The Heretic of The Godsmouth Ossuary (Inactive)

Game Master Zesdead

Paizo's 'The Godsmouth Heresy'

An adventure for 1st Level Characters


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That's the thing. It's just that , in my case, the gameplay tab wasn't there till after I clicked on the title. So if it happened to me, it could have happened to other people.


Congrats, vatos. Smash some zombies.

Shadow Lodge

Well, this should be interesting!


Thanks Sara that fixed things up. I didn't even realize that was a possible problem, but I'm not really that experienced with PbP yet. Sorry for the wait guys I'll get to work on it right now! :D


For my second group, thanks for waiting, gameplay thread, etc for Heresy beneath Kaer Maga is up and running.....

Link to Gameplay Thread


Advertising for two places on ongoing "The Godsmouth Heresy" PbP game.

We are about halfway through (or less depending upon the direction the group heads) and it looks like we have lost 2 players plus 1 retiree (leaving us with 2 PC's). We have a human barbarian and a halfling Druid so I am looking for characters that would complement them (we have lost a sorcerer, a cleric and a paladin).

The character creation rules are as per the original recruitment and are:

All Paizo created classes other than Gunslinger, Summoner, Ninja and Samurai are acceptable; all characters will begin at level 1.
20-point ability buy.
Maximum HP for your class.
This being the ‘cosmopolitan’ City of Kaer Maga, Core, Featured and Uncommon races from the Advanced Race Guide are acceptable (Custom races will not be considered).
Two traits may be selected (preferably thematic to Kaer Maga, Varisia or your Character’s background)
Average gold for your class.
Non-evil alignments only.
All character options must originate from Paizo published Pathfinder products; No 3rd Party Materials.

The PC's are in the middle of a combat at the moment so I will look to drop replacements as soon as that is over - hopefully there will be a few submissions and I will aim to select 2 new players by 22nd November.


I'm interested, working on a str 18 fighter wielding a great sword, nothing fancy nothing complicated. Thanks for running the game.


Stat Block of Andrez Hersch:

Male Human (Varisian) Fighter 1
NG Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 16 (1d10+6)
Fort +4, Ref +2, Will +0 (+0 vs. fear, +0 vs. fear, +0 vs. fear, +0 vs. fear, +0 vs. fear)
--------------------
Offense
--------------------
Speed 20 ft.
Melee chakram +4 (1d8+4) and
dagger +5 (1d4+4/19-20) and
greatsword +6 (2d6+6/19-20)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Power Attack, Toughness, Weapon Focus (greatsword)
Traits reactionary, seeker
Skills Acrobatics -2 (-6 jump), Climb +4, Escape Artist -2, Fly -2, Linguistics +1, Perception +5, Ride -2, Stealth -2, Swim +0
Languages Common, Thassilonian, Varisian
Combat Gear Caltrops, Holy water; Other Gear Scale mail, Chakram (3), Dagger (2), Greatsword, Backpack (22 @ 39 lbs), Bedroll, Belt pouch (9 @ 0.48 lbs), Candle (2), Chalk, Crowbar, Dice, Earplugs, Flint and steel, Grappling hook, Marbles, Powder, Sewing needle, Signal whistle, Silk rope, String or twine, Torch (4), Trail rations (3), Wandermeal (4), Waterskin, Whetstone, 15 GP, 7 SP, 2 CP
--------------------
Special Abilities
--------------------
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Sorry no real back story yet, but will update within 24 hours


Background for Andrez:
Tall, well muscled, with shocking red hair and green eyes only Andrez's gender stops him from being a copy of his paternal grandmother. An Ulfen ranger who traveled the Inner Sea as a Pathfinder.

Andrez plans on imitating her once he can scrap up enough money for the trip to Absalom so he can apply to the Pathfinder academy in person. He's come to the city looking for work so he can save up enough money for the trip.

Andrez likes to play to dice games but doesn't like to gamble. He doesn' like the taste of most alcohol and won't drink it. His patron deity is Pharasma he's not particularly devout and only starting worship her to irritate a cousin who was pressing him to worship Abadar.

Its not fair to say that Andrez's only concern is money but its money he needs right now and for the moment he's verry 'focused' on getting that need meet.

I can't help but notice the lack of applicants if you like I can rework Andrez as a Cleric easy enough.


dot


Am not sure what I am letting myself in for but, if anyone fancies it, you may play a class from the current Advanced Class Guide playtest.

Ghost - I am happy for you to play whatever class you like (worst case scenario, I can DMPC the existing cleric).


Gonna leave a dot right here. The next 36 hours or so are going to be crazy busy for me, but I'll let some ideas simmer and see what I end up with.


Crafting a Suli Brawler for submission.

Scarab Sages

Preparing submission of an Investigator and Warpriest (separate characters, of course, hehe.)
Neither classes are currently considered hot-button topics, so I feel confident submitting them, and will be active on the Playtest forums and informing you of relevant changes.
-
-
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Sigerson Basil, Elven Investigator

Background:

Born and raised in the chaotic center of civilization that is Kaer Maga, Sigerson (or Sig for short) has always been the odd one out. His mother, a dedicated artisan for the Church of Pharasma, had him out of wedlock; the hospice of St. Illiska sheltered and aided the near-homeless mother, earning her undying love and worship of Pharasma.

Sig was raised to be absolutely dedicated and true to the both the church and Pharasma's teachings; this strong sense of duty and law puts him at odds with much of his anarchy-ridden home city.

Sig eventually discovered that he had an increidble level of intelligence, learning and memorizing many of the roles of the church by a young age. Despite this, Sig always felt an internal struggle with his role at the Godsmouth Cathedral; indeed he was raised and trained by the Church, but his blood was tainted with the vagabond blood of his unknown father. As such, he refuses official employment within the Church, instead applying his brilliant mind to solving issues surrounding the church.

He is already gaining a strong reputation as a keen observer and master deducer, both on the streets and in combat. He has brought low multiple skilled swordsmen purely through critical analysis and timing during combat.

Tragedy struck his life near his 170th birthday.
By complete accident, he uncovered evidence of his mentor having secret meetings with a cabal of vampires. The mentor pleaded with Sig to not turn him in, as he was addicted to a unique concoction brewed by the vampires. His mentor had been told (after the addiction set in, of course) that the consequences of going cold-turkey would potentially be lethal.

Sig agreed to keep it quiet, then turned around and promptly revealed his mentor's secret to the Church. Sig believed that the only way to 'save' his mentor was to out him to the church and let the healing begin. Instead, his mentor fled the church, and has not been heard from since. Although applauded for his dedication to the Church, Sig is conflicted between his ingrained sense of duty and crushing guilt.

He clings to his dedication to the Church now more than ever; if that were ever compromised, Sig as a person would break on the most fundamental of levels.


Stat Block:

LN Male Elf Investigator 1
Init: +2; Senses: Perception +6
--------------------------------------
DEFENSE
AC: 15, touch: 12, flat-footed: 13
HP: 9
Fort: 0 Ref: +4 Will: +4
--------------------------------------
OFFENSE
Speed: 30ft
Melee:: Rapier +0 (1d6)

Ranged: Longbow +2 (1d8)

Extracts:
1st- Cure Light Wounds
--------------------------------------
TATICS
Fires from a distance with bow if possible, engages with rapier if absolutely necessary. Use Inspiration in desperate scenarios.
UTILITY
Primarily meant as a skill monkey/trapchecker. Can shift Skill ranks/Ability Scores if Cha-based skills are more desperately needed.
---------------------------------------
STATISTICS
STR 11 DEX 14 CON 10 INT 18 WIS 14 CHA 10

Base Atk: 0; CMB: 0; CMD: 12

Feats: Point-Blank Shot

Skills: Acrobatics +6, Disable Device +6[7], Know[Arcana] +8, Know[Dungeoneering] +8, Know[Religion] +8, Know[Planes] +8, Linguistics +8, Perception +6[7], Sense Motive +6, Spellcraft +8

Languages: Common, Elven, Draconic, Orc, Gnome, Celestial

Combat gear: Rapier, Longbow, Studded Leather Armor, Alchemist's Crafting Kit/Kit, 5gp

Abilities:
--Alchemy: Basically gets to make extracts like the Alchemist. Has a Formulae Book and all. Does NOT have Brew Potion.
--Inspiration: Can add a d6 to any trained Knowledge, Linguistics, Spellcraft at will; can add d6 to any other skill or ability check by drawing from his inspiration pool of 5. Can add the d6 to an attack roll or saving throw at cost of two uses from his pool.
--Trapfinding: as the Rogue; 1/2 lvl to Perception and Disable Device for Traps. CAN disarm magical traps.

-
Joanna Decker, Human Warpriest

Background:

Under Construction

Stat Block:

Under Construction


Here's AZ's Submission


Ulmaxes' second submission: Cleric (instead of Warpriest).


Is the recruitment closed or did the entrant get a PM?


Recruitment is closed

Thanks for the applications - I am going to select Tina Azura Valerius (Suli Brawler) and Joanna Decker (Human Cleric).

Could the successful applicants please say Hi in the discussion thread and then post in the Gameplay thread as to why they would be in the Cathedral of Pharasma in Kaer Maga so late at night (it is approximately three o'clock in the morning).

Ghost1776 - thanks for your submission, I likely have a spot in another Godsmouth Heresy game I am running (one PC hasn't posted in a good while) so if that spot becomes available, I will PM you.

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