Game Master S |
I'm right now not planning on playing in PbP Gameday this year. Everything I was looking at filled up pretty quickly, and I'm not going to try and shove myself onto a table. Maybe something will change in the future, but be safe out there, kids.
I think you have a spot at one of my Starfinder tables!
-Posted with Wayfinder
GM Ietsuna |
I have a slot for a new player Chuffy in my We B4 Goblins (Table 51) in the first Gameday slot and have left 2 slots for new players in We Be Goblins (Table 66) in the second Gameday slot
Frēodwēn |
I wouldn't mind playing a PFS run of Emerald Spire in CORE. No way it will happen locally so online is my only hope. I am aware that even with an active GM it will take many months.
Really enjoying my CORE playthrough right now.
-Posted with Wayfinder
GM Hmm |
I have also put this link in my header to make it easier to find, but here it is again so you folks don't have to dig for it:
Play-by-Post Gameday 6 New Player Game Finder
Thanks already to GMs Ietsuna and Kuey for posting your games for newcomers. Hiyami, can you put your game on the list too?
Thanks so much, everyone!
Hmm
hiyami |
I think I've got mine onto the list! c: Could I get someone to maybe make sure my google sheet is actually editable? o:
GM RePete |
I think I've got mine onto the list! c: Could I get someone to maybe make sure my google sheet is actually editable? o:
Your link works. Allows others to edit.
GM Hmm |
Oh, it's nice to see a bunch of games already on there! Thank you!
Hmm
Gary Pepper |
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I have a slot for a new player Chuffy in my We B4 Goblins (Table 51) in the first Gameday slot and have left 2 slots for new players in We Be Goblins (Table 66) in the second Gameday slot
Yay. Ietsuna I threw my name on the list there. You are am awesome GM. I had so much fun with your confirmation game.
EbonFist |
I have what may be an odd question...I'm playing this game day and I just signed up for a session on the one starting in August. Is it likely I'll be able to squeeze another adventure in between? Will people even be running sessions in between?
I'm trying to stick to one PbP character (for no other reason than a personal quirk) so I don't want to start another adventure if it will run over into the next game day.
hiyami |
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There are always new adventures and courses to take in the Pathfinder Society! We agents don't stop for even a moment's respite! As far as squeezing in 'ventures in between... I'd hafta say it depends on the group you're playing with. If you're really committed to the one, I'd suggest you look for GMs/groups that are practiced enough to keep it quick (but fun!). c:
Awenydd83 |
Hiyami has the right of it there, EbonFist. There is not very much time (Speaking in PbP time) between now and Aug. 25. A typical PbP scenario takes around 3 months to complete, with a module going from 3-5 months, depending on the GM and the group. I have seen scenarios complete in a month or so, but really this is the exception to the rule. My personal advice would be to hold out on joining anything else if you are really dedicated to your 1 PbP character rule.
Personal note: Prior to PbP, I only ran one character at a time.. I didn't see a need for more! However, the more familiar I became with PbP, the more games I could be in at the same time and still keep things straight. Good luck, and welcome to PbP!!
NotEspi |
Hiyami has the right of it there, EbonFist. There is not very much time (Speaking in PbP time) between now and Aug. 25. A typical PbP scenario takes around 3 months to complete, with a module going from 3-5 months, depending on the GM and the group. I have seen scenarios complete in a month or so, but really this is the exception to the rule. My personal advice would be to hold out on joining anything else if you are really dedicated to your 1 PbP character rule.
Especially now, with many people preoccupied with the multi.
GM Hmm |
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Anyone else finding Cosmic Captive going by in a flash of overseer announcements?
Sorry if the Overseer announcements have been omnipresent. Cosmic Captive is a special with tons of ever-changing conditions. In person, the game was ever changing too. It's the most complicated special that Paizo has ever written. By comparison, Solstice Scar will be simplicity itself!
And yes, Specials move at an insane speed. The good news though is that every table, fast or slow, is contributing to the over all success of the mission.
Hmm
Redelia |
Would there be enough time during Gameday to run Crypt of the Everflame for a group of new players? If so, I'm thinking of running it, with all but one slot for new players, I would want one experienced player along also to model how things work from the player side.
CariMac |
Would there be enough time during Gameday to run Crypt of the Everflame for a group of new players? If so, I'm thinking of running it, with all but one slot for new players, I would want one experienced player along also to model how things work from the player side.
Modules are awesome, but I might suggest with a table of new players you pick a two part scenario to run. One in the fist slot and part two in the second slot. Nothing says you have to have recruitment open for that second slot. Then if some of your players aren't as in as they thought you can easily get a full group started in October. Modules can be daunting and that's a long commitment for a new player. Just my two cents.
-Posted with Wayfinder
GM Hmm |
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Would there be enough time during Gameday to run Crypt of the Everflame for a group of new players? If so, I'm thinking of running it, with all but one slot for new players, I would want one experienced player along also to model how things work from the player side.
So... Here are my thoughts on running dungeons in Play-by-Post. It's TOUGH. Doors are the single biggest enemy in PbP. Any time players have a decision point, they will dither a bit. You can make it work as a GM if you set up a standard door procedure that you auto-roll players through new rooms. Have the party give you a standard marching order and roll their perceptions for traps all the way through.
You may want to study how Batpony ran From the Tome of Righteous Repose. He led his party through the dungeon, effectively just having them arrive in each new room, but then allowing them to make all their decisions once within. It was very effective.
The problem with Crypt of the Everflame is that it is a HUGE dungeon crawl. So if you're going to do it, I recommend using Batpony's technique in order to keep the thing moving. I would not recommend for a group of players new to PbP.
Hmm
PS Have you considered running Murder's Mark instead? It's delightful and full of delicious RP potential. I had a ton of fun running that one Play-by-Post.
Frēodwēn |
Redelia wrote:Would there be enough time during Gameday to run Crypt of the Everflame for a group of new players? If so, I'm thinking of running it, with all but one slot for new players, I would want one experienced player along also to model how things work from the player side.So... Here are my thoughts on running dungeons in Play-by-Post. It's TOUGH. Doors are the single biggest enemy in PbP. Any time players have a decision point, they will dither a bit. You can make it work as a GM if you set up a standard door procedure that you auto-roll players through new rooms. Have the party give you a standard marching order and roll their perceptions for traps all the way through.
You may want to study how Batpony ran From the Tome of Righteous Repose. He led his party through the dungeon, effectively just having them arrive in each new room, but then allowing them to make all their decisions once within. It was very effective.
The problem with Crypt of the Everflame is that it is a HUGE dungeon crawl. So if you're going to do it, I recommend using Batpony's technique in order to keep the thing moving. I would not recommend for a group of players new to PbP.
Hmm
PS Have you considered running Murder's Mark instead? It's delightful and full of delicious RP potential. I had a ton of fun running that one Play-by-Post.
This is basically how our GM is running Emerald Spire. We have an SOP for which doors we go through next (always leftmost) making perception checks, looking for traps, etc. so the GM basically just runs us through the dungeon on autopilot unless we speak up and want to make an exception. There are still plenty of decisions to make within this framework. I think that would work well for Crypt of the Everflame as well.
dien RPG Superstar 2015 Top 16 |
Crypt (and other dungeons) can definitely drag in PBP. As the GM, be prepared to just move people forward, but you have to be the motivator there, which is sort of draining to GM, in my opinion. As others have suggested, having a declared-on SOP is a way to help with the dungeon-apathy bit, and/or a "at every fork we'll go left unless someone says otherwise" type of standard policy as well. So you don't get hung up on a simple corridor branch where everyone in the party is like 'someone else will post deciding where we go' for ... three days.
Pirate Rob |
You may want to study how Batpony ran From the Tome of Righteous Repose. He led his party through the dungeon, effectively just having them arrive in each new room, but then allowing them to make all their decisions once within. It was very effective.
As a note I didn't particularly enjoy that method. Rather than having agency and exploring an interesting location I felt like it was...
I'm in a room with an encounter, now I'm in another room with an encounter, now I'm done. Like I was just on an encounter roller-coaster rather than exploring.
I did enjoy getting the snot beaten out of me repeatedly though. So the individual encounters were fun but it wasn't really what I was looking for out of a scenario.
YMMV though.
GM Hmm |
Yeah, Batpony's method may not be perfect but at least he kept his game moving.
When I ran From the Tome, I let my players pick, but that slowed things way down. What finally kicked us into a decent speed was that I had my players mark the next 5 rooms of their planned routes with stars icons on my slideshow. Once we did that, we could keep moving. So they would mark five rooms, and i'd tell them what they found until they hit an encounter, and then they'd mark another five rooms.
That was the system that finally worked for me!
____
Back to Murder's Mark. It took me 2 months to run it, beginning to end, in PBP. We started June 25th and ended September 22nd, but I had a group with great chemistry who really were motivated to solve the mystery.
It was one of my best experiences in PbP. I really love the non-dungeon modules (even though technically MM can be considered to have a smallish dungeon crawl near the end, it did not feel that way to me!).
I think that modules may be my natural length for PBP GMing. They're long enough to really get into a story, but short enough to come to a conclusion in a satisfying manner!
Hmm
Our Mysterious Benefactor |
In Play by Post waiting is death. You have to keep moving, even if you have to trade a little bit of player agency for expediency. I agree with Batpony's method; Tome becomes a slog if you don't modify it for PbP.
Shifty |
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I've been doing this for a while - Modules can be great, but they tend to run longer than expected. Murders Mark isn't really open ended, it just takes ages if the players don't keep the foot on the gas. There are a lot of back and forth dialogue scenes, any of which can take at least a week to resolve with players and GM's posting back and forth.
Dungeons though, will crush your will to live - see you 2019 :p
Fromper |
I definitely agree that dungeon crawls are a bad idea. They can drag badly.
I've never done a module in PBP. I think PFS scenarios are a good length for PBP, though there is one module I'd consider trying in PBP: Feast of Ravenmoor. I think it's a little shorter than most modules, and all the social encounters and things should make it a lot of fun. Maybe some day I'll get up the nerve to try GMing it in PBP.
GM Hmm |
Both Feast of Ravenmoor and Murder's Mark were utter delights for me to GM... but then I was GMing for nuttiest group of crows ever! Having a good group can make any module fly by.
I also loved GMing Doom Comes to Dustpawn (with another excellent group), and realize that it's been forever since I've GMed a module via PbP. I should do that again! Well, let's see what mood I am in on the second part of the Gameday! There are so many yummy modules. It could be fun to do Masks of the Living God, but I'd have to find a really self-motivated group for that one.
Hmm
GM Poblano Pepper |
Both Feast of Ravenmoor and Murder's Mark were utter delights for me to GM... but then I was GMing for nuttiest group of crows ever! Having a good group can make any module fly by. I also loved GMing Doom Comes to Dustpawn (with another excellent group), and
realize that it's been forever since I've GMed a module via PbP. I should do that again! Well, let's see what mood I am in on the second part of the Gameday! There are so many yummy modules. It could be fun to do Masks of the Living God, but I'd have to find a really self-motivated group for that one. Hmm
HMM how would you define self-motivated ;)
-Posted with Wayfinder
GM Hmm |
A group with plenty of ideas for mischief who makes things happen. It's the sort of module that works best with parties who are willing to do crazy things and actively investigate and hatch nefarious plots.
Still not sure I'm going to do this, mind. But it's been a long time since I've played with a module and had total fun with it.
Hmm
GM Poblano Pepper |
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A group with plenty of ideas for mischief who makes things happen. It's the sort of module that works best with parties who are willing to do crazy things and actively investigate and hatch nefarious plots. Still not sure I'm going to do this, mind. But it's been a long time since I've played with a module and had total fun with it. Hmm
"I solemnly swear I am up to no good."
-Posted with Wayfinder
hiyami |
Dumb question but does scenario support for Gameday extend to modules?
Ooooh, there's a thought! I hadn't considered that since Master of the Fallen Fortress is free. Are there modules that aren't free? Is there support for that? I'm glad you asked! I'd like to know the answers too! c:
GM DevilDoc |
Recruitment for You Only Die Twice is now closed, and tables 61 and 73 are full. I will start the threads and get everyone sorted out tomorrow!
Magabeus |
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Dumb question but does scenario support for Gameday extend to modules?
see this post and the one immediately below.
Short answer: yes for most modules. A definitive no for Emerald Spire or Thornkeep.
GM Hmm |
Thank you, Magabeus! Most of the sanctioned modules are available via scenario support.
Please note that you can run a level of Emerald Spire for us during the gameday... but you have to purchase it yourself. Paizo will not provide that one!
Hmm
Xynen |
Completely agree with Chadius. Those three can also be fun to run back to back. Especially if it's with the same group.
I did that about a year ago. GM'd it all with 1 single group and it kind of built up this fun narrative of young Pathfinders learning the ropes through various different scenarios without even needing to leave the Isle of Kortos.
GM Hmm |
What Chad said, but the name of the third scenario is Consortium Compact. It is delightful, and it has never played the same way twice for me as a GM.
There are lots of great scenarios that are levels 1-5.
In my GM 101, we had some recommendations that you might find useful. Do you know what type of scenario you would like to run? We could offer up ideas!
Hmm
hiyami |
I think I'd like something that has a lot of roleplaying and isn't as heavy on the combat? MotFF has a lot of combat (or it seems to me, anywas) so I wanted something that might help balance that out with roleplay and other non-combat challenges?
...Am I making sense? T_T
Thanks for the suggestions, too! *writes 'em down*