The Blackscour Taint (Inactive)

Game Master Azih


The small village of Falcon’s Hollow is a wild place. Nestled in the shadow of Droskar’s Crag, the people of Falcon’s Hollow are hearty and stern. Theirs is a life of hardships, broken only occasionally by a handful of festivals and the infrequent merchant caravan. They face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets. It is a testament to their strength that they even manage to survive at all. —Pathfinder Chronicles

Falcon’s Hollow:

Town nonstandard (Lumber Consortium); AL NE
GP Limit 1,500 gp; Assets 40,550 gp
DEMOGRAPHICS
Population 1,400
Type isolated (human 94%, halfling 3%, half-elf 1%, elf 1%, other 1% )
AUTHORITY FIGURES
Gavel Thuldrin Kreed, LE male human expert 3/rogue 4 (Gavel of the Lumber Consortium)
Magistrate Vamros Harg, NE male halfling aristocrat 2/sorcerer 5 (Magistrate-Elect)
Sheriff Deldrin Baleson, LN male halfelf expert 3/fighter 3 (Sheriff of Darkmoon Vale)
Boss Payden “Pay Day” Teedum, LE male human monk 2/fighter 3 (Overboss of the Lumber Consortium).

Town map:
Link

Region map
Link

House Rule:
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'Block Initiative by GM'

When required the GM will roll initiative for players and NPCs. The results will be averaged and every distinct group will take their turns according to the averaged result for all the members of their group. Please let me know of any mistakes for Player initiative rolls and it can be retconned.
**
'Passive Perception'

Out of combat/high stress situations your characters will be taking 10 on Perception and any trained Knowledge Skill AT ALL TIMES. I will keep track of these skills and in every new area and will let your character know in spoilers what they see. If there is information that is hidden behind a check that is greater than 10 and lower than 20 away from your relevant skill than I will roll a d10 for you and add it to your take 10. No need to wait a day for someone to make one roll and then one more day for me to respond. On a Knowledge check you'll have to ask the appropriate question though while Perception is always active.

So if your character has a +3 in Kn:Local then I'll just tell the character the knowledge checks that are DC13 or lower when you ask (so if you ask what the name of the mayor is and that's a DC5 then you won't be flummoxed if you roll a 1 on a d20). If knowing the name of the local cutpurse is at DC15 then I will roll a d10 and if it rolls a 2 or higher then I will let you know. This was inspired by a Gumshoe system recruitment on these boards. I think it'll work well and it's definitely worth a shot.

In combat/high stress situations you roll as normal. This includes traps.

Character that have abilities that allow you you to take 10 in even high stress situations (such as Bard Lore Master for Knowledge checks) will enable Passive Perception/Knowledge even in those situations.
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'The Sidekick Takes Over'

In the situation that a player character rolls a skill check and another player rolls an aid another check that has a higher result than the original player's result, the aiding player's result will be the one that applies against the Skill Check DC while the original character's roll will become an Aid Another Roll.

Of course this only applies if the skill check allows other players to aid.
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'Healing Respite'

Outside of combat don't need to roll die for cure spells. Just take max.
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'No Save. No Die'

No Save or Die spells like Phantasmal Killer, for either the PCs or the NPCs. Just run any new spell you pick up through me and we'll decide if they are Save or Die since it's a bit of a judgment call.

**

GM Aid:

[dice=Aelerie Init]1d20+3[/dice]
[dice=Albus Init]1d20+2[/dice]
[dice=Astrianna Init]1d20[/dice]
[dice=Vagras Init]1d20+1[/dice]
[dice=Whisper Init]1d20+1[/dice]

[dice=Perception Aelerie]1d20+2[/dice]
[dice=Perception Albus]1d20+10[/dice]
[dice=Perception Astrianna]1d20[/dice]
[dice=Perception Vargas]1d20+7[/dice]
[dice=Perception Whisper]1d20+8[/dice]