is blunt, magic and good

Again and again the holy staff and demon hunter combine their skills and strength, leaving the demon with a multitude of wounds and gashes.

"Don't. Hurt. My. Friends." he all but snarls at the demon, even as he staggers, obviously on his last legs.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 3

Status:

AC = 32, Smite, Protection from Evil
HP = 104/104
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = PfE, Prayer, Smite Evil, Bull's Strength, Acid Resist 20

"Whoa, Juraan, what are you trying to..?" When the acid sphere pops into existence, Kikinnin's jaw clenches painfully, as the black beard doesn't grasp the drakblood's full plan. When he fails to burn from the acid, his jaw muscles relax an order of magnitude.

"Thanks, Juraan! That's a strange use of your magics. Effective, no doubt, but I wouldn't have though to do that."

Kikinnin moves forward, intent on getting the bebelith's attention. He doesn't trust himself on the wobbly platforms, what with the weight of his armor. Double Move

Round 4

Doing his best to dodge the long claws, Kikinnin finally gets a chance to whack at the underside of the demon. Twice.

+2 Dwarven Greataxe, Power Attack, Prayer, Smite, Bull's Strength: 1d20 + 16 - 3 + 1 + 3 + 2 ⇒ (2) + 16 - 3 + 1 + 3 + 2 = 21 for 1d10 + 5 + 6 + 1 + 10 + 2 ⇒ (2) + 5 + 6 + 1 + 10 + 2 = 26 damage (+10 on first successful hit)

Second Swing: 1d20 + 11 - 3 + 1 + 3 + 2 ⇒ (13) + 11 - 3 + 1 + 3 + 2 = 27 for 1d10 + 5 + 6 + 1 + 10 + 2 ⇒ (7) + 5 + 6 + 1 + 10 + 2 = 31 damage (+10 on first successful hit)


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan grimaces as both his armor is ravaged and the creatures poison courses through his veins.
fort(DC23): 1d20 + 11 ⇒ (16) + 11 = 27 burning intensely for a moment before passing away

"The idea was to distract him think that may have worked better and worse than planned."

Ryan calls out as he tries to keep his shield between him and the creature, total defense (AC26 - Round 2), As the bebilith turns on JJ after his attack in which Ryan nearly cheered, the cleric turns that cheer into a prayer for healing. Presenting his shield he calls out, "Abadar grant thy healing mercies to those who fight in thy name."

channel positive: 5d6 ⇒ (2, 2, 4, 3, 4) = 15 ignoring the demon


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 3

The ghostly ally continues trying to whip the bebelith good...

Spiritual Ally (Whip; Flanking): 1d20 + 7 + 5 + 2 ⇒ (9) + 7 + 5 + 2 = 23
Damage (Force): 1d10 + 3 ⇒ (2) + 3 = 5

Spiritual Ally (Whip; Flanking): 1d20 + 2 + 5 + 2 ⇒ (2) + 2 + 5 + 2 = 11
Damage (Force): 1d10 + 3 ⇒ (2) + 3 = 5

...while Marigold proceeds out onto the walkway towards her injured brother. "ಜೆಜೆ ಹೋಲ್ಡ್, ನಾವು ಬರುತ್ತಿದ್ದೇವೆ!" she cries as she burns some of her power to project a healing spell out to JJ.

Cure Moderate Wounds (JJ): 2d8 + 10 ⇒ (4, 1) + 10 = 15

Celestial:

"Hold on JJ, we're coming!"

______________

Marigold burns one spell slot higher using her Reach Spell feat to tag JJ with Cure Moderate Wounds~


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Ryan wrote:
"The idea was to distract him... think that may have worked better and worse than planned."

Kikinnin nods once, cocking his head to the side to look over what happened to the priest and his protections.

"This thing'll have its way with each of us, if we can't down it quick. Sorry about your armor, Ryan. I would have... sorry it wasn't me, took that hit first."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Th...thanks.." choaks JJ as the teams combined healing powers restore some of his strength. He ducks under one of the many legs that seem to want to either trample or disembowel him as he does so.. perhaps not with the aplume he wishes, but enough to stop his head being taken off... just yet.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 3

Maxim keeps his "pistol finger" aimed at the demonic spider-monster and moves to his left along the walkway (15ft Move) before repeating the words of power he just uttered;

"Magische raket!"

Cast Magic Missile - Standard Action

Once again firing a trio of energy bullets into the Bebilith:

Magic Missile: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13


Iron Gods: Iron maps;

JJ barely survives in an heroic effort to resist the bebilith's noxious jaws. He suddenly feels a divine surge that heals his wounds, he sees Ryan giving his energy by his side, and Marigold transferring that energy into him.

Acid arrow 3/3: 2d4 ⇒ (1, 2) = 3

The young boy responds with a reinvigorated assault on the bebilith, and as he does so he sees Kikinnin joining the fray with his axe and Marigold's magics bursting into it. Alakast explodes with bright energy guided by the resolved hand of JJ.

The combined assault results in the indisputable destruction of the arachnid outsider!

Combat is over!

Bebilith: 245 damage, dead
Buffs: Communal protection from evil, prayer r11, haste r9
Maxim: displacement, r5
JJ: 64/65 hp, -2 Con damage, 4 rounds of rot remaining (Fort DC 23)
Kikinnin: bull's strenght 10 min, acid resistance 20
Ryan: 58/75 [78/95] hp righteous might r11, armor is broken, 4 rounds of rot remaining (Fort DC 23)

The silence overcomes the room, but JJ retorts as the bebilith rot gets deeper into his blood. Ryan also has to completely fight the rot.
The rot persist 4 rounds more. You need 2 consecutive saves to heal it and each failed Fort DC 23 becomes additional 2 Con damage. I interpret this as a disease effect.

K. planes or Spellcraft DC 20:

A heal spell can automatically stop the bebilith rot.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Kikinnin rocks unsteadily on the platform, grabbing at JJ, while pointing to Ryan to move towards the other side of the room, and stable ground.

When Kikinnin places his hand on the boy, he petitions Abadar for all manner of healing he has. Lay on Hands- Resolves Fatigue, Disease, and Curse

Lay on Hands: 5d6 ⇒ (3, 3, 6, 1, 3) = 16 healing, as well

If he thinks he has another shot at Ryan, he brings Abadar's healing to bear on the priest, as well. Lay on Hands- Resolves Fatigue, Disease, and Curse

Lay on Hands: 5d6 ⇒ (6, 2, 5, 5, 6) = 24 healing, as well

"That was terrifying. The size of that thing, its fangs, the way it ripped at Ryan's armor... I'm a little more worried about the next Test..."

Kikinnin opens the door ahead, hoping to see the same room where they were confronted, and scolded, by the mummy lord...


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ sags into the webbed floor as Kikinnin's healing spreads the firm reassurance of Abadar through his burning veins.

"Thanks Kikinnin. Just as well that went don't so fast, I don't think I could have stayed on my feet any longer."


Iron Gods: Iron maps;

Kikinnin quickly shares Abadar's mercies and both Ryan and JJ start to feel better, the rot contained.

As the dwarf ventures into the next door, the party discovers the corridor leads to the same room as in the other side of the Test.

The mummy appears once mroe in a flash of light, solemnly marches up the stairs, picks up the lantern, and hands it to Kikinnin "Heed the words of Adimarchus," intones the mummy "You have passed the Test of Judgment. Attend to the wisdom of Adimarchus! Always deal with rivals first, and enemies second. This lantern shall guide you to the second test: the Test of Resolve."

There's a flash of light, and the mummy is gone once more.

The lantern projects a beam of light back out of the chamber, then towards the entrance of the Cathedral.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"I guess we head out again?" muses JJ.

Then quietly adds "I think we may want to keep the details of this from our ally.. until we are more sure of him."

Then, sickened and unwell he stumbles outward...before pausing.

"Did anyone check that demons room...or the angels for that matter.. to see if there was any left-overs from previous test victims?"


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"R-rivals first?" Marigold repeats, looking worried. "Wh-who do we have that c-could be called a r-rival? I g-guess Kaurophon m-maybe...and the S-Stormblades, b-but they're all the w-way back in C-Cauldron..."

At JJ's question she looks around, wondering if there might be anything of use lying about.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20


Male Human Sorcerer (inactive)

"That was ... vague!
"Dealing with rivals, could mean anything kisses to murders.
"Or everything in between.
"And anyway, rivals to what, exactly?"


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)
Quote:
"That was terrifying. The size of that thing, its fangs, the way it ripped at Ryan's armor...

Shaking his head, Ryan sighed, " It'll be the morrow before I can do anything about this, yet there is a grace that I used to have memorized daily when first learning the martial skills with real weapons and not the wooden training ones, it appears I will need it once again." he says while fingering the large crack in his breastplate.


Iron Gods: Iron maps;

Marigold eyes around but finds nothing of use.

Once at the antechamber Kaurophon nods to you and smiles "So indeed, you were destined to past the Test. This lantern, it seems to point to somewhere. That is probably the way to find the second part of the Test"

After climbing up the stairs to the main space of the Cathedral of Feathers, the lantern points you outside of the main entrance of the temple.

As you walk through the Cathedral, the temple shifts again turning to the complete and holy version with its feathers floating.

Perception or Survival DC 15:

It seems to you this shift lasted longer than the previous ones you had experienced.


Male Human Sorcerer (inactive)

perception, dc 15: 1d20 + 13 ⇒ (4) + 13 = 17
NO problem!

"Change in the landscape seems to be lasting longer than before."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

survival: 1d20 + 14 + 8 - 1 ⇒ (20) + 14 + 8 - 1 = 41

"It does indeed. Or maybe it is the cathedral showing its pleasure in the release of the captive angel, and the destruction of the demon." notes the pale and sickly JJ.

How long has it been since we have rested?


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Auto-success on that Perception~

"M-maybe that's a good thing?" Marigold adds, looking about with wonder. "B-by the way how is everyone? Are we g-good to keep going?"
______________

Not sure where everyone is health-wise at the moment.


Iron Gods: Iron maps;

As you get into the Cathedral entrance, the beam points out. The light of the lantern seems to change direction then and descends until you lose it out of the Celestial Rubble.

Kaurophon observes the beam excitedly "Look! It seems the Test brings us into Occipitus Plains! Let's go!"

Around 4 to 6 hours have past since you waked up


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Kikinnin takes the Lantern from the mummy lord, then hands it to Ryan the Unarmored. "You proved yourself enough against the spider, Ryan. Until your armor's repaired, keep lighting our way, and keep out of harm's way, alright?" The black beard clasps the priest on the shoulder, inspecting the cracked breastplate.

When the halfling lass inspects the rest for health, Kikinnin nods. "I'm good, miss Marigold. Not so sure about Ryan or JJ."

Kaurophon wrote:
"Look! It seems the Test brings us into Occipitus Plains! Let's go!"

Kikinnin looks Kaurophon over, not sharing any part of the half-fiend's excitement.

"The Test points us towards the Plains. You played no part in our battle with the bebelith. What do you know of the Second Test, Kaurophon? I only see your value as unsure ally in upcoming battles on the Plain, to get us there. The Lantern is our way forward, and I'm more sure that we don't need you, from this point on."

Kikinnin looks over those more willing to tolerate the half-fiend. "Mine's not the only voice, however. If you all want to allow Kaurophon to continue with us, I'll not judge you."


Male Human Sorcerer (inactive)

"I don't mind having him along", Juraan says simply.

"He's done us no wrong, even though he's had ample opportunity."


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

"He needs us to pass the Tests he was unable to pass himself, Juraan. Why would he wrong us, before we proved ourselves useful? You don't gimp your horse before the race." Kikinnin asks without a trace of anger or frustration.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"If it's that m-much of an issue then w-wouldn't it make more sense to k-keep him where you can k-keep an eye on him?" Marigold offers quietly.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

"None of this makes much sense, if you ask me. We couldn't keep an eye on him, when we stepped through the last door. Seems like the Lantern is doing his job, from this point on."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"He is also our way out of here.." says JJ, looking sickly and wan.

"I'm not about to drop dead.." he adds, with none of the normal bounce to his voice.

"But since that kiss with Liuvash, I can't see to keep my thoughts off it. It is ... very distracting. I think that other demons bite did more than just pierce my flesh too..."

JJ promptly throws up what remains of his breakfast over the sickly ground outside the cathedral.

"I'm hoping that Ryan might be able to say a prayer to Abdar for me, help clear my mind...and my body."

Could do with a restoration for that negative level, ideally before the save tomorrow to see if it becomes permanent and much more costly to remove.


Iron Gods: Iron maps;

"Don't be so fast on spelling me out of this business Sir Kikinnin" Kaurophon frowns at the dwarf words "You might have the lantern, but there is much you do not know about this plane. Without me your job here will be more difficult, if not impossible. I fear you will have to keep attached to me for a while, for much you despise my presence"

After leaving the Cathedral you start walking through the rubble. The hours pass fast, and after some hours walk you become tired to the point of willing to rest. "Before us the Plains extent. This is probably a better place to rest as we can hide more easily behind the rubble. " Kaurophon points to some of the stones from Celestia "If we have to traverse the Plains it might take us a couple of days to do so. They are miles long"


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"I hope so t-too," Marigold agrees with JJ. "B-Because that's one thing I c-can't help with."
______________

Once they reach another resting point, Marigold can't help but chuckle a little at Kaurophon's comment about the rubble. "H-hiding is good but I think M-Maxim also has some tricks up his sleeve to help us rest without being b-bothered."


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M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)
Kikinnin wrote:
"You proved yourself enough against the spider, Ryan. Until your armor's repaired, keep lighting our way, and keep out of harm's way, alright?"

"Yeah, haven't quite had a crack in a breastplate like that since i stepped dead into the Alek's greatsword during a sparring match.. Thought I'd broke a collar bone, turned out to just be bruised, Ruphus left it unhealed to drill the message home. Sparring practice was NOT a joke." Ryan replies as he does his best to rub his bruised chect feeling the residual effects of the creatures hit. "Perhaps it would be better to turn the next creature into a pin cushion instead."

Eyeing JJ as the young man is overcome by a bout with his temporarily weak stomach. heal: 1d20 + 13 ⇒ (1) + 13 = 14 Hmmm, must be feeling a bit fatigued

"Hmm, stand still a moment JJ, this should make you feel a bit better." Laying a hand on JJ's shoulder while grasping the key at his neck Ryan speaks softly "Abadar, grant you healing mercies to this scion of Surabar, great courage he has shown in the face of the demon we were tested with."

Lesser restoration: 1d4 ⇒ 1

"There, that should help you to feel better, a full nights rest will probably do more for you though in the long run, I'd suggest either first or last watch tonight."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ looks a little better after the words from Ryan, but still has a distracted air about him.

"Well, at least if we have a couple of days traversing these plains, it will give us some time to recover." he murmurs.

Lesser restoration helps with the CON damage, and with natural healing overtime, that will be taken care of. Still the negative level to worry about though.

He eyes up the stones, and picks one up. For a moment the blue light spills from his hands, cascading around the rock as if trying to somehow "heal" the rock of the taint it has acquired.

Uses a 'Lay on Hands' to see if he can imbue some of his celestial heritage into the rock to help it "remember" where it came from.

"This certainly looks like a nicer place to rest than those blood ponds."


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Lesser Restoration is all he had prepared and his heal check didnt reveal a whole lot, he must have been preoccupied.


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Ryan was probably jealous that JJ got to kiss a succubus :-) Certainly a bucket list item for JJ...


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Kaurophon wrote:
"Don't be so fast on spelling me out of this business Sir Kikinnin. You might have the Lantern, but there is much you do not know about this plane. Without me your job here will be more difficult, if not impossible. I fear you will have to keep attached to me for a while, for much you despise my presence."

Kikinnin sets his face as hard as deep Malachite stone against the half-fiend. He chooses not to answer Kaurophon, as his words might grate against those he respects. You may have convinced my friends of your necessity, but you haven't moved me, conniver. You go ahead and claim your essential part here. I suspect that when we look back on our travels through Occipitus, your role will have proved itself unnecessary. You are unnecessary risk. We have the Lantern, that should prove enough.

Marigold wrote:
"H-hiding is good but I think M-Maxim also has some tricks up his sleeve to help us rest without being b-bothered."

"JJ's still looking ragged. We should probably find time sooner than later to stop, and hunker down."

To march, then rest, or rest, then march, Kikinnin is ready to see their way to the Second Test, whatever it may be.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim nods in agreement;

"Hunkerin' down makes a passel o' sense. We're depleted an' a chance at rest and re-girdin' ourselves ahead o' the next test ain't just smart, but reckon it's needed fir Surabar here..."

Once we have a suitable site Maxim can cast Tiny Hut


Iron Gods: Iron maps;

When JJ uses his blue light on the stone a spark jumps out of it, then things go quiet. But just by the time the young man is up to throw the stone more sparks spout out and tinkle around. For an instant you see a verdant mountain and a couple of angels walking through before the sparks fall to the ground and the image disappears. Kaurophon coughs slightly "Those are strange powers into a mere human"

After searching for a good place Maxim raises his Tiny Hut providing you for a calm and comfortable place for your rest. Concealed from the eyes of demons and angels alike, the rest goes swift and you wake up fully refreshed.

After some healing, breakfast and other preparations the party is ready to start walking once more.

You get some time to refresh loose ends like healing, then we push to the next part of this chapter


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Fort save vs negative level, if Ryan is unable to pray for Restoration in the morning.
fort: 1d20 + 10 ⇒ (19) + 10 = 29
Phew

JJ tosses and turns during the night. Visions of ugly angels and beautiful demons crowd his mind. The lingering resonance of his short dalience with Liuvash troubles his sleep, but around the middle of the night he calms. JJ awakes feeling refreshed and well, clear of mind and body.

"My thanks Ryan. I think your prayer last night did the trick. Now I just have to work out how to tell Sara... or maybe I should just try to avoid that conversation..."

Poking his head out of the tiny hut, the lad looks around, glacing mostly in the direction that the lantern seems to be pointing the group. "I wonder where it is leading us?"


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M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

I'm confused, does JJ still need the Restoration since he made the Fort save? Feeling a bit brain dead tonight.

current spells and spell like abilities:

Special Attacks channel positive energy 7/day (DC 17, 5d6)
Domain Spell-Like Abilities (CL 10th; concentration +14)
. . At will—dimensional hop (100 feet/day)
. . 7/day—inspiring word (5 rounds)
Cleric Spells Prepared (CL 10th; concentration +14)
. . 5th—breath of life (DC 19), righteous might, teleport[D]
. . 4th—dimension door[D], divine power, holy smite (DC 18), greater magic weapon, restoration
. . 3rd—fly[D], magic vestment, prayer, communal resist energy[UC], searing light
. . 2nd—bull's strength, communal endure elements[UC], make whole, lesser restoration, shield other[D], spiritual weapon
. . 1st—bless, comprehend languages, divine favor[D], magic weapon, protection from evil, shield of faith
. . 0 (at will)—purify food and water, mending, read magic, create water
. . D Domain spell; Domains Nobility (Martyr[APG] subdomain), Travel

Ryan just shakes his head at the swordsman, "Perhaps you should ask that to Marigold, guessing Sarah finding out later rather than sooner might make you wish we'd left you in that purple worm."

Turning Back to his armor Ryan works on repairing the damage done yesterday. fingers lightly passing back and forth over it while the young clergyman recites words long since writ to memory. His choices today running more to general needs while traveling in locals without ready pubs.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Ideally he would have got the restoration done before making the save, but this is PBP so I went ahead and rolled the save and then added the fluff. The save vs a permanent negative level generally happens 24 hours after the temporary negative level is acquired, giving time to memorise things like restoration.


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Um...even though that whole th-thing wasn't really you b-being yourself, I think telling S-Sara would be a bad idea," Marigold cautions the next 'morning' as they all prepare to resume their task. "Sh-she probably wouldn't understand that or really c-care..."


Male Human Sorcerer (inactive)

After good night's sleep, Juraan has a bit of a stretch and prepares his gear for the day.

"Well, we've been doing well so far.
"How much further for the next test, Kaurophon?"


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ sighs "I guess you are right. I don't think there would be any real way to break it to her. And it's not like she has had an easy life."

He shakes his head. "But it still feels like I'm keeping a secret from her."


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Once he is prepped for the coming day Maxim packs his pipe for a post-breakfast puff, noting with a frown that the tobacco levels are depleted somewhat;

"Tarnation. Need to stock up when we get back to Cauldron... Ain't but got a couple more smokes left..."

The gun-mage nods in agreement at Juraan's words;

"We have indeed Professor... Still ain't convinced that we're being played by multiple sides in all this. Jus' glad I ain't the moral compass... got the rest o' you lot for such matters!"

The blond-beard looks to the black;

"Bror. Yer a straighter edge that any I know. What you makin' of all o' this... an' the game we're part o'?"


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
JJ wrote:
"But it still feels like I'm keeping a secret from her."

Kikinnin lifts his chin a little at JJ, as if studying a new cavern dweller. "Do you tell her about each thing you kill? I couldn't see myself sharing that kind of storytelling with family. The demon who attacked you through woo, can't say it's any different than the attack the bebelith leveled against you. Both of them would have rotted you to death. One was more obvious than the other."

The black beard considers. "The way you describe it, it sounds like Sara's kiss will never compare to the demon's, and that's a shame."

Maxim wrote:
"Bror. Yer a straighter edge than any I know. What you makin' of all o' this... an' the game we're part o'?"
Kikinnin takes some time to work his hands, which always seem to start the day stiff. With Kaurophon in earshot, the black beard slips into his native tongue. "Halvfaren vet langt mer enn han deler. Han har sett Cagewrights, og han har sett at vi blir misbrukt av dem. Han vet hvordan vi kan hate dem, så han sannsynligvis bruker oss til å lykkes der han feilet. trofé for å bestå testene, vil han sannsynligvis bare prøve å stjele det fra oss, og lyve om seieren. Abadar forteller oss at ved å gjennomføre denne prøvelsen, hjelper vi vår sak, og jeg må slå meg ned for å forstå Det var senere da mine hackler endelig lå ned. Mer enn det kunne jeg ikke fortelle deg. Jeg lurer på hva Marigold virkelig vet, eller hva som kan vekke i henne, for hennes historie i å drømme om dette stedet."

Dwarven:

"The half-fiend knows far more than he's sharing. He has seen the Cagewrights, and he's seen us being abused by them. He knows how we might hate them, so he's likely using us to succeed where he failed. Once we obtain our trophy for passing the Tests, he'll likely just try and steal it from us, and lie about his victory. Abadar tells us that by undertaking this ordeal, we'll help our cause, and I'll have to settle down to understand that later on, when my hackles finally lay down. More than that, I couldn't tell you. I wonder what Marigold really knows, too, or what might awaken in her, for her history in dreaming about this place."


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ, staring out of the tiny hut nods sadly to Kikinnin.
"I'm not sure how to put it in any other way. But you are right, Sara probably doesn't need to know. Sad how evil hides behind such a wondrous experience though. " He brightens up a bit after that. "Of course Sara has some things going for her that Liuvash never would. Like not worrying about her wanting to devour me - body and soul. Compassion. An actual chance of a future. Besides which..." he adds after a moment or two. "There is no knowing how old Liuvash was. Looked 17 to me, but she has probably been round for centuries. Imagine kissing that mummy who gave us the lantern. People just are not supposed to live that long."

His ears prick up a bit as the paladin changes into dwarven, his eyes scanning the area outside the hut.

"Marigold.. in your dreams... how big was that area that the battle took place in? I thought from your telling that it was somewhat limited. But this place is huge. Do you think it is growing... or did I just misunderstand your retelling of the dream?"

As he talks, the youth reaches down to another of the rocks, sharing some of his ancestral purity with it as the rest of the group packs up.

Uses another lay on hands to do his little bit to help "cure" the plane


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan will spend his Restoration healing JJ, was asking for clarification

Ryan watches JJ after he's done with his healing and observes the reaction from the rocks to his laying on of hands.

kn:Religion: 1d20 + 10 ⇒ (16) + 10 = 26

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