The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Gregario mutters a prayer to the Inheritor. "Some dry land. It's funny how such a small thing can feel like a blessing. Let's keep moving."


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

"It's also the best place to set an ambush and or trap, as it's the only path available to us right now."


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

"I agree with Cyna, watch yourselves."


The ground is soft beneath your feet and parts of the path slip into the murky water as you pass. The silence of the swamp is broken by the croaking of frogs and the sounds of insects. The sound of water being disturbed is heard regularly as you make your way through the mire. You spy a sinking fortress in the distance and Sienna stops.

"It didn't look like that when we left...It was still standing!" she exclaims, trying to keep her voice hushed.

Perception checks, please.


Gregario looks around.

1d20 ⇒ 17


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

Tightening the grip on his weapon at Sienna's comment, Alethiro kept his eyes and ears open for anything....... threatening.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Female Aasimar Warpriest 5; Mythic tier 1st (Marshal); HP: 43/43; AC: 23(25), FF: 19, T: 14; Init: +1, Fort: +6, Ref: +2, Will: +7

As she draws her scimitar Arista surveys the area, looking for anything that might be considered threatening.

Percepeion: 1d20 + 3 ⇒ (10) + 3 = 13


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Give me a Knowledge Nature as well, Cyna.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

1d20 + 6 ⇒ (2) + 6 = 8


Cyna takes a look at the flora in the area and determines that most of them are species that have never been seen before. Most curious of all is that the trees when you entered the swamp didn't look old at all, but the ones nearby are positively ancient.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Cyna's keen eye alerts her to something strange about the swawmp, she turns to her group and asks.
"I've got a bad feeling about this place. Can any of you sense magic nearby?"


Gregario sweeps the area for the presence of evil.


Gregario senses some evil in the swamp, but merely pinpricks in the darkness. Whatever has wrought the change in the swamp isn't necessarily evil.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Drawing Oblivion, Sādhanā scans the area, murmuring an arcane phrase as her eyes glow momentarily.

Perception1d20 + 4 ⇒ (3) + 4 = 7
cast Detect Magic


Sādhanā sees a bright concentration of magic coming from the sunken fortress and notices that it radiates into the area of the swamp you are in, the intensity gradually fading over distance.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"There's strong magic radiating from the fortress, and it's spreading to where we are now, It might be what's affecting the trees."


"Then that's where we need to go."


Female Aasimar Warpriest 5; Mythic tier 1st (Marshal); HP: 43/43; AC: 23(25), FF: 19, T: 14; Init: +1, Fort: +6, Ref: +2, Will: +7

"Everyone, be on your guard. There is no way of knowing what lurks out here. Maybe we need to take samples of some of these plants? Perhaps one of them could be of some use? We can see what we find on our way to the fortress."

Arista continues to hold her weapon at her side as they progress towards the fortress.


I'll move this on tomorrow, if no one says or does anything.


Sounds good.


Collecting nearby samples of the strange plants, you forge on ahead through the swamp. The soil becomes harder and the water begins to move away from the path, as if the swamp is drying up. The fortress lies ahead, sitting askew in the murk. You see small stone protrusions in the walls of the fortress. Your route inside is blocked by a sizable pool of water.

GM Roll:
1d20 + 1 ⇒ (18) + 1 = 19

Another perception check, if you like.


Perception: 1d20 ⇒ 17

Any sort of indicator of the water's depth?


Given the darkness, not really.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Spoiler:
If there are no tracks to/from the water source Cyna will get closer and check it out. If there are she will try and find another way in.
If it matters she does have Darkvision.


Cyna:
There are deep, clawed tracks by the water.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Cyna turns to the group and says.
"Something lives in that pool or at least it's been here recently. We could look for another entrance or try and draw it out."


Gregario frowns at the information but it isn't totally unexpected.

"Draw it out if you can. We'll be prepared."

The old paladin gestures for the party to back up and make whatever space Cyna needs for her plan.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

"I don't suppose anyone saved some meat I could use as bait?" The ranger asks while she digs through her gear for materials.


Gregario reluctantly hands over a tightly wrapped bundle leftover from the previous night's feast.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Cyna takes a knife and opens a small wound on her arm dripping fresh blood on the bundle of meat. She then ties the bundle with string and tosses it near the edge of the pond hoping to lure out the creature.

"Let's see if this things hungry. Be ready to cut off it's retreat. Take it down or get it to flee somewhere else if you can."


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sādhanā nods, sword drawn as she lies in wait.


As soon as the bundled meat hits the edge of the pond, a large and very hungry looking crocodile ambles out of the water. It quickly takes the meat in its mouth and yanks at the string Cyna's holding. It growls angrily and another crocodile emerges, presumably its mate.


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

Terrific. The Elf thought.


Does Cyna want to give wild empathy a shot?


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

The Return:
The road and ship voyage to Zahvroma had been particularly hard for Drago since the Keep. To prevent himself from draining Nicatha dry, the Damphir played his storm etched flute on a fairly regular basis. While on the boat, he would spend long stretches of time looking out at the ocean, remembering back to when he and his companions started this journey. So much has happened. He reminisced.

When he first spotted the fort, Drago's eyes went wide, then he saw Skaar on the dock, and they filled with tears. The Gnomes kiss on the cheek snapped him back to his senses. Gathering his belongings from below deck, the Sorcerer made his way the big Orc. Grasping his companion's forearm, he smiled and said, "It is good to see you alive my friend, I knew that bastard and his minions could kill you easily." After looking around, Drago asked, "Where are the others?"


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Wild Empathy: 1d20 + 3 ⇒ (7) + 3 = 10
Ahaa. Are they friendly gaters.?


Just unfriendly.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Reunion:
Skaar is so distracted by Valwick’s improvements that he doesn’t even notice when Drago’s vessel docks and the damphir approaches. When the pale sorcerer appears and shakes his hand, the hulking greenskin is taken for a loop. Drago Skorzeny was standing before him, in the flesh.

Abandoning any sense of decorum, Skaar pulls away from the modest handshakes and lifts Drago in a crushing bearhug within his massive arms. ”Drago! You’re alive! You escaped from wherever that bastard took ya?”

Pausing for a moment, he notices Drago’s beautiful companion. ”And you picked up a nice piece of ass ‘long the way”, the big orc adds with a barking laugh.


Gregario tightens his grip on his weapon as Cyna's attempts to befriend the giant reptiles yields little results.

Can Cyna try again or are the crocs attacking?


Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Status:
Init: +2 | HP: 35/35 | AC: 17 | FF: 15 | Tch: 13 | Fort: +2 | Ref: +4 | Will: +7 | Percep: +8

Reunion:
Not looking at Nicatha, Drago responded, "I'm trying to not think about her." Meeting the Orc's gaze, "You didn't answer my question. Where are the others?"


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Reunion:
I’m assuming Corda’s there too, Skaar just hasn’t gotten around to introducing her yet.

Skaar’s revelry is interrupted by the damphir’s repeated question and he lowers him to the ground.

”I dunno. I left for a while myself. I only got back today. When I left this place was still just a hole. They must’a gotten a lot done.”


They're attacking. She failed by 6.

The crocodiles hiss threateningly and move forward.

Initiative:

Gregario: 1d20 ⇒ 6
Cyna: 1d20 + 2 ⇒ (16) + 2 = 18
Arista: 1d20 + 1 ⇒ (15) + 1 = 16
Sādhanā: 1d20 + 2 ⇒ (4) + 2 = 6
Alethiro: 1d20 + 1 ⇒ (9) + 1 = 10
Sienna: 1d20 + 2 ⇒ (1) + 2 = 3
Crocs: 1d20 + 1 ⇒ (9) + 1 = 10

Roll-off:

Alethiro: 1d20 + 1 ⇒ (13) + 1 = 14
Crocs: 1d20 + 1 ⇒ (12) + 1 = 13

Round 1: Cyna, Arista, Alethiro, Crocs, Sādhanā, Gregario, Sienna


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

Reunion:
An alluring tattooed woman, with long raven black hair came gliding up behind Skaar. "Hey Sweetie, anything interesting come with the......." She then noticed the Sorcerer, "Oh, is this Drago?" Extending a hand, she said, "My name's Corda, I'm Skaar's woman." Then she noticed the dark woman, a grin crossed her face and she whispered something, erotic, to the Orc.


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

The Elf raised his holy script and spoke, "Pharasma, guide and protect." A shimmering shield momentarily appeared around him as he moved up a couple of steps.

+2 AC for 4 minutes and moved to D-11.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Rapid: 1d20 + 6 ⇒ (10) + 6 = 16
Rapid: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1d6 + 3 ⇒ (3) + (2) + 3 = 8
Damage: 1d8 + 1d6 + 3 ⇒ (7) + (4) + 3 = 14

"Here they come!"
The ranger draws her bow and fires two arrows at the creature that swallowed the meat.


Cyna quickly puts down the first crocodile.

Round 1: Cyna, Arista, Alethiro, Croc, Sādhanā, Gregario, Sienna


Female Aasimar Warpriest 5; Mythic tier 1st (Marshal); HP: 43/43; AC: 23(25), FF: 19, T: 14; Init: +1, Fort: +6, Ref: +2, Will: +7

Arista moves up (to F9) and readies her scimitar for the crocodile's approach.


Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
Resources:
2nd: 2/5; 1st: 2/8

More of a Meeting Really:

Knowledge (Local): 1d20 + 8 + 20 ⇒ (16) + 8 + 20 = 44 Trance: 1d6 ⇒ 4

What's this Orc's, Skaar, story?

While the two men question each other, Nicatha turns her ear to what the spirits of the night whisper about Skaar.


The crocodile moves forward and attacks the tiefling who killed its mate.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9; miss

Arista, take your readied action.

Round 1: Cyna, Arista, Alethiro, Croc, Sādhanā, Gregario, Sienna

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