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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Round 4

Being repeatedly jabbed by a venomous urchin while helpless to do anything about it is probably among the worst experiences Istiel has ever faced in her life, even compared to facing death at the hands of the Nargun.

If only the creature's toxins blocked out pain, as well...

mechanics:

fortitude save: 1d20 + 9 ⇒ (2) + 9 = 11 ¯\_(ツ)_/¯

Can't update my statlines on my phone (I should try and fix that) but Istiel is down to 10 HP. If she takes 2 Con damage she'll be down to 5 HP.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics:
Fort save: 1d20 + 8 ⇒ (3) + 8 = 11

OOC:
What is the effect of stunned on ABP?


OOC/Oios:
Same as normal. No actions.

The urchin cleaves apart in chunks, its alien physiology spilling into the water, though even in death its two victims suffer the full onslaught of its poison.

Mparu uses her magic again on Istiel, and the wounds on monk's stilled hands knit shut.

Mechanics:
con damage, Istiel: 1d2 ⇒ 1
con damage, Oios: 1d2 ⇒ 1

cure Istiel: 2d8 + 3 ⇒ (3, 1) + 3 = 7

OOC:
Istiel, +7 hp, -1 con. Oios, -1 con. Combat is over, but we still have the poison to resolve. Oios, I'm going to need 4 more fort saves. Istiel, give me 3 more fort saves. One success DC 18 is enough to beat the poison. Anyone else that wants to act can do so as well, but please give any actions in round summations.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics:

4d20 ⇒ (5, 19, 8, 1) = 33
10 beats so second is good.
Con -2 overall I think. Doesn't that mean he loses 5 HP?

Oios' body spasms even as the urchin finally dies under Drazan's assault.

Its death gives him satisfaction but being unable to move, underwater, is terrifying, especially as he feels as frail as a dried twig. He can't help wondering if the paralysis is permanent.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix turns to bark an order to stop at the Ulat-Kini, then pauses and turns back to check on his companions.

Once he confirms to himself that the urchins they fought are truly dead he fills the room with the healing energy that is his inheritance.

mechanics:

heal: 2d6 ⇒ (6, 1) = 7


OOC/Mechanics:
Oios, yep, 1hp per level per two con.

Oios con: 1d2 ⇒ 1

Total of two con damage for both failed saves.

Oios wills himself through the poison's onset, and with a final spasm, the Shadow is able to feel himself move again.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Let's hope that there's something worth risking our lives for here. Drazan muses as he moves to check Istiel's poison infused body for signs that she might have pulled through.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics:

Heal: 1d20 + 8 ⇒ (14) + 8 = 22

Immensely relieved at being able to move again, Oios swims to Isitel and tries to see what the monk needs to get moving again.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oios arrives next to Istiel. It seems she is still motionless, lying on her back and staring up at the ceiling with a deep hatred in her eyes.

Yet, as the old man reaches out to help her fight off the poison, her hand lashes out like a viper even though it was slowed by the water. Gripping his wrist firmly, she simply states "I am fine." with a bubbling inflection.

The shadow can clearly see that despite Mparu's healing her leathery knuckles bear deep punctures and gashes, soon to become future scars in her already patchwork skin.

Releasing Oios from her grasp, she continues to lay on the ground for several moments, clearly not "fine". The monk's guts felt like scrambled eggs, and she would say she was having trouble breathing if she could tell if it were the case underwater or not.

Hefting herself up and refusing any assistance, she glances around the room. "The more tribute we find the more rain will be brought. The more rain, the more life." Istiel states simply in response to Drazen's question. She wasn't actually sure if that's how it worked, but it seemed right.

Mechanics:

fort save 1: 1d20 + 9 ⇒ (5) + 9 = 14

That's another con damage for a total of -2, correct?

fort save 2: 1d20 + 9 ⇒ (10) + 9 = 19


A search of the ancient desk and cabinets reveals 32 small silver badges with astronomical etchings on them. Of more interest, perhaps, is a gold-and-mithral spyglass, its sides etched with images of comets and spiraling galaxies.

Mparu opens one of the cabinets and pulls from it her gear: a waterlogged blue and green suit of leather armor, a three-pointed spear, and a coral holy symbol of Damballah. She looks to you expectantly.

OOC:
The badges and spyglass can be used as tribute, if you desire.


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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix takes a moment to restore health to his companions, only to find them intent on ransacking the room.

mechanics:

1 for sustain
1 for mass
1 for empower
CL = 4+1+1+2=8
5 people; Imix, Oios, Istiel, Drazan, Mparu.
80 minutes.
+4 enhancement to con.
fort: 1d20 + 6 ⇒ (19) + 6 = 25
SP = 3, Dam = 2NL

"What are you doing?" Imix demands "We should chase the prisoner. He is a dealbreaker." Imix is incensed - sacrifice and dark magics in service to a primordial god are abstractly evil, but undermining the basic underpinning of civilisation is a much more concrete evil.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Seeing Istiel alive, Drazan changes his focus, Should we be after this dealbreaker then? Drazan's question falls toward Oios Will he serve as tribute so more rain may come?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

OOC:
Can we even talk with this amount of precision underwater?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

OOC:
I believe we decided the answer was "yes" for the sake of communicating between characters.

Istiel turns the silver badges over in her hands. More strange metal. Despite all of the metal they have encountered in the past few weeks, she can't really tell them all apart, though whatever these badges were it was not copper. Perhaps no two metal objects were the same, with copper being the exception?

The badges are unceremoniously dumped into her jute sack with the rest of the tribute she had collected. She lays hands on the mithral-and-gold spyglass, admiring its beautiful and mysterious spirals. These were a strange people to make a decorated metal tube, but perhaps it was some kind of magical weapon?

She approaches Imix with the spyglass in hand. "It is a waste of time to chase the defeated fish-man." She says plainly. "It will leave no tracks to follow. It knows this area better. It is no use to us." Istiel, at least, didn't seem to care for the fate of the escapee.

Holding up the shining spyglass to Imix, she immediately moves on to other matters. "What is this? A wand? A metal club?"


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

We can learn more of their habits and hunt it later, time permitting Oios says wearily, almost certain that time would not permit it. For now, we have achieved what we came for and should retreat. We have a prisoner to get back to safety as well.



=============
Sarenith 23, noon(ish)
=============

Resolved to return the priestess to her people, you ascend from the planetarium to find a creature, much like a beastling - but lacking the, for better word, mortality of those peoples - rummaging through the things you left in the canoe. Startled, she rises to her full height - she's taller than a beastling, more like a tall Tkayahan, with a coywolf's head, midnight-dark fur that glints in the sunlight. Her body is is lithe, and human-proportioned, and clothed in an immaculate light white cloth dress that seems to wick the water from it.

A growl crosses the creatures face, and she begins to move her hands in a manner that suggests a spellweaving.

Nature DC 17:
The delicate figure, the way that water sheds itself easily from her dress, the unearthly beauty... she's a nymph! Avert your eyes, lest you go blind!

Spellcraft DC 19:
She's casting a summon!

OOC/mechanics:
5d4 ⇒ (2, 4, 4, 1, 2) = 13

Y'all are on lower ground, Drazan = 10 feet, Imix = 20 feet, Istiel = 20 feet, Mparu = 5 feet, Oios = 10 feet from the creature and your boat.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

mechanics:

Aargh! Computer crashed while doing reply
knowledge: nature: 1d20 + 8 ⇒ (14) + 8 = 22
spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30
Not sure what the roll is to know what the tube is. Nor what our attitude to Nymphs is either! Guessing we like them given we pretty much worship water?

Imix grit his teeth at Istiel's matter of fact dismissal of chasing the dealbreaker. By far the worst part was the simple logic of the rebuttal. After a few moments of furious thought Imix was forced to concede the logic. Nothing forced him to concede it gracefully, though.

"A weapon no doubt. Why else use priceless metal?" he answered dismissively.

A moment later he regretted his lack of control. Istiel's advice was sound, for all he had not wanted to hear it, and her interest in the item was doubtlessly just as sound. "Let me see." he said grudgingly, hand out for the tube.

=============
Sarenith 23, noon(ish)
=============
"Great-bow!" shouted Imix, bowing his head and averting his gaze in the deep bow of respect used to address one of far superior status. Quickly he started to talk in Aquan.

Aquan:
Greetings, favoured one. How can I help you?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

=============
Sarenith 23, noon(ish)
=============

Mechanics:

Nature Monster Lore: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27
How much does Oios know about Nymphs?
Init: 1d20 + 11 ⇒ (3) + 11 = 14

IT is a Nymph! Oios shouts Avert your eyes, lest you go blind! And it casting summoning magic! STOP it!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

=============
Sarenith 23, noon(ish)
=============

Istiel is momentarily confused. Imix appears to be holding the beastling in great respect, while Oios is yelling about spellcasting.

Given the option between staring at murky water or taking action, the monk doesn't give it much thought.

She quickly swims through the water despite being laden with treasure, aggresively kicking past the others with such ferocity it surely opened her plethora of still fresh wounds. It seemed she would not make it in time, but the monk feels something... strange. An unseen current lifts her up body upward, propeling her faster than any frenzied kicking.

Istiel's pockmarked hands breach the surface of the tainted water and grab the sides of the canoe; the alligator-like grip of her fingers would have surely crushed the wood if it were not magical. But instead of pulling herself up, she stops kicking and yanks the entire canoe earthward, pulling it down with both her forearms and weight.

Mechanics:

Full-around action: Swim 20' to surface of water and canoe. That's technically the entire round action, I'll let BP decide if she can also grab onto the side of the canoe and pull it down with her. Basically she's trying to flip the canoe with the nymph in it to interrupt the spellcasting.

swim check to move half speed, dream: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Ehh, let's use that Dream power and put a +2 on there so she'll pass the check.


What you all know about nymphs:
Nymphs are fantastical, some would even say mythical creatures - though they would be wrong. Mercurial and sometimes coming into conflict with the Three Peoples (or so the legends say), they are still believed to be touched by Damballah's grace, being that they are stewards of the waters of the world.

Imix:
In addition to having a presence that can literally blind people that look to closely, nymphs are also accomplished magicweavers.

Oios:
The Shadows have always known that nymphs are more than just myth. In addition to having a presence that can literally blind people that look to closely, nymphs are suprisingly - perhaps supernaturally - agile, tough, and willful, and shrug off lesser attacks with ease.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

round 1 mechanics:

trip roll for canoe flip: 1d20 + 9 ⇒ (4) + 9 = 13


Mechanics:
1d20 ⇒ 6

The nymph balances atop the canoe, even as Istiel violently forces it down. It is as if the nymph is balancing on a twig, so graceful she looks as her feet skip across the turning canoe.

Snarling, she barks a reply to Imix. The dialect is strange and lilting, filled with little-known words and at once as lovely sounding as the order it carries is firm.

Ancient Aquan:
"Cease your usurpation of the sanctity of the water's breath!"


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

=============
Sarenith 23, noon approx
=============
Round 0 or 1

Drazan surges powerfully toward the lupine stranger as Istiel forces her to lose her focus for casting. He stops just short moving to swing his axe, too confused by Imix and Oios's conflicting statements to bow, not look at her and stop her.

Make up your minds, kill it or talk to it? he growls while floating to the surface keeping the strange beast within Bane's reach. Or approximately since Drazan also closes his eyes so he has no real way of telling.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel shares Drazan's frustration as she clings to the capsized canoe, head slightly above the water and looking directly into the wood grain in front of her. "Tell it to leave in peace. We have no quarrel with those touched by Damballah."


OOC:
Assuming that Istiel's last comment is translated.

The nymph quirks her head, anger crossing her face... but she ceases any outright hostility.

Aquan:
"I don't recognize the name, and a Damballah has naught touched me."

Jabbing her finger into her chest for emphasis, she continues, the words flying quickly.

Aquan:
"MY home. YOU leave in peace. No more usurpation! This is the parlance of your freedom!"


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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

ooc & mechanics:

Imix would translate - sorry for the delay.
Take an action to enhance intelligence and try again.
linguistics: 1d20 + 10 ⇒ (2) + 10 = 12
diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29

Desperately casting his mind over his old Aquan lessons Imix tries again, pushing himself to remember archaic words. His only consolation is that only one person knows how badly he is mangling the language.
Aquan:
"Forsooth madame we didst not intend disrespect nor discourtesy. I fear mine grasp of thy language is inadequate to convey proper discussion. Pray telleth me how we has't usurped the sanctity of water's breath for I fear our trespass is all unknowing."
"Damballah is the Father of Waters - the Source. The river which all streams meeteth and from whom all tributaries descend. We art a people of the waters, and myself more so than most, for I am a Suriname. Those who art blessed as thou art art hath said to beest touched by Him."
"Whilst we desireth peace above almost all else, we needeth thy holp. The force - the First Flame - that despoiled these waters so long ago hath hath returned. Our waters, far upstream, now eke art being despoiled. We seek to findeth a way to cease those folk. A way to returneth the waters to their holy state. A home for our people displaced by the Flame."
"To findeth thee hither is a sign of hope to refugees and hath lost travellers. We entreat thee for thy aid despite our unintentional disrespect."


The nymph drops her hands, looking to you all warily.

Aquan:
"You seek to returneth the waters to their most heavenly states? Then why did'st you arrive when the drought has cometh?"

"Convince me of your intent, and I will promise my aid."


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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Aquan:
"Thereof lieth a story. The story of the..." Imix trailed off as he sought an Aquan word for 'Flight' and fell short "Migration. In short we were a people ignorant of the greater truths. A waterfall a fathom high seperated our heavenly waters from these tainted waters, and we assumed all was as ours. We sinned, and the Gods have punished us harshly. We are as a lake evaporated to brackish pond."

Imix sighs loudly
Aquan:
"Now, as the world falls around us so does the silt from our eyes. In truth we flee, rather than seek to fight. We can find no way to save the waters. The Gods gave us tools - but we do not know how to use them. If you do not possess the knowledge to do so, then we are lost."

As he speaks the last Imix raises his hand gently and healing energy spreads through the water around him.
Aquan:
"I am a raindrop in a river."


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios opens his mouth in anger and then shuts it again. Nymphs were not at all like the waterborn and were dangerous. The Shadows had always avoided them or killed them. But Imix was crooning at the thing like an old lover.

The old man takes a deep breath. The Shadows had been wrong on a great many things after all. If Imix could come to a peaceful resolution then so be it.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel looks up warily out of the water, notcing the change in posture from the nymph. It seemed that danger had passed, for now, so the monk merely treads water while waiting for Imix to brigng about a resolution to the situation.


The nymph frowns as Imix states the group's inability to help.

Aquan:
"Cans't you stop the drought? The rains are naught cursed, and vital to life. I reside in the roofless obsidian tower to the south of the main channel, there,"

She points into the distance, towards a squiggle of towers.

Aquan:
"If you need it, I can give you my grace, and you can breathe these fouled waters. If you continue the drought, or lie to me in other manners, mine vengeance will be swift."

Her business with you done, the nymph simply vanishes.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

"Wait!" Imix calls, speed pushing him to speak Tkoyah, but not fast enough to keep the nymph from vanishing.

He sighs and does his best to translate both sides of the conversation, from memory, to his fellows. That done he summarises.

"She still seems to think we are causing this drought. If we can determine its root cause, or how to alleviate it, then we will go far to gain her trust. I may be naive to hope she has some way to help but..." uncharacteristically he trails off and then continues "The dwarves have their Nargun - the natural ones, not the constructed ones. Beings of the Earth. The Flame has their fire-spirit creatures they embody in humans. We are a people of the water. Just as there are spirits of the Earth and spirits of the Fire, there should be spirits of the Water. Spirits that might help us fight off the First Flame." he looks towards the tower "She may know how to call on them. It is a long shot, but at this point all our shots are long. It would not be the first target we have hit despite the odds."

"I do not believe it is an accident, or mere chance, that a powerful water spirit has encountered us here."


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Something to consider if we stop the drought, Drazan states plainly. That spirit's favors aside, ending the drought would benefit the Flight and make fast allies with the local beast people. So what now?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios grunts Naira and her people have always been honoured as the water touched children of Damballah. Nymphs are... unreliable...

He sighs But I have never dealt with one directly and it seems your way of dealing with them is wiser Imix. I need to rest now but we must consider the mystery of this drought before the rainbringers come


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

"Neither have I." Imix is forced to concede. "When I saw her I thought it worth the attempt."


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

As soon as the nymph vanishes, Istiel tests the canoe, rocking it back and forth to see if there was any weight still on it.

With the creature gone, she carefully flips the canoe back over. Everything seemed intact, and there was only some fetid water in the bottom of the watercraft.

While the others are discussing the nymph, she swims about, collecting paddles and other floating bits that were in the canoe.

"I agree. We should work with the spirits of the land. They have memory of how this place used to be." The monk chimes in, clambering inside their magical canoe and extending a hand to help their rescued priestess inside.


=============
Sarenith 23, 2pm
=============

Back at the Harbormaster's House, Latha greets Mparu with a fierce hug, and they exchange a few words, judging from their tone and body language to be a mixture of relief and worry. Turning to you, Latha gives you each a quick hug as well. "We didn't think we would see Mparu again, honestly. The senate will be very pleased that our priestess is alive and well."

"And Mparu tells me that if you need her for anything - healing perhaps - I can get her for you."

=============
Sarenith 23, 4pm
=============

You find the manor matching Latha's description at the south end of the Cheya's channel. The manor was obviously once the manse of a wealthy individual or family; even now, weathered by years of rains and half-submerged under the water, the home's crafstmanship is apparent.

Intricately carved, the manor's upper floor rises from the water and gleams in the late afternoon sunlight, the Cheya's waters lapping gently against a marble balcony, with long-shattered windows leading into a room to the south.

OOC:
There may be other entrances, of course, but the balcony entrance is most apparent from your vantage-point.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

=============
Sarenith 23, 3pm
=============

mechanics:

Istiel drinks from our droup loot:

potion of cure moderate wounds: 2d8 + 3 ⇒ (4, 1) + 3 = 8

potion of cure moderate wounds: 2d8 + 3 ⇒ (5, 8) + 3 = 16

potion of cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

27 healed total

=============
Sarenith 23, 4pm
=============

Istiel slowly paddles their canoe towards the stone balcony, following the lapping waters. "They said a great lizard resides here." She says suddenly, clearly taking an uncharateristic interest in not only making conversation, but speculating future events.

"There is much in this land that we believed did not exist. Could this be a dragon?" It became clear why she was interested in the lizard, for felling a dragon, a magical legend so far removed from the mundane life of the Bantu valley it may not exist at all, would be a truly glorious feat.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

=============
Sarenith 23, 2pm
=============

We are grateful to have been of service to the leadership that has allowed us to stay in your lands. Oios says. Unfortunately one of the evil beings that kidnapped Mparu escaped our grasp. How much trouble could it cause? As well if you could tell us some more about the rainbringers then that would be of use to us when we treat with them. What do you know of the lands they come from? And did Harambe travel in the direction or meet them?


=============
Sarenith 23, 2pm
=============

Latha listens intently to Oios's recount and questions, shrugging at the end. "One creature escaped? I doubt it will bother us much here in the Enclave. I'll make sure any of our people traveling beyond the safety of our community is aware."

"As for the Stormreaders, they said they come from a distant tribe to the north, called the... uh, the translation is not perfect, Those That Dwell in Trees. To my knowledge, we've got no refugees from that tribe here at the Enclave."

"I don't know where Harambe went. Sometimes he tells us, sometimes he doesn't. The last time he traveled, he slipped away without any communication."


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

=============
Sarenith 23, 4pm
=============
"You should know the blessings I have bestowed upon you will have faded." Imix warns. "Much of my power is spent - I will be of little use."


=============
Sarenith 23, 4pm
=============

The marble railing of the balcony makes a convenient mooring post for your canoe unless you take it and your supplies with you, and the broken windows provide easy entrance to the room beyond. The room slopes gently to the south, as the manor has shifted over the years, and the southern half of the room has been drenched by the storms that used to come in through the broken windows with apparent regularity - before the drought caught hold of this cursed land.

A rotted chair and desk sit in the room, betraying its purpose of a one-time study. Three large bookcases contain several volumes of tome, bound much like the ones in Yd's study. The tomes long ruined by the storms and humidity, they crumble to dust in your hands.

As one tome comes apart in Oios's hands, the Shadow cocks his head...

Oios:
Just audible at first, it rises in crescendo quickly: insane babbling in a language unknown!

Mechanics:

Drazan perc: 1d20 + 9 ⇒ (13) + 9 = 22
Imix perc: 1d20 - 1 ⇒ (5) - 1 = 4
Istiel perc: 1d20 + 9 ⇒ (4) + 9 = 13
Oios perc: 1d20 + 9 ⇒ (20) + 9 = 29

OOC:
I'm going to need a will save from everyone...


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

mechanics:

Will Save: 1d20 + 6 ⇒ (1) + 6 = 7


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

mechanic:
will: 1d20 + 3 ⇒ (1) + 3 = 4

"Don't..." warns Imix in uncharacteristic haste as the book disintegrates before he can strengthen it.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel walks into the room, moccasins treading lightly on the stone. She scans the room slowly for any sign of danger, but sees nothing worth noting. Crossing her arms, she watches Oios try to pick up a book...

Mechanics:

will save: 1d20 + 5 ⇒ (6) + 5 = 11 If it is an enchantment effect, Istiel gets another +2 to the save


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechaincs:
Will: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
+1 against fear

There is something here. Oios manages to say just before the voices overwhelm their group.


=============
Sarenith 23, 4pm
=============

The voices come on quickly, hysterical syllables in an unknown language, building to a headache-inducing, babbling, scream within each of your heads. Oios is able to shake the effect off and think clearly; the words, though annoying, are little more than that.

Drazan, Imix, and Istiel however are gripped by the hysteria, the babbling forcing all rational thinking from their minds. Though the language is unknown, the meaning is yet clear to each of you: there is madness that lies beyond the veil, and things lurk there that should not be trifled with.

OOC:
Confusion table:
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

To determine nearest creature if you attack, roll a 1d4. 1=Drazan, 2=Imix, 3=Istiel, 4=Oios. Everyone is within one move of each other.

Drazan, Imix, and Istiel are confused. PCs are up in any order of posting. Round 1 is a go!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

OOC:
Actually I'm a bit lost, what are we hoping to accomplish here again?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

mechanics:
1d100: 1d100 ⇒ 98target: 1d4 ⇒ 2
Please confirm GMBP: Imix attacks himself? Does he need to relent? Do we just treat it as 51-75? Should I reroll a d3? reroll: 1d3 ⇒ 2 = Istiel?


OOC:
The group is at the manor to look for tribute for the Stormreaders, who are coming the day after tomorrow (Sarenith 25) to get either 1) tribute or 2) sentients that have had dreams about the past of the city. Since those dreamers that have been taken by the Stormreaders have not ever returned to the Enclave, the beastlings there have stopped telling others about their dreams, as no one knows for sure what happens to the dreamers once they go with the Stormreaders.

Regarding the confusion effect, I didn't think about people rolling their own name. Roll a 1d3 instead, taking your PC out of the order presented (which is just alphabetical). So, with a "2" Imix would be attacking Istiel.

I forgot to mention that the confusion effect only allows for one attack a round, as the muddled nature of your magicked minds doesn't allow for clear thought or action.

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