Flash of Insight: You can spend a Harrow point to attempt a skill check that normally requires training for a skill in which you have no ranks. You gain a one-time +5 bonus to that skill check.
Intelligence Rerolls: You can spend a Harrow point to reroll any one Intelligence-based check. You must abide by the new result, even if it's lower (but you can spend more Harrow points to reroll again if you want to).
Focused Thought: You can reattempt a Knowledge check that you have previously failed. On this attempt, you gain a +10 bonus on the check.
Witchwolf (Shoanti) Brb1/Brawler8; 95/95hp Ini +3; AC24, T17, FF20; F +13, R +12, W +7
Matoska (and I) have a very, very low tolerance for it. Whatever it is, he wouldn't participate without an extremely compelling reason, though he probably wouldn't attack the perpetrator with sentient lives hang in the balance.
I find it rather disturbing IRL, but this isn't IRL where it happens so if it is for a story purpose I can understand it. I mean let's face it, many would find training animals to fight for you and sending them to take on monsters that will rip them to shreds to be animal cruelty but druids and rangers do it all the time (just, you know, without the getting ripped and shredded part hopefully).
Lantressa likely would find it disturbing but her darker side would find it fun and amusing. She wouldn't participate unless she had to and would feel terrible about it later. It really is going to depend on the situation.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
I don't like it when animals are treated in a cruel manner. If it can be changed, then I'd be okay with that. However, like Callie, if it's necessary to the plot, then I'd prefer it not to be graphic. Now that I think about it, Korriban probably wouldn't go for it. However, he think he has killed animals before in combat since the campaign started. It'd have to depend on the situation.
Thanks for the input, all. The EVENT certainly serves a purpose in-game, but I'm not sure the NATURE of it does. I'm leaning toward eliding it (and certainly anything like this I would never present graphically).
Sorry for the delay as well--my younger brother's college graduation was this weekend, and the travel/events ate up more time than I expected them to!
Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)
P.S. Still here, just for once Callie's being quiet. (I'm also in judging mode for the DesignFinder contest this week, so more preoccupied than usual.)
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Well done, Norv! Didn’t expect that appearance at all!
Basics are as the Emperor said; first to 5 points wins. You are trying to deposit the "pig" in C4b on the map; they're trying to put it in C4f.
On your turn, there are a variety of actions you can take. You can, of course, also do things like try to trip/attack your foes (but remember, no weapons!).
Picking up a "pig:" Picking a "pig" up from its starting cage is a standard action that provokes attacks of opportunity. Picking up the ball while it's rolling (one might say "live") on the field works the same way but also requires you to make an unarmed attack against AC 15 to grab it.
Carrying a "pig:" The ball weighs about 15 lbs., and is covered in grease and pointy bits. Each round that you carry it, we roll 1d6 to see what happens to keep things interesting. :)
Dropping a "pig:" Any character that takes damage while carrying a live pig must succeed at a combat maneuver check (DC=10+damage taken) or drop the ball. If you do drop the ball, because Jabbyr has built some truly obnoxious springs and stuff into it, it will bounce away from the nearest person in a straight line at a speed of 30' at initiative count 0 each round.
Passing a "pig:" A character can pass the ball to a teammate as a standard action if they are within reach. House rule: to keep things moving, I'm going to say you can also take the ball from another character as a standard action.
Throwing a "pig:" The ball is crude enough to be an improvised ranged weapon, thus giving you the normal -4 penalty to attack rolls for that. It has a range increment of 10'. Catching a thrown pig requires a DC 12 combat maneuver check.
Throwing a "pig" into a pit: In order to throw a ball into a pit, you have to make a ranged attack roll against AC 6. Dropping the ball into an adjacent pit is a free action and automatically succeeds.
Intercepting a "pig:" A character can attempt to intercept a thrown ball if it passes through a square they threaten. To intercept, they must succeed at a DC 18 combat maneuver check. This is an immediate action.
Stealing a "pig:" A person can attempt to steal the ball from another person with a successful disarm combat maneuver check. When you do so, however, the rough handling requires us to immediately roll 1d6 on the "see what happens" table. :)
That's pretty much it for mechanics! Any questions?
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
I just noticed that I’m currently carrying a medium load. Would I have enough time before the start of the game to lighten my load by putting some things in my bag of holding?
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Nice work, Matoska!
As for my bags, how much is in the bag of holding already? I assmue that it doesn't have 250 lbs already.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
So, how much weight is the bag of holding carrying?
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Okay. I’ll put up a post later. I’ll also look at the things in the bag of holding and try to figure out the total weight of the contents.
Sorry for the delayed response, Korriban--but to be blunt, Callie's right. The book doesn't give a total of the weight, and I don't have time to go through and add it all up right now. (I'm at a professional conference.)
You can proceed with posting under the assumption that you're not encumbered.
I saw that and thought about it but decided I didn't care for the restricted material. Now that I know who runs it I'll take a second look at it and maybe apply. It may take me a few days though.
I'm torn because A) I GM'd that AP to completion IRL, B) I would love to play with you as a GM, I think I'd enjoy it. :) and C) I feel like I don't really have the bandwidth for much more in terms of PBP. :(
Also: if no one objects, I'm probably going to shorten this game slightly. I think it's fun, but playing (multiple! in the original) games to 5 points will take us months in this format.
Well crap, had a great concept, for Skulls and Shackles, got it nearly done, and then re-read something and realized it doesn't fit the feel of what you're running. Guess it's back to the drawing board now and yet another character gathering dust I won't likely play. I might send you the fluff just to see what you think before I completely scrap the idea though.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
I appreciate the offer, Callie, but I’m already a player in a S&S campaign.
So in addition to my dumb mistake re: actually reading my dice results...I then had four separate NPCs try to grab up the ball, and not a one roll higher than I think a six?! Crazy dice!
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
Hey all! I’m about to head out on a belated honeymoon, and will be traveling until august 4th with limited internet. I’ll check in whenever I can, and as I GM this game it’ll be a priority for posting if I’m pressed for time. (Sorry I don’t have time to post right now—literally writing this from the plane, packing was crazy!)
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17
I will be out of town at Gencon this Wednesday through Sunday so my posting will be very sparse/non-existent until possibly next Monday. Please bot me as needed.
Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)
FYI I am about to go on the road for a few days. I expect to be able to check in on my phone, but may not be able to move my token. If I disappear, please bot me.
Yeeeeeaaaaah that was my feeling. The only thing is that last post would make a little more sense because the "stuff happens" roll is supposed to be the pig wiggling, etc. and a 6 is meant to be a little frenzy that combines the effects of several lower rolls.
Also, I'm 100% back from my honeymoon now (sadly)! But that means posting should pick up again.
Ugh. Sorry for going AWOL there guys. Life knocked me for a loop this past week and sucked up a lot of my free time...what’s most frustrating is that the games I WANT to update most are the ones I GM, but those also take the most time (especially in combat).
Regardless, wanted to give you a heads-up that since you’re wiping the floor with them, I’m inclined to call it if you win the next round.
The Special Guest Star round. ;)
Again, my most sincere apologies. I want to get this story moving again!
Do you recall wich ones I have affected with Beguiling voice? It only can actually work once per day on each target and I don't want to double it up on accident.
Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17