| Skyscale |
| Miss Isabela Calista De Romano |
[spoiler=hall way]
wow this kitty's from a none space flight world, well there is lot of them about, he knows of some science so that could help. Wish I had been a technia and not a diplomat, their training would come in very useful just about now.
"ok we can but try, any thing to get away from what's clocking my mind powers"
off to bed, I'll be up during the night to check.posts
[/soailer]
| Ameo Wanstell |
Ameo Wanstell wakes to find himself in a strange place. What are these bars? Was I drinking moon juice last night?
Speaking in Zanorie, Ameo says Hello? Anyone there?
Ameo stands up to investigate this small room.
perception: 1d20 + 14 ⇒ (15) + 14 = 29
| Skyscale |
Electricity Damage: 8d6 ⇒ (3, 6, 2, 2, 4, 2, 6, 1) = 26 Supernatural effect. 40 foot cone. Reflex half, DC 19. So he's likely to get more than one door... and probably some of the opposite wall, in his effort to not damage the interior goods. If they get damaged at all :) 7/8 Draconic Weapon Charges.
recharge: 1d4 ⇒ 2
| Vrog Skyreaver |
For some reason, this light doesn't actually hurt your eyes.
When you get off of your bed, something interesting happens. with a small hissing sound, the cot retracts into the wall, merging flush with it.
After the bed has closed another, smaller, cot opens on the far side of the cell. on it, you see a red pool of liquid in it. You also notice that the wall near where your feet lay is missing, leading out into a hallway.
You also notice that you are completely naked.
As you interact with these creatures, you notice something interesting about yourself: you look in good physical health. Your bark is solid and sings the songs of your ancestors. The only thing that appears to be wrong, however, is a slight buzzing sound that you hear.
I forgot to mention this earlier as part of his description
You notice when the plant creature moves that it has several pieces of metal near it's head area. From the brief glance you get, they appear to be rectangular in shape.
When you get off of your bed, something interesting happens. with a small hissing sound, the cot retracts into the wall, merging flush with it.
After the bed has closed another, smaller, cot opens on the far side of the cell. on it, you see a red pool of liquid in it. You also notice that the wall near where your feet lay is missing, leading out into a hallway.
You also notice that you are completely naked.
| Ameo Wanstell |
What could that goo be. Is it blood? I am just going to pretend not to see that. Where are my cloths?
Ameo steps out into the hallway. Takes a look around, then yells out again.
perception: 1d20 + 14 ⇒ (13) + 14 = 27
Hello?
| Miss Isabela Calista De Romano |
Stops and looks at the plant thing.
"it's got bits of metal on its body, they look made, could they be technia of some kind, if it works here, it could be how it controls things"
| Skyscale |
| Vrog Skyreaver |
As Skyscale unleashes his mighty breath, the materials themselves are unaffected. the metal plate on the door, however, pops and
1d100 ⇒ 31
sizzles before making several *Bzzt* sounds. The door, however, remains as it is, but the light inside goes out.
since it now matters
The doors appear to be spaced about 20' apart, although the inside area has a much smaller volume.
the second door's plate
1d100 ⇒ 81
Also sizzles and pops, but this time the glass door lowers into the ground halfway before halting. You all can also smell the sound of something burning.
You see no one else in the hallway, but as you step out, the hallway lights flicker, then shut off.
| Ameo Wanstell |
I have darkvision 60 FT. I assume I can see somewhat. Ameo is going to check for tracks to figure out an obvious direction to go down the hall.
Very stealth-fully I will walk down the hall in the darkness.
perception: 1d20 + 14 ⇒ (5) + 14 = 19
stealth: 1d20 + 9 ⇒ (16) + 9 = 25
| Vrog Skyreaver |
you find yourself in a long hallway with a series of doors on the same side as yours, most of which are still closed. The wall opposite is a solid grey steel (which you noticed before it got dark), and the floor is a black material that is solid, but seems to have a little bit of give to it. You find no tracks in the floor, nor markings of passage in the walls.
| Skyscale |
| Korash the Spiky |
Isabela: I do not believe your sylvan is supposed to be the same as my sylvan, but they may have some similar roots.
Korash shakes his head at the word "fay," and does not seem to understand what "human" means.
| Vrog Skyreaver |
Peering into the room opened by Skyscale's breath, you see a being with grey fur and four arms laying on a cot similar to your own. This being has pieces of metal that run the length of it's spine, and it does not appear to be breathing. As you are peering into the cell, the lights flash on>off>on and then cut out.
| Miss Isabela Calista De Romano |
As his words she moves her hands over her head feeling for the metal objects her new dragon chum talked about. As she dos and keeping back with the plant thing she says.
"I think the plant understood that one word fay, but I could be wrong, arr hold on"
Placing her hand on, one of the objects attached to her head, she try's to pull it off"[/b]
If it comes off she will do it to the rest, very much so if the painful buzzing eases.
| Skyscale |
Skyscale -can- squeeze into any space that would be squeezing for a medium sized creature. But he has no medical abilities, so he's going to hold back for now. In the event they act confused, he'll go in and snatch the creature (he has darkvision and low light vision), and bring him/her out for them to look at.
| Vrog Skyreaver |
Running your hand along the back of your scalp, you feel a rectangular piece of metal, the edges of which are smoothed instead of sharpened. you can also feel smaller pieces of metal that extend from the long side of the rectangle into your flesh.
You can attempt to remove it if you wish, but there may be consequences.
Checking the length of your spine reveals a series of these chips, evenly spaced along your entire spinal column. The other thing that you notice is that the hardened liquid on your torso moves in response to your attempts to touch your flesh.
| Miss Isabela Calista De Romano |
Isabela go's in after the dragon, and looks at the gray being.
"Its the objects in its back, we have to remove them, then get the red liquid onto him.
Can you pull them out and then lift it off the its bed"
She looks close at the objects then stands back.
| Skyscale |
In the event that happens, he'll move the creature out into the hallway rather than leaving him in the room, so that maybe the plant creature has an idea.
His heal check bonus is -1. I have a terrible feeling about this.
| Vrog Skyreaver |
Skyscale's Heal Check: 1d20 - 1 ⇒ (1) - 1 = 0
Unaccustomed to non-reptilian anatomy, Skyscale applies a small amount of force...and rips the device from the creature. So great is his might, in fact, that he crushed the device during the process of removing it from the creature.
For what it's worth, all who can see into the room are certain that the creature is now dead. as the rectangular piece of metal with what appear to be legs coming off of the long side pulls a chunk of muscle out with it when it comes. out. you can see that on the flat side that is "facing" the the creatures body, there is a long, thin piece of metal that extends perpendicular to the main flat piece of metal.
Hauling the creature's body out into the hallway, you find that the cot does not retract into the wall, and the cot with the liquid on it does not appear on the opposite side.
| Skyscale |
| Miss Isabela Calista De Romano |
"I was worried this may be the case, who ever took us, placed objects in our body's to control us, ones I hoped we could remove to revive it. But who ever did this made it so if you removed them it killed you. This whole corridor could be full of 1000s like this, use included. I am sorry the being here died so we could fine this out but, The ones who did this will pay. This also means the plant is one of us, a captive. For now I know that is just what we are."
She looks close at the object.
"A control device of some kind, we have undead technia's that have implants something like this. But I am not a techniation I'm a diplomat, so have no skills or knolage other than the basics"
kn engineering 1d20 + 10 ⇒ (14) + 10 = 24 to have some idea of what it may be
kn science 1d20 + 10 ⇒ (16) + 10 = 26 to have some idea of what it may be
Kn (Psionics/Arcana1d20 + 10 ⇒ (9) + 10 = 19 to have some idea of what it may be
She will then look at the dragon to see if it has the same metal bits.
Also detect psionics
edited
| Skyscale |
| Miss Isabela Calista De Romano |
"I will not be a slave I am of noble blood,, of the blood, and I will not submit to this."
She says then She sits on the floor and concentrates, focusing her mind and body.
focused teleport - body only - leaveing the objects behind.
consentration 1d20 + 16 ⇒ (11) + 16 = 27
Rounds
1d20 ⇒ 4
1d20 ⇒ 17
1d20 ⇒ 12
1d20 ⇒ 3
1d20 ⇒ 11
1d20 ⇒ 15
1d20 ⇒ 5
1d20 ⇒ 1
1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 6
1d20 ⇒ 16
1d20 ⇒ 8
1d20 ⇒ 10
1d20 ⇒ 7
1d20 ⇒ 3
1d20 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 12
1d20 ⇒ 6
1d20 ⇒ 20 teleport
3 1/2 mins and teleports, across ino the hall way, with the aim of only taking her body and not the objects implanted. If she llives she will bring up a power, moph - Rapid healing.
12 pp will have been spent.
edited
| Ameo Wanstell |
Ameo will pick a direction and start sneaking down the hallway. Walking down the hallway with the doors to his left. He will look in to the rooms if there are any windows on the doors.
| Mjesecar |
| Vrog Skyreaver |
As isabela examines the body, she quickly comes to the conclusion that while this might be technology, it is far more advanced than the technology she had seen before. Maybe she should have applied herself in school.
Skyscale quickly comes to the realization that he has no metal bits in his body that he can find, but he will discover that one of his scales is newer than the others, in the section where his tail meets his body.
As Isabela Then spends several minutes to gather the requisite focus to move her body through space/time using the power of her mind, she finally manages to do so.....only to quickly discover that the pieces of metal have taken the trip as well.
As you examine the doors, you see that they appear to be made of frosted glass. You can see nothing inside. You also notice that next to each door is a sheet of metal that has been connected to the wall somehow. They are spaced 20' apart. The first few doors that you come to are closed. the next one, however, is open and empty.
Stepping out into the completely darkened hallway, you can see
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
A golden skinned being with gossamer hair that is obviously attempting to hide. He is moving in your direction, but has paused to look into another open cell. He is also completely devoid of any clothing, much like you are.
As far as the hallway goes, you find yourself in a long hallway with a series of doors on the same side as yours, most of which are still closed. The wall opposite is a solid grey steel, and the floor is a black material that is solid, but seems to have a little bit of give to it. the doors appear to be made of frosted glass. You can see nothing inside. You also notice that next to each door is a sheet of metal that has been connected to the wall somehow. They are spaced 20' apart.
| Ameo Wanstell |
This place is weird. And where is my clothes? Could I have been kidnapped by the Zipis people? With all this metal and strange architecture, it is the only explanation.
Ameo Continues to walk down the hallway, carefully looking for anything to give him a clue.
perception: 1d20 + 14 ⇒ (17) + 14 = 31
| Skyscale |
| Vrog Skyreaver |
No worries.
When you get off of your bed, something interesting happens. with a small hissing sound, the cot retracts into the wall, merging flush with it.
After the bed has closed another, smaller, cot opens on the far side of the cell. on it, you see a red pool of liquid in it. You also notice that the wall near where your feet lay is missing, leading out into a hallway.
| Mjesecar |
| Miss Isabela Calista De Romano |
Isabela appears in the hall way from the room, cross legged and in an instant. She opens her eyes and looks at the Plant being and Dragon.
She gets up with a single jump, she seems very light on her feet.
Acrobatics 1d20 + 15 ⇒ (12) + 15 = 27
and quickly checks her head and back. The Implants are still there and the clothing she has on still dos not like her touching them.
"Well it was worth a try"
She says matter of factly in Dorcnic.
Then in 'Tecknia' she says to herself, Her talking is very fast now, like a stream of words, very hard to follow.
"Assessment practical begin, items, know. 1: It seems we have be abducted and possibly the plant being as well. 2: Who ever did this also placed implants some some of us of a technological level I have never seen before. So they are more advanced then ALL the races and cultures the clans have come across in our travels. 3: They then placed us in cold sleep. 4:The implants seem to prohibit Psionic powers but that has yet to be conformed. 5: Removing them kills the implant-e 6: They are linked to the body in such a way as to be integral. 7: Some thing has gone wrong, warning signs and doors opening, to the point the collection can enter other rooms and kill other subjects. Suppositions 1: I think the dragon is right, this could be a collection as we do seem to be of differing species. 1: Dragon dos not understanding half of what I am saying as its Drconic and my Draconic seem to be some what divergent, which means its from an area of space way beyond that in which the clans roam. tentative conclusions, 1: We have a caper who is from a Type II Civilization or higher, likes collecting beings and doing things to them with out asking. High tech low morality, for all we know we could be clones in a game show If there Morality is that low. But with the lights and sound, its seems as if something is amiss, danger? and attack from outside on the installation of the collection.? Someone dos not like the Zoo? 2: The implants could be tracking us, the clothing moving to stop my actions indicates some level of intelligence in there devices. 3: Know that all that is done could be know to captor. 4: The Captor wants us clothed and healthy yet free? Actions 1: Gain freedom 2: Find out where we are and what is going on. 3 If clear and present danger to the Clans eradicate it with extreme prejudice for Volitions of the singular parsonage of a Clan representative."
She stops and smile at them.
Draconic
"Working things out, so where were we, yes, the items placed in our body maybe tracking us, the clothing has the look and feel of prison clothing, just a hunch that one, and both they may have minds of there own. Now then this place may be under attack, in danger or this is a jail one mad prison brake from the Zoo. No matter what it is we have to find a way out and fast. Soon the keepers or Guards will come and try to put us back in our boxs, I'm not so keen on that happening I think you feel the same way. The Plant being may know some fay but who can tell, if he comes he comes, but you and me Mr Dragon where getting out of here now. If not we move along the corridor and see if we come to an end or means to get out. I hope you understood my Drconic, so What do you say?
in Slyan / Fay
"WE GO NOW YOU FOLLOW"
She looks to see which way looks best to go, left or right in the hall way.
GM perception 1d20 + 2 ⇒ (18) + 2 = 20 any thing look like a good way, if not she will pick one and start walking.
| Skyscale |
| Korash the Spiky |
The Fey have ways of traveling between worlds without technology, so perhaps their languages are similar between far-flung worlds.
Korash follows at a distance. He groans slowly and loudly, in a dialect of Sylvan that you almost understand.
"Mumble mumble thought mumble death, mumble mumble afterlife mumble."
| Miss Isabela Calista De Romano |
She looks back at scale,
"Good he can eat that when he's gets hungry and not me"
Then as the plant thing talks.
I got, thought, death, afterlife, thing thinks its dead and this is the after life.
She shakes her head then points at all three of them.
Sylvan
"WE NOT DEAD, WE STOLEN WE GET FREE NOW"
Then in Draconic
"Thing thinks its in the afterlife, trust me I would know if we where, there would be a lot more heat and more than a few Devils"
| Skyscale |
| Miss Isabela Calista De Romano |
"Wile he was in the cot, I think he was in a state of coma, not dead but not alive. The objects implanted in my body seem to be linked to my Nervous system Tech-Babble. That part of my body that coordinates the voluntary and involuntary actions and transmits signals between different parts of my body by cells known as neuros Tech-Babble, they are closely linked to my ability's. I only have basic knowledge about this, I'm no Technia-neurologist Tech-Babble but that's what I think they seem to be, but I could be wrong. Sorry if you only understand parts of that, its hard to place some of the ideas and meanings into Draconic"
she keeps walking looking this way and that, keeping an eye open for others like them, the just free'ed.
| Vrog Skyreaver |
As you edge into view of the open cell, you hear the unmistakable sounds of chewing. Peeking into the darkened cell, you can see that a large creature with serrated arms and 6 spider-like legs is currently chewing on the neck of the man that you saw earlier, his head is nowhere to be seen. Blood is cooling beneath the body, and the creature's triangular shaped head is efficiently eating using it's massive maw.
As neither direction has any indication, Isabela begins walking
1 (Doors on left), 2 (doors on right): 1d2 ⇒ 2
with the doors on her right. After walking for a little while, you reach an intersection that moves to the right, and you can see that the hallway continues in the direction that you are heading, but the lights do not appear to be working. There are a large number of little reddish-brown dots that go both down the hallway to your right and straight ahead into the darkness. None of you can immediately identify the substance.
you find yourself in a long hallway with a series of doors on the same side as yours, most of which are still closed. The wall opposite is a solid grey steel, and the floor is a black material that is solid, but seems to have a little bit of give to it. the doors appear to be made of frosted glass. You can see light and some shapes from inside the doors, but can make out no more details than that. You also notice that next to each door is a sheet of metal that has been connected to the wall somehow. They are spaced 20' apart.
| Korash the Spiky |
How much light is there? All plants have low-light vision, dragons and dhamphirs get dark vision.
| Skyscale |
Once they reached the Darkness™, he would focus upon them, with a bit of curiosity, hampered by his mourning for the strange creature upon his back. He had a feeling it was like the two that were with him. Different, but still... intelligent-ish. One said nothing, but followed, while the other used words that made his head hurt. If the lights didn't move of their own accord... he would move forward to investigate them.
| Mjesecar |
Taken aback by the spider creature's callous disregard for life, Mjesecar takes it upon himself to avenge the flaxen-haired being. With a thought, he summons a trio of shades and attacks!
Using my Summon Shadow (Su.) ability
Initiative (if needed): 1d20 + 3 ⇒ (6) + 3 = 9
Shadow 1 Touch Attack: 1d20 + 4 ⇒ (1) + 4 = 5 STR Damage: 1d6 ⇒ 6
Shadow 2 Touch Attack: 1d20 + 4 ⇒ (8) + 4 = 12 STR Damage: 1d6 ⇒ 3
Shadow 3 Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17 STR Damage: 1d6 ⇒ 6
Mjesecar Stealth: 1d20 + 16 ⇒ (7) + 16 = 23 (Summon Shadow doesn't require motion or sound, so I should be able to do this. Even if it did make noise, I would think being unexpectedly attacked by shadows would count as "Create a Diversion to Hide". (-:)
----------------------------------------------------
If it's not possible for Mjesecar to use magic or his other abilities, he'll stealthily creep past the spider monster. Use the above Stealth roll if needed.
| Miss Isabela Calista De Romano |
As she walked she thought, The last thing she remembered was going to sleep in the penthouse suit of the Hotel New Haven on Luson 5, a well know trade world in a well know trade system, one sun, 5 inhabited worlds lots of rock colony’s, they had intersystem shifting but not interstellar. In system they also used space craft for minding. Her Clan city had interstellar shifted just outside the system 4 weeks ago, personal time. Its vast psionic capacitors would be only just recharging, it would not be making another interstater port for 8 mouths wile it traded. The Luson system had higher technia than most systems they went to, but nothing like this. It was a known safe multi spices system, locked around its own sun with only a very few individuals having the ability for interstellar porting that the guarded jealously . Someone or thing have been hiding in system, but they has scanned it before making trade contact, as they always did. What have has decided to made itself a little collection all hidden away need not be in system. The odd races she was seeing here where of known she had seen or heard of. Hells balls they here from other areas of space, planes, why not even times. She had no idea where this installation she was trapped in really was, that was the hard truth here. A good bet would be the abductors home world but with this level of tech they could have that mythical thing “intergalactic porting” placing it anywhere or when. “intergalactic porting” they said it was possible but no one who had ever tried it had been seen again, the feeling was a higher race or form had band it. Worlds in your own Galaxy yes, you could even move cities such as her own with a meta Focus, lots of Psi-power, and time. But outside the Galaxy nope. But if her abductors could fold space over the vast distances between galaxy’s. Another thing to look into. None of this speculation helped her here and now. Right now her only hope find out where she was and get a message back. Control could get her back if she was in the galaxy on the same plane. So find where she was and make a means to get a message back, there where ways but with thing things in her body she was finding even the most simple PSI task so hard. She wished she had a gun, anything would help. Right now all she had where her wits and a so far was one friendly Dragon and a Fay bush on legs.
The one bit of good news was she was a trained Blood Clan agent, they through all kinds of scenarios at you in training, Abduction being one . But nothing like this, alien abduction, that’s the stuff of cheap novelettes. “The Vampire taken by Aliens and probed” she tried to let the taught go, to late! Images came to mind, she felt a little sick.
”What if the abductor is a pervert, and this is not an Zoo but a harem come menagerie, It would explain the implants in a very sick way”
She forced that idea out of her head. She thought in her Psicystal, how had they put that into a coma? She felt fear, but that to she pushed out of her head.
” The one thing that will kill you faster than anything is fear if you let it, but fear can be of use, that is what we will train you in her today.”
The voice of her academy instructor came to mind, a trigger she had placed in her own subconscious years before. The lessens came back and she passed the fear, pushing on to anger and then cold logical thought.
A breath and she was focused again, as she walk she looked in as many rooms as she could, where others out of the coma? Where others seeking a way out. How much time they had she did not know, but being tracked as she thought they must be then they may not have long. They had to get out of this hallway and fast.
Then they came to the intersection she stops.
"Darkness or light, right of striate on, humm."
She then looks at the dots, if the look like blood splatter she will try and sniff one.
Kn Nature 1d20 + 10 ⇒ (8) + 10 = 18
If they are markings she will try to read them.
linguistics 1d20 + 7 ⇒ (1) + 7 = 8
| Vrog Skyreaver |
yes, I forgot to mention. you can cast spells, but none that require components as you do not have a spell component pouch. All of your abilities work normally. You also discover that you have a full contingent of combat spells memorized, as if you were planning on going into a major battle.
After the prerequisite 6 seconds of concentration, during which time the creature eats the dead flaxen-haired being's neck and has begun on it's torso, your shadows spring to life, moving into the cell, and initiate combat. The first one will swing wildly, the second one will miss as well, but the third shadow's attack will strike true. The creature in the cell begins combat with the shadows.
initiative: 1d20 + 1 ⇒ (19) + 1 = 20
As combat begins, the creature will cast a spell on the one that hit it, doing so defensively:
cast defensively (dc is 21): 1d20 + 15 ⇒ (3) + 15 = 18
It's spell, however, fizzles due to the concentration required to not leave itself open. that will take us to the shadows and you, as I like to keep them on the same initiative at least to start.
| Miss Isabela Calista De Romano |
When Skyscale talks of a mind shredders she just looks at him, not saying yes or no. You may pick up on the fact that what you are to power and size what she is to intelligence, yet here she is stuck as you in this place.
| Skyscale |