The City of Splendors

Game Master littlehewy

Current battlemap
Map of Ardeep Forest
Map of Waterdeep
Map of the Adventurers' Quarter
Reynwyn's Loot Tracker


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Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric purchases and gets into his fine breastplate. He now feels more like the old Knight in Silver that he used to be before he became a Companion of the Blue Axe.

Kharkos, thank you for the fine service, and I wish you well.

Carric leaves the shop, fully intending to walk around a bit and see if he can find Revjak to pay him back 40 gold from his recent discount before returning for the lunch engagement. The City of Splendors is even more than he recalls from Diredon's descriptions, and it has treated him and his companions quite well, so far.

Where might Revjak have gotten to?


Reynwyn & Piety: After a some enquiries, you discover that Phalantar's Philtres and Components is only a block over from the Elfstone Tavern in Castle Ward (see this map - line is your path from the Adventurers' Quarter to Phalantar's), and you head that way immediately. The walk only takes half an hour, and the change of atmosphere is immediate as you enter the Castle Ward. Obviously, Castle Waterdeep, nestled at the foot of Mount Waterdeep, rearing up over the other buildings, is the dominant building, but the architecture becomes both stately and impressive. There is a definite increase in the presence of the City Watch, and there are far more carriages on these streets than wagons.

Heading to Phalantar's first, or the tavern?

Arthur, did you want to cruise around with someone else, go do your own thing, or just relax till lunchtime?


GM's screen:
1d20 + 4 ⇒ (8) + 4 = 12

Carric, as you wander around keeping an eye out for Revjak, you feel a tingle on the back of your neck. Looking behind you, you notice a shifty-looking man staring at you. He averts his gaze quickly, and you lose sight of him as he steps behind a crowd of people on the street.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Only catching up on things now

Arthur would have gone with Carric. Those not used to the city might end take some time to adjust... only someone deranged would attack Revjak... Reynwyn was being accompanied by the curious and a little rude war gollem called piety, who did own it actually? So that left Carric.

"We can probably find Revjak sooner or later."

I am going to assume Arthur missed the mysterious watcher.


Only a passive Perception of 12 to notice too, Arthur.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric whispers to Arthur.

We appear to have a tail, my friend. Shifty looking guy that just ducked into the crowd. Want to ferret him out?


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"I suppose I'll tag along but I suspect you're more than capable." Arthur smiles.

Bardic Inspiration:

"Once within the next 10 minutes, the creature can roll the die (1d6) and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
The Previous Night wrote:


The half-orc watchman looks up in surprise, his small tusks twitching. After a moment, he finds his tongue. "Ur, Terresk. Name's Terresk. Aye, I've seen some battle; so have you, from the looks. If it's advice you're after, I'll just say this: there's plenty of not very nice people in Waterdeep, but there's a place for everyone here, and people who'll help you find it, if you do the right thing." He seems to have surprised himself for saying so much, and he hunches back down over his tankard, eyes lowered again.

Revjak nodded.

"My thanks, Terresk. The gods watch over you."

*************************

Today wrote:
She plucks it from the air, examining it with a critical eye, then turns to you again, glowering. "This dragon's blood now has two-day-old horse turd in it! Do you know how much this costs? Well? Say something!" She then takes a deep breath, trying to calm herself.

Revjak thinks to close his mouth, and then opens it again to speak.

"I am sorry for the damage I did. I am Revjak, of the Elk, and I would find a way to make amends. I am new to this city, and in my first night here found myself chosen by Azuredge here.", indicating his polearm.

"I will not have it said the wielder of Azuredge, or a Companion of the Blue Axe, was found wanting! How may I make this right by you?"


Arthur and Carric: see this map - you're currently on the High Road directly to the east of the AQ.

Arthur Perc: 1d20 + 4 ⇒ (12) + 4 = 16
Carric Perc: 1d20 + 4 ⇒ (6) + 4 = 10

You both head towards where the man, dressed in a nondescript brown cloak, disappeared, and Carric catches sight of him just as he ducks into an alleyway leading back west to the Adventurers' Quarter. You both follow along, attempting to avoid detection as you do.

Arthur Stealth: 1d20 + 4 ⇒ (11) + 4 = 15
Carric Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

You follow him around a few twisting corners, and as you turn the next one you see the man looking back - though you both duck back around the corner of the building, you're pretty sure he catches sight of at least one of you. Cursing, you both rush around to find him gone.

GM's screen:
1d20 + 4 ⇒ (7) + 4 = 11

You're currently in the alleyways to the north of the AQ (again, see map linked above). You can't see him but he can't be far away... yet. What do you do?


Revjak: As Revjak proffers Azuredge, the weapon glows faintly blue, as if in response to the warrior drawing attention to it. Revjak, Azuredge can emit light as per the spell at will.

As Revjak apologises and explains, and Azuredge glows briefly, the woman's eyes widen. "Azuredge? In the hands of an oaf like..." She cuts herself off with another sigh. "Forgive my hasty words. I can be... less than polite when people barrel me over in the street." She makes an obvious effort to soften her expression, and her tone, and as she does Revjak is struck, not only by her beauty, but by the strength of will and purpose that shines out from her eyes. "Come, Revjak of the Elk. I'm in a hurry, but if you wouldn't mind helping me with my things, and telling me the story of how you acquired lost Azuredge, you may accompany me to my tower... or rather, my master's tower." She hands Revjak half of her load, and gestures for him to walk with her.


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

Turning to Reynwyn, Piety will say "Did you need to eat, or are we just headed directly to the shop?"


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"Look for tracks while I looks elsewhere." Arthur starts some of that strange singing again and closes his eyes before starting to see anew.

Perception because nothing says you can't hide and be invisible: 1d20 + 4 ⇒ (10) + 4 = 14

See Invisibility:

See Invisibility
2 divination
Casting Time: 1 action
Range: Self
Components: V S M (A pinch of talc and a small sprinkling of powdered silver)
Duration: 1 hour
Classes: Bard, Sorcerer, Wizard
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

@Carric I forgot the newest bit for inspire since he is valor. Combat Inspiration: Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.


Arthur, you don't immediately see anything invisible, but remind me that you have it when you enter any new areas for the next hour.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

"I am normally lighter on my feet, but I still will help. What is your name?"

Revjak stows Azuredge on his back, then scoops up the vials and follows.


Revjak: The young woman growls at herself in frustration. "Your clumsiness has definitely robbed me of my wits and my manners! My name is Shalara, Shalara Malarkkin." She begins to walk south down the High Road. "So, how did you come by the famed Azuredge? And how has it become a... whatever you call that weapon? I thought it was supposed to be an axe, not a... an axe on a stick."


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric tries to quickly pick up a trail left by the fleeing tail.

Survival: 1d20 + 4 ⇒ (1) + 4 = 5


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Not seeing anything invisible Arthur joins Carric in looking for tracks.
Survival: 1d20 + 4 ⇒ (16) + 4 = 20


Arthur and Carric: Arthur spots some boot prints half way down the alley that appear to be those of a medium-sized man running, and very fresh. The pair of you follow them quickly, until they turn on to the Way of the Dragon, heading across the thoroughfare. They are quickly lost amid the busy foot traffic up and down the Way. Across the street is a seedy-looking tavern, its sign proclaiming it to be the Thirsty Throat.

On this map you two are currently at the red spot (the Adventurers' Quarter is under the "3Y" text). The orange building marked 13 is the tavern.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Come, Arthur, let us duck in that tavern real quick, just to see if our guy did the same to avoid us. If we do not see him, we can head back.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Sorry on the delay!

Reynwyn looks about, enjoying the day when Piety addresses him. "I am prepared to head directly to the shop. I am eager to gather the supplies I need for my rituals. If you do not mind me asking, Piety, what is it that you seek there?"

Unless Piety disagrees, I think he and Reynwyn are heading to Phalantars!


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

"I want to see how far the basic knowledge of magic has devolved in this era."


Arthur and Carric: Flanked on either side by warehouses, the ramshackle tavern looks rather uninviting, its filthy windows not permitting any hint of the interior. Carric steps forward to open the door, but handle doesn't turn - the door is locked.

Piety and Reynwyn: Phalantar's Phitres and Components is a three-storey stone building with the proprietor's wizard sigil painted on the door. You open the door, and the odour of exotic spices wafts out over you. Stepping inside, you find yourself in a strange wonderland of dried branches, firmly stoppered jars, interesting-looking shells, skulls, baskets of bones, and labelled drawers.

A gently smiling man in dark green robes with a triangular black beard looks up from an open chest in the corner, a petrified log in his hands. "Welcome, kind folks. What can I help you with today?"


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Reynwyn shakes his head at Piety's strange outlook of life and remarks dryly. "I see. Well perhaps do not offend the proprietors of the shop. I would rather not have any prices driven higher with comments such as those, my friend."

When they walk into the shop, Reynwyn looks around with a grin as he takes in the interesting sights. "Quite the wonderful shop you have here, sir...?" He trails off politely, allowing the gentleman to introduce himself. Once introductions have been (or not) made Reynwyn looks about a moment. "I am looking to purchase some fine inks that could be used in the transcribing of rituals. Would you happen to have such items here?"


"Phalantar Orivan, at your service," the man introduces himself. "But of course, I have a selection of arcane inks. If you want materials for transcribing certain schools of magic, or even specific spells, I can point you towards the most efficacious options. All of which, of course, must be tailored to your personal style..." He begins discussing the various ingredients that apparently ensure perfect transcription, then seems to notice Piety for the first time. "Well, what do we have here? Is this your work?" he asks Reynwyn. "It's a beauty - such fine craftsmanship. What do you use it for?"

You can go ahead and purchase your materials, confident that they are of the highest quality :)

"If I might ask," Phalantar says as he finalises your transaction, "what sort of business do you engage in? I get a lot of different customers here, many academic wizards, concerned mostly with theory and laboratory-based experiments, but also more... active and practical practitioners. Their needs obviously differ with their approach."

You can just feel free to leave at any time, or keep conversing.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Perfect! Reynwyn will purchase 150gp worth of inks. I'll be adding Tenser's Floating Disk and Silence to my Book of Shadows later.

As Reynwyn passes over the pouch containing the 50 toal and counts out the remaining 50gp he hears the questions of Piety. He quickly replies before the golemman can. "Ah, yes, well you see 'He' was not made by me. His name is Piety and I believe I will allow him to speak on his origins." He gratefully begins slipping the ink vials into his backpack. "You could say I am more of a practical practitioner of magics. That said, I do dabble in the occasional ritual. In fact, I would be willing to make your shop my patron for inks if you can keep your stock full enough. I hope that I will need a lot of it in the coming weeks."

A sudden thought strikes Reynwyn. "What sort of potions do you sell?"


Phalantar's eyebrows climb towards his wwll-groomed hairline as areynwyn speaks of Piety, but he returns to business quickly enough.

"I'm sure I'll have little trouble keeping you supplied with inks, Master Reynwyn. As for potions... well, if you want it, chances are I have it. If I don't have it, I can usually make it, and if not, I have a wide network of suppliers. Speaking of which, if you come across potions or components in your travels that you have little need of, I offer excellent rates for trade in or sale. Also, once a purchase history has been established, I am happy to extend credit on purchases and take delivery orders by mail."


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Reynwyn's smile gets larger with each word Phalatar speaks. He offers his hand to the man. "My goodsir, I do believe you have a lifelong customer in the making. I will remember you while we are out and about. For now, I would like to purchase perhaps two healing potions?"

A sudden though strikes him as his eyes pass over some spellbooks sitting upon the nearby shelves. "Oh! I found a spellbook during our journeys and am curious if you have ever heard the name of Lythis Mhairuun? It was his and I believe he perished within a gods forsaken tunnel. I had hopes of perhaps finding his next of kin."


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

Piety doesn't say anything, but instead pretends to be the creature whose body he currently inhabits.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Arthur can see the invisible currently.

Arthur looks over the area trying to discover other ways in, perhaps the windows or a hidden entrance.


Piety & Reynwyn: Phalantar cocks his head slowly. "Lythis Mhairuun...? She, not he, is now Lythis Phylund, consort of Lord Urtos Phylund II. The Mhairuun family is no more, having been absorbed into by the Phylund family. She is a wizard, 'tis true. I'm sure she would appreciate having her old spellbook returned to her. Where did you say you found it?"

GM's screen:
1d20 + 4 ⇒ (9) + 4 = 13

Arthur & Carric: Arthur looks around the front of the tavern for any means of ingress, but comes up with little: the grimy windows seem to be bolted shut, those on the second floor look to be shut as well, and there are no signs of hidden entry points.

As the pair of you are considering your next move, the door to the tavern opens, revealing a shadowy taproom, the view of which is mostly blocked by a monstrously fat man, his outer jerkin straining at the buttons, and his unshaven face twisted in what seems to be a habitual scowl. He raises an eyebrow in surprised disapproval at finding the pair of you on the doorstep, and comes to a halt in the doorway. "Oi, what are the pair a' you up to? We're closed. Open after lunch." He holds his position, awaiting your response.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Aye, just looking for an old acquaintance that I thought I saw stop in here. Can't place his name at the moment, but he is about yay tall...

Carric gives a brief description of the man who was following them.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Quote:
The young woman growls at herself in frustration. "Your clumsiness has definitely robbed me of my wits and my manners! My name is Shalara, Shalara Malarkkin." She begins to walk south down the High Road. "So, how did you come by the famed Azuredge? And how has it become a... whatever you call that weapon? I thought it was supposed to be an axe, not a... an axe on a stick."

Revjak follows close by.

"Shalara.", he says, as if weighing the word. Then nods.

"I was in the Safehaven with my companions, and the bard Arkiem Arren sung of the fate of Azuredge. Then the door opened, and the axe itself entered, launching itself into a pillar! Some fool sailors failed to budge it, but I drew the axe. And Azuredge spoke to me, in a vision. It knew I loved my glaive and would not force me to choose. So, Azuredge became my glaive. Or my glaive became Azuredge. I am unsure. But I do know that I must wield Azuredge against those who would threaten Waterdeep, and that I will do!"


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Reynwyn seems nonplussed by the information about Lythis; he had not expected to actually learn anything about the wizard, let alone to know she was actually a well known wizard in Waterdeep! It takes him a moment, but he recovers quickly. "Ah, I am glad to hear she is still alive! We found it in some goblin tunnels near Melton."


Arthur & Carric: The corpulent man squints at Carric for a moment. "Don't know who ye're talking about. Never seen him. Now get off my doorstep," he growls, and with that, he turns to lock his front door, then makes to push rather impolitely between the pair of you and out into the street. You can attempt to physically block him if you like.

Revjak: "You... love your glaive...?" Shalara asks, an eyebrow raised, one corner of her mouth curling up in a badly suppressed grin. [b]"That sounds ridiculous, but I guess I can relate - I love my books. In any case, your story is intriguing. Arkiem Arren - is he the bard who plays the Safehaven regularly? I haven't been there often, but I do recall a half-elf musician, is that him?"

Piety & Reynwyn: "Well," continues Phalantar, "the Phylund villa is in North Ward, on the south end of Copper Street, if you wished to return the lady's book. Is that all for today?" he inquires, passing over two small vials of bright red liquid (once you pay 100gp, that is!).


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Something about his reaction to the name makes me wonder...

Insight: 1d20 + 1 ⇒ (7) + 1 = 8 Going to Burn my Inspiration point to roll with Advantage.
Adv Insight: 1d20 + 1 ⇒ (17) + 1 = 18

Reynwyn seems to notice after the fact that Phalantar's reaction appeared a bit off. He wonders whether there is more to this situation than meets the eye. "Yes, I think that will be all for today. Thank you much for the directions and for the supplies. They will be put to excellent use!" He passes over 100gp for the two healing potions and then slips them into his pockets. He glances over at Piety, who is being awfully quiet. "Piety?"


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

"I believe that you requested I not speak to the proprietor. I am respecting your wish, regardless of what my eyes tell me."


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

"Aye. It was a gift from dwarven merchants after I aided them. And it has never let me down since. And that would be Arkiem, he's the half-elf bard there."


Piety & Reynwyn: Phalantar has a smooth, easy exterior, and is quite difficult to read. However, you make a few guesses based on his reactions. First, he seemed to consider a little too long before giving you directions to the Phylund villa, and you infer that he was considering offering a small sum for the book in an attempt to collect a reward for returning it. Second, his tone when mentioning the Phylunds suggest that there's a story there, although you have no idea what it may be. Third, his question about where you found the book could just be innocent interest, but you think it more likely that it was either an attempt to gain more information about you in order to target you with specific sale items, or otherwise to get information about possible sites of unattended loot.

In all, Phalantar is obviously a canny and calculating operator, with a nose for leads on information, and a constant eye to his business interests.

Revjak: Shalara gives a small smile. "You sound like quite the helpful hero." Having walked through some secondary streets while talking, the pair of you arrive at a small square with a sign proclaiming it to be Anchoret's Court, on the west side of which stands a tall, handsome stone tower. Shalara walks to the front door and turns to you. "Well, here I am. My thanks for your help and your company." She unlocks the door and places her load just inside the door, then holds out her arms for the items you are carrying. "Well met, Revjak of the tribe of the Elk. If you need potions for purchase, that is my trade. Fare well."


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Revjak stands for a moment, then remembers that he has potions and vials.

"Ah of course. It was good to meet you, Shalara."

Once he has handed over the vials, he turns in the directions he was given to Arkiem's house and begins to walk.

I can barely think!


Revjak, on this map you are currently directly west across the High Road from the Adventurers' Quarter (under the 3Y), in the court that holds the orange building marked '10', which is the tower.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Revjak begins walking somewhat faster than usual in an easterly direction, though not quite breaking into a jog.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

Arthur whispers "He did look suspicious but lets not get too worked up and bring the guard down on us." Arthur doesn't block the 'barkeep' but does make it so the man has to brush past him given his size, seemingly distracted by discussing things with his companion.

Will to Disbelieve Illussion: 1d20 ⇒ 16


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric simply stares as the man walks by, an he turns to speak quietly to Arthur.

Ok, then, let us carry on back to the Adveturer's Quarter. I am sure we can keep ourselves busy until our rendezvous with our companions.


Arthur, you don't perceive any illusions, but as you say, the fat man did appear somewhat suspicious.

So most people are heading back to the Adventurers' Quarter. Piety and Reynwyn, the Elfstone Tavern may have to wait - it's just about time to meet Arkiem and Rachel Arren for lunch.


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

"We should go for our meeting with the others. They will likely be waiting on us."


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

"Perhaps just a thief looking for an easy mark. Hopefully we will never have to find out beyond that. Lets be careful to make sure we lose anyone trying to tail us."

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12

Suspicious yes but there's not much that can be done about the figure without giving into a paranoia and harassing the citizens of Waterdeep.


11am, 21st of Eleint, 335 NR (1367 DR)

Over the course of the eleventh hour of the day, you all return to Madame Garah's for a cup of tea (or whatever) before heading to the Arrens' for lunch.

If you'd like to let each other know what you've been up to, go for it. You can describe it rather than play through every sentence if you like, or just skip it and we can go hang with the Arrens'. Or you can bail on lunch and go do something else :) You guys are running the show here.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

"I crashed into a lass! An alchemist's assistant, and spilled her potions. She accepted my apology, and I aided her return the vials."


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric raises his glass...

You are quite the gentleman, Revjak.Arthur and I were followed, but when we turned the tables on him, we lost the trail. I was able to secure this excellent breastplate quite a discount due to our newest moniker.

Carric counts out 50 GP, and returns it to Revjak.

Thank you for the loan, my friend.


Going to assume everyone's going to the Arrens' for lunch, if not just let me know. Continue telling each other about your mornings if you wish, but after all the outages I'm going to push it along .

You all head to the Arrens' abode, a three-storey row house a couple of doors up from Madame Garah's. The ground floor looks unoccupied and run down, and you access the Arrens' second floor temple cum flat via an external staircase. Rachel opens the door to your knock, and invites you in with a smile.

The first room is the worship area, decorated with large silver holy symbols of Milil and Lliira mounted high on a wall hung with red velvet. Rachel leads you through this room to a simple yet tidy kitchen/dining area, where the golden-headed Arkiem is seated, reading a book. He puts it down as you enter, and rises to shake your hands and welcome you. You are offered tea, ale, or wine, and sit down around a table just large enough for you all. The intermittent rain of the morning has cleared, and the sunshine beams through the open window, warming the room.

The Arrens are amiable and engaging hosts, and enquire after your journey to Waterdeep, and how you are enjoying the city after your first night and morning within its walls. They then go on to explain how that they both teach their respective arts (music and dancing) from this flat, and how they have only lived here for just less than a year after retiring from adventuring throughout the north. From the sounds of it, they both had eventful and profitable careers. Once they have saved up enough coin, they intend to buy the rest of the building and build a proper temple, and hopefully have children.

After the initial conversation over drinks, they serve up a meal of breads, dips, olives, pickled vegetables, cheeses, cured meats, and finally, a delicious pea and ham soup. There is plenty of food, and as it comes in waves of small dishes you find yourselves quite full, but comfortably so. Arkiem sips on a wine, almost reclining in his hard-backed chair, and asks, "So, did you have plans for the afternoon? We are free, so if you like we could take you for a tour of the city. Of course, if you have things to do, please don't feel obliged. And if you prefer, we could just lounge around here and natter the afternoon away."

Ask questions or start conversations if you like, or accept the offer of a tour. Or, you can explore the city or just return to Madame Garah's until the evening. You have a rendezvous with Alcedor Kolat at the Beer Golem tavern later on if you're still keen to hear what he has to say about Azuredge.

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