The Beginning of the End: A Pawn's Dilemma (Inactive)

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With a comprehend languages, Wrinil can read the spoiler.


With a comprehend languages, Wrinil can read the spoiler.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

"Gods-cursed devils. Nothing for it. We must return to the surface - or that cave by the temple - and seize a beast."


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

"Are we sure that's wise?" Enizver asked as he wrapped his arm up. "Blood is one thing, but I'm not sure giving this place a life would be wise. Perhaps we can bypass whatever is here rather than give a devil its desired due."

Arcana: 1d20 + 5 ⇒ (13) + 5 = 18


Just standing there and thinking, nothing pops into Enizver's head.

I'm not saying that there is a work-around here but if there were, you probably wouldn't discover it without trying something specific. If you're just standing there and thinking, you'll have to roll really high to come up with something.


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

"If we do intend to sacrifice whatever is back there, we need to first make sure it's not intelligent," Olivia asserted, hoping it was an unnecessary statement. She also hoped the creature was mean. And ugly. And maybe just deaf and would attack them on sight?

Go check out what the creature is?


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Considering, Enizver said, "I fear we'll have to, yes. The only thing I can think of would be to enhance our blood with positive energy, to trick it into thinking it's taking a life. But I have no idea if that would work, or if we have the Magic left to do so."

Arcana: 1d20 + 5 ⇒ (20) + 5 = 25


Enizver thinks that is a very interesting idea that might possibly work. But he is also somewhat concerned about what might happen if the temple became angry at them for tricking it.


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Enizver considered. "I think that will work, actually. But this place is no simple building. It'll probably try and kill us if we trick it." The Gnome shrugged. "Then again, it's a devil temple. There's probably a 50% chance it will try and kill us for some reason anyway. I'm willing to try rather than give it what it wishes, but I understand if you all prefer the more cautious route. So long as a sentient soul isn't damned, I do not object."


Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |

A smirk curls at the side of Wrinil's mouth. "I like that idea Envier. I would quite like to observe the reaction. This temple is just so interesting! I have some healing left that I can do."


You guys are welcome to do that but just remember a distinction, this is a devil temple not a demon temple. Devils are LE while demons are CE.


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Having met lawyers I'll stand by my 50% estimate.

Enizver nodded at Winril, and looked at the others.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

"Do it.", says Horat.


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Nodding, Enizver muttered about being bled anemic and cut himself once more,this time forcing positive energy into the blood to simulate life. He'd be out of magic power once this was all done, but that's why he carried an unreasonably large weapon and a stockpile of ammunition.


Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |

Wrinil, his face covered in bemused interest, added a prayer to Mystra to add more positive energy as well.


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

Having no preference about their course of action, Olivia stays on her broom. However, instead of watching the little ritual, she chooses to carefully monitor the room, hoping to provide at least a little advanced warning should this backfire.


Ok let's get an arcana check from one person in the party and a deception check from another.


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

Deception: 1d20 + 4 ⇒ (12) + 4 = 16
If I have advantage from aid: 1d20 + 4 ⇒ (12) + 4 = 16

As the group tries their deception, Olivia mentally pictures how she would feel were they sacrificing a living being to the temple. She feels an overwhelming sense of guilt and sorrow well up in her chest as she murmurs a quiet pray. "May the gods guide and care for your soul, little one. Know that we do this not in spite, but in the hopes of preventing a greater evil from befalling our land. Your sacrifice is not in vain and will be remembered."


Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |

arcana: 1d20 + 8 ⇒ (7) + 8 = 15
if aid
arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Wrinil searches the assortment of books he carries in his backpack for one on magic fundamentals.


The plan is a good one and Olivia and Wrinil apply their emotional and intellectual efforts with a will. Enizver's blood seeps into the drain and there is a satisfied sighing noise that whispers through the stone foundations. Then there is a low rumble and chunks of stone fall from the ceiling!

Damage to everyone, no save: 2d10 ⇒ (1, 2) = 3 Well that's lucky.

No artifact appears but you do hear a rumbling, growling noise, as if in warning.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

In a low and irritated voice, Horat says:

"We could simply tear this abomination apart until we find what we seek."


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

"Probably not," Enizver said, quite deflated that his plan had failed. "I fear we'll just need to comply. Once we're done, however..." He smiled a little.


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

"Shall go and at least see what the creature in the cave was?" asked Olivia, disappointed that her grief and guilt was likely going to become all too true.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

"If we are fortunate, such creatures may be abominations themselves, worth slaying."


You head back through several chambers and reach the collapsed portion of the wall that leads into a natural cave.

Does anyone want to be stealthy or do you just want to move into the cave and see what you see?


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

"If it is a suitable creature for our needs, most likely it will attack as soon as it notices us. We should quietly assess the situation and set up a trap to capture the creature alive. It would not work well if we accidentally ended up killing it while trying to capture it." Olivia looks expectantly at Enizver as she starts to pull out a hunting trap.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

"That makes sense. I can attempt to knock the creature out as a fallback plan."


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

"Hrrrmmm..." The little gnome starts rummaging in a backpack. "Not really got the stuff to make anything fancy, trapwise, but I do have some ballbearing and oil. We could make a slippy patch with those, pick off any other creatures with our fall victim if the noise from my Thunder Cannon doesn't terrify them, and then use the ropes to bind it."


Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |

Wrinil shrugs his slender shoulders, "I'm not really an expert in that area."


Let me know when you have a plan ready to fire.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

"I also have grease and web spells available, which have obvious uses both for controlling how many creatures can reach us quickly, and for helping to disable a target."


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Enizver nodded. "Grease will likely be more use than simple oil. So we set a trap, lure them into it, Horat usses Grease and then Web to disable one, we drive off the others one way or another and then take our chosen victim to the temple." The Gnome made a face, clearly still not happy with the idea.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

"Fine by my reckoning. As fine as such as deed can be."


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

"Works for me. But perhaps Enizver, you should quietly take a look at what manner of beasts we are indeed dealing with?"


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Enizver considered. "Let's prepare the trap first. That way if I get spotted I can lead them back into the trap." He hunted around for a sensible spot, poured out the ball bearings, them headed off towards the animals and hoped.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Stealth (Advantage): 1d20 + 6 ⇒ (1) + 6 = 7


Enizver steps forward but some loose gravel rattles down a slope as he turns a corner and finds a group of three large apes with white fur who turn and stare at him, uncertainly...

What do you do? Theoter of the mind here...


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat is ready nearby, awaiting a signal. Or yelling.


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

"Ah. There you are. Would you happen to know a good blood sacrifice?" Enizver turned and bolted back for the trap.


Seeing Enizver run, the primates get excited and chase after him, running right into the trap!

The three of them run into your trap and are right in front of you guys. Those who want to be in back can obviously be in back. Party, GO!


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat is ready, and casts grease underneath as many of the creatures as he can manage, bar one.

I'm not sure how close together they are. If he can disable two with grease, he will try to.


F Human (variant)
Resources:
Sorcery Points: 1/6 | Spell Slots 1st: 0/4, 2nd: 0/3, 3rd: 2/5 | Hexblade Curse: 1/1, Favored by the gods: 1/1, Accursed Specter 1/1, Inspiration: 0/1, HD: 6/6; Kit used on: Horat
Sorcerer 6/Warlock 6 (HP 56/56 | AC 13 | Init: +0 | Passive Perception: 14 | Str -1, Dex +0, Con +6, Int +0, Wis +4, Cha +7)

Using her broom for greater maneuvability, Olivia positions herself to one side of the creatures, shooting a blast of air at them to throw them off balance.

Casting gust to try to knock one either into the hunting trap or into a greased area (moving as appropriate, but still trying to stay as far away from them as I can). DC 14 Str save


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

Enizver paused, considering what to do next. But the things did seem inclined to eat him. He decided to pause and make sure at least one went down before trying to scare the others off.


They look alarmed and will probably attack. Wrinil, what do you want to do?


Enizver, do you want to revise your action or does Wrinil wish to act?


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

I'll change to a hold - any monster that charges and doesn't slip can eat lead.

To Hit: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Thunder Monger: 1d6 ⇒ 5


Male Human Cleric/Wizard Gestalt 4 | HP 23/23 | AC 10 | Saving Throws - Str (+1), Dex (+1), Con (+0), Int (+6), Wis (+6), Cha (+1) | Passive Perc - 16 | Init +1 | C1st Lvl Spl - 4/4 | C2nd Lvl Spl - 3/3 | W1st Lvl Spl - 4/4 | W2nd Lvl Spl - 3/3 |

Wrinil grasps his Mystra amulet and says a quick prayer. casts Sanctuary


GM screen:

Dex saves: 2d20 ⇒ (8, 4) = 12
Str save: 1d20 ⇒ 8
Dex save: 1d20 ⇒ 10
Dam: 1d4 ⇒ 1
Str check: 1d20 ⇒ 19
Attacks: 4d20 ⇒ (9, 18, 16, 5) = 48
Dam: 1d8 + 4 + 2d6 + 4 ⇒ (1) + 4 + (1, 5) + 4 = 15

Two of the apes fall in the grease while another is blown into the bear trap, which closes on his leg, causing a slight wound. The ape then breaks out of the trap while the two others stand up and move toward Horat, clawing and biting. Horat is struck twice (15 total damage but he gets an AoO on the way).

Party, GO!


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

AOO: 1d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Horat swings and slashes the primate to weaken it, but it still tears at his flesh.

However, the two blows it misses, Horat makes good use of.

Riposte 1: 1d20 + 6 ⇒ (16) + 6 = 22

Riposte 1 Damage: 1d20 + 4 + 1d8 ⇒ (11) + 4 + (1) = 16

Riposte 2: 1d20 + 6 ⇒ (4) + 6 = 10

Riposte 2 Damage: 1d20 + 4 + 1d8 ⇒ (4) + 4 + (8) = 16

Horat then continues to batter the beast, hoping to knock it out!

Booming Blade with halberd: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Halberd End as bonus action: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d4 + 4 ⇒ (1) + 4 = 5

AOO:

AOO: 1d20 + 6 ⇒ (20) + 6 = 26

Critical Damage: 2d10 + 4 ⇒ (6, 8) + 4 = 18

18/36 HP ; 2/4 dice


Clang:
| HP 22/22| AC 10 | Passive Perc - 13 (18 for sight and smell)
Rogue/Artificer Gestalt 6 | HP 39/39| AC 17 | Saving Throws - Str (0), Dex (+8), Con (+5), Int (+6), Wis (+2), Cha (+1) | Passive Perc - 17 | Init +4 | 1st Lvl Spl - 0/3 | Inspiration | Ammo - 235

The best laid plans of mice and gnomes...Enziver cursed under his breath as the beasts simply jumped up again after falling. He'd been expecting them to struggle more. "Alright, guess we're killing two and binding the third." He aimed and fired at one of those attacking Horat.

To Hit: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Thunder Monger: 1d6 ⇒ 2
Insightful Fighting: 1d20 + 5 ⇒ (4) + 5 = 9
Sneak Attack: 2d6 ⇒ (6, 2) = 8


GM screen:

Bluff: 1d20 ⇒ 18

Enizver can't manage to get a read on the giant ape just yet. His shot strikes it but he can't predict its movements yet to get the most dire of shots.

Nice ripostes, Horat. But I believe those take your reaction which you can only do once per round. So you've only spent one die.

Horat slashes at an ape as well and leaves it barely still fighting.

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