The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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Right it's diagonal. But Damien, you and Janna go after the bad guy. We'll just take that post anyway, works fine.

Round 1
Jerrid (delay)
Ghasts (nom nom nom)
Sam (through window)
Leo (begin casting)
Vhillish <<<<
Kevezyat << (wip)
Tavik
Janna
Damien (inspire courage)


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 1 (con't)

Kevezyat runs up and pulls open the door...

open Door, Strength: 1d20 + 2 ⇒ (9) + 2 = 11


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Round 2

The deep gnome moves up to the other window and jumps into the smoky room.

Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Stealth: 1d20 + 15 ⇒ (4) + 15 = 19

AC currently 23; Possible Fort save 1d20 + 3 ⇒ (15) + 3 = 18


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 1

At Damien's shout Vhillish scours the area above;

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

and scowls as he spots something:

"I see you, hooded blighter!"

The canny veteran brings his arbalest to bear on the distant target;

Ranged: MW Arbalest: 1d20 + 8 ⇒ (1) + 8 = 9

Hero Point re-roll of above: 1d20 + 8 ⇒ (14) + 8 = 22

Small Heavy Crossbow Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Edit: Realise the bolt may not actually hit the priest, but at the very least it'll keep him wary!


Jerrid chokes at the ghastly odor as he passes through the window but manages to fight off the sickness. The ghast by the window turns at the sound of Jerrid gagging, but too late. The deep gnome has vanished in the smoke.

Ghast perception: 1d20 + 6 ⇒ (1) + 6 = 7

Kevezyat seizes the door and bursts it open. Before her in the smoke is a ghast, squinting in the light let in through the now open door.

Vhillish's shot sails in through the curtained window in the steeple above and lodges in the orc priests eye. Tavik swoons, catching the curtain as he nearly falls over, bringing himself into plainer view from the courtyard below. Blood sprays out onto the white and gold curtain of Thyr's chapel, and soaks the priests own hood, making it a darker shade of crimson.

Tavik draws back the hood, revealing the glint of mail beneath the robes.

The priest clutches his holy symbol and incants.

Round 1 - Tavik

Hold Person on Vhillish.
DC 14 Will or paralyzed for 4 rounds.

Tavik withdraws from the window and out of sight from the ground below. 5' step


Round 1
Jerrid (enter window)
Ghasts (nom nom nom)
Sam (through window)
Leo (begin casting)
Vhillish (shot tavik)
Kevezyat (burst door)
Tavik (hold vhillish)
Janna <<<<
Damien (inspire courage)

Janna is up


Round 2
Janna <<<<
Jerrid <<<<
Ghasts
Sam
Leo
Vhillish
Kevezyat
Tavik
Damien

also we can do it like this

so Janna & Jerrid are up


Actually it looks like Jerrid has already gone for round 2? So I will bot for Janna.


Round 2 - Janna

Janna checks the steeple to see if the priest can be seen.

No such luck. And everyone who goes near those windows is gagging and puking.

The breezy beauty quaffs a vial of anti-plague and tip toes quickly to the edge of the chapel, pressing herself against the wall by the window so close that the priest would have to lean out of the steeple above to get a view of her. Tipping her head to the side she peers into the smoke filled room. She hears the slathering vile creatures stumbling in the smoke, and feels comforted that her sneaky little companions will soon get the drop on them in such a confined space.

The first ghoul who steps in front of this window will get a jolt.

Janna Fort vs Sickened: 1d20 + 1 + 5 ⇒ (8) + 1 + 5 = 14 ok


Round 2 - Ghasts

The ghasts have not noticed Jerrid entering the chapel, just as they had not noticed Sam before him... but as the fallen one rises and Sam slashes out at it through the smoke, it snarls and hurls itself at him biting down hard... at air. Even with the incense from the candle lending it unholy strength the ghost is too slow to sink it's teeth into the spry halfling.

Bite: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

In the doorway, Kevezyat Fane paints a fearsome picture, a black silhouette framed by the morning's glow. The ghost before her snarls and rakes her with tooth and nail, infuriated by the sun let in through the open door.

Bite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Claw: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Claw: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
13 damage and x2 DC 15 Fort Save vs paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

The last ghoul perched atop the altar begins to devour Lannet in his paralyzed state.

Bite: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Miss?: 1d100 ⇒ 90
Claw: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 Miss?: 1d100 ⇒ 67
Claw: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 Miss?: 1d100 ⇒ 10 miss
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
10 damage

Sam and Jerrid can hear the sounds of their recent traveling companion being eaten alive.


Halfling Thief 3 | HP 2/18 | AC 17 Touch 15 FF 13 | CMD 15 | Fort +3 Ref +7 Will +1 (+3 vs Fear)
Resources:
1/3 Torches 15/20 Bolts 16/20 Arrows

AHHHHHHHGGCkkkk


Round 2
Janna (antiplague)
Jerrid (enter chapel)
Ghasts (nom nom nom)
Sam <<<<
Leo <<<<
Vhillish <<<<
Kevezyat <<<<
Tavik
Damien

Sam, Leo, Kevezyat, Vhillish, go!


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Round 2 Sam, effects smoke inspire
Sam's readied attack went off, he also gets an AoO when the undead creature rises.
Sam strikes as the creature rises with his magic dagger.
AoO dagger small: 1d20 + 12 ⇒ (10) + 12 = 22
miss chance: 1d100 ⇒ 16
His dagger misses in the smoke. He steps to the very center of the room under Lannet, and tries to help his friend.
This puts him in a position to strike at the ghast facing the paladin at the ghast's back with his two daggers.
right hand dagger +1: 1d20 + 7 + 2 + 1 - 2 ⇒ (2) + 7 + 2 + 1 - 2 = 10
miss chance: 1d100 ⇒ 21
left hand dagger: 1d20 + 6 + 2 + 1 - 2 ⇒ (17) + 6 + 2 + 1 - 2 = 24
miss chance: 1d100 ⇒ 39
damage weapon: 1d3 + 1 ⇒ (1) + 1 = 2
damage precision: 2d6 ⇒ (1, 3) = 4
Sam prays to Freya in what may be his final stand. He also declares his last will and testament: "I bequeath all my worldly items to the church of Freya!" Four dagger strikes, and only one hits, I must have been eating too much rich food. It is making me soft,
I think I was told I have one hero point left, so using if for a reroll is probably not a good idea.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 2 Effects: Inspire Courage/Arcane Shot

DC14 Will Save: 1d20 + 3 ⇒ (15) + 3 = 18

As the priest's foul incantation attempts to render him with a malaise akin to rigour mortis, Vhillish resolutely shrugs off the magicks;

"Bounder! Blaggard! Have at ye!"

The veteran reloads with well versed efficiency (Move Action), raises his arbalest to shoulder, and with n'er a twitch of his 'taches readies to let fly with another shot:

Ready a shot when/if Tavik shows his ugly mugly...

Ranged: MW Arbalest: 1d20 + 8 ⇒ (17) + 8 = 25
Small Heavy Crossbow Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 2

Fort Save, DC 15: 1d20 + 7 ⇒ (15) + 7 = 22
Fort Save, DC 15: 1d20 + 7 ⇒ (16) + 7 = 23

Kevezyat pulls open the door, ignoring the resistance from the ghast within. Momentarily defenseless, the ghast scores with its claws and noisome maw, drawing a gasp from the paladin's lips. Cold, cold digs deep from where the undead touched Kevezyat, slowing her limbs, but her resolve and faith allow her to cast of the effects off the ghast's horrible magic.

Regrouping, Kevezyat takes a moment to place a hand over one of her wounds, allowing Freya's power to penetrate and knit the wound.

Swift action, Lay on hands: 1d6 ⇒ 6

Her hand then returns to the hilt of her holy sword, Valkyria, bringing it around in a flash to bear down on the abomination before her...

Attack,Power Attack Great Sword: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8

But the quickness of the ghast proves it's mettle, dancing back at the last moment, her blow passing through the air at belly level.


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Nice saves guys.

Sam's slash snaps a tendon and the ghast in the doorway turns from Kevezyat momentarily to shriek at the small figure appearing behind it in the smoke. It's rancid spittle splashes Sam's face, it's breath reeking of death and decay.

Round 2
Janna (antiplague)
Jerrid (enter chapel)
Ghasts (nom nom nom)
Sam (hit ghast)
Leo <<<<
Vhillish (ready shot tavik)
Kevezyat (heal, miss ghast)
Tavik
Damien

Ready for Leo.


Edit: make that ready for Leo & Jerrid.

Round 2
Janna (antiplague)
Ghasts (nom nom nom)
Jerrid <<<<
Sam (hit ghast)
Leo <<<<
Vhillish (ready shot tavik)
Kevezyat (heal, miss ghast)
Tavik
Damien


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 2
Leoven finish his spell, and another earth elemental materialize ready to flank with Sam (in the up and right corner). The young priest then hurries to use his very last piece of magical power to cure the obsidian valkyrie of the party

Slam: 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 281d6 + 7 ⇒ (4) + 7 = 11
CLW: 1d8 + 3 ⇒ (7) + 3 = 10


I'm not sure but I think Sam's token got moved by accident. He should be beside the green ghast token, that is the one he hit already. Correct me if I'm wrong guys. But if that's true, the elemental may not be able to set up a flank, but with that damage he can kill one ghast if he targets the one Sam already hit (green).


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

If not flanking then -2 to the attack. Leoven still put the Elemental in the corner, so perhaps it draws the attention of the yellow and the light blue enemy


Sounds good.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Out of curiosity can Vhillish "keep" delaying into next round etc...


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Sure can Deputy. By the time your initiative rolls around again, you essentially just take the same delay/ready action again. Though if it's a ready, you can even keep it up and reposition with a move action each round.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Tip-top!


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Round 2

The gnome goes for the creature in the doorway. His sickle slices down at the heel of the beast.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Then he steps back into the corner flanking with the elemental.

Round 3

This time the attack is much higher, aimed at the stomach of the ghoul.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Lets not worry about the miss chances.


Round 2 - Tavik

Jerrid and Sam hear a creek in the floorboards above and a portal opens atop the ladder. A flash of negative energy fills the smoky room.

Channel to Harm: 2d6 ⇒ (3, 3) = 6
vs Sam, Jerrid and the Elemental
DC 14 Will for half damage


Round 2
Janna (antiplague)
Ghasts (nom nom nom)
Jerrid (attack ghast in doorway)
Sam (hit ghast)
Leo (summon elemental, heal kev)
Vhillish (ready shot tavik)
Kevezyat (heal, miss ghast)
Tavik (channel negative in chapel)

Round 3
Damien <<<<
Janna <<<<
Ghasts
Jerrid
Sam
Leo
Vhillish
Kevezyat
Tavik

Round 3 Go!
ready for Janna and Damien


Think we forgot the miss chance on Leo's elemental.

Slam Miss?: 1d100 ⇒ 40 ok


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

is the window open at all?

Round 3

Janna maintains her position peering in the window hoping to get a better view of those inside.

if the window is open, then ready action to blast with magic missile the first bad guy type she sees

If window is closed....see spoiler

if window is closed:

Janna offers a short prayer for forgiveness and she grads a piece of rubble and smashes the window open.


Yup wide open! No rubble required.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

You'll probably need to move up to the window to see anything Janna. With the smokestick you won't be able to make out anything further than 5ft away for a while yet.

Round 3

Seeing the unholy energy flash within the chapel, Damien shouts to the others while moving forward, "Look lively! We need these walking strips of jerky down now! Real threat's up stairs!"

Drawing his shortsword, Damien steps forward and drives it deep into the gut of the ghast assaulting Kev at the door.

Move Action : Draw Shortsword
5ft-Step : Move to Door
Free Action : Maintain Inspire Courage
Swift Action : Arcane Strike
Standard Action : Attack Ghast

Shortsword: 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 20
Damage: 1d6 + 3 + 1 + 1 - 2 ⇒ (5) + 3 + 1 + 1 - 2 = 8

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear
Arcane Strike : +1 Dam, magic
Sickness : -2, Atk/Dam, saves, skills


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

I though she was right next to a window?


I'm giving the ghast partial cover (-2) against Damien for attacking diagonally through the door (past a corner). Still hits, barely. 18 AC on these guys.

Janna is by a window, pressed to the wall so she can peer in. She'll get LOS to anything stepping in front of the window.

Damien Miss?: 1d100 ⇒ 82 ok

Damien's shortsword slides into the monstrosity's abdomen. Black guts spill out and the creatures eyes go wide but it hangs on to undeath by a thread. 2 hp remaining.


Round 3 - Ghasts

The ghast in the door slides back off the short-sword and struggles to get past Kevezyat to Damien in a rage. With the paladin in it's way, it lashes out at her with tooth and claw, eyeing Damien all the while.

Bite: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Claw: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Claw: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Even with the added vigor from the unholy candle, the ghast is too distracted by it's rage towards Damien to cause any real trouble to Kevezyat. She easily deflects it's attacks.

Inside the chapel, at least one ghast is flummoxed by the appearance of the earth elemental, but the unholy hunger of the other creature keeps it's attention fixed on a victim with living earthly flesh... Jerrid!

vs Elemental
Bite: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Claw: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Claw: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
not sure how many hit Leo, don't know elementals AC. rolled all 3 damages in case.

vs Jerrid
Bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Claw: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Claw: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Paralysis Fort Save is DC 15 per hit


Ready for Sam, Leo, Vhillish, Kevezyat


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 3

With no apparent target in view, Vhillish belays his readied bolt and instead pauses to heal himself of some damage accrued;

Cancel readied shot and retrieve and imbibes his potion of CLW; 1d8 + 1 ⇒ (5) + 1 = 6

HP now 25/31


As Vhillish quaffs the potion, the zombie cockatrices sidle over to the edge of the smoke and begin pecking at the fallen bandits.

Perception DC 15:
Atop the watchtower the dazed ogre turns slowly, still in a stupor, as if someone is speaking to him. When he turns back, he hoists a large piece of debris and holds it at the ready.


ghoul miss chances

vs Elemental
Miss?: 1d100 ⇒ 11
Miss?: 1d100 ⇒ 2
Miss?: 1d100 ⇒ 14

vs Jerrid
Miss?: 1d100 ⇒ 67
Miss?: 1d100 ⇒ 80

hey now, elemental comes through unscathed. Jerrid still caught two hits.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam round 3
Sam darts into the corner and attacks the ghast he sees facing the elemental from behind.
attack dagger(+1) 2 weapons: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23
miss?: 1d100 ⇒ 19
wpn damage: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
precision: 2d6 ⇒ (1, 3) = 4
attack dagger 2 weapons: 1d20 + 7 + 2 - 2 ⇒ (9) + 7 + 2 - 2 = 16
miss?: 1d100 ⇒ 16
wpn damage: 1d3 + 1 ⇒ (3) + 1 = 4
precision: 2d6 ⇒ (5, 3) = 8
Sam misses with two strikes again in the smoke.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

round 3 continued

Janna, peering in through the window, the smoke obscuring nearly everything. she starts to mutter some curses about the smoke when she catches a movement.

she re-positions to ensure she isn't about fry someone important.

confirming what she saw, the figure lumbers unlike any of her companions. she is confident that it is one of those undead critters. the ones she was supposed to have learned about but failed that exam due to her getting caught up in a little "misunderstanding" with a local merchant.

with a silent prayer that she is making the right choice she lets fly 2 electrical arcs that bolt into the target.

magic missile damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

5' step to shoot a ghast that she is pretty sure is a ghast and not Sam or Lannet, through the open window. (green one?)


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The three heroes outside the chapel doorway see hallmark electricity arcing through the smoke. A shriek from the target confirms to Janna that she has chosen well... followed by a thud as the creature falls to the chapel floor and stirs no more. Acrid burnt flesh wafts to Kevezyat's nose, a haphazard limb protruding from the smoke filled doorway to rest inches from her feet.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

will: 1d20 + 2 ⇒ (11) + 2 = 13
"Leo, get in here with good energy. Lannet needs help!!!"
15/21hp


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Bite fort save: 1d20 + 5 ⇒ (1) + 5 = 6
Claw fort save: 1d20 + 5 ⇒ (1) + 5 = 6

Wow.


Jerrid Will: 1d20 + 4 ⇒ (12) + 4 = 16

Jerrid takes half damage from the channel, but he is paralyzed by the ghoul 0_0


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 3

I have nothing!- Leoven answer with desperation to sam.

SLam, flanking with sam: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 7 ⇒ (6) + 7 = 13
miss chance: 1d100 ⇒ 80

The elemental AC is 17

Leoven moves to do whatever he can to aid in the battle

Aid another to rise Sam AC: 1d10 ⇒ 6


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 3

Kevezyat feels Leo's gentle touch on her shoulder and the warmth of Thyr's bleesing flow through her.

"My thanks, Leo." she says over her shoulder, turning to see her immediate foe dispatched by Damien's hammer and Janna's magic.

"We grow strong together, on this quest. May naught stand before us in our holy work." she thinks to herself before surging into the mist.

She moves straight forward until , two 'ghastly' forms emerge from the smoke...

Random attack, even=left ghast, odd=right ghast: 1d100 ⇒ 94

Gathering her strength, her sword leaves swirls in the smoke as it passes violently through the air...

Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Miss chance: 1d100 ⇒ 67

grrrr....


Leo you have to track the elementals hp and roll his saves for me ok? i think he was in the channel


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

I thought both attacks missed due to concealment


yup lol i just edited my post sorry

does neg energy effect him?

It's 6 damage, DC 14 will for half

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