
Oykiv |

The river is only 5 wide, you´re suposed to have an opportunity to save the halfling. But the jump mess the charge, where more exactly the river, because to charge you need a clear and unobstructed path
Janira tries to disarm the minotaur, is a desesperate move but also a needed one. His whip catch the hold of the batleaxe, and with a quickly pull she quits the weapon from the hands of the minotaur.
Combat round 1
Bold can act You are inspired by Janira´s words, +1 to hit and weapon damage
Muirdarcaien
Korvalis
Herman
Janira exhausted and badly wounded
Ace
Helm
Minotaur disarmed

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Ace rushes forward, seeing the clever and amusing halfling, he can't help but rush to her aid.
Double Move forward. Leaving a little room between him and the river in case he needs to jump

Oykiv |

Helm moves foward as muchas as he can. Meanwhile the minotaur hurts Janira slightly with his horns; You´re going to die, little bug!.
gore attack: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 2 ⇒ (1) + 2 = 3
Combat round 2
Bold can act You are inspired by Janira´s words, +1 to hit and weapon damage
Muirdarcaien
Korvalis
Herman
Janira exhausted and badly wounded, -3HP
Ace
Helm
Minotaur disarmed

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Korvalis lets out a roar. "You will die before she does, mighty one!" He drops his Lucerne Hammer and steps up to the Minotaur, then rakes it with his claws.
First claw, Attack, inspired: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
First claw, damage, inspired: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Second claw, Attack, inspired: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Second claw, damage, inspired: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11
-Posted with Wayfinder

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Acrobatics to jump the river: 1d20 + 3 ⇒ (15) + 3 = 18
Muirdarcaien backs up a bit and then moves forward easily clearing the river.
Upon reaching the minotaur he howls(rage activation 10 rounds left) and swings his scythe.
power attack raging: 1d20 + 4 ⇒ (16) + 4 = 202d4 + 9 ⇒ (4, 4) + 9 = 17

Oykiv |

Combat round 2
Bold can act You are inspired by Janira´s words, +1 to hit and weapon damage
The minotaur attacks Muirdarcaien with his horns as he comes near him, wounding him badly but not enought to stop him -10HP. In turn, Muirdarcaien swings his scythe to the minotaur´s chest, making a deep wound. Meanwhile Korvalis take vantage of the minotaur distraction tearing minotaur flesh with his powerful claws.
Janira moves to have a clear sight to the minotaur and throws it a tanglefoot bag, glueing it to the floor.
reflex save: 1d20 + 3 ⇒ (9) + 3 = 12
gore AoO: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 4 ⇒ (6) + 4 = 10
Combat round 2
Bold can act You are inspired by Janira´s words, +1 to hit and weapon damage
Muirdarcaien -10HP
Korvalis
Herman
Janira exhausted and badly wounded, -3HP
Ace
Helm
Minotaur disarmed, -36HP

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Ace rushes forward and calls on his inner magics, those that he has made deals for...
DC: 13 or Minotaur go night night
"It's time to end your run, there, ya horned beast..."

Oykiv |

strengh check: 1d20 + 4 ⇒ (4) + 4 = 8
random 1 Muird, 2 Korvalis: 1d2 ⇒ 1
gore attack: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2 ⇒ (2) + 2 = 4
The minotaur is too furious to take a nap. He only roars in anger as he tries to break the goo, unsuccesfully. In his desesperate attempt to break free and move, he attacks Muirdarcaien with his horns wounding him -4 HP
All can act before the minotaur, and it´s almost dead, so go for him

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With a whisper and flick of his wrist, a ball of snow appears in his hand and then he hurls it at the Minotaur.
Ranged touch: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
1d6 ⇒ 6

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Korvalis takes a step to the South and rakes his claws into the minotaur again. "Maybe you are not really the mighty one here. RAAAAHHHH!"
First claw, attack, bloodrage, inspired, flank: 1d20 + 4 + 2 + 1 + 2 ⇒ (9) + 4 + 2 + 1 + 2 = 18
First claw, damage, bloodrage, inspired: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Second claw, attack, bloodrage, inspired, flank: 1d20 + 4 + 2 + 1 + 2 ⇒ (18) + 4 + 2 + 1 + 2 = 27
Second claw, damage, bloodrage, inspired: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
-Posted with Wayfinder

Oykiv |

Muirdcaarcaien slips in his own blood and can´t make a hit. But Herman and Korvalis surround him, making wound tras wound until it falls to the ground dead.
Wow that was near exclaims Janira. Thankfully you came just in time. This will be a great ending for the report of your exploration.
And talking about that, how had it been? Interesting?

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Helm takes a few minutes to review their findings, including the inscriptions, the gillman, the undead and the would-be necromancer. After completing the report, he suggests they head back and report to their superiors.