[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


8,101 to 8,150 of 12,548 << first < prev | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | next > last >>

Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ looks in disbelief at the pit.
"That was not there just before..." he says pointing at the pit as he peers into the decayed wonder.

perception: 1d20 + 13 ⇒ (3) + 13 = 16

Holding his staff fast, the young warrior waits for an expected attack.

GM:

Oopse sorry, I was assuming they were demonic spiders.

Dungeoneering it is:
dungeon: 1d20 + 5 ⇒ (17) + 5 = 22

JJ readies an attack against the spidertaurs.
readied attack: 1d20 + 18 ⇒ (2) + 18 = 20
damage(magic,blunt): 1d6 + 10 ⇒ (3) + 10 = 13


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 1

Marigold steps up behind Kikinnin and peers over his shoulder, frowning. "Sp-spider centaurs?? I d-don't see anything..." she remarks, trying to look for these dreaded spidertaurs or anything else that seems amiss.

Perception: 1d20 + 15 ⇒ (5) + 15 = 20


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 1

Status:

AC = 27
HP = 94/94
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = None

Kikinnin clasps Juraan on the back, as he stands back to see the grand doors open from the drakblood's ring and determination. "Well done, Juraan. Those doors would have taken a bit more time to shove aside, and you apply your magics efficiently."

Listening to the boy's reconnaissance report, Kikinnin begins to look about the small room, from floor to ceiling, where one would expect spiders to linger. Should something arise, he speaks up. Otherwise, he moves to the other side of the room, and readies to open the next set of doors with the same gusto as the first set. Move action towards the door, careful about the pit.

Expecting ambush with JJ's wariness, the black beard keeps his shield up, and waits for the first sign of aggression. Standard Action- Take Total Defense- AC 31


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Readying to action with JJ's warning, Ryan stands at the door ready with the others having missed helping them while he watched JJ climb the buildings exterior.

As JJ talks about what he didn't see earlier, Ryan grabs a piece of rubble and chunks it at the pit ahead.

will(if needed): 1d20 + 13 ⇒ (14) + 13 = 27


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Watching JJ climb the building and then readying up at his warning Ryan missed helping the others open the door, however when JJ states the pit wasn't there before he chucks a rock at the pit.

will(if needed): 1d20 + 13 ⇒ (19) + 13 = 32

Disregard this post first one disappeared when I sent it, so I resent


Iron Gods: Iron maps;

JJ:

You identify the creatures as driders, spider mutated versions of drows who have the capacity to become invisible, are immune to sleep and have minor magical resistance.

Kikinnin advances towards the next set of doors, while holding his shield defensively.

When Ryan throws the rock, it fells down and silently crashes against the deepness of the hole's floor.

Ryan, Kikinnin, Marigold and Maxim:

You instead see the rock just remains suspended on the pit, then observe the pit is just an illusion.
JJ: 1d20 + 5 ⇒ (5) + 5 = 10
Kikinnin: 1d20 + 10 ⇒ (10) + 10 = 20
Marigold: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Maxim: 1d20 + 8 ⇒ (18) + 8 = 26
Juraan: 1d20 + 7 ⇒ (5) + 7 = 12

Kaurophon casts a spell and remarks "The doors were open when I came the first time. I do not like it"

Spellcraft DC 16:

shield

Round 2: Juraan (x2), Marigold, Maxim (x2), JJ, Ryan, Kikinnin, Kaurophon


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Ahh... I recall from our trip in the Underdark... they were Driders. Drow/spider abominations. They are resistant to magic and can become invisible... So keep on your toes."

He steps carefully into the room, staying between Kaurophon and Marigold.

And keeps his readied action, I can reroll if you like, but I didn't look inside the spoiler so I have no idea if the initial one was good or not.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 1

Maxim enters the cathedral, following his bror as he pathfinds for the group.

As he moves forward, the gun-mage instinctively draws his double barrelled pistol (20ft Move & Free Action).

Upon entering he pauses, nodding grimly toward the "pit" centring the chamber;

"Ain't no pit there. Tis' but an illusion. What it hides I ain't sure.."

Wary of the magicks, the dwur skirts the "pit" in the opposite side to where Kikinnin stands.

DC16 Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21

He then pauses, loading his pistol with bullet and black powder (Standard Action) as he notes the spell being invoked by the guide;

"Shield Kaurophon... Ye expectin' them long-eared spiders to start throwin' stuff?"


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 2

Status:

AC = 27
HP = 94/94
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = None

Kikinnin closes his eyes hard, then opens them again to stare at the rock remaining at the plane of the floor. "Why'd anyone want to trick our eyes by a pit that's not really there? We have to worry about more like that ahead?"

The black beard gets to the door, and tries to open it. He only hopes that the difficulty they had opening the first set of doors isn't mirrored in the inner doors of the Cathedral.

Strength Check, if needed, Crowbar: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 chuckle


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 2

Marigold blinks hard and then rubs her eyes as she finally sees the 'pit' for what it really is. Shaking her head she begins weaving a spell of her own to hopefully let her pierce through any further illusions and trickery they might encounter before moving into the room after the two dwarves.

"ಕಲ್ಲಿನ ಮೂಲಕ ನಾನು ಪ್ರಯತ್ನಿಸಿ ಮತ್ತು ಬಾಗುತ್ತೇನೆ?" she asks as Kikinnin has some trouble forcing the inner door.

Celestial:

"Do I need to try and warp through the stone?"

Stone Shape :)


______________

Marigold casts True Seeing and moves to her current map position.


Male Human Sorcerer (inactive)

Before Initiative
"Thanks for that, Kikinnin. I was starting to wonder if I'd have a good chance to make use of that ring."

Round 1
"Well, better safe than sorry, I reckon."
Juraan then follows Kaurophon's lead and casts a spell on himself:
« מאַגע אַרמאָר » . . "mage armour", in terran

Round 2
"Those things JJ saw must be here somewhere!"
« זען ומזעיק » . . "see invisibility", in terran

Juraan will then look around, including upward, trying to see anything invisible:
perception: 1d20 + 13 ⇒ (12) + 13 = 25


Iron Gods: Iron maps;

"You are never safe enough when entering hostile territory" responds Kaurophon to Maxim.

1d100 ⇒ 51

The group steps into the Narthex of the Cathedral. While Maxim readies his gun, Marigold and Juraan, following JJ's advise, cast spells that let them pierce through illusions and invisibility.

Marigold and Juraan:

Floating in the ceiling, just over the entrance room, there are a couple of humanoids with spider body observing the group's advances and with arms readied in casting position.
K. dungeonering to identify

Marigold only:

The pit is really an illusion and on its place there is just the normal floor.

Meanwhile, Kikinnin fails to force the next set of doors, but he founds the doors are in fact not stuck and they open almost alone on the gesture to remove the crowbar. As they creak open, they let you observe the magnificence of the sanctuary.

SANCTUARY
This room has a vaulted ceiling some sixty feet high at the apex, supported with buttresses but showing several gaping holes in the roof. Most of the floor is a sea of debris-collapsed archways, shattered glass, and broken pews-but a deal: path leads down the center of the room. Several large piles of debris still smolder and smoke. Where an altar undoubtedly once stood is now a rough-hewn statue, propped up on stones so it doesn't tilt like everything else in the cathedral. The statue depicts an obscenely fat biped with the head of a ram. Black silk hanging from nearby pillars gives the statue the appearance of bat wings.

An alluring woman with tiny horns, bat-like wings, and a sinuous tail stands in the middle of the corridor that leads to the statue. She is carefully studying a book that she holds in her hands in front of a closed door. On the middle of the space, a hissing snake-bodied humanoid with spines of crackling flame dancing along its blackened fiery-red scales is idly moving a flaming sphere from debris pile to debris pile. They turn towards you surprised by your irruption.

K. planes 17:
The woman is indeed a succubus demon. They are demonic beings, masters of manipulation and sensual charms, expert on subtle machinations. It is said they are formed from the souls of particularly lustful and rapacious evil mortals.
They can dominate and charm others and have resistance to magic.
They are known because legend tells their kiss is the most lustful experience a mortal can life, touching its very essence.
If >21
Spoiler:
They are immune to fire, electricity and poison, and resistant to cold and acid. Their skin is very resistant to weapons not made of cold iron or good in nature.

K. planes DC 16:

The fiery reptile is in fact a Salamander, fierce warriors and valued smiths from the Plane of Fire. They are immune to fire and vulnerable to cold. They have resistance to not magic weapons. Their tail is long, providing them with extra reach and able to constrict those who venture too close.
They are usually medium creatures though, which is surprising because this one is larger than usual.
If >20
Spoiler:
Salamanders have structured societies. The most noble among them, and top in their hierarchy, are stronger and larger. They are able to use magic, summon fire elementals, casting flamming sphere, fireball and wall of fire.

Initiative:

Driders: 1d20 + 2 ⇒ (5) + 2 = 7
Demon: 1d20 + 3 ⇒ (16) + 3 = 19
Fire: 1d20 + 1 ⇒ (15) + 1 = 16

Kaurophon: shield
Marigold: True seeing 10 min
Juraan: See invisibility 100 min
Round 1: Juraan, Woman (surprised), Marigold, Fiery-reptile (surprised), Maxim, JJ, Ryan, Kikinnin, Kaurophon

Everyone but Kikinnin go!


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 1

Kn. Planes (DC 17): 1d20 + 12 ⇒ (20) + 12 = 32
Kn. Planes (DC 16): 1d20 + 12 ⇒ (1) + 12 = 13

Though concerned about the two creatures standing in the room beyond, Marigold finds herself more worried about the other present threat and conjures a swirling, scintillating wave of patterned light at a point up on the ceiling.

"ಜೇಡ-ವಸ್ತುಗಳನ್ನು! ಅವರು ಚಾವಣಿಯ ಮೇಲೆ ಅಲ್ಲಿಗೆ ಹೋಗುತ್ತಿದ್ದಾರೆ!" she cries.

Spell Resistance (If Needed): 1d20 + 10 ⇒ (11) + 10 = 21
Spell Resistance (If Needed): 1d20 + 10 ⇒ (13) + 10 = 23

Celestial:

"The spider-things! They're up there, on the ceiling!"

______________

Marigold casts Rainbow Pattern up towards the ceiling; DC 19 Will save.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 1

Maxim shifts to his left (5ft Step) as Kikinnin pushes the next set of doors open.

As he clocks the large, scaled creature the gun-mage levels his pistol, aiming at the reptilian brute and calling forth his arcane power:

"Bliksem!" (Gnome: Lighting Bolt!)

Causing a spiralling streak of lighting to blast from his pistol;

(Cast Lightning Bolt - Standard Action)

Damage - Lightning Bolt: 6d6 ⇒ (4, 2, 5, 1, 6, 3) = 21 (DC16 Reflex Save for 1/2 damage)

He then moves hard against the wall, to gauge and prep his next move (10ft Move right)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Planes: 1d20 + 13 + 5 ⇒ (15) + 13 + 5 = 33
Planes: 1d20 + 13 + 5 ⇒ (1) + 13 + 5 = 19

"A succubus!" cries out JJ, unable to stop himself admiring the demonic woman's form. "I don't think that lightning bolt is going to hurt her Maxim. Nor will fire. Kind of hard to hurt with acid or cold too.. Luckily.."

JJ charges forward, his staff slamming into the lizard-creature blocking the path to the demon.

attack, charge: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
damage(magic,blunt,good): 1d6 + 10 ⇒ (3) + 10 = 13
holy damage if evil: 2d6 ⇒ (4, 6) = 10


Male Human Sorcerer (inactive)

Round 3
knowledge (planes): 1d20 + 7 ⇒ (4) + 7 = 11

Juraan responds to Marigold: « ನಾನು ಅವರನ್ನು ನೋಡುತ್ತೇನೆ! »

Celestial:
"I see them!"

He then points to the ceiling, casting a spell: « მჟავა ბურთი » . . "fireball (acid damage)", in draconic
fireball (acid damage), dc 17: 8d6 + 8 ⇒ (6, 3, 6, 1, 1, 2, 4, 6) + 8 = 37

Spell resistance, if needed:

vs. drider # 1: 1d20 + 8 ⇒ (1) + 8 = 9
vs. drider # 2: 1d20 + 8 ⇒ (9) + 8 = 17
Uh-oh!


Iron Gods: Iron maps;

Red Will DC 19: 1d20 + 9 ⇒ (4) + 9 = 13
Blue Will DC 19: 1d20 + 9 ⇒ (13) + 9 = 22
Marigold's pattern leaves one of the driders fascinated while the other one ignores the outstanding colors.

Salamander Ref DC 16: 1d20 + 10 ⇒ (8) + 10 = 18
The large salamander barely dodges Maxim's lighting bolt, electrocuting herself on the process.

JJ charges over the lizard he has barely recognized as a salamander. His slam with Alakast is effective, with a burst of holiness that seems to harm the creature.

Juraan's quick reflex points towards the invisible driders up the ceiling and a big explosion of acid suddenly covers them. The ceiling is though 20 feet height and the ball impacts to over Kaurophon and Juraan himself!
Kaurophon Ref: 1d20 ⇒ 3
"Ouch! What are you doing!?" the plane traveler protests to Juraan.
The driders seem unaffected, which fortunately helps not breaking Marigold's fascination.

Ryan does something heroic.

The non-fascinated drider makes some moves and casts a spell. The creature appears losing its invisibility. A large amount of web strings are born from the deepness of the pit filling almost the whole Narcex.
Ref DC 15 or you get grappled. Rules for web

Blue drider: 20 feet high (on ceiling)
Red drider: fascinated
Salamander: 33 damage
Kaurophon: 37 damage, shield
Marigold: True seeing 10 min
Juraan: See invisibility 100 min
Round 1: Ryan, Driders, Kikinnin, Kaurophon Round 2: Juraan, Marigold, Succubus, Salamander, Maxim, JJ,

The Succubus delays for Marigold because of GM convenience.
Ryan, Kikinnin, Juraan and Marigold are up!

Important note on fascinated, any potential menace can break this state, I will take this not into account for Juraan's fireball, because we are in PbP but further on that kind of attacks will break the fascination.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 1

Status:

AC = 27
HP = 104/104
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = None

Reflex Save v DC 15: 1d20 + 9 ⇒ (5) + 9 = 14

Kikinnin stands trapped within the sticky substance, decidedly unhappy that there is nothing near enough to strike at. His hand grasps at the handle of his Axe, and he fumes. When the black beard fumes, his Axe begins to fume as well. Standard Action- Divine Bond, for Flaming Burst

He does his best to move from the webs, clearing the way for his friends to follow if they so choose. Placed some arrows down to indicate the dwarf's stroll through the Web, swatting the squares away by the Flaming.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan moves over where he can see into the doorway, speaking the words "Invisibilitatem Liquet"

cast Invisibility purge - 10 minutes, 5' radius all forms of invisibility negated

Looking around Ryan is frustrated that he can't see what the others have found, "Well that worked a lot less better than I thought......" he ends abruptly as the area is covered in webbing, with a rolled eye he looks upward as he tries to step out of the way.

reflex: 1d20 + 6 ⇒ (14) + 6 = 20


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Er, don't you mean 50' radius?


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

hmm, looking.... Yep reading fail on my part, missed the per level tag, thought that seemed a bit slack. Hence Ryan's second comment. Working off my phone this week. Good catch Master Paladin


Male Human Sorcerer (inactive)

Round 4

Reflex v. own fireball flop: 1d20 + 5 ⇒ (2) + 5 = 7
Damn! I thought I had more room to work with!", Juraan shouts, being badly injured by his own spell. And carelessness.
Oh ... bugger!
That's what I get for not asking the GM how high a ceiling is!
At least Juraan's Acid resistance 5 takes a bit of the edge off

Reflex v. DC 15 web spell: 1d20 + 5 ⇒ (12) + 5 = 17

Not wanting to risk becoming stuck in the drider's webbing, Juraan tries another uses of his Ring of the Ram (3 charges, for 3d6), and aims at the drider that cast the spell:
ranged touch attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 3d6 ⇒ (6, 5, 1) = 12


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 2

Reflex (DC 15): 1d20 + 4 ⇒ (17) + 4 = 21
Concentration (If Necessary): 1d20 + 15 ⇒ (13) + 15 = 28

Marigold somehow manages to duck the sticky webs and continues maintaining her concentration on her magic, trying to hold Red at bay until the group has at least had a chance to deal with Blue...


Iron Gods: Iron maps;

Spell-likes and grappled:

Good idea about the flaming sword!!!

That said, using spells or spell-like abilities while grappled require a Concentration check.

It seems for spell-likes the spell level is the maximum spell level you can cast at the level you gain them. So for Divine Bond that is 1st level.

We do not know the web's CMB necessary to calculate the Concentration DC, but the Web CMD appears to be 15, thus I would tell the CMB is +5. Thus, the Concentration difficulty is DC 16 (10+5+1).

Kikinnin's Concentration vs DC 16: 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23
Kikinnin calms down and forget's about the strings restraining his mobility. His prayers to the spirits of Pocca Rouradont are responded with a flaming tongue that easily burns the webs around and opens a way through while the dwarven paladin moves out of the web!

Ryan steps into the web without getting stranded and casts a spell that quickly purges the invisibility of both driders!

Juraan avoids the worst of the webbing and uses his ram ring to burst at the first drider. The slam strikes at her and the impact has such a strength, she loses grip and falls to the ground prone.
CMB DC 21: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Fall damage: 2d6 ⇒ (6, 6) = 12
The drider seems to ignore the web effects but suffers the sudden impact against the Narcex floor.
Juraan I am ok with you just ignoring the damage as you were mainly out of the door, although technically the burst could go around the corners. I would not like you having to stop the game to ask for the height, and I usually try to adjust your spells as I see fit due to this kind of stuff, but if you can I would appreciate letting me know a contingency action in those cases where geometry might have or not this troubling consequences

Marigold holds her rainbow in front of the other drider that keeps looking at it absorbed by the changing colors.

The succubus steps towards you while she makes some signs for JJ to approach. Her body language is not sensual but lascivious she steps while throwing the book uninterested "Such an interesting and sudden visit we have here Arrokh. Approach, approach my friend, no need for violence we can have a more civilized and exciting exchange"

Spellcraft DC 24:

The succubus signs are in fact the somatic components of a dominate person spell. She will require this full round casting and will only complete her spell after 1 round.

The salamander does not seem as interested to parley. Instead he steps back from JJ and moves his flaming sphere over the young man, then makes a gesture with his hand conjuring a sheet of fire over him that starts to burn!
JJ Flaming sphere fire damage: 3d6 ⇒ (2, 2, 3) = 7
Ref DC 14 to avoid
JJ Wall of fire damage: 2d6 + 15 ⇒ (1, 3) + 15 = 19
Wall of fire orange area damage: 1d4 ⇒ 4
Wall of fire red area extra damage: 1d4 ⇒ 1
The strong flames blocks the view and does not allow you to see what else happens with the succubus and the salamander or JJ, nor target them.

Kaurophon Ref: 1d20 ⇒ 12
CL check: 1d20 ⇒ 15
Kaurophon effectively avoids the web strings, then casts some magic missiles. The spell seems to pierce through the drider's magical resistance and the force impacts the prone one.
Magic missiles: 5d4 + 5 ⇒ (4, 1, 2, 4, 1) + 5 = 17
He then attempts to move through the webs into Kikinnin's path, and ignoring the illusory pit.
CMB: 1d20 ⇒ 12

Delaying the Driders for playing convenience, the whole party can go!

Blue drider: 41 damage, prone
Red drider: fascinated, 20 feet high (on ceiling)
Salamander: 33 damage
Kaurophon: 37 damage, shield
Marigold: True seeing 10 min
JJ: 54 or 47/73 hp
Juraan: 56/56 hp, See invisibility 100 min
Round 2: Succubus, Salamander, Maxim, JJ, Ryan, Kikinnin, Kaurophon Round 3: Juraan, Marigold, Driders

Note you cannot target the succubus or the salamander from the other side of the wall, because you cannot see them (but area spells are ok)

1d100 ⇒ 41


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 2

Status:

AC = 27
HP = 104/104
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = None

GM Rutseg:

Ah! Forgot to associate Divine Bond with (Sp). Much appreciated for the calculation, and the sweet roll :)

Kikinnin watches as the Wall of Fire lights up the entire Cathedral, and it gives him pause. Abadar, I trust Your protections. I stand before the fire, and would seek Your ward against it.

The black beard looks down on his Axe, burning red, and a similar red glow seems to extend from the Axe to the entire dwarf. Cast Resist Energy(Fire) 20

Only then does Kikinnin step forward, and alongside the boy. "You alright, JJ? You've certainly drawn the ire of their fire, eh?"


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 3

Marigold continues to stay perfectly still as she maintains her concentration on her spell, fearful that trying to move will only serve to entangle her in the thick webbing.

Spellcraft (DC 24): 1d20 + 8 ⇒ (18) + 8 = 26

Though she doesn't understand the succubus' words, her actions and her magic prove much easier to divine.

"ಅವಳನ್ನು ನಿಲ್ಲಿಸು! ಜೆಜೆ ಅವರ ಜಾದೂತೆಯಲ್ಲಿ ಪ್ರಾಬಲ್ಯ ಸಾಧಿಸಲು ಅವಳು ಪ್ರಯತ್ನಿಸುತ್ತಿದ್ದಳು!"

Celestial:

"Stop her! She's trying to dominate JJ with her magic!"


Male Human Sorcerer (inactive)

@ GM Rusteg: Got all that, thanks!

Round 3
Juraan stays where he is and tries doing something a bit less reckless: « פייַער קויל » . . "flaming sphere", in terran

He puts the flaming sphere (fire damage, so can ignite the webbing in its square) onto the now-fallen drider (blue).
Spell Resistance: 1d20 + 8 ⇒ (17) + 8 = 25

flaming sphere (fire damage): 3d6 ⇒ (1, 3, 5) = 9
(dc 16, reflex negates)

burning webs damage: 2d4 ⇒ (1, 1) = 2

I think that should cover all the rolls


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

reflex: 1d20 + 9 ⇒ (15) + 9 = 24
JJ nimbly avoids the flaming sphere, although the wall of flame obviously causes him some significant problems.
He steps up and lays into the salamander with all the fury of his staff behind him.

"I'll come and play in a moment, but your lizard is in the way." he explains to the alluring demon.

Wall of staff blows vs Wall of fire:

primary attack, TWF: 1d20 + 13 + 2 - 2 ⇒ (6) + 13 + 2 - 2 = 19
TWF attack, TWF: 1d20 + 13 + 2 - 2 ⇒ (10) + 13 + 2 - 2 = 23
secondary attack, TWF: 1d20 + 8 + 2 - 2 ⇒ (2) + 8 + 2 - 2 = 10
ITWF attack, TWF: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
primary damage(blunt,magic,good): 1d6 + 6 + 2d6 + 2 ⇒ (3) + 6 + (6, 2) + 2 = 19
TWF damage(blunt,magic,good): 1d6 + 3 + 2d6 + 2 ⇒ (2) + 3 + (4, 6) + 2 = 17
secondary damage(blunt,magic,good): 1d6 + 6 + 2d6 + 2 ⇒ (5) + 6 + (6, 4) + 2 = 23
ITWF damage(blunt,magic,good): 1d6 + 3 + 2d6 + 2 ⇒ (3) + 3 + (5, 5) + 2 = 18

However the lad must have got some smoke in his eyes from the wall of fire, and the blows, while powerful, seem to be mostly off target, though with the heat shimmer it is hard to tell for sure.

Nobody expects JJ to make a will save against a pretty lady...:
will: 1d20 + 5 ⇒ (4) + 5 = 9


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 2

As both JJ and Kikinnin shift to engage the salamander and succubus, Maxim follows in their wake only to baulk at the wall of flame and shimmering heat blocking his path! (Move 15ft - stop short of the orange "damage zone"

"Hell's Teeth! Hotter than a Malachite furnace in here now! Can't see either o' them darned fools nor their dancin' partners no more!"

Wary the heat may ignite his numerous horns and cartridges of black powder, Maxim instead seeks to employ another tactic;

Calling on his magicks, the gun-mage utters words of power granting him the power of flight:

"Laten vliegen!" (Gnome: Fly) - Cast Fly as a Standard Action

GMR: Is the Wall of Fire from floor to ceiling or is there a gap? Maxim may consider flying over it or potentially flying outside the Cathedral and seeking an alterantive way in...


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan spotting the wall of flame lighting up the inner sanctuary where JJ and now both of the brothers Malachite were, calls down divine flame of his own, beyond the wall of flame where he remembers seeing the lizard and succubus, trying to disrupt whatever spell she is casting.

cast Holy Smite, range 200', area affected 20' radius

damage(evil/neutral): 5d8 ⇒ (1, 7, 2, 6, 3) = 19
Or
damage(evil outsider): 10d8 ⇒ (8, 7, 3, 7, 8, 7, 1, 4, 2, 6) = 53
will save(DC17) for half, no blinding for evil creatures


Iron Gods: Iron maps;

Kikinnin casts a spell that allows him to move through the wall of fire without barely being damaged by the strong fires.
Kikinnin Wall of fire damage: 2d6 + 15 - 20 ⇒ (4, 3) + 15 - 20 = 2

Marigold holds the drider fascinated in the ceiling, while staying into a safe area of the webs.

Juraan attempts a different strategy, and conjures a flaming sphere that penetrates the drider's magical armor and starts burning both the spider-like creature and the webs. It screams in desperate pain!
Drider Ref DC 16: 1d20 + 5 ⇒ (2) + 5 = 7

JJ steps out of the wall of fire and links four successive strikes with Alakast, three of them connecting on the overgrown lizard's body, very, painfully.

Maxim Ref+Hardy vs Web DC 15: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Maxim avoids the webs and cast a fly spell to more easily avoid the wall of fire.
The flames are 20' high, exactly like the Cathedral ceiling, so no space over them. There are holes in the roof though, I have painted them in the map as black-dotted squares. You can change your movement from your starting point if you prefer.
Remember moving through the webs requires CMB or Escape checks DC 15 unless you follow the path Kikinnin opened with his flaming sword.

Ryan calculates the proper distance and unleashes a blast of powerful holy energy that burns on them. He feels it does not have effect upon one of its targets, and he cannot see it, but the spell destroys the salamander!
CL vs Succubus: 1d20 + 10 ⇒ (5) + 10 = 15
Salamander Will DC 17: 1d20 + 11 ⇒ (18) + 11 = 29

Kaurophon helps Juraan with the drider with a new casting of magic missiles!
CL vs drider: 1d20 ⇒ 10
Magic missiles: 5d4 + 5 ⇒ (4, 1, 4, 2, 4) + 5 = 20
The missiles leave the drider in a horrible shape, but it survives once more!

The drider starts to levitate up and unleashes a lighting bolt towards Marigold, Maxim and Kaurophon!
Lighting bolt electrical damage: 6d6 ⇒ (3, 6, 4, 2, 5, 2) = 22
Ref DC 16 for half. Marigold can lose concentration due to damage, but she has an AoO if armed
Kaurophon Ref: 1d20 ⇒ 11

At the other side of the wall of fire you hear the succubus sensually tell "Come to me my warrior, let me give you the most exciting bounty for your great defense"

JJ:
JJ is dominated now and must do as commanded. She has a readied action to kiss JJ once he is next to her. So unless someone stops you, that is what will happen this round for him.

Blue drider: 72 damage, levitating 10', mortally wounded
Red drider: fascinated, 20 feet high (on ceiling)
Salamander: 113 damage, destroyed
Kaurophon: 38 damage, shield
Marigold: True seeing 10 min
JJ: 54/73 hp
Kikinnin: 102/104 hp, resist fire (20) 70 min, flaming sword 7 min
Juraan: 56/56 hp, See invisibility 100 min
Round 3: Succubus, Maxim, JJ, Ryan, Kikinnin, Kaurophon Round 4: Juraan, Marigold, Driders


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

GM, what is the length of the building, difficult to tell from my phone, trying to see if Ryan has any tricks available to save our young warrior from himself. Also did the wall of flame disapate with the salamanders death.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 3

Status:

AC = 27
HP = 102/104
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = Flaming Burst on Axe, Resist Energy(Fire 20)

Kikinnin steps out of the Wall of Fire, puts out a gloved hand, and rests it on the boy's shoulder. "Steady, JJ. You've got your allies behind you, and a demon ahead of you. Keep your head on straight. Resist what she offers, no matter your urges. Abadar bids you steel your mind from her evil." An icy blue aura pulses around the black beard, which radiates outwards enough to include the boy.

Cast Protection from Evil on JJ, just to give him another Save. He would benefit from the +2 Morale Bonus, but I'll encourage him to take the +4 Morale Bonus from Kikinnin's Aura of Resolve, instead, assuming the succubus is charming the boy.


Iron Gods: Iron maps;
Ryan Taskerhill wrote:
GM, what is the length of the building, difficult to tell from my phone, trying to see if Ryan has any tricks available to save our young warrior from himself. Also did the wall of flame disapate with the salamanders death.

The succubus is 115' away from your current position. You have a web and a wall of fire in between though (the wall of fire duration is concentration + 1 round/level so it will remain some more rounds)

1d100 ⇒ 33


Male Human Sorcerer (inactive)

Round 4
Juraan moves his flaming sphere to use it to burn a path through the webbing for the others (Purple arrow on map)

Then, staying where he is, he tries to shoot the wounded drider down:

long thorn (+1 comp longbow), first shot: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d8 + 5 ⇒ (2) + 5 = 7

long thorn (+1 comp longbow), second shot: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 5 ⇒ (3) + 5 = 8

(point-blank shot and arcane strike)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 4

Reflex (DC 16): 1d20 + 4 ⇒ (14) + 4 = 18
Concentration (DC 25): 1d20 + 15 ⇒ (8) + 15 = 23

AoO vs. Drider (MW Cold Iron Longspear): 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 - 1 ⇒ (6) - 1 = 5

Although she manages to dodge the worst of the drider's lightning, the act of doing so is enough to break Marigold's concentration on her spell. Perhaps its just as well, as it sounds like there's trouble in the next room. But there's also webbing and fire. Lots of fire.

Luckily, as Juraan conveniently burns a path through the webbing right next to her she steps over to it and then....begins to rise through the air!
______________

Marigold moves over one square onto the cleared path and then activates her Lure of the Heavens revelation which lets her Fly, per the spell, for up to 10 minutes (spent in 1 minute increments). She's going to head for the holes in the roof if she can!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 3

As his spell takes hold, Maxim hovers slightly above the flooring. He then grits his teeth and heads upward attempting to fly through the gap in the ceiling;

"Hell's Teeth - here goes nuthin'!!"

Burning 1 Hero Point for +8 bonus as I can't afford to fumble the flight and drift through the wall of flame :S

Fly Skill (DC20 for greater than 45 degree takeoff :): 1d20 + 7 + 8 ⇒ (10) + 7 + 8 = 25

The gun-mage surges upward to the ceiling... (20ft Flying Move Action)

DC15 Escape Artist: 1d20 + 8 ⇒ (14) + 8 = 22

... deftly avoiding the drider's webbing as his whiskers get singed from the heat of the fiery wall (Presuming 1d4 ⇒ 3 fire damage?

Pushing on the airborne dwur attempts to float further down the buildings length, toward where the other holes lie...

Fly Skill (DC10 for half movement): 1d20 + 7 ⇒ (11) + 7 = 18

(10ft Flying Move Action - 5ft Distance & 5ft Height)

NB: Maxim appears on map in the heart of the inferno but he's actually flying over the roof but is 25ft above the fiery wall :)


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Frustrated at the lack of options for JJ from his current position, Ryan sighs and turns his attention to the two problems still on this side of the firewall.

Taking a step forward it appears he will walk directly into the webbing, but appears right behind Karophon, taking aim he shoots at the wounded drider.
Dimensional Hop - 20 of 100'/daily

+2 light crossbow: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d4 + 2 ⇒ (1) + 2 = 3 <sigh>


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ ignores the now dead salamander. Why, it is no longer a threat and there is a lovely looking lady just ahead. With a smile on his face he moves forward toward her.

"Your warrior will happily accept any bounty from you." he says with a twinkle in his eye.

What of Sara? What of her?... what of who?...


Iron Gods: Iron maps;

Marigold stabs with her longspear the levitating drider finishing its life and disrupting its lighting bolt!
At all effects the lighting bolt spell never happened!

Kikinnin touches JJ giving him some extra resolve!

JJ:

Will (Kikinnin's Aura has no effect because this is dominate) DC 23: 1d20 + 5 ⇒ (2) + 5 = 7

Juraan shots to the remaining drider stabbing one arrow on it.
Web concealment 20% misschance: 1d100 ⇒ 63

Marigold steps into the cleared path and uses her power to start flying!

With an heroic maneuver Maxim flies to the top and squeezes himself through the ceiling hole escaping completely the flames of the wall and their heat!

Ryan teleports to a clear spot in the middle of the webbing and shots at the remaining drider, but his bolt misses, entangled into the webs.

JJ comes to the lustful call of the succubus and she smiles and soothes his chin as he does "Are you kind and handsome, aren't you?" she then slowly moves her right hand behind the young man's head soothing his hair as she approaches his face to hers. The pull makes JJ find the lustful body of the demon that places her lips over his and makes her tongue into the man's mouth. While JJ feels the total excitement rushing up, his heart seems to break out of his breast, by when the succubus retreats JJ is so excited he feels fainting "And now my warrior" she points to Kikinnin "Kill the dwarf!!!" the demon looks confused when JJ keeps looking at her "Kill him!!!"

JJ:

-1 negative level for JJ
Although the Protection from Evil failed to suppress the dominate, it further prevents JJ from being commanded and also auto-protects him from the kiss suggestion.
As per the spell description JJ should just continue doing the last valid orders he was commanded.


Sense Motives DC 15:

JJ seems dominated by the Succubus, although he does not seem obeying her last orders.

"This web is only causing problems" Kaurophon starts saying some arcane words and pointing to the web strings. As he finishes his spell the web abruptly disappears!
Dispel check: 1d20 ⇒ 5

When the drider's fascination breaks it touches the mace and deeper darkness is borned from the weapon and everything becomes completely black in the Narcex even to darkvision!

Marigold:

Your True seeing allows you to see clearly despite the darkness. The drider clumsily moves through the ceiling to the northeastern corner of the room. The aberration probably does not see in the blackness by the way it moves.

1d100 ⇒ 60

Blue drider: 77 damage, unconscious, dying
Red drider: 7 damage, 20 feet high (on ceiling), deeper darkness
Kaurophon: 38 damage, shield
Marigold: True seeing 10 min
JJ: 54/73 hp, protection from evil 7 min
Kikinnin: 102/104 hp, resist fire (20) 70 min, flaming sword 7 min
Juraan: 56/56 hp, See invisibility 100 min
Maxim: flying 6 min
Round 4: Maxim, JJ, Ryan, Kikinnin, Kaurophon Round 5: Juraan, Marigold, Succubus, Driders


Male Human Sorcerer (inactive)

Round 5
Juraan moves his flaming sphere where it is, to prevent hurting his friends.

Despite not being able to see, he tries to shoot the remaining drider, hoping for a lucky shot or two:

long thorn (+1 comp longbow), first shot: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 5 ⇒ (8) + 5 = 13
miss roll #1: 1d100 ⇒ 17

long thorn (+1 comp longbow), second shot: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 5 ⇒ (3) + 5 = 8
miss roll #2: 1d100 ⇒ 94

(point-blank shot and arcane strike)

@ GM Rusteg: I'm not sure if you want a 50% miss chance, but those are my rolls.
I know the odds are low; but low odds are better than no odds!


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 4

Status:

AC = 27
HP = 102/104
Weapon Equipped = +2 Dwarven Greataxe
Condition(s) = Resist Energy(Fire 20), Flaming Burst on Axe

Kikinnin circles the demoness, cautious of her commanding JJ, and unsure what his last casting did to protect the boy. Double Move

"Stop barking at the boy, she-demon. You are unwelcome on this sacred stone. If you choose to confront us, you are sealing your fate."


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 4

Fly Skill DC10: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20

From above and beyond Maxim moves forward, past the first hole which is too close to the burning wall... (40ft Flying Move)

The gun-mage spies another hole in the ceiling and descends down (20ft Flying Move), once again attempting to avoid the Drider webs draping the chamber's ceiling;

Escape Artist DC15: 1d20 + 8 ⇒ (16) + 8 = 24

He deftly does so, landing softly in the chamber as he hears his bror's strong voice rumbling a warning nearby...


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ grins in a suggestive manner at her.
Or so he thinks, really, to anyone else, he just looks doe-eyed-stupid.

"I have come my lady! The travel was hard and the reward but brief.."


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

As darkness closes in Ryan steps back through the doorway into the Sanctuary, the fire wall warming his back without actually hurting him.

Once there he petitions Abadar for his power. "shine favor upon thy servant.."

cast Divine Favor, +3 damage and attack for 1 minute

Calling out afterwards [b]"Anyone know where it went? [/I]


Iron Gods: Iron maps;

Juraan makes a couple of shots into the darkness. No cries of pain are heard.

Kikinnin starts surrounding JJ and the Succubus, while Maxim lands close through one of the roof holes.

JJ just observes the demoness while Ryan asks for divine favor.

Marigold does something heroic.

"Enough hiding!" barks Kaurophon while he completes a spell and the darkness abruptly disappears.
Dispel check: 1d20 ⇒ 20

The new dim light of the entrance leaves into sight the drider has moves to the other corner of the room.

Readying a bow, the drider shots at 1d3 ⇒ 1 Ryan, who deflects the arrow with his shield.
mwk composite longbow: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing damage: 1d8 + 2 ⇒ (2) + 2 = 4

The succubus smiles at Kikinnin "This is not your place. You better comeback home now, your friend is good here with me" her words having special magical power while she soothes JJ's head and further approaches the boy to her body.
Will DC 21 this is a suggestion spell

Red drider: 7 damage, 20 feet high (on ceiling)
Kaurophon: 38 damage, shield
Marigold: True seeing 10 min
JJ: 54/73 hp, protection from evil 7 min
Kikinnin: 102/104 hp, resist fire (20) 70 min, flaming sword 7 min
Juraan: 56/56 hp, See invisibility 100 min
Maxim: flying 6 min
Round 5: Maxim, JJ, Ryan, Kikinnin, Kaurophon Round 6: Juraan, Marigold (x2), Succubus, Driders


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 5

Hearing Kikinnin mention "She Demon" Maxim holds position and loads pistol with cold iron bullet and powder (Standard Action), before retrieving a potion from his magical Bag of Holding (Move Action)

Cold shot and a Displacement Tincture should even the score when this parley goes south...


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 5

Marigold continues to ascend up and through the hole in the roof above...

Marigold's Round 6

...and moves across the roof, descending through another hole just on the other side of the fiery wall.
______________

Since Marigold wears medium armor she's got a Fly speed of 40 ft. Accounting for moving half speed to ascend and descend, I think it'll take double-moves for both rounds for her to get up through the hole and across and down the other hole.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan speaks a single word "praevolo" before walking up towards the drider against the ceiling.

Cast fly as standard action, before moving


Male Human Sorcerer (inactive)

Round 5

With the darkness dispelled by Kaurophon, Juraan moves the flaming sphere to safely clear a path for him to enter into the cathedral.

He steps into the narthex and tries shooting the drider again::

long thorn (+1 comp longbow), first shot: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 5 ⇒ (7) + 5 = 12

long thorn (+1 comp longbow), second shot: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 5 ⇒ (8) + 5 = 13

(point-blank shot and arcane strike)

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